Will The Xbox 360 Hold Back Metal Gear Solid Rising?

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tutt3r

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#51 tutt3r
Member since 2005 • 2865 Posts

I think MGS rising is going to be bad so i dont care either way

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Anjunaddict

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#52 Anjunaddict
Member since 2010 • 4178 Posts

[QUOTE="kejigoto"][QUOTE="FriendlyGaimz"]I think any game between the PS3 and the 360 could have been done better as a PS3 exclusive because if Blu Ray, guaranteed HDD and better tech. erglesmergle

Yes a game can look alot better being exclusive because then the developer has to only worry about one platform instead of developing it on multiple platforms, thus they will have more time to work with the dev kit and polish the game up.

So why dont 360 exclusives look better than PS3 exclusives? According to the pattern PS3 exclusives > 360 exclusives. PS3 multiplat < 360 multiplat.

Developer talent? Resources? Different goals? If Microsoft owned Naughty Dog and gave them the same resources, they could well cook up a game as pretty as uncharted 2 on the 360?

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XboximusPrime

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#53 XboximusPrime
Member since 2009 • 5405 Posts

I doutb it for a few reasons:

1. this is being built from the ground up for 360,PS3, and PC if its hitting their also. Where as MGS 4 catered to PS3 and its massive Bluray capabilities.

2. Speaking of said bluray, this game is not going to contain teh massive long cutscenes of previous MGS's. (im pretty sure Its been quoted as not)so itll be alot easier squeezing it on a DVD 9 for 360.

3. If anything, they might dev it first on 360 or PC, which could mean the PS3 version might end up worse as a result ironicaly. Personaly, I think anyoen says "X syestem" is holdingY game back is quite stupid because both the 360 and PS3 are close in end result power for most stuff and theyre very close technicaly.

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Parasomniac

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#54 Parasomniac
Member since 2007 • 2723 Posts
It's not a true Kojima MGS. Just a little spinoff so the lems shut up about MGS4
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heretrix

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#55 heretrix
Member since 2004 • 37881 Posts

It's not a true Kojima MGS. Just a little spinoff so the lems shut up about MGS4Parasomniac
Too bad there isn't something that will make the cows shut up about MGS 4.

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coasterguy65

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#56 coasterguy65
Member since 2005 • 7133 Posts

[QUOTE="kejigoto"][QUOTE="FriendlyGaimz"]I think any game between the PS3 and the 360 could have been done better as a PS3 exclusive because if Blu Ray, guaranteed HDD and better tech. erglesmergle

Yes a game can look alot better being exclusive because then the developer has to only worry about one platform instead of developing it on multiple platforms, thus they will have more time to work with the dev kit and polish the game up.

So why dont 360 exclusives look better than PS3 exclusives? According to the pattern PS3 exclusives > 360 exclusives. PS3 multiplat < 360 multiplat.

Well the real reason is probably that Microsoft pushes to get the games out. They look to sell a game that's good to play, and make as much profit as possible. They're not as concerned about making a graphics king for the people on System Wars. Sony has something to prove. They are playing catch up, they have to make a better looking game.

The specs of both systems are basically the same, so logic would say that any game that is made on the PS3 could be made on the 360, and look just as good, or damn close, and vise versa. Also all one has to do is look at mult-platform games to see how close the machines really are. Usually the lead machine looks a little better, but with very little difference. So if you really buy into the whole power of the cell crap then your delusional, or of course just a blind fanboy.

Plus realistically there is 2 possibly 3 PS3 exclusives that people generally say look better than anything on the 360. Hardly an onslaught of better looking exclusives. I personally think it's more like 1, but of course everybody 's opinion is different.

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coasterguy65

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#57 coasterguy65
Member since 2005 • 7133 Posts

It's not a true Kojima MGS. Just a little spinoff so the lems shut up about MGS4Parasomniac

Good I'd rather not watch 15 minute video clips of Kojima trying to explain his out there story line. Nano machines, etc. really. How many times do I need it explained to me that I can't just fire any gun I pick up. Yep video masterpiece....of crap.

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coasterguy65

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#58 coasterguy65
Member since 2005 • 7133 Posts

[QUOTE="Parasomniac"]It's not a true Kojima MGS. Just a little spinoff so the lems shut up about MGS4heretrix

Too bad there isn't something that will make the cows shut up about MGS 4.

Amen brother !!!

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XboximusPrime

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#59 XboximusPrime
Member since 2009 • 5405 Posts

[QUOTE="erglesmergle"]

[QUOTE="kejigoto"]Yes a game can look alot better being exclusive because then the developer has to only worry about one platform instead of developing it on multiple platforms, thus they will have more time to work with the dev kit and polish the game up.coasterguy65

So why dont 360 exclusives look better than PS3 exclusives? According to the pattern PS3 exclusives > 360 exclusives. PS3 multiplat < 360 multiplat.

Well the real reason is probably that Microsoft pushes to get the games out. They look to sell a game that's good to play, and make as much profit as possible. They're not as concerned about making a graphics king for the people on System Wars. Sony has something to prove. They are playing catch up, they have to make a better looking game.

The specs of both systems are basically the same, so logic would say that any game that is made on the PS3 could be made on the 360, and look just as good, or damn close, and vise versa. Also all one has to do is look at mult-platform games to see how close the machines really are. Usually the lead machine looks a little better, but with very little difference. So if you really buy into the whole power of the cell crap then your delusional, or of course just a blind fanboy.

Plus realistically there is 2 possibly 3 PS3 exclusives that people generally say look better than anything on the 360. Hardly an onslaught of better looking exclusives. I personally think it's more like 1, but of course everybody 's opinion is different.

I do think that theyres something in the PS3 hardware that is pretty speacil, but it just takes alot of time, effort, and money to get to. i agree with you though. When PS3 first launched, I thinke veryone (including SONY) assumed they can just do whatever adn people will buy it. Obviously, that didnt happen and they needed to continuely prove themselves since. things are greatly better for them right now, but I still think they need to prove something and Im not sure if they will by the time this gen is out.

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navyguy21

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#60 navyguy21
Member since 2003 • 17947 Posts

[QUOTE="bigboss5ak"]Well seeing as rising already looks 20 times better than mgs4 graphically its already on the right track.Chris_Williams

man your funny, when rising wins graphics of the year like mgs4 did then i'll believe you

lol, So you think MGS4 looks better than crysis? because it won over that game too.
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KarateeeChop

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#61 KarateeeChop
Member since 2010 • 4666 Posts

I think any game between the PS3 and the 360 could have been done better as a PS3 exclusive because if Blu Ray, guaranteed HDD and better tech. FriendlyGaimz

yet most of them end up being better on the 360 :lol:

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FriendlyGaimz

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#62 FriendlyGaimz
Member since 2010 • 132 Posts

[QUOTE="FriendlyGaimz"]I think any game between the PS3 and the 360 could have been done better as a PS3 exclusive because if Blu Ray, guaranteed HDD and better tech. KarateeeChop

yet most of them end up being better on the 360 :lol:

Only the ports.
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BrunoBRS

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#63 BrunoBRS
Member since 2005 • 74156 Posts
"simultaneous development". it's a magic expression.
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Riverwolf007

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#64 Riverwolf007
Member since 2005 • 26023 Posts

Will the 360 version of MGS Rising hold back the PS3 version? PC version will be the best. Yes we all know that.

erglesmergle

my question would be will another multiplat look and run better on the 360?

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Ragnarok1051

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#65 Ragnarok1051
Member since 2007 • 20238 Posts

I think its more like the ps3 will hold the 360 version back. It would be a much better game if it were 360 exclusive.

WilliamRLBaker
Just like the 360 held back FF13. :wink:
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BrunoBRS

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#66 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="erglesmergle"]

Will the 360 version of MGS Rising hold back the PS3 version? PC version will be the best. Yes we all know that.

Riverwolf007

my question would be will another multiplat look and run better on the 360?

hopefully not, i have a PS3 :P and i have hope, it happened before (darksiders), maybe it happens again
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XboximusPrime

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#67 XboximusPrime
Member since 2009 • 5405 Posts

I think its more like the ps3 will hold the 360 version back. It would be a much better game if it were 360 exclusive.

WilliamRLBaker

I would love LOVE to hear you defend this. Seriously dude, try harder.

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XboximusPrime

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#68 XboximusPrime
Member since 2009 • 5405 Posts

[QUOTE="Riverwolf007"]

[QUOTE="erglesmergle"]

Will the 360 version of MGS Rising hold back the PS3 version? PC version will be the best. Yes we all know that.

BrunoBRS

my question would be will another multiplat look and run better on the 360?

hopefully not, i have a PS3 :P and i have hope, it happened before (darksiders), maybe it happens again

hate to break it to you, but when you have to pray and hope that your version wont end up worse then the other, thats pretty Fing bad for that console.

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Raymundo_Manuel

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#69 Raymundo_Manuel
Member since 2010 • 4641 Posts

About as much as the PS3 held back Bayonetta

That would have been a god tier game as a 360 exclusive.

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BrunoBRS

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#70 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Riverwolf007"]my question would be will another multiplat look and run better on the 360?

XboximusPrime

hopefully not, i have a PS3 :P and i have hope, it happened before (darksiders), maybe it happens again

hate to break it to you, but when you have to pray and hope that your version wont end up worse then the other, thats pretty Fing bad for that console.

thanks for taking a joke so seriously. honestly, i just want it to run smooth on the PS3, which i'm sure will happen (kojima's a freaking megalomaniac). if it's better or worse than in the 360, WHO THE HELL CARES, i'm still having fun.
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XboximusPrime

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#71 XboximusPrime
Member since 2009 • 5405 Posts

[QUOTE="XboximusPrime"]

[QUOTE="BrunoBRS"] hopefully not, i have a PS3 :P and i have hope, it happened before (darksiders), maybe it happens againBrunoBRS

hate to break it to you, but when you have to pray and hope that your version wont end up worse then the other, thats pretty Fing bad for that console.

thanks for taking a joke so seriously. honestly, i just want it to run smooth on the PS3, which i'm sure will happen (kojima's a freaking megalomaniac). if it's better or worse than in the 360, WHO THE HELL CARES, i'm still having fun.

If its your only console, its perfectly fine to get it only on that console because you dont have a choice. maybe I put too much stock in this, but I was always under the impression that someone would want the best version they can get if they have the choice?

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BrunoBRS

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#72 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="XboximusPrime"]

hate to break it to you, but when you have to pray and hope that your version wont end up worse then the other, thats pretty Fing bad for that console.

XboximusPrime

thanks for taking a joke so seriously. honestly, i just want it to run smooth on the PS3, which i'm sure will happen (kojima's a freaking megalomaniac). if it's better or worse than in the 360, WHO THE HELL CARES, i'm still having fun.

If its your only console, its perfectly fine to get it only on that console because you dont have a choice. maybe I put too much stock in this, but I was always under the impression that someone would want the best version they can get if they have the choice?

if they have the choice, then of course (unless you're talking about the wii, since gameplay tends to change between versions), but what i'm saying is that those fanboys that whine that the game was better on another console while still having a perfectly fine game on their hands should really stop it. the riches of the neighbour isn't making you any poorer.
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deactivated-57ad0e5285d73

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#73 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Will the 360 version of MGS Rising hold back the PS3 version? PC version will be the best. Yes we all know that.

erglesmergle

Best on pc? Uh no.

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AndyAlfredo

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#74 AndyAlfredo
Member since 2009 • 1402 Posts

I could've sworn this game was a 360 exclusive to begin with. (Never mind, just announced at the Microsoft E3 press conference)

As far as "holding back," that would require the game to be PS3 exclusive, then become multiplat, then the PS3 version already in development would have to have something cut out or not put in...and I have a feeling that won't happen.

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jasonharris48

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#75 jasonharris48
Member since 2006 • 21441 Posts

I have nothing to say that would contributetot he topic. I'm just here to laugh at the fanboys.

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tagyhag

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#76 tagyhag
Member since 2007 • 15874 Posts

[QUOTE="erglesmergle"]

Will the 360 version of MGS Rising hold back the PS3 version? PC version will be the best. Yes we all know that.

Heirren

Best on pc? Uh no.

And why do you think that? :)
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austi722

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#77 austi722
Member since 2009 • 452 Posts

I could've sworn this game was a 360 exclusive to begin with. (Never mind, just announced at the Microsoft E3 press conference)

As far as "holding back," that would require the game to be PS3 exclusive, then become multiplat, then the PS3 version already in development would have to have something cut out or not put in...and I have a feeling that won't happen.

AndyAlfredo

I could've sworn this game was a 360 exclusive to begin with. (Never mind, just announced at the Microsoft E3 press conference)

As far as "holding back," that would require the game to be PS3 exclusive, then become multiplat, then the PS3 version already in development would have to have something cut out or not put in...and I have a feeling that won't happen.

AndyAlfredo
TO BAD THERE GOES ANOTHER EXCLUSIVE!Must kill microsoft must kill.
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mitu123

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#78 mitu123
Member since 2006 • 155290 Posts

Um...

PS3 as well.

They hold back the PC.

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jasonharris48

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#79 jasonharris48
Member since 2006 • 21441 Posts

Um...

PS3 as well.

They hold back the PC.

mitu123

Anything involving NPH in a post is credible. :D

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foxhound_fox

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#80 foxhound_fox
Member since 2005 • 98532 Posts

Aside from Dragon Age, it seems the PS3 has almost been exclusively the console to hold back all the multiplats that hit the two platforms. And I doubt it has to do with "developer laziness" when it is so prevalent.

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Fumpa

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#81 Fumpa
Member since 2003 • 3307 Posts

Like i was saying its 20 times better

bigboss5ak
20x better? One of us needs glasses. Maybe it's me...I just don't see that big of a difference. My opinion here is based off of the images you provided.
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VladJasonDrac

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#82 VladJasonDrac
Member since 2010 • 601 Posts

why is it always the 360 that holds back the ps3? bluray has just a bigger storage than a dvd 9, but it can't guarantee better graphics, it's a support not a graphics card.

aia89

Yea I never understood how Blu Ray all of a sudden means better graphics. The CPUs and GPUs are nearly identical in both consoles. I'm no tech expert by any means but I can read console specs and analysis and clearly determine that neither one is more powerful than the other.

Some devs are going to start building PS3 first and porting to 360. I will laugh loudly if any multiplats done that way still look and play better on the 360. I wonder what the excuse will be then?

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XboximusPrime

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#83 XboximusPrime
Member since 2009 • 5405 Posts

Aside from Dragon Age, it seems the PS3 has almost been exclusively the console to hold back all the multiplats that hit the two platforms. And I doubt it has to do with "developer laziness" when it is so prevalent.

foxhound_fox

lol, way to assume stuff.

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deactivated-5d6bb9cb2ee20

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#84 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="XboximusPrime"]

[QUOTE="foxhound_fox"]

Aside from Dragon Age, it seems the PS3 has almost been exclusively the console to hold back all the multiplats that hit the two platforms. And I doubt it has to do with "developer laziness" when it is so prevalent.

lol, way to assume stuff.

He's right. Why are the PS3 versions of multiplats ALWAYS inferior? It looks like very few devs outside of Sony in house teams can really understand the console's hardware and architecture. It's a bit like the N64 all over again.
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XboximusPrime

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#85 XboximusPrime
Member since 2009 • 5405 Posts

[QUOTE="XboximusPrime"]

[QUOTE="foxhound_fox"]

Aside from Dragon Age, it seems the PS3 has almost been exclusively the console to hold back all the multiplats that hit the two platforms. And I doubt it has to do with "developer laziness" when it is so prevalent.

charizard1605

lol, way to assume stuff.

He's right. Why are the PS3 versions of multiplats ALWAYS inferior? It looks like very few devs outside of Sony in house teams can really understand the console's hardware and architecture. It's a bit like the N64 all over again.

Its because of the way most devs develop their games. they like to think they can dev first on 360 and port to PS3 with no extra optimization on the PS3 port. which is stupid. This is the only reason i can think of.

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deactivated-5d6bb9cb2ee20

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#86 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="XboximusPrime"]

[QUOTE="charizard1605"][QUOTE="XboximusPrime"]

lol, way to assume stuff.

He's right. Why are the PS3 versions of multiplats ALWAYS inferior? It looks like very few devs outside of Sony in house teams can really understand the console's hardware and architecture. It's a bit like the N64 all over again.

Its because of the way most devs develop their games. they like to think they can dev first on 360 and port to PS3 with no extra optimization on the PS3 port. which is stupid. This is the only reason i can think of.

But man, not every developer would do that, and not for every game. I think that, if after four years of the PS3 being on the market, we still have inferior PS3 multiplats, we can safely assume that there is a deeper problem to it beyond developers' laziness, that the PS3's architecture is indeed eccentric enough that nobody quite gets it still.
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XboximusPrime

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#87 XboximusPrime
Member since 2009 • 5405 Posts

[QUOTE="XboximusPrime"]

[QUOTE="charizard1605"] He's right. Why are the PS3 versions of multiplats ALWAYS inferior? It looks like very few devs outside of Sony in house teams can really understand the console's hardware and architecture. It's a bit like the N64 all over again.charizard1605

Its because of the way most devs develop their games. they like to think they can dev first on 360 and port to PS3 with no extra optimization on the PS3 port. which is stupid. This is the only reason i can think of.

But man, not every developer would do that, and not for every game. I think that, if after four years of the PS3 being on the market, we still have inferior PS3 multiplats, we can safely assume that there is a deeper problem to it beyond developers' laziness, that the PS3's architecture is indeed eccentric enough that nobody quite gets it still.

I personaly think if everyoen deved first on PS3, 80 percent of the problems would be solved. But this wont happen do to developers wanting to take the, for lack of a better word, cheap way out. Anyway, I try not to care, I own both consoles. I jsut hate to think my PS3 was a waste of time and I wasted 600 dollars.

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metalgear-solid

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#88 metalgear-solid
Member since 2004 • 7001 Posts

[QUOTE="Anjunaddict"][QUOTE="Chris_Williams"] man your funny, when rising wins graphics of the year like mgs4 did then i'll believe you

FriendlyGaimz

MGS4 is 2 years old, and wasn't even impressive looking in 2008 (bar character models) so of course Rising will look better.

Ya it looked so unimpressive it won best graphics from practically every major gaming website everywhere :P Conspiracy? Or maybe we aint giving the game the credit it deserves?

Yup, lets just ignore MGS4 won Best Graphics at most gaming websites. It was ahead of its time, and its character models still look amazing.

Rising ought to better MGS4 if it's released 3 and a 1/2 years later... But with the limitations of the Xbox360, you can't be sure.

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ronvalencia

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#89 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="WilliamRLBaker"]

I think its more like the ps3 will hold the 360 version back. It would be a much better game if it were 360 exclusive.

Ragnarok1051

Just like the 360 held back FF13. :wink:

PS; Red text = my comments.

http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-face-off?page=2

Introduced on PS3 presumably in order to address the bandwidth deficiency of the RSX, the fact that it has been retained on Xbox 360 in a scenario where this effect should have been easily replaced with a more conventional alpha test technique for handling transparencies is frankly puzzling.RSX's codebase holding back Xbox 360 version.

More than that, as the alpha-to-coverage effect is now rendered at sub-HD resolutions, the process of resizing it to 720p makes it look a whole lot worse. This is where the initial "grainy" reports of the 360 build probably originated from. Below is a closer look at the phenomenon in effect.

...

To illustrate the improvements Xbox 360 brings to the table such as they are, here's a selection of clips put through frame-rate analysis. You'll see that while both versions can drop frames, it is the Xbox 360 version that is undoubtedly smoother on average. Minimum frame-rate is 26FPS on 360, and 20FPS on PS3. It's interesting to note that the character close-ups are seemingly no problem for the 360: 30FPS is maintained while PS3 struggles.

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ronvalencia

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#90 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="XboximusPrime"]

[QUOTE="foxhound_fox"]

Aside from Dragon Age, it seems the PS3 has almost been exclusively the console to hold back all the multiplats that hit the two platforms. And I doubt it has to do with "developer laziness" when it is so prevalent.

charizard1605

lol, way to assume stuff.

He's right. Why are the PS3 versions of multiplats ALWAYS inferior? It looks like very few devs outside of Sony in house teams can really understand the console's hardware and architecture. It's a bit like the N64 all over again.

If the effect relies on textures, ATI Xenos and ATI/NV DX10 GPUs has "3DC+" compression format hardware support. 3Dc+can compress textures, i.e. light maps, shadow maps, HDR textures and material properties.

The old "3DC" info from http://www.neoseeker.com/Articles/Hardware/Reviews/r420preview/3.html

RSX/G7X doesn't support 3DC/3DC+.

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Ragnarok1051

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#91 Ragnarok1051
Member since 2007 • 20238 Posts

[QUOTE="Ragnarok1051"][QUOTE="WilliamRLBaker"]

I think its more like the ps3 will hold the 360 version back. It would be a much better game if it were 360 exclusive.

ronvalencia

Just like the 360 held back FF13. :wink:

PS; Red text = my comments.

I was just joking around because he always made fun of PS3 fans when they were shouting about the 360 holding back FF13. Also who honestly cares enough about those two pictures because there is nothing there that is any different.

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magnax1

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#92 magnax1
Member since 2007 • 4605 Posts

I think any game between the PS3 and the 360 could have been done better as a PS3 exclusive because if Blu Ray, guaranteed HDD and better tech. FriendlyGaimz

Probably this, other then the Blu ray. 9 gigabytes is enough for everything except for the largest of RPGs. The 360 is very much starting to feel like the gamecube to me. Was easily my favorite console for the first three years, then the only titles after that were RE4 and MP2 (and MP2 wasn't that terribly great imo)

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dercoo

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#93 dercoo
Member since 2006 • 12555 Posts

If there is lack of Move support due to the 360/Microsoft deal then yes (if that happens).

Really hope it gets Move support. Sword play is what Move excels at above all other s.

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johny300

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#94 johny300
Member since 2010 • 12496 Posts
Maybe, but i bet that me and sony will be very mad at kojima productions id the ps3 is the worst version, i rather built the game from ground.
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delta3074

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#95 delta3074
Member since 2007 • 20003 Posts

[QUOTE="charizard1605"][QUOTE="XboximusPrime"]

lol, way to assume stuff.

XboximusPrime

He's right. Why are the PS3 versions of multiplats ALWAYS inferior? It looks like very few devs outside of Sony in house teams can really understand the console's hardware and architecture. It's a bit like the N64 all over again.

Its because of the way most devs develop their games. they like to think they can dev first on 360 and port to PS3 with no extra optimization on the PS3 port. which is stupid. This is the only reason i can think of.

so explain ghostbusters, where the Ps3 was the lead platform and it still looked and performed better on the 360, or red dead redemption, a seperate team worked on the Ps3 version and it still eneded up worse
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daveg1

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#96 daveg1
Member since 2005 • 20405 Posts
lol yeah the 360 will hold back a multiplat..
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deactivated-57ad0e5285d73

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#97 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

And why do you think that? :)tagyhag

It is a Metal Gear game. The amount of audio will guarantee massive amounts of compression on any format other than blu ray. This is a fact.

Introduced on PS3 presumably in order to address the bandwidth deficiency of the RSX, the fact that it has been retained on Xbox 360 in a scenario where this effect should have been easily replaced with a more conventional alpha test technique for handling transparencies is frankly puzzling.RSX's codebase holding back Xbox 360 version.

More than that, as the alpha-to-coverage effect is now rendered at sub-HD resolutions, the process of resizing it to 720p makes it look a whole lot worse. This is where the initial "grainy" reports of the 360 build probably originated from. Below is a closer look at the phenomenon in effect.

...

To illustrate the improvements Xbox 360 brings to the table such as they are, here's a selection of clips put through frame-rate analysis. You'll see that while both versions can drop frames, it is the Xbox 360 version that is undoubtedly smoother on average. Minimum frame-rate is 26FPS on 360, and 20FPS on PS3. It's interesting to note that the character close-ups are seemingly no problem for the 360: 30FPS is maintained while PS3 struggles.

ronvalencia

So the example is FF13, a game that runs at a higher resolution on the playstation?

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AnaleFaust

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#98 AnaleFaust
Member since 2010 • 310 Posts

[QUOTE="tagyhag"]

And why do you think that? :)Heirren

It is a Metal Gear game. The amount of audio will guarantee massive amounts of compression on any format other than blu ray. This is a fact.

Introduced on PS3 presumably in order to address the bandwidth deficiency of the RSX, the fact that it has been retained on Xbox 360 in a scenario where this effect should have been easily replaced with a more conventional alpha test technique for handling transparencies is frankly puzzling.RSX's codebase holding back Xbox 360 version.

More than that, as the alpha-to-coverage effect is now rendered at sub-HD resolutions, the process of resizing it to 720p makes it look a whole lot worse. This is where the initial "grainy" reports of the 360 build probably originated from. Below is a closer look at the phenomenon in effect.

...

To illustrate the improvements Xbox 360 brings to the table such as they are, here's a selection of clips put through frame-rate analysis. You'll see that while both versions can drop frames, it is the Xbox 360 version that is undoubtedly smoother on average. Minimum frame-rate is 26FPS on 360, and 20FPS on PS3. It's interesting to note that the character close-ups are seemingly no problem for the 360: 30FPS is maintained while PS3 struggles.

ronvalencia

So the example is FF13, a game that runs at a higher resolution on the playstation?

By sacrificing performance, just like Dragon Age.

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deactivated-57ad0e5285d73

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#99 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

By sacrificing performance, just like Dragon Age.

AnaleFaust

Eh, FF games have almost always gone the detail route. I remember FF7 getting pretty choppy here and there, but not to the point where it affected gameplay.

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delta3074

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#100 delta3074
Member since 2007 • 20003 Posts

[QUOTE="Heirren"]

[QUOTE="tagyhag"]

It is a Metal Gear game. The amount of audio will guarantee massive amounts of compression on any format other than blu ray. This is a fact.

[QUOTE="ronvalencia"]

Introduced on PS3 presumably in order to address the bandwidth deficiency of the RSX, the fact that it has been retained on Xbox 360 in a scenario where this effect should have been easily replaced with a more conventional alpha test technique for handling transparencies is frankly puzzling.RSX's codebase holding back Xbox 360 version.

More than that, as the alpha-to-coverage effect is now rendered at sub-HD resolutions, the process of resizing it to 720p makes it look a whole lot worse. This is where the initial "grainy" reports of the 360 build probably originated from. Below is a closer look at the phenomenon in effect.

...

To illustrate the improvements Xbox 360 brings to the table such as they are, here's a selection of clips put through frame-rate analysis. You'll see that while both versions can drop frames, it is the Xbox 360 version that is undoubtedly smoother on average. Minimum frame-rate is 26FPS on 360, and 20FPS on PS3. It's interesting to note that the character close-ups are seemingly no problem for the 360: 30FPS is maintained while PS3 struggles.

AnaleFaust

So the example is FF13, a game that runs at a higher resolution on the playstation?

By sacrificing performance, just like Dragon Age.

they did the same thing with RDR but opposite, they sacrificed shrubbery to get a better framerate/performance on the Ps3, i think that's the better route to go, performance is a bigger issue imo than a few graphical differences.