Witcher 3 runs (also) better on the xboxone

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commander

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#1  Edited By commander
Member since 2010 • 16217 Posts

As you probably all know, the xboxone has more cpu power available than the ps4. 18- 25 % in total to be exact. 9.375 base overclock + a 7 th core unlock for gaming (both systems designated 6 cores for gaming). That 7th core is only 50-80 percent available (that 30 percent is for kinect voice commands), If devs are able to harness that extra 30 percent on that 7th core isn't sure, but the xboxone has 18 percent more cpu power at least and it shows.

It shows again in the witcher 3 , the xboxone has clearly a performance advantage which was already seen before the patch, and even more after.

From eurogamer.net on the latest patch

In terms of direct platform-to-platform comparisons on patch 1.03, PS4 and Xbox One are both capped to 30fps now, but Microsoft's console does hold a steadier line on balance. In almost every segment of gameplay tested, the performance overhead on Xbox One prior to the patch now translates to a confident 30fps cap - and with far fewer stutters below. It's possible further optimisation on the Sony release could bring it up to speed, but for now Xbox One enjoys a noticeable advantage in terms of overall consistency.

It's an advantage also seen in The Witcher 3's in-engine cut-scenes. As before, PS4 automatically locks to the 20fps line at any sign of dropping below 30fps. By comparison Xbox One lurks at the 25fps mid-point, freely updating with frames as and when they become available. The net result is that PS4 typically runs at a slower, more sluggish rate in every scene tested

On balance, it's an improvement on both sides but Xbox One owners have a bigger reason to celebrate this update. Though it struggles to match the clarity of PS4's native 1920x1080 output, the 30fps cap is better adjusted for Microsoft's platform in practice, with fewer stutters during play giving it a tangible performance advantage.

link: http://www.eurogamer.net/articles/digitalfoundry-2015-does-the-witcher-3-patch-103-fix-console-performance

As for project cars, project cars has weak ai and most of the physics are done on the gpu, making this game not very cpu intensive, hence the ps4 has the edge in this game. Good for car game lovers but the stage has been set, project cars is going to be the execption that confirms the rule, games will become more cpu intensive, like the last 8 months have clearly showed us and with dx12 the x1 is simply going to wipe the floor with the ps4, since it's going to be able to match the resolution with better performance.

Most ps4 owners didn't see this coming and for that I must warn my fellow gamers...

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davem1992

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#2 davem1992
Member since 2009 • 4068 Posts

-shrugs- I'll continue playing it on PS4, Xbox One is for exclusives only.

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LJS9502_basic

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#3 LJS9502_basic
Member since 2003 • 180251 Posts

LOL love threads that justify purchases........

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freedomfreak

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#4 freedomfreak
Member since 2004 • 52566 Posts

Framerate lock is great.

Still heavy into this game. Messing about on Skellige now.

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AzatiS

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#5  Edited By AzatiS
Member since 2004 • 14969 Posts

@commander: You lems , when you make it to run your games at the same resolution AND graphic settings then and only then you should talk about FPS.

Talking about FPS when you having less res/overall graphical fidelity in 90% of cases is the most laughable thing to do , seriously !

IF you want even more stable FPS go down to 720p or the lowest graphic settings possible and problem solved. That doesnt work like this though ... keep playing the inferior versions and keep dreaming about FPS in 1 or 2 titles out of hundreds.

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gregbmil

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#6 gregbmil
Member since 2004 • 2703 Posts

I bought it on Xbox just to have a reason to plug the thing in. Also my ps4 could use a break. I have no complaints on the Xbox One version.

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rrjim1

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#7 rrjim1
Member since 2005 • 1983 Posts

@AzatiS said:

@commander: You lems , when you make it to run your games at the same resolution AND graphic settings then and only then you should talk about FPS.

Talking about FPS when you having less res/overall graphical fidelity is the most laughable thing to do...

IF you want even more stable FPS go down to 720p or the lowest graphic settings possible and problem solved.

Maybe if they dropped the PS4 down to 720P it wouldn't, "The net result is that PS4 typically runs at a slower, more sluggish rate in every scene tested".

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achilles614

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#8 achilles614
Member since 2005 • 5310 Posts

@AzatiS: 1080p is the last concern when a console can barely manage 30fps. Resolution can be scaled down but fps not so much.

Both of these machines should stick to 720p/900p.

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Epak_

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#9 Epak_
Member since 2004 • 11911 Posts

Runs better, looks worse.

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NyaDC

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#10  Edited By NyaDC
Member since 2014 • 8006 Posts

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

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Shewgenja

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#11  Edited By Shewgenja
Member since 2009 • 21456 Posts
Loading Video...

One could argue that playing a game at higher settings or higher resolution is "running the game" better. So, I'm just going to leave this here to make everyone's day better since this thread is shit and a waste of time. OP trying to convince himself, publicly, that his XBone purchase is justified and wondering how many fuckwits will follow along.

Here's a clue. When people bench their gaming rigs. They don't choose low settings, resolution, or easy benchmarks. They run the tough stuff. It's for a reason.

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ProtossX

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#12 ProtossX
Member since 2005 • 2880 Posts

OP explain these things to me

why did a witcher 3 dev say he will play the game on ps4?

why did he say that?

why did the dev lock the frames to 30 FPS in a recent patch it no longer ever goes above 30 frames

why is it in 900p and not 1080p the full time like ps4?

why does the ps4 have 40% more graphic shaders which this game demands?

why did the dev say he would rather play on low level pc than xb1?

OP PLZ come back to this post plz respond to these concerns there troubling we saw this game flying off the shelf for ps4 we haven't heard or seen anything from xb1

ign/gamespot all played the ps4 version

celebrities like conan obrein played it on PC

and most other gamers i see are playing it on ps4 and never seen xb1 version played once anywhere

tell us why

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NyaDC

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#13  Edited By NyaDC
Member since 2014 • 8006 Posts
@ProtossX said:

*snip*

I answered most of this two posts up.

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davem1992

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#14 davem1992
Member since 2009 • 4068 Posts

@nyadc said:

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

lawl the salt.

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Shewgenja

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#15 Shewgenja
Member since 2009 • 21456 Posts
@davem1992 said:
@nyadc said:

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

lawl the salt.

Right? Xbone runs Witcher 3 on Easy Mode. PS4 runs it on Hard. PC runs it on Asian Difficulty.

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NyaDC

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#16  Edited By NyaDC
Member since 2014 • 8006 Posts
@davem1992 said:
@nyadc said:

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

lawl the salt.

Those are indisputable facts, stop being an idiot.

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davem1992

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#17 davem1992
Member since 2009 • 4068 Posts

@nyadc: Tis also the fact that you're a salty lem.

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ProtossX

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#18  Edited By ProtossX
Member since 2005 • 2880 Posts

@nyadc said:

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

the XBONE reserves some of the CPU for kinect, the xb1 can't tell if the kinect is plugged in or not and you can't shut down that kinect functionality for the early adopters

that CPU overclock probably evens out or weakens the xbone the only rason the frames would be better is cuz its running at lower res and doesn't push the cpu as hard at 900p

if anything the xbone cpu having dedicate service to kinect at all times even for people who don't own one or have it plugged in is killing gaming on it

IF XBONE doesn't want 720p ground zeros or MGS 5 they can tell them the game isn't welcome on its platform

same thing sony doesn't if they aren't happy with a games resolution its up to the console maker to filter out trash or gimped games for their users if they dont like that resolution they should kick it off the system

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#19  Edited By NyaDC
Member since 2014 • 8006 Posts
@ProtossX said:
@nyadc said:

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

the XBONE reserves some of the CPU for kinect, the xb1 can't tell if the kinect is plugged in or not and you can't shut down that kinect functionality for the early adopters

that CPU overclock probably evens out or weakens the xbone the only rason the frames would be better is cuz its running at lower res and doesn't push the cpu as hard at 900p

if anything the xbone cpu having dedicate service to kinect at all times even for people who don't own one or have it plugged in is killing gaming on it

Yes and a lot of no, the developer can choose to disable some of those reserved CPU resources for the Kinect on the 7th core and instead make use of those resources in their game, this has nothing to do with the Kinect being plugged in or not, this is software which renders those Kinect features inoperable.

Also the more you scale down the resolution of a game the more reliant it becomes on CPU performance and less on the GPU, not the other way around like you're ignorantly trying to imply.

@davem1992 said:

@nyadc: Tis also the fact that you're a salty lem.

You are a cow, you never have anything worthwhile to say, you never have an argument.

Big surprise, nothing has changed here and you're bringing absolutely nothing to this discussion, reported for trolling and trying to drag this discussion off topic.

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ProtossX

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#20  Edited By ProtossX
Member since 2005 • 2880 Posts

@nyadc said:
@ProtossX said:
@nyadc said:

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

the XBONE reserves some of the CPU for kinect, the xb1 can't tell if the kinect is plugged in or not and you can't shut down that kinect functionality for the early adopters

that CPU overclock probably evens out or weakens the xbone the only rason the frames would be better is cuz its running at lower res and doesn't push the cpu as hard at 900p

if anything the xbone cpu having dedicate service to kinect at all times even for people who don't own one or have it plugged in is killing gaming on it

Yes and a lot of no, the developer can choose to disable some of those reserved CPU resources for the Kinect on the 7th core and instead make use of those resources in their game, this has nothing to do with the Kinect being plugged in or not, this is software which renders those Kinect features inoperable.

Also the more you scale down the resolution of a game the more reliant it becomes on CPU performance and less on the GPU.

if the dev USES that core KINECT users could possibly have gigantic issues including crashes and other crazy behavior

imagine your using a kinect and trying to do commands with it an the game decided to steal all the power from the kinect and now it wasn't responding or doing anything you say while in the game it would be horrid

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#21 commander
Member since 2010 • 16217 Posts

@Shewgenja said:
Loading Video...

One could argue that playing a game at higher settings or higher resolution is "running the game" better. So, I'm just going to leave this here to make everyone's day better since this thread is shit and a waste of time. OP trying to convince himself, publicly, that his XBone purchase is justified and wondering how many fuckwits will follow along.

Here's a clue. When people bench their gaming rigs. They don't choose low settings, resolution, or easy benchmarks. They run the tough stuff. It's for a reason.

yeah and when they see they can't even manage 30 fps, they dial down immediatey, hence most people start dialling down when it can get 40 fps, if the dialing down doesn't help, which it wouldn't since the cpu is bottlenecking, they overclock the cpu or buy a new pc.

Both things the ps4 can't do lmao

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chikenfriedrice

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#22 chikenfriedrice
Member since 2006 • 13561 Posts

FPS>Resolution......but if you can get both with the PC, that is the way to play Witcher 3.

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NyaDC

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#23 NyaDC
Member since 2014 • 8006 Posts

@ProtossX said:

if the dev USES that core KINECT users could possibly have gigantic issues including crashes and other crazy behavior

imagine your using a kinect and trying to do commands with it an the game decided to steal all the power from the kinect and now it wasn't responding or doing anything you say while in the game it would be horrid

If you remember they specifically said they were running into issues as a result of that similar to what you're saying, but it's something they would figure out, obviously they figured it out and it's not a problem.

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clone01

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#24 clone01
Member since 2003 • 29845 Posts

@ProtossX said:

OP explain these things to me

why did a witcher 3 dev say he will play the game on ps4?

why did he say that?

why did the dev lock the frames to 30 FPS in a recent patch it no longer ever goes above 30 frames

why is it in 900p and not 1080p the full time like ps4?

why does the ps4 have 40% more graphic shaders which this game demands?

why did the dev say he would rather play on low level pc than xb1?

OP PLZ come back to this post plz respond to these concerns there troubling we saw this game flying off the shelf for ps4 we haven't heard or seen anything from xb1

ign/gamespot all played the ps4 version

celebrities like conan obrein played it on PC

and most other gamers i see are playing it on ps4 and never seen xb1 version played once anywhere

tell us why

Please explain to me why you have no grasp of punctuation, grammar, or basic fucking sentence structure.

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deactivated-5acbb9993d0bd

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#25 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@chikenfriedrice said:

FPS>Resolution......but if you can get both with the PC, that is the way to play Witcher 3.

Combined with the updated graphics in 1.0.4 ... this is the only right answer!

Peasants mud slinging as usual. poor guys

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#26 commander
Member since 2010 • 16217 Posts

@ProtossX said:

OP explain these things to me

why did a witcher 3 dev say he will play the game on ps4?

why did he say that?

why did the dev lock the frames to 30 FPS in a recent patch it no longer ever goes above 30 frames

why is it in 900p and not 1080p the full time like ps4?

why does the ps4 have 40% more graphic shaders which this game demands?

why did the dev say he would rather play on low level pc than xb1?

OP PLZ come back to this post plz respond to these concerns there troubling we saw this game flying off the shelf for ps4 we haven't heard or seen anything from xb1

ign/gamespot all played the ps4 version

celebrities like conan obrein played it on PC

and most other gamers i see are playing it on ps4 and never seen xb1 version played once anywhere

tell us why

maybe because they don't care doing the optimization on the ps4 it needs to have a decent framerate, and that means lowering the resolution, using gpgpu tools so the gpu can do cpu work and at the same resolution it would still run worse than the x1 since cpu's are better at cpu work.

That 30 fps cap means nothing on the ps4 since it can't hold 30 fps, teh x1 is a lot better at it.

Yeah well, ign and gamespot played the ps4 version, but we all know what a bunch of ps4 lovers the gaming community has, since they stare blind on that stronger gpu.

When I buy a pc i prefer performance over resolution, that means i rather have a stronger cpu and a weaker gpu, because I like decent framerates better and i'm not the only one, why do you think the xbox one is gainging on the ps4 again, the answer is obvious.

Decent framerates

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#27 Shewgenja
Member since 2009 • 21456 Posts

@commander said:
@Shewgenja said:

One could argue that playing a game at higher settings or higher resolution is "running the game" better. So, I'm just going to leave this here to make everyone's day better since this thread is shit and a waste of time. OP trying to convince himself, publicly, that his XBone purchase is justified and wondering how many fuckwits will follow along.

Here's a clue. When people bench their gaming rigs. They don't choose low settings, resolution, or easy benchmarks. They run the tough stuff. It's for a reason.

yeah and when they see they can't even manage 30 fps, they dial down immediatey, hence most people start dialling down when it can get 40 fps, if the dialing down doesn't help, which it wouldn't since the cpu is bottlenecking, they overclock the cpu or buy a new pc.

Both things the ps4 can't do lmao

Whatever helps you sleep at night.

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#28 NyaDC
Member since 2014 • 8006 Posts

@Shewgenja said:
@commander said:
@Shewgenja said:

One could argue that playing a game at higher settings or higher resolution is "running the game" better. So, I'm just going to leave this here to make everyone's day better since this thread is shit and a waste of time. OP trying to convince himself, publicly, that his XBone purchase is justified and wondering how many fuckwits will follow along.

Here's a clue. When people bench their gaming rigs. They don't choose low settings, resolution, or easy benchmarks. They run the tough stuff. It's for a reason.

yeah and when they see they can't even manage 30 fps, they dial down immediatey, hence most people start dialling down when it can get 40 fps, if the dialing down doesn't help, which it wouldn't since the cpu is bottlenecking, they overclock the cpu or buy a new pc.

Both things the ps4 can't do lmao

Whatever helps you sleep at night.

He's not wrong though....

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Caseytappy

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#29 Caseytappy
Member since 2005 • 2199 Posts

Fist size pixels !

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Ten_Pints

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#30 Ten_Pints
Member since 2014 • 4072 Posts

Well to me it seems like they haven't done much optimisation on the PS4, I mean there should be no way my card HD7850 should out perform the PS4 but it does. I can run on higher quality settings with nothing like 20FPS frame drops so obviously the CPU coding side of things is letting it down. Bit strange they didn't up the graphic quality in that case.

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#31  Edited By NyaDC
Member since 2014 • 8006 Posts
@ten_pints said:

I mean there should be no way my card HD7850 should out perform the PS4 but it does.

1.6Ghz CPU, it's got a 1.6Ghz 6 core (dedicated to gaming) shitty AMD CPU...

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#32  Edited By AzatiS
Member since 2004 • 14969 Posts

@nyadc said:

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

1) If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? 1) -- >Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

1) LoL

2) Even bigger lol

There are games that are CPU heavy and games that are GPU heavy ... in short just to avoid lengthy explanations. You talking like ALL games are CPU heavy and PS4 is in disadvantage for all games that X1 runs at 900p ..

You dont have a clue how graphics working in general do you ? You dont even know what you talking about !!!

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AzatiS

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#33  Edited By AzatiS
Member since 2004 • 14969 Posts

@rrjim1 said:
@AzatiS said:

@commander: You lems , when you make it to run your games at the same resolution AND graphic settings then and only then you should talk about FPS.

Talking about FPS when you having less res/overall graphical fidelity is the most laughable thing to do...

IF you want even more stable FPS go down to 720p or the lowest graphic settings possible and problem solved.

Maybe if they dropped the PS4 down to 720P it wouldn't, "The net result is that PS4 typically runs at a slower, more sluggish rate in every scene tested".

Yeah , because of SLIGHTLY fps drops here and there at 1080p with greater graphical settings PS4 suddenly it plays worse ... rofl !

Lems , you just play the worst versions of multiplatforms for the same price tag , do you even get that ? !!! Thats the reality , wake up !

PC >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PS4 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>X1.

Thats how it goes , period !

You paying the same amount of money to play THE WORST , literally , versions of multiplatforms and all you have to say is how you managed to have more stable FPS on 1-2 games despite the inferior overall graphical quality and the WORST resolution out of all platforms someone can play with ?

Congratulations then ! lol !

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santoron

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#34 santoron
Member since 2006 • 8584 Posts

XBoners trying to use Witcher 3 to justify their purchase are gonna have a bad time. Just play the game, you'll be much happier!

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#35  Edited By NyaDC
Member since 2014 • 8006 Posts

@AzatiS said:
@nyadc said:

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

1) If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? 1) -- >Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

1) LoL

2) Even bigger lol

There are games that are CPU heavy and games that are GPU heavy ... in short just to avoid lengthy explanations. You talking like ALL games are CPU heavy and PS4 is in disadvantage for all games that X1 runs at 900p ..

You dont have a clue how graphics working in general do you ? You dont even know what you talking about !!!

There is no such thing as a CPU heavy or GPU heavy game you simpleton, stop echoing idiotic terminology you hear from other idiots on the internet who also don't know what in the hell they're saying. In the world of PC's a game is coded very CPU multi-threaded or it is not, as these are consoles every game is going to be heavily multi-threaded on both systems to take advantage of any bit of the CPU they can thus what I said above remains entirely true.

Get out.

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NFJSupreme

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#36 NFJSupreme
Member since 2005 • 6605 Posts

@AzatiS said:

@commander: You lems , when you make it to run your games at the same resolution AND graphic settings then and only then you should talk about FPS.

Talking about FPS when you having less res/overall graphical fidelity in 90% of cases is the most laughable thing to do , seriously !

IF you want even more stable FPS go down to 720p or the lowest graphic settings possible and problem solved. That doesnt work like this though ... keep playing the inferior versions and keep dreaming about FPS in 1 or 2 titles out of hundreds.

isn't a steady fps what people claim to want though? I see this all the time when thse discusions are brought up. So why is it any different now?

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scatteh316

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#37 scatteh316
Member since 2004 • 10273 Posts

When developers start to ditch the old way of doing things CPU speed will never be an issue for PS4 or Xbone.

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General_Solo76

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#38 General_Solo76
Member since 2013 • 578 Posts

I agree with the poster above who said Xbox One is for exclusives only.

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#39  Edited By AzatiS
Member since 2004 • 14969 Posts

@nyadc said:
@AzatiS said:
@nyadc said:

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

1) If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? 1) -- >Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

1) LoL

2) Even bigger lol

There are games that are CPU heavy and games that are GPU heavy ... in short just to avoid lengthy explanations. You talking like ALL games are CPU heavy and PS4 is in disadvantage for all games that X1 runs at 900p ..

You dont have a clue how graphics working in general do you ? You dont even know what you talking about !!!

There is no such thing as a CPU heavy or GPU heavy game you simpleton, stop echoing idiotic terminology you hear from other idiots on the internet who also don't know what in the hell they're saying. In the world of PC's a game is coded very CPU multi-threaded or it is not, as these are consoles every game is going to be heavily multi-threaded on both systems to take advantage of any bit of the CPU they can thus what I said above remains entirely true.

Get out.

I stopped right there ... you dont even know what im trying to say and clearly you dont know shit how graphics working tard .. Go educate yourself before talk your fanboystic craps to me and then come here , say sorry i was wrong , and ill think if i accept your apology ... you fanboy.

Go google and learn some things... Tard . You talking general craps and you acting like the 7790 pathetic low end GPU can easily outperform 7850 GPU just because of some slightly speed advantage over CPU and acting like PS4s cpu is far behind and the magic of 7th core and BS like these !! ... Are you sir an idiot or what ? And im not even talking about RAM to make it hard for you.

If PS4s version of W3 was running at 900p and the pathetic graphical X1s fidelity ... it would have been an easy task for 30fps ... hell no , easily above that. Period

You lems going rampant again becuase of some slightly fps difference of an inferior graphically version, just care what you saying , it will backfire , again ...

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GarGx1

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#40 GarGx1
Member since 2011 • 10934 Posts

I guess that 1080p over 900p is a massive difference now, while 1440p over 1080p remains insignificant.

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deactivated-5cd08b1605da1

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#41 deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

yeah, cool

I prefer 1080p over a 2-3 fps difference

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#42  Edited By NyaDC
Member since 2014 • 8006 Posts

@AzatiS said:
@nyadc said:
@AzatiS said:
@nyadc said:

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

1) If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? 1) -- >Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

1) LoL

2) Even bigger lol

There are games that are CPU heavy and games that are GPU heavy ... in short just to avoid lengthy explanations. You talking like ALL games are CPU heavy and PS4 is in disadvantage for all games that X1 runs at 900p ..

You dont have a clue how graphics working in general do you ? You dont even know what you talking about !!!

There is no such thing as a CPU heavy or GPU heavy game you simpleton, stop echoing idiotic terminology you hear from other idiots on the internet who also don't know what in the hell they're saying. In the world of PC's a game is coded very CPU multi-threaded or it is not, as these are consoles every game is going to be heavily multi-threaded on both systems to take advantage of any bit of the CPU they can thus what I said above remains entirely true.

Get out.

I stopped right there ... you dont even know what im trying to say and clearly you dont know shit how graphics working tard .. Go educate yourself before talk your fanboystic craps to me and then come here , say sorry i was wrong , and ill think if i accept your apology ... you fanboy.

Go google and learn some things... Tard . You talking general craps and you acting like the 7790 pathetic low end GPU can easily outperform 7850 GPU just because of some slightly speed advantage over CPU and acting like PS4s cpu is far behind and the magic of 7th core and BS like these !! ... Are you sir an idiot or what ? And im not even talking about RAM to make it hard for you.

If PS4s version of W3 was running at 900p and the pathetic graphical X1s fidelity ... it would have been an easy task for 30fps ... hell no , easily above that. Period

You lems going rampant again becuase of some slightly fps difference of an inferior graphically version, just care what you saying , it will backfire , again ...

I know more than you which is clearly obvious.

I said nothing about the GPU in the Xbox One over-powering the GPU in the PlayStation 4, I didn't even insinuate it, stop being illiterate and reread what I said, how about this I'll reiterate it for you. 1080p is a 44% higher resolution than 900p which means it's a 44% more demanding resolution to render, the gap between the PlayStation 4 and Xbox One in terms of GPU performance is roughly in the 44% range. By default with the same CPU's running at 1.6Ghz and the same game running at 1080p for the PlayStation 4 and 900p for the Xbox One these consoles should operate at essentially identical framerates if both lines of game code were optimized properly for each platform.

With the Xbox One having a 175Mhz CPU advantage and the ability to use the 7th core to a certain degree it should at 900p out perform any same game on the PlayStation 4 at 1080p in terms of framerate. If the PlayStation 4 version of The Witcher 3 were running in parallel with the Xbox One at 900p it would obviously run at a much higher framerate but that is not the point of what is being said here, we're talking 900p vs. 1080p and the advantageous position that puts the Xbox One in in terms of performance.

Go back to school and take an English class.

P.S. The Witcher 3 has the identical graphical fidelity and settings on both the Xbox One and PlayStation 4, only the resolution is different.

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Epak_

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#43 Epak_
Member since 2004 • 11911 Posts

@clone01 said:

Please explain to me why you have no grasp of punctuation, grammar, or basic fucking sentence structure.

Too cool for school?

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04dcarraher

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#44 04dcarraher
Member since 2004 • 23858 Posts

@ProtossX said:
@nyadc said:

Here is the fact of the matter and how it all really breaks down, 1080p is a 44% higher resolution than 900p, coincidentally 44% is roughly the GPU disparity between the Xbox One and PlayStation 4.

If both consoles had the same 1.6Ghz CPU frequency and 6 cores running with the Xbox One version of a game at 900p and the PlayStation 4 version of the game running at 1080p, they should essentially run with identical performance with the same internal rendering/graphical settings. However the Xbox One runs its CPU at 1.75Ghz, it can also make use of its 7th CPU core, that of which the PlayStation 4 is incapable...

So what does that mean? Just going by technical specifications alone, if the Xbox One is running a game at 900p and the same game is 1080p on the PlayStation 4, the Xbox One version will theoretically always outperform the PlayStation 4 version in raw performance if the game is properly optimized for each platform.

The Witcher 3 is a spot on example of this happening, also a game running at 1080p on the PlayStation 4 and 720p on the Xbox One should not be a thing that ever happens as 1920x1080 is a 125% higher resolution than 1280x720. Is the PlayStation 4 125% more powerful than the Xbox One? Absolutely fucking not... It's a clear sign that the developer did not care to optimize their game on the Xbox One and hold a development bias for the PlayStation 4, *cough* Konami *cough* Ground Zeros *cough* PES 2015...

the XBONE reserves some of the CPU for kinect, the xb1 can't tell if the kinect is plugged in or not and you can't shut down that kinect functionality for the early adopters

that CPU overclock probably evens out or weakens the xbone the only rason the frames would be better is cuz its running at lower res and doesn't push the cpu as hard at 900p

if anything the xbone cpu having dedicate service to kinect at all times even for people who don't own one or have it plugged in is killing gaming on it

eh, somewhat wrong the cpu core or cores handling the kinect does not interfere with the 6 and a half cores the X1 can use for the games.

dont be stupid, higher clockrates never weakens anything.....

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clyde46

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#45 clyde46
Member since 2005 • 49061 Posts

Once again, people arguing and calling each other retards over stuff they know nothing about.

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deactivated-5ebea105efb64

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#46 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Best played on PC.

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#47  Edited By PAL360
Member since 2007 • 30574 Posts

As long as games don't have dips to mid/low 20s during gameplay, i'm ok. I believe TW3 runs at an average of 29/30fps on PS4.

Anyway, it runs at native 1080p, which is a priority to me. To be honest, resolution was the main reason i jumped to current generation early.

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clone01

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#48 clone01
Member since 2003 • 29845 Posts

@Epak_ said:
@clone01 said:

Please explain to me why you have no grasp of punctuation, grammar, or basic fucking sentence structure.

Too cool for school?

Guy is a f*cking tool.

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#49 gamecubepad
Member since 2003 • 7214 Posts

@clone01:

Nah, he just has "_swag_". lol.

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#50 clone01
Member since 2003 • 29845 Posts

@gamecubepad said:

@clone01:

Nah, he just has "_swag_". lol.

Knew a dude who used to compose emails that way. No joke. He was fired because he was an incompetent asshole.