@AzatiS: on a console FPS and being steady and smooth is way more important than 1080p especially if it's between 1080p and 900p
@Vatusus: the only way you'd be able to tell the difference between the PS4 and Xbox One version of The Witcher 3 when watching them in action is, one of them would seem slower and sluggish and you'd may even see a noticeable dip in the FPS, guess which system that is the PS4 ;)
As you probably all know, the xboxone has more cpu power available than the ps4. 18- 25 % in total to be exact. 9.375 base overclock + a 7 th core unlock for gaming (both systems designated 6 cores for gaming). That 7th core is only 50-80 percent available (that 30 percent is for kinect voice commands), If devs are able to harness that extra 30 percent on that 7th core isn't sure, but the xboxone has 18 percent more cpu power at least and it shows.
It shows again in the witcher 3 , the xboxone has clearly a performance advantage which was already seen before the patch, and even more after.
From eurogamer.net on the latest patch
In terms of direct platform-to-platform comparisons on patch 1.03, PS4 and Xbox One are both capped to 30fps now, but Microsoft's console does hold a steadier line on balance. In almost every segment of gameplay tested, the performance overhead on Xbox One prior to the patch now translates to a confident 30fps cap - and with far fewer stutters below. It's possible further optimisation on the Sony release could bring it up to speed, but for now Xbox One enjoys a noticeable advantage in terms of overall consistency.
It's an advantage also seen in The Witcher 3's in-engine cut-scenes. As before, PS4 automatically locks to the 20fps line at any sign of dropping below 30fps. By comparison Xbox One lurks at the 25fps mid-point, freely updating with frames as and when they become available. The net result is that PS4 typically runs at a slower, more sluggish rate in every scene tested
On balance, it's an improvement on both sides but Xbox One owners have a bigger reason to celebrate this update. Though it struggles to match the clarity of PS4's native 1920x1080 output, the 30fps cap is better adjusted for Microsoft's platform in practice, with fewer stutters during play giving it a tangible performance advantage.
link: http://www.eurogamer.net/articles/digitalfoundry-2015-does-the-witcher-3-patch-103-fix-console-performance
As for project cars, project cars has weak ai and most of the physics are done on the gpu, making this game not very cpu intensive, hence the ps4 has the edge in this game. Good for car game lovers but the stage has been set, project cars is going to be the execption that confirms the rule, games will become more cpu intensive, like the last 8 months have clearly showed us and with dx12 the x1 is simply going to wipe the floor with the ps4, since it's going to be able to match the resolution with better performance.
Most ps4 owners didn't see this coming and for that I must warn my fellow gamers...
For any game that relies on conveying motion to the user, frame rate has greater importance over resolution.
@foxhound_fox: Bullshit. Stop pulling this "PC or bust" nonsense. This is not Star Citizen you're sporting here. What a load of shite.
Meh. I can't even run the game. I just understand that the "next gen" consoles aren't worth the time and money.
Funny considering I have over 80+ hours on witcher 3, and loving every minute of it on PS4. I have never noticed any frame lag (and i did big time on witcher 2 on PC). It has been my favorite game so far this gen and it deserves the 10/10 score vanord gave "to the PS4 sent" review copy. I guess I am not alone with the 8k + streams on twitch on ps4 alone.
Some fanboys are showing their true colors;
Last gen consoles suffered much worse frame rates and had sub 720p res for most games... Lems bad mouthed Ps3 for a few pixels difference (like 12 or so).... but now in this gen xbo gets almost all games at 100's of pixels lower in resolution, it all of a sudden doesn't matter? Comparing frame rate on two screens that aren't the same resolution can't be comparable. its just lemmings moving the goal post, again, and the rest hiding behind pc (which is a known winner if you have the money for the most advanced graphics card), so pc shouldn't even be brought into these comparisons, it wins by default.
@commander: Utter BS. The PS4 version rarely dips while it always looks better. This isn't a twitch shooter and the dips are extremely rare.
This!!!! Just bitter lemmings moving the goal post once again. I haven't noticed any lag dips (I played witcher 1 and 2 on pc and 2 had a lot of lag on my rig which is why I am not playing that on pc this time). Ps4 has been amazing.... I'll take 1080p any day over a not noticeable frame dip every few hours.
@Vatusus: the only way you'd be able to tell the difference between the PS4 and Xbox One version of The Witcher 3 when watching them in action is, one of them would seem slower and sluggish and you'd may even see a noticeable dip in the FPS, guess which system that is the PS4 ;)
watching them in action same area you probably wont be able to, unless you see an fps counter. you might however be able to see which one has a cleaner picture. something that is not emphasized enough beside better resolution ps4 also has better texture filtering, something between PC and XB1. At the current state if the game had terrible fps on ps4 then this would be another story, problem is its not. both consoles are not perfect but close. XB1 is slightly closer. If we were watching ps4 strugle to hit 30 stuck at 20s all the time then yeah.
Isn't this the first game CDPR have developed on PlayStation systems? They've always been more of a DX fanboy type developer. I say it just needs more optimisations a lot like the Assassin's Creed Unity situation, that ran like shit on PS4 patchy patchy later, all was gravy, albeit, gravy being still horrendous on both platforms.
CDPR just need to get their shit in gear or people will start to see them as incompetent.
there is no mystery to developing for the PS4. It's an x86 system. Since they were primarily a PC developer there is nothing for them to learn here. The real issue is the lack of power of the console itself. Sony is mandating 1080p and they are delivering that at a slight cost. They could run it at 900p turn up some eye candy and deliver a more stable experience across the board but Sony wants 1080p for most of it's games so here you have it.
While PS4 is an x86 system, wide multi-threading programming model is still a requirement to sufficiently drive the GPU.
PS4 is not a desktop class gaming PC with higher performance CPU.
Comparing frame rate on two screens that aren't the same resolution can't be comparable. its just lemmings moving the goal post, again, and the rest hiding behind pc (which is a known winner if you have the money for the most advanced graphics card), so pc shouldn't even be brought into these comparisons, it wins by default.
It doesn't require that high end of a GPU to get better than console performance
Comparing frame rate on two screens that aren't the same resolution can't be comparable. its just lemmings moving the goal post, again, and the rest hiding behind pc (which is a known winner if you have the money for the most advanced graphics card), so pc shouldn't even be brought into these comparisons, it wins by default.
It doesn't require that high end of a GPU to get better than console performance
I'm sure my i3 3.3ghz and 7870 2gb ghz edition amd card won't get me any more performance than the ps4. That being the case, I chose ps4, as witcher 2 was struggling at 1080p on the 7870 with all settings bumped to highest except for uber sampling (or whateve it was called). The forest in particular was harsh. Then again, I notice this stuff a lot more on a pc monitor than a 60" tv... it doesn't bother me to the point where I bitch about it though like some. I played crysis back in the day at 17fps just to get those max settings..
yeah right project cars is cpu intensive with that weak AI lmao,
How many cars don't matter if the ai is weak, racing games exists since the eighties. It's the physics and the polygons that make the game more demanding on the gpu, not the cpu. Well the cpu will have some more work too, but project cars isn't cpu bottlenecked otherwise it would simply run better on teh x1, end of story.
The more you say it the more like an idiot you look,is not the weak or strong AI,is the high number of them the problems and i quote the developer on it.
Developer >>>>>>>>>>>>>>>>>>>>> you...lol
The draw calls come from the CPU buffoon,so the more objects to draw the bigger the hit and since PC features such a high number of cars it becomes CPU bottle neck.
Comparing frame rate on two screens that aren't the same resolution can't be comparable. its just lemmings moving the goal post, again, and the rest hiding behind pc (which is a known winner if you have the money for the most advanced graphics card), so pc shouldn't even be brought into these comparisons, it wins by default.
It doesn't require that high end of a GPU to get better than console performance
I'm sure my i3 3.3ghz and 7870 2gb ghz edition amd card won't get me any more performance than the ps4. That being the case, I chose ps4, as witcher 2 was struggling at 1080p on the 7870 with all settings bumped to highest except for uber sampling (or whateve it was called). The forest in particular was harsh. Then again, I notice this stuff a lot more on a pc monitor than a 60" tv... it doesn't bother me to the point where I bitch about it though like some. I played crysis back in the day at 17fps just to get those max settings..
My point was just that you don't have to have the most advanced card to do console settings or better. DF did it with low and mid range cards, paired with price-appropriate CPUs
I always play games on lower setting for a higher frame rate, IMO lower than 30 fps is unplayable and it's time for a new GPU but I play PC, why do people that care about graphics play consoles?
@AzatiS: on a console FPS and being steady and smooth is way more important than 1080p especially if it's between 1080p and 900p
We talking about random slight drops here and there , almost you cant tell ... wtf ! You all talking like X1 excels in such degree that makes PS4 unplayable.
Why i say so ? Because if Ps4 drops the resolution and graphical fidelity to those low standards X1 has , easily can surpass X1. So comparing a game at 1080p with one at 900p let alone with graphic differences ... then declare the 900p version better becayse it has a slight advantage over some scenes here and there ...
Are you serious now guys ? I would accept any criticism and such drama ONLY if
1) Games were running on identical settings and X1 was excelling even slightly
2) X1 version was running on higher res/graphic standards and had more stable fps at the same time so was pure win
Nothing of these 2 is happening ... In fact 95% of multis look AND run better at the same time on PS4 so... Wth ! Playing the inferior version of them all and make fuss about 1-2 games that you have 2-3-4 fps difference on same scenes ... really ?!
And im out.
yeah right project cars is cpu intensive with that weak AI lmao,
How many cars don't matter if the ai is weak, racing games exists since the eighties. It's the physics and the polygons that make the game more demanding on the gpu, not the cpu. Well the cpu will have some more work too, but project cars isn't cpu bottlenecked otherwise it would simply run better on teh x1, end of story.
The more you say it the more like an idiot you look,is not the weak or strong AI,is the high number of them the problems and i quote the developer on it.
Developer >>>>>>>>>>>>>>>>>>>>> you...lol
The draw calls come from the CPU buffoon,so the more objects to draw the bigger the hit and since PC features such a high number of cars it becomes CPU bottle neck.
dude give it up , the review on this very site mentions the weak ai as a con and pretty much any other respectable review site mentions it as a con.
Of course the developper will say it is strong, they have a product to sell. lmao
@AzatiS: on a console FPS and being steady and smooth is way more important than 1080p especially if it's between 1080p and 900p
We talking about random slight drops here and there , almost you cant tell ... wtf ! You all talking like X1 excels in such degree that makes PS4 unplayable.
Why i say so ? Because if Ps4 drops the resolution and graphical fidelity to those low standards X1 has , easily can surpass X1. So comparing a game at 1080p with one at 900p let alone with graphic differences ... then declare the 900p version better becayse it has a slight advantage over some scenes here and there ...
Are you serious now guys ? I would accept any criticism and such drama ONLY if
1) Games were running on identical settings and X1 was excelling even slightly
2) X1 version was running on higher res/graphic standards and had more stable fps at the same time so was pure win
Nothing of these 2 is happening ... In fact 95% of multis look AND run better at the same time on PS4 so... Wth ! Playing the inferior version of them all and make fuss about 1-2 games that you have 2-3-4 fps difference on same scenes ... really ?!
And im out.
Dialing down the resolution won't increase the framerate if there's a cpu bottleneck.
The multiplats that you're talking about are cross gen games or last gen remasters. Current gen games like Ac unity, witcher 3 and project cars that are only available on current gen systems show a very obvious picture. The xboxone has a stronger cpu, the ps4 has a stronger gpu,
The fps difference is somettimes as high as 10 fps, with the ps4 dipping in the teens, allthough this is very rare. Mostly the x1 is 3_5 fps higher (which is a big deal with a 30 fps cap) and holds mostly a steady framerate of 30 fps the ps4 doesn't.
since the stonger gpu in the ps4 could easily carry that 180p increase in workload, the problem is a cpu bottleneck, end of story.
@AzatiS: on a console FPS and being steady and smooth is way more important than 1080p especially if it's between 1080p and 900p
We talking about random slight drops here and there , almost you cant tell ... wtf ! You all talking like X1 excels in such degree that makes PS4 unplayable.
Why i say so ? Because if Ps4 drops the resolution and graphical fidelity to those low standards X1 has , easily can surpass X1. So comparing a game at 1080p with one at 900p let alone with graphic differences ... then declare the 900p version better becayse it has a slight advantage over some scenes here and there ...
Are you serious now guys ? I would accept any criticism and such drama ONLY if
1) Games were running on identical settings and X1 was excelling even slightly
2) X1 version was running on higher res/graphic standards and had more stable fps at the same time so was pure win
Nothing of these 2 is happening ... In fact 95% of multis look AND run better at the same time on PS4 so... Wth ! Playing the inferior version of them all and make fuss about 1-2 games that you have 2-3-4 fps difference on same scenes ... really ?!
And im out.
Dialing down the resolution won't increase the framerate if there's a cpu bottleneck.
The multiplats that you're talking about are cross gen games or last gen remasters. Current gen games like Ac unity, witcher 3 and project cars that are only available on current gen systems show a very obvious picture. The xboxone has a stronger cpu, the ps4 has a stronger gpu,
The fps difference is somettimes as high as 10 fps, with the ps4 dipping in the teens, allthough this is very rare. Mostly the x1 is 3_5 fps higher (which is a big deal with a 30 fps cap) and holds mostly a steady framerate of 30 fps the ps4 doesn't.
since the stonger gpu in the ps4 could easily carry that 180p increase in workload, the problem is a cpu bottleneck, end of story.
Again for lems ...
I would accept all this triumph if the game was running at the same settings , res and graphics , as PS4 but its not. End of story
You cant freaking compare a game with less res and graphical fidelity to a one of higher standards for few fps difference overall !
When PS4 powning up X1 in everything , Res/Graphics AND FPS at the same time = last gen remasters and cross gen games ... When X1 slightly having an FPS advantage but STILL losing the res/graphics war = omg omg ! Look at this ! ... Thats pathetic bro !
Say what you want , you still playing the inferior version of them all .. for the same price tag , thats the bottom line. Keep triumph about 3-4 fps more .. in 2-3 games out of 200 that is. If PS4 by any means come down there ( 900p/lower graphics ) ... you wont have chance .. just behave !
I
dude give it up , the review on this very site mentions the weak ai as a con and pretty much any other respectable review site mentions it as a con.
Of course the developper will say it is strong, they have a product to sell. lmao
The weak AI is on both platforms not on PS4 idiot,and having bad or good AI has nothing to do with the CPU bottle neck on this game,you lack the intelligence to debate this,as you believe AI been weak mean the CPU is working less..lol
Dialing down the resolution won't increase the framerate if there's a cpu bottleneck.
The multiplats that you're talking about are cross gen games or last gen remasters. Current gen games like Ac unity, witcher 3 and project cars that are only available on current gen systems show a very obvious picture. The xboxone has a stronger cpu, the ps4 has a stronger gpu,
The fps difference is somettimes as high as 10 fps, with the ps4 dipping in the teens, allthough this is very rare. Mostly the x1 is 3_5 fps higher (which is a big deal with a 30 fps cap) and holds mostly a steady framerate of 30 fps the ps4 doesn't.
since the stonger gpu in the ps4 could easily carry that 180p increase in workload, the problem is a cpu bottleneck, end of story.
ACU was fu** after the patch it ran like the XBO version,i am sure with a patch the same will be true with TW3,and Project cars even with 7 cores can't match the PS4,weak or good AI have nothing to do with the game been CPU bottle neck on xbox one and i quote developer on it basically you have no point.
The difference from 1080p to 900p isn't 180p..lol Newbie...
@Vatusus: the only way you'd be able to tell the difference between the PS4 and Xbox One version of The Witcher 3 when watching them in action is, one of them would seem slower and sluggish and you'd may even see a noticeable dip in the FPS, guess which system that is the PS4 ;)
lol every review noticed the x1 version is more blurred due to 900p vs 1080p. Dont spill bullshit out of your mouth, please
again, its not a 2-3 fps diference that will compensate a 180p difference
dude give it up , the review on this very site mentions the weak ai as a con and pretty much any other respectable review site mentions it as a con.
Of course the developper will say it is strong, they have a product to sell. lmao
The weak AI is on both platforms not on PS4 idiot,and having bad or good AI has nothing to do with the CPU bottle neck on this game,you lack the intelligence to debate this,as you believe AI been weak mean the CPU is working less..lol
ACU was fu** after the patch it ran like the XBO version,i am sure with a patch the same will be true with TW3,and Project cars even with 7 cores can't match the PS4,weak or good AI have nothing to do with the game been CPU bottle neck on xbox one and i quote developer on it basically you have no point.
The difference from 1080p to 900p isn't 180p..lol Newbie...
You call me an idiot but i never said it was only on the ps4 lmao. Pretty much every big review site mentions the weak ai and weak ai means less cpu work. end of story
They optimized ac unity like crazy on the ps4 and yet it stil trails the x1 rofl
project cars is gpu bound. Doesn't matter if the dev says that the ai is strong if every review site says otherwise.
180 p is just for reference, you're running out of BS tormentos . The ps4 is showing its true colors and no amount of namecalling is going to change that.
I was going to get this on the Xbox One (well, it is my only other next gen console besides a Wii U), but they had Dragon Age Inquisition on sale on the Xbox One's digital store and I still haven't played that, so I got that instead. I mean, that game got lots of great attention so lots of fun ahead (I hope). And, the game will still be $60 if/when I get around to TW3, I mean if I'm wrong then it can only get cheaper.
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