World of Warcraft has the BEST combat in any RPG ever.

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ishoturface

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#51 ishoturface
Member since 2007 • 12460 Posts
i like fables better than any other rpg
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Espada12

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#52 Espada12
Member since 2008 • 23247 Posts

* click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click*

...Woooo. :|

Verge_6

Thanks for describing combat in the majority of RPGS? =/

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Verge_6

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#53 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Verge_6"]

* click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click*

...Woooo. :|

Espada12

Thanks for describing combat in the majority of RPGS? =/

Then what makes WoW's combat so much better then if that's how it is most RPGs?
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Espada12

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#54 Espada12
Member since 2008 • 23247 Posts
[QUOTE="Espada12"][QUOTE="Verge_6"]

* click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click*

...Woooo. :|

Verge_6

Thanks for describing combat in the majority of RPGS? =/

Then what makes WoW's combat so much better then if that's how it is most RPGs?

I don't think it's any better honestly I was just pointing that out :P. It's good for an MMO, it gets away from that slow pace they normally have but I certainly don't think it's better than witcher.
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#55 musicalmac  Moderator
Member since 2006 • 25101 Posts
Shadow Hearts is better.Jandurin
Wow. Well said. Quoted because it's so true it had to be re-quoted. I tried liking WoW, but I ultimately tired of it.

Is that weird? :?

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Verge_6

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#56 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Verge_6"][QUOTE="Espada12"]

 

Thanks for describing combat in the majority of RPGS? =/

Espada12
Then what makes WoW's combat so much better then if that's how it is most RPGs?

I don't think it's any better honestly I was just pointing that out :P. It's good for an MMO, it gets away from that slow pace they normally have but I certainly don't think it's better than witcher.

Alright then, my point that I find it's combat boring and not excelling over most RPGs stands.
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Mehdi1984

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#57 Mehdi1984
Member since 2006 • 764 Posts
[QUOTE="Espada12"][QUOTE="Verge_6"]

* click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click*

...Woooo. :|

Verge_6

Thanks for describing combat in the majority of RPGS? =/

Then what makes WoW's combat so much better then if that's how it is most RPGs?

Who's combat system do you think does a better job? Let's put aside the First Person RPGs on the side though, as they are tailored differently. .
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RK-Mara

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#58 RK-Mara
Member since 2006 • 11489 Posts
Complexity in combat that's completely gear dependent?
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oblivionownn

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#59 oblivionownn
Member since 2008 • 285 Posts
I actually think WoW has terrible and boring combat.
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#60 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Verge_6"][QUOTE="Espada12"]

 

Thanks for describing combat in the majority of RPGS? =/

Mehdi1984
Then what makes WoW's combat so much better then if that's how it is most RPGs?

Who's combat system do you think does a better job? Let's put aside the First Person RPGs on the side though, as they are tailored differently. .

Mass Effect. and any other RPG that gives me more involvement with the attacks than most point-and-click combat RPGs.
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deactivated-5e836a855beb2

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#61 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="musicalmac"]I tried liking WoW, but I ultimately tired of it.

Is that weird? :?

I gave WoW a chance, and I got pretty into it for a bit. Then my sister said she was going to start playing again, so I quit. No way I would pay more than 60 bucks for WoW. And the fact that if you stop paying, you stop playing? Just against my code.
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subrosian

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#62 subrosian
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WoW's combat is terribly dull, it has taken the worst aspect of RPGs and built an idol to them. Min / Maxing, Rules Lawyering, Power Gaming, and Macro / Command spam "strategy" (a misuse of the term, frankly, since it rewards tedium over wit ) are not all there should be to a role-playing game. It's a munchkin game ad nauseum. Y'know what had a great combat system? Fallout - bloody mess, someone's head exploding! Awesome. Fallout let you actually *role play* your combat experience, you weren't a hulking brute because you checked "warrior" in the little character creation box, you were one because you picked up a stick - and you might not be good at it, hell you might be waving a spear at a death claw, but your getting killed is part of that experience. Fallout had, by far, the most "role played" combat experience - if you want something about skill, get an FPS, nothing in "WoW' is "skilled", unless you consider spending hundreds of hours grinding for loot and configuring your macros to be a "skill" - and I fail to see what "role" that's playing. The only c1ass in WoW is "accountant" because that's what s serious WoW players are doing - accounting, sitting there staring at the ledger and moving numbers around.
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Mehdi1984

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#63 Mehdi1984
Member since 2006 • 764 Posts
[QUOTE="Mehdi1984"][QUOTE="Verge_6"]Then what makes WoW's combat so much better then if that's how it is most RPGs?Verge_6
Who's combat system do you think does a better job? Let's put aside the First Person RPGs on the side though, as they are tailored differently. .

Mass Effect. and any other RPG that gives me more involvement with the attacks than most point-and-click combat RPGs.

Mass Effect is point and click just as much as WoW is point and click. By the time players hit 60, I would find it shocking if they still "point and clicked" unless they are just really bad at games. Why do I get the feeling people in this thread have played Diablo 2, and are only assuming what WoW is about without actually playing it?
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#64 AGMing
Member since 2003 • 1694 Posts
SWG before the CU was a far better combat system than WoW. a bit unbalanced at the time but that could have been sorted. NWN and KOTOR also use better combat systems than WoW. to be honest almost all offline RPG's have a better system than MMO's because most MMO's have a simplified combat system so its not to taxing on the bandwidth.
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Mehdi1984

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#65 Mehdi1984
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[QUOTE="subrosian"]WoW's combat is terribly dull, it has taken the worst aspect of RPGs and built an idol to them. Min / Maxing, Rules Lawyering, Power Gaming, and Macro / Command spam "strategy" (a misuse of the term, frankly, since it rewards tedium over wit ) are not all there should be to a role-playing game. It's a munchkin game ad nauseum. Y'know what had a great combat system? Fallout - bloody mess, someone's head exploding! Awesome. Fallout let you actually *role play* your combat experience, you weren't a hulking brute because you checked "warrior" in the little character creation box, you were one because you picked up a stick - and you might not be good at it, hell you might be waving a spear at a death claw, but your getting killed is part of that experience. Fallout had, by far, the most "role played" combat experience - if you want something about skill, get an FPS, nothing in "WoW' is "skilled", unless you consider spending hundreds of hours grinding for loot and configuring your macros to be a "skill" - and I fail to see what "role" that's playing. The only c1ass in WoW is "accountant" because that's what s serious WoW players are doing - accounting, sitting there staring at the ledger and moving numbers around.

Let me guess.... you quit WoW before the PVP overhaul? You don't grind for PVP gear. You earn it. The better you and your team are in Arenas, the better the gear you get, the higher up the ladder you climb, the harder the teams you get matched up with. If WoW didn't have skill, then why has WoW's pvp been embraced by gaming leagues? If there was no skill, then the rankings of Arena players would be random, instead there are obvious trends where "good teams" do better then pug teams.
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PC360Wii

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#66 PC360Wii
Member since 2007 • 4658 Posts

And they've gone and saddled it with a game that makes it a chore to get yourself into an actual entertaining situation to use it after a while. Wahoo.Shafftehr

Zzzz your burn-out vendetta is getting old.

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#67 Eddie-Vedder
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[QUOTE="shadow_hosi"]Starwars Galaxies had a far better combat system, as does Warhammer Online not to mention any Elder scrolls game. and the witcher im glad you have an opinion eddie, but then again, you did say 300 took the slow motion from games....

I have a lvel 31 Black Orc in Warhammer online, the combat in theory is better, but in reality it isn't even close, I haven't played the witcher, and yes I did say that about 300 cause I read it in an article, don't remember where but a quick google and I found this http://www.andrewklavan.com/words/index.php?blog=5&m=200703 talking about how 300 was heavily inspired by games like God of War... I can't believe you acutally sigged me for that lol...
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#68 PC360Wii
Member since 2007 • 4658 Posts

It doesn't even have the best MMO combat, Age of Conan is vastly superior.110million

Its identical only you have to spam melee directions :roll: ... "Vastly Superior" :lol:

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PC360Wii

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#69 PC360Wii
Member since 2007 • 4658 Posts

WoW's combat is terribly dull, it has taken the worst aspect of RPGs and built an idol to them. Min / Maxing, Rules Lawyering, Power Gaming, and Macro / Command spam "strategy" (a misuse of the term, frankly, since it rewards tedium over wit ) are not all there should be to a role-playing game. It's a munchkin game ad nauseum. Y'know what had a great combat system? Fallout - bloody mess, someone's head exploding! Awesome. Fallout let you actually *role play* your combat experience, you weren't a hulking brute because you checked "warrior" in the little character creation box, you were one because you picked up a stick - and you might not be good at it, hell you might be waving a spear at a death claw, but your getting killed is part of that experience. Fallout had, by far, the most "role played" combat experience - if you want something about skill, get an FPS, nothing in "WoW' is "skilled", unless you consider spending hundreds of hours grinding for loot and configuring your macros to be a "skill" - and I fail to see what "role" that's playing. The only c1ass in WoW is "accountant" because that's what s serious WoW players are doing - accounting, sitting there staring at the ledger and moving numbers around.subrosian

Sorry I disagree, every rpg is about min maxing.... or Hybrid, either way.... all RPGs are about the numbers.... the combat in WoW is mroe engaging than most RPGs ... wether you think it requires more "skill" or not .....

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#70 foxhound_fox
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I am going to be playing through the trial over the break but I already can tell that it is definitely not the best combat in any RPG. Out of most of the RPG's I've played or seen, that title would probably be held by Fallout (in terms of turn-based combat) or Baldur's Gate II.
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#71 Eddie-Vedder
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[QUOTE="subrosian"]WoW's combat is terribly dull, it has taken the worst aspect of RPGs and built an idol to them. Min / Maxing, Rules Lawyering, Power Gaming, and Macro / Command spam "strategy" (a misuse of the term, frankly, since it rewards tedium over wit ) are not all there should be to a role-playing game. It's a munchkin game ad nauseum. Y'know what had a great combat system? Fallout - bloody mess, someone's head exploding! Awesome. Fallout let you actually *role play* your combat experience, you weren't a hulking brute because you checked "warrior" in the little character creation box, you were one because you picked up a stick - and you might not be good at it, hell you might be waving a spear at a death claw, but your getting killed is part of that experience. Fallout had, by far, the most "role played" combat experience - if you want something about skill, get an FPS, nothing in "WoW' is "skilled", unless you consider spending hundreds of hours grinding for loot and configuring your macros to be a "skill" - and I fail to see what "role" that's playing. The only c1ass in WoW is "accountant" because that's what s serious WoW players are doing - accounting, sitting there staring at the ledger and moving numbers around.

Dude I respect you as a poster, but I don't think your being fair to the topic on hand, this isn't about how much everyone hates WoW and why they hate WoW, look at the combat, the balance, the pace, the fluidity, the functionality, and it easily tops the charts in the RPG genre, it might not be the best for you but it still is extremely good and head and shoulders above average. And skill is having crap gear and getting places in arena for example. If you truly believe WoW takes no skill...
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Mehdi1984

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#72 Mehdi1984
Member since 2006 • 764 Posts

I am going to be playing through the trial over the break but I already can tell that it is definitely not the best combat in any RPG. Out of most of the RPG's I've played or seen, that title would probably be held by Fallout (in terms of turn-based combat) or Baldur's Gate II.foxhound_fox
Which means you are under level 20, and have hardly scratched the surface. Pretty much every class under 20 will give you like (a) 1 Buff, (b) 1 Main Special Attack and (c) One ability. I highly suggest sticking around until you at least get to level 45. It's roughly then when the game REALLY starts to pick up nowadays.

I'll be the first to admit, that 1-60 is not very fun IMO, unless you are leveling with a buddy (hopefully with the Refer-a-friend x3 exp bonus). It was fun before, but those areas aren't that populated and look aged. However, post-60... it's a blast. 1-60 was amazing when the game first came out because the world was populated and the graphics were fantastic.

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#73 subrosian
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[QUOTE="PC360Wii"]all RPGs are about the numbers.... the combat in WoW is mroe engaging than most RPGs ... wether you think it requires more "skill" or not .....

Really? Then why do 60%+ of my RPG system collections have *zero or near zero* numerical data? Why do so many of them emphasize reducing numbers, removing points values, and focusing on storytelling, character development, and growth? Why do so many of them work to hide that random numbers are sometimes necessary? Oh right, because when people play a game thinking "I kill the monster to get a 1/20 drop chance on a rare item" it *spoils things*, and this kind of metagame thinking is destructive to world building. - No good RPG designer wants you thinking purely in terms of numbers, WoW encourages it. :|
[QUOTE="subrosian"]WoW's combat is terribly dull, it has taken the worst aspect of RPGs and built an idol to them. Min / Maxing, Rules Lawyering, Power Gaming, and Macro / Command spam "strategy" (a misuse of the term, frankly, since it rewards tedium over wit ) are not all there should be to a role-playing game. It's a munchkin game ad nauseum. Y'know what had a great combat system? Fallout - bloody mess, someone's head exploding! Awesome. Fallout let you actually *role play* your combat experience, you weren't a hulking brute because you checked "warrior" in the little character creation box, you were one because you picked up a stick - and you might not be good at it, hell you might be waving a spear at a death claw, but your getting killed is part of that experience. Fallout had, by far, the most "role played" combat experience - if you want something about skill, get an FPS, nothing in "WoW' is "skilled", unless you consider spending hundreds of hours grinding for loot and configuring your macros to be a "skill" - and I fail to see what "role" that's playing. The only c1ass in WoW is "accountant" because that's what s serious WoW players are doing - accounting, sitting there staring at the ledger and moving numbers around.Mehdi1984
Let me guess.... you quit WoW before the PVP overhaul? You don't grind for PVP gear. You earn it. The better you and your team are in Arenas, the better the gear you get, the higher up the ladder you climb, the harder the teams you get matched up with. If WoW didn't have skill, then why has WoW's pvp been embraced by gaming leagues? If there was no skill, then the rankings of Arena players would be random, instead there are obvious trends where "good teams" do better then pug teams.

Grinding by any other name is still grinding. You don't "earn" your gear via skill, you earn it by having a clan full of people who are also addicts, and also willing to replay the same things over, and over, and over to accumulate the wealth / reputation / experience / practice necessary to get _________ which lets them get to the next ________ so they can have the best __________. It's a dull grind. It gets renamed, or re-disquised every few months, but it's the same crap. - WoW gaming leagues, along with most of pro-gaming, are built around popularity. WoW is included because it's popular, not because it's a good test of any sort of "gaming skill". "but but but... people can be better than other people at WoW!" - wonderful, I can be better at banging my head into a table repeatedly, it still doesn't make it an indication of anything. People who are willing to pay $15 a month to develop carpal tunnel syndrome are also statistically likely to buy into tournaments, conventions, and game-related merchandise, under some notion that they're "part of something" and that the unwashed masses "don't get it". - WoW is "the best" in the same way Buffy the Vampire Slayer was the "best vampire show ever". Popularity doesn't equal quality, it never has, and it never will.
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#74 foxhound_fox
Member since 2005 • 98532 Posts
I'll be the first to admit, that 1-60 is not very fun IMO, unless you are leveling with a buddy (hopefully with the Refer-a-friend x3 exp bonus). It was fun before, but those areas aren't that populated and look aged. However, post-60... it's a blast. 1-60 was amazing when the game first came out because the world was populated and the graphics were fantastic.Mehdi1984

If I have to grind through 60 levels to get to "the fun" then it is obvious the game is not "the best." I'm going to be playing WoW for the story and world... not the booty-questing.
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#75 Eddie-Vedder
Member since 2003 • 7810 Posts
[QUOTE="Mehdi1984"]I'll be the first to admit, that 1-60 is not very fun IMO, unless you are leveling with a buddy (hopefully with the Refer-a-friend x3 exp bonus). It was fun before, but those areas aren't that populated and look aged. However, post-60... it's a blast. 1-60 was amazing when the game first came out because the world was populated and the graphics were fantastic.foxhound_fox

If I have to grind through 60 levels to get to "the fun" then it is obvious the game is not "the best." I'm going to be playing WoW for the story and world... not the booty-questing.

Dude your just late to the party, the doesn't mean the game sucks, it's an MMO, it's constantly evolving, ofc the core community is up at max level, and ofc that's where the game really shines.
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Mehdi1984

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#76 Mehdi1984
Member since 2006 • 764 Posts

[QUOTE="Mehdi1984"][QUOTE="subrosian"]WoW's combat is terribly dull, it has taken the worst aspect of RPGs and built an idol to them. Min / Maxing, Rules Lawyering, Power Gaming, and Macro / Command spam "strategy" (a misuse of the term, frankly, since it rewards tedium over wit ) are not all there should be to a role-playing game. It's a munchkin game ad nauseum. Y'know what had a great combat system? Fallout - bloody mess, someone's head exploding! Awesome. Fallout let you actually *role play* your combat experience, you weren't a hulking brute because you checked "warrior" in the little character creation box, you were one because you picked up a stick - and you might not be good at it, hell you might be waving a spear at a death claw, but your getting killed is part of that experience. Fallout had, by far, the most "role played" combat experience - if you want something about skill, get an FPS, nothing in "WoW' is "skilled", unless you consider spending hundreds of hours grinding for loot and configuring your macros to be a "skill" - and I fail to see what "role" that's playing. The only c1ass in WoW is "accountant" because that's what s serious WoW players are doing - accounting, sitting there staring at the ledger and moving numbers around.subrosian
Let me guess.... you quit WoW before the PVP overhaul? You don't grind for PVP gear. You earn it. The better you and your team are in Arenas, the better the gear you get, the higher up the ladder you climb, the harder the teams you get matched up with. If WoW didn't have skill, then why has WoW's pvp been embraced by gaming leagues? If there was no skill, then the rankings of Arena players would be random, instead there are obvious trends where "good teams" do better then pug teams.

Grinding by any other name is still grinding. You don't "earn" your gear via skill, you earn it by having a clan full of people who are also addicts, and also willing to replay the same things over, and over, and over to accumulate the wealth / reputation / experience / practice necessary to get _________ which lets them get to the next ________ so they can have the best __________. It's a dull grind. It gets renamed, or re-disquised every few months, but it's the same crap. - WoW gaming leagues, along with most of pro-gaming, are built around popularity. WoW is included because it's popular, not because it's a good test of any sort of "gaming skill". "but but but... people can be better than other people at WoW!" - wonderful, I can be better at banging my head into a table repeatedly, it still doesn't make it an indication of anything. People who are willing to pay $15 a month to develop carpal tunnel syndrome are also statistically likely to buy into tournaments, conventions, and game-related merchandise, under some notion that they're "part of something" and that the unwashed masses "don't get it". - WoW is "the best" in the same way Buffy the Vampire Slayer was the "best vampire show ever". Popularity doesn't equal quality, it never has, and it never will.

Once again, Looks like you quite before the PVP and PVE overhaul well over a year ago... maybe two now. Because guess what.... PVP gear and PVE gear doesn't work that way anymore dude.

-

That said rebuttal about the skill involved is rather childish... banging your head on the table better then other? what? Please tell me you can put up a better argument then that. That said, where are these statistics you are coming up with? OH wait...... they aren't statistics... you're actually making them up in order to artificially attempt to add value to your rebuttal.

-

Why did WoW win Game of the Year over other games if it wasn't quality? Why is Lich King already getting heralded reviews?

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#77 PC360Wii
Member since 2007 • 4658 Posts
[QUOTE="subrosian"][QUOTE="PC360Wii"]all RPGs are about the numbers.... the combat in WoW is mroe engaging than most RPGs ... wether you think it requires more "skill" or not .....

Really? Then why do 60%+ of my RPG system collections have *zero or near zero* numerical data? Why do so many of them emphasize reducing numbers, removing points values, and focusing on storytelling, character development, and growth? Why do so many of them work to hide that random numbers are sometimes necessary? Oh right, because when people play a game thinking "I kill the monster to get a 1/20 drop chance on a rare item" it *spoils things*, and this kind of metagame thinking is destructive to world building. - No good RPG designer wants you thinking purely in terms of numbers, WoW encourages it. :| Sorry what? Just because a game where you role play a character bases mroe around combat that long winded cut scenes, typical Bgrade movie/book plots ( Yes Fallout is no exception ) makes it inferior? by whos law? I find it funny, when most D&D games, or hell even Fallout games, your characters can be broken unless you know what skills to choose ( Aka min maxing, no matter how you want to mask it ) hence why so many refer to character guides.... RPGs cant focus on combat? since when? I'l go read a book if I want engageless combat....
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#78 Eddie-Vedder
Member since 2003 • 7810 Posts
[QUOTE="subrosian"][QUOTE="PC360Wii"] Really? Then why do 60%+ of my RPG system collections have *zero or near zero* numerical data? Why do so many of them emphasize reducing numbers, removing points values, and focusing on storytelling, character development, and growth? Why do so many of them work to hide that random numbers are sometimes necessary? Oh right, because when people play a game thinking "I kill the monster to get a 1/20 drop chance on a rare item" it *spoils things*, and this kind of metagame thinking is destructive to world building. - No good RPG designer wants you thinking purely in terms of numbers, WoW encourages it. :|
[QUOTE="subrosian"]WoW's combat is terribly dull, it has taken the worst aspect of RPGs and built an idol to them. Min / Maxing, Rules Lawyering, Power Gaming, and Macro / Command spam "strategy" (a misuse of the term, frankly, since it rewards tedium over wit ) are not all there should be to a role-playing game. It's a munchkin game ad nauseum. Y'know what had a great combat system? Fallout - bloody mess, someone's head exploding! Awesome. Fallout let you actually *role play* your combat experience, you weren't a hulking brute because you checked "warrior" in the little character creation box, you were one because you picked up a stick - and you might not be good at it, hell you might be waving a spear at a death claw, but your getting killed is part of that experience. Fallout had, by far, the most "role played" combat experience - if you want something about skill, get an FPS, nothing in "WoW' is "skilled", unless you consider spending hundreds of hours grinding for loot and configuring your macros to be a "skill" - and I fail to see what "role" that's playing. The only c1ass in WoW is "accountant" because that's what s serious WoW players are doing - accounting, sitting there staring at the ledger and moving numbers around.Mehdi1984
Let me guess.... you quit WoW before the PVP overhaul? You don't grind for PVP gear. You earn it. The better you and your team are in Arenas, the better the gear you get, the higher up the ladder you climb, the harder the teams you get matched up with. If WoW didn't have skill, then why has WoW's pvp been embraced by gaming leagues? If there was no skill, then the rankings of Arena players would be random, instead there are obvious trends where "good teams" do better then pug teams.

Grinding by any other name is still grinding. You don't "earn" your gear via skill, you earn it by having a clan full of people who are also addicts, and also willing to replay the same things over, and over, and over to accumulate the wealth / reputation / experience / practice necessary to get _________ which lets them get to the next ________ so they can have the best __________. It's a dull grind. It gets renamed, or re-disquised every few months, but it's the same crap. - WoW gaming leagues, along with most of pro-gaming, are built around popularity. WoW is included because it's popular, not because it's a good test of any sort of "gaming skill". "but but but... people can be better than other people at WoW!" - wonderful, I can be better at banging my head into a table repeatedly, it still doesn't make it an indication of anything. People who are willing to pay $15 a month to develop carpal tunnel syndrome are also statistically likely to buy into tournaments, conventions, and game-related merchandise, under some notion that they're "part of something" and that the unwashed masses "don't get it". - WoW is "the best" in the same way Buffy the Vampire Slayer was the "best vampire show ever". Popularity doesn't equal quality, it never has, and it never will.

Dude you clearly don't play WoW, you can get the best gear EXTREMELY fast if your pro at pvp, you just need the rating by beating other arena teams, if you lose a game you lose rating, the skilled are up at the top brackets, the noobs are down at the lower brackets. You seem like a knowledgable poster, but your failing right here, as if Blizzard aren't one of if not the greatest dev's on the planet.
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subrosian

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#79 subrosian
Member since 2005 • 14232 Posts
[QUOTE="subrosian"]WoW's combat is terribly dull, it has taken the worst aspect of RPGs and built an idol to them. Min / Maxing, Rules Lawyering, Power Gaming, and Macro / Command spam "strategy" (a misuse of the term, frankly, since it rewards tedium over wit ) are not all there should be to a role-playing game. It's a munchkin game ad nauseum. Y'know what had a great combat system? Fallout - bloody mess, someone's head exploding! Awesome. Fallout let you actually *role play* your combat experience, you weren't a hulking brute because you checked "warrior" in the little character creation box, you were one because you picked up a stick - and you might not be good at it, hell you might be waving a spear at a death claw, but your getting killed is part of that experience. Fallout had, by far, the most "role played" combat experience - if you want something about skill, get an FPS, nothing in "WoW' is "skilled", unless you consider spending hundreds of hours grinding for loot and configuring your macros to be a "skill" - and I fail to see what "role" that's playing. The only c1ass in WoW is "accountant" because that's what s serious WoW players are doing - accounting, sitting there staring at the ledger and moving numbers around.Eddie-Vedder
Dude I respect you as a poster, but I don't think your being fair to the topic on hand, this isn't about how much everyone hates WoW and why they hate WoW, look at the combat, the balance, the pace, the fluidity, the functionality, and it easily tops the charts in the RPG genre, it might not be the best for you but it still is extremely good and head and shoulders above average. And skill is having crap gear and getting places in arena for example. If you truly believe WoW takes no skill...

WoW doesn't take creative skill, sorry. It is a game of rout memorization, repetition, and the mundane. It rewards people who read GameFAQs and message boards more than it rewards someone who is simply *clever*, *quick-reflexed*, or *intelligent*. The top players are where they are because they know how to exploit combinations of abilities and have played countless hours, not because they, as gamers, and as roleplayers, are able to think, talk, or invent their way out of a scenario. - No, the combat in WoW is terrible, compared to a table-top game, it is the furthest possible thing from a true RPG experience. Pace? Slow. Fluidity? None. Functionality? It's function is to be a grindtastic time-sink, not a creative, enlightening, thought-expanding experience. If its functional description were "create a mundane experience that uses up as much time as possible", well then, mission accomplished. - "Tops the charts"? Seriously? No - you're letting personal enjoyment cloud REALITY - that WoW is a narrow, fixed, heavily scripted, heavily repetitive world where, at the end of the day, people are running macros to win combat based on tried-and-true sequences, the variations and "ability / response" sequences are rout, the game is memorized, the play *changes*, the macros *change*, but the activites are frankly similar enough that it's easy to see why it works. People make it a *habit* - were you a non-WoW player, giving the game simple one hour as high-level character, against the "core proto RPG" experience, the gold standard, a DM running a loose proto-GURPs system, or the like, you would never pick up a mouse again. - Anyone claiming WoW has even "good" combat has been tainted by the intentional behavior-reward conditioning built into the game, rather than providing an honest perspective. By comparisson? WoW is mediocre at best.
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Eddie-Vedder

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#80 Eddie-Vedder
Member since 2003 • 7810 Posts
[QUOTE="PC360Wii"][QUOTE="subrosian"][QUOTE="PC360Wii"]all RPGs are about the numbers.... the combat in WoW is mroe engaging than most RPGs ... wether you think it requires more "skill" or not .....

Really? Then why do 60%+ of my RPG system collections have *zero or near zero* numerical data? Why do so many of them emphasize reducing numbers, removing points values, and focusing on storytelling, character development, and growth? Why do so many of them work to hide that random numbers are sometimes necessary? Oh right, because when people play a game thinking "I kill the monster to get a 1/20 drop chance on a rare item" it *spoils things*, and this kind of metagame thinking is destructive to world building. - No good RPG designer wants you thinking purely in terms of numbers, WoW encourages it. :| Sorry what? Just because a game where you role play a character bases mroe around combat that long winded cut scenes, typical Bgrade movie/book plots ( Yes Fallout is no exception ) makes it inferior? by whos law? I find it funny, when most D&D games, or hell even Fallout games, your characters can be broken unless you know what skills to choose ( Aka min maxing, no matter how you want to mask it ) hence why so many refer to character guides.... RPGs cant focus on combat? since when? I'l go read a book if I want engageless combat....

Let me get this straight, the arguement for WoW sucking now is because people want to stack up on stats? Seriously try harder.
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Mehdi1984

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#81 Mehdi1984
Member since 2006 • 764 Posts
[QUOTE="Mehdi1984"]I'll be the first to admit, that 1-60 is not very fun IMO, unless you are leveling with a buddy (hopefully with the Refer-a-friend x3 exp bonus). It was fun before, but those areas aren't that populated and look aged. However, post-60... it's a blast. 1-60 was amazing when the game first came out because the world was populated and the graphics were fantastic.foxhound_fox

If I have to grind through 60 levels to get to "the fun" then it is obvious the game is not "the best." I'm going to be playing WoW for the story and world... not the booty-questing.

I didn't insinuate you grind your way to 60. FYI... the level cap is at lvl 80, so there really isn't much "booty questing" at 60. What I mean is, that is when you will start seeing denser populations of players as you get to Outlands. The game shines in the social experience found with playing with other players, over solo-playing.
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PC360Wii

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#82 PC360Wii
Member since 2007 • 4658 Posts
[QUOTE="Eddie-Vedder"][QUOTE="subrosian"]WoW's combat is terribly dull, it has taken the worst aspect of RPGs and built an idol to them. Min / Maxing, Rules Lawyering, Power Gaming, and Macro / Command spam "strategy" (a misuse of the term, frankly, since it rewards tedium over wit ) are not all there should be to a role-playing game. It's a munchkin game ad nauseum. Y'know what had a great combat system? Fallout - bloody mess, someone's head exploding! Awesome. Fallout let you actually *role play* your combat experience, you weren't a hulking brute because you checked "warrior" in the little character creation box, you were one because you picked up a stick - and you might not be good at it, hell you might be waving a spear at a death claw, but your getting killed is part of that experience. Fallout had, by far, the most "role played" combat experience - if you want something about skill, get an FPS, nothing in "WoW' is "skilled", unless you consider spending hundreds of hours grinding for loot and configuring your macros to be a "skill" - and I fail to see what "role" that's playing. The only c1ass in WoW is "accountant" because that's what s serious WoW players are doing - accounting, sitting there staring at the ledger and moving numbers around.subrosian
Dude I respect you as a poster, but I don't think your being fair to the topic on hand, this isn't about how much everyone hates WoW and why they hate WoW, look at the combat, the balance, the pace, the fluidity, the functionality, and it easily tops the charts in the RPG genre, it might not be the best for you but it still is extremely good and head and shoulders above average. And skill is having crap gear and getting places in arena for example. If you truly believe WoW takes no skill...

WoW doesn't take skill, sorry. It rewards people who read GameFAQs and message boards more than it rewards someone who is simply *clever*, *quick-reflexed*, or *intelligent*. The top players are where they are because they know how to exploit combinations of abilities and have played countless hours, not because they, as gamers, and as roleplayers, are able to think, talk, or invent their way out of a scenario. - No, the combat in WoW is terrible, compared to a table-top game, it is the furthest possible thing from a true RPG experience. Pace? Slow. Fluidity? None. Functionality? It's function is to be a grindtastic time-sink, not a creative, enlightening, thought-expanding experience. If its functional description were "create a mundane experience that uses up as much time as possible", well then, mission accomplished. - "Tops the charts"? Seriously? No - you're letting personal enjoyment cloud REALITY - that WoW is a narrow, fixed, heavily scripted, heavily repetitive world where, at the end of the day, people are running macros to win combat based on tried-and-true sequences, the variations and "ability / response" sequences are rout, the game is memorized, the play *changes*, the macros *change*, but the activites are frankly similar enough that it's easy to see why it works. People make it a *habit* - were you a non-WoW player, giving the game simple one hour as high-level character, against the "core proto RPG" experience, the gold standard, a DM running a loose proto-GURPs system, or the like, you would never pick up a mouse again. - Anyone claiming WoW has even "good" combat has been tainted by the intentional behavior-reward conditioning built into the game, rather than providing an honest perspective. By comparisson? WoW is mediocre at best.

I know, Il do what you do, considering your comparing a table top game, relevance how? Fallout? I choose text options that have no relevance to MY intelligence or skill level, I click spam in turns the same weapons throughout the entire game... I dont think you have a leg to stand on really... theres nothing intelligent or skillful about any RPGs, you go on and on about the grind.... the grind offers more progression, more competition .... what does a single player RPG offer? .... slow paced typically similar combat throughout.... notorius in all WRPGs especially.
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RyanShazam

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#83 RyanShazam
Member since 2006 • 6498 Posts
Ill go with Star Ocean.
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Verge_6

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#84 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Verge_6"][QUOTE="Mehdi1984"] Who's combat system do you think does a better job? Let's put aside the First Person RPGs on the side though, as they are tailored differently. . Mehdi1984
Mass Effect. and any other RPG that gives me more involvement with the attacks than most point-and-click combat RPGs.

Mass Effect is point and click just as much as WoW is point and click. By the time players hit 60, I would find it shocking if they still "point and clicked" unless they are just really bad at games. Why do I get the feeling people in this thread have played Diablo 2, and are only assuming what WoW is about without actually playing it?

Lol? TPS combat equates to WoWs? Srsly?
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Eddie-Vedder

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#85 Eddie-Vedder
Member since 2003 • 7810 Posts
[QUOTE="Eddie-Vedder"][QUOTE="subrosian"]WoW's combat is terribly dull, it has taken the worst aspect of RPGs and built an idol to them. Min / Maxing, Rules Lawyering, Power Gaming, and Macro / Command spam "strategy" (a misuse of the term, frankly, since it rewards tedium over wit ) are not all there should be to a role-playing game. It's a munchkin game ad nauseum. Y'know what had a great combat system? Fallout - bloody mess, someone's head exploding! Awesome. Fallout let you actually *role play* your combat experience, you weren't a hulking brute because you checked "warrior" in the little character creation box, you were one because you picked up a stick - and you might not be good at it, hell you might be waving a spear at a death claw, but your getting killed is part of that experience. Fallout had, by far, the most "role played" combat experience - if you want something about skill, get an FPS, nothing in "WoW' is "skilled", unless you consider spending hundreds of hours grinding for loot and configuring your macros to be a "skill" - and I fail to see what "role" that's playing. The only c1ass in WoW is "accountant" because that's what s serious WoW players are doing - accounting, sitting there staring at the ledger and moving numbers around.subrosian
Dude I respect you as a poster, but I don't think your being fair to the topic on hand, this isn't about how much everyone hates WoW and why they hate WoW, look at the combat, the balance, the pace, the fluidity, the functionality, and it easily tops the charts in the RPG genre, it might not be the best for you but it still is extremely good and head and shoulders above average. And skill is having crap gear and getting places in arena for example. If you truly believe WoW takes no skill...

WoW doesn't take skill, sorry. It rewards people who read GameFAQs and message boards more than it rewards someone who is simply *clever*, *quick-reflexed*, or *intelligent*. The top players are where they are because they know how to exploit combinations of abilities and have played countless hours, not because they, as gamers, and as roleplayers, are able to think, talk, or invent their way out of a scenario. - No, the combat in WoW is terrible, compared to a table-top game, it is the furthest possible thing from a true RPG experience. Pace? Slow. Fluidity? None. Functionality? It's function is to be a grindtastic time-sink, not a creative, enlightening, thought-expanding experience. If its functional description were "create a mundane experience that uses up as much time as possible", well then, mission accomplished. - "Tops the charts"? Seriously? No - you're letting personal enjoyment cloud REALITY - that WoW is a narrow, fixed, heavily scripted, heavily repetitive world where, at the end of the day, people are running macros to win combat based on tried-and-true sequences, the variations and "ability / response" sequences are rout, the game is memorized, the play *changes*, the macros *change*, but the activites are frankly similar enough that it's easy to see why it works. People make it a *habit* - were you a non-WoW player, giving the game simple one hour as high-level character, against the "core proto RPG" experience, the gold standard, a DM running a loose proto-GURPs system, or the like, you would never pick up a mouse again. - Anyone claiming WoW has even "good" combat has been tainted by the intentional behavior-reward conditioning built into the game, rather than providing an honest perspective. By comparisson? WoW is mediocre at best.

I'm sorry but after playing the "great" RPG's this generation, Mass Effects, Fallout's, Oblivion, to call WoW's combat mediocre means those games are absolute trash. And I'm not really sure what your point is, ofc people learn what's the best way to dps, or kill x class or do this or that, that's what all games are about, even fps's. I've played WoW long enough to say I've played with total friggen noobs, to total pro's who could read a situation and react instantly and flawlessly. I'm sorry but arena takes a lot more skill then non WoW players think, ofc gear is extremely important but it's also a reward for those who do chose to spend their life online. It wouldn't be fair to give someone that's been playing for a week the same exact chance at something then someone who's been their for years.
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subrosian

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#86 subrosian
Member since 2005 • 14232 Posts
Let me get this straight, the arguement for WoW sucking now is because people want to stack up on stats? Seriously try harder.Eddie-Vedder
No, my argument is the entirety of what I posted. Removing a single word of it, or any attempt to "summarize" or "simplify" what I've said removes the meaning, and will be considered an act of trolling. I don't get why you said "try harder" here - are you attempting to provoke me? - It seems to me you're letting personal enjoyment of WoW guide cloud the waters here. Please don't react with hostility simply because *you enjoy WoW*. As an impartial designer, I deem WoW mediocre. That doesn't mean that you can't enjoy it, but realize that from the pure design perspective, you are not going to like what you hear. If that bothers you, there are, what, 11 million people playing WoW who I'm sure will be more than happy to agree with you - but people who understand design will not, and hostility won't change that.
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#87 PC360Wii
Member since 2007 • 4658 Posts

[QUOTE="Mehdi1984"][QUOTE="Verge_6"] Mass Effect. and any other RPG that gives me more involvement with the attacks than most point-and-click combat RPGs.Verge_6
Mass Effect is point and click just as much as WoW is point and click. By the time players hit 60, I would find it shocking if they still "point and clicked" unless they are just really bad at games. Why do I get the feeling people in this thread have played Diablo 2, and are only assuming what WoW is about without actually playing it?

Lol? TPS combat equates to WoWs? Srsly?

I know your a decent poster Verge, but please explain how WoW is point and click ... oh please do .... :|

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subrosian

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#88 subrosian
Member since 2005 • 14232 Posts
I'm sorry but after playing the "great" RPG's this generation, Mass Effects, Fallout's, OblivionEddie-Vedder
When have I ever called Oblivion "great" :| ? WoW arena doesn't take creative skill, it takes repetition and time investment. The "pros" study the game more, and play it more, that's all.
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#89 PC360Wii
Member since 2007 • 4658 Posts

[QUOTE="Eddie-Vedder"]I'm sorry but after playing the "great" RPG's this generation, Mass Effects, Fallout's, Oblivionsubrosian
When have I ever called Oblivion "great" :| ? WoW arena doesn't take creative skill, it takes repetition and time investment. The "pros" study the game more, and play it more, that's all.

So, your skill bashing, even though its no different in a single player RPG, how can you deny has WoW  has good, fluent combat, more so than most RPGs and MMOs...... Maybe not so much in PvE... although I find those boss fights more immersive and engaging than any RPG, yes, I might be 1,2,12,12,12,12, spamming ... or as a Shadow Priest probably one of the most for a Damage Dealer .... I have to press 7 buttons in rotation just to match the other damn DPSers :P.

..... its really mind boggeling tbh, I like SRPG's aswell, for thier story and immersion, but my god, 90% of WRPG's combat is dull ..... even fallouts ... its not even because its slow, its because its effortless.... compared to MMO's ....

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Mehdi1984

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#90 Mehdi1984
Member since 2006 • 764 Posts
[QUOTE="Mehdi1984"][QUOTE="Verge_6"] Mass Effect. and any other RPG that gives me more involvement with the attacks than most point-and-click combat RPGs.Verge_6
Mass Effect is point and click just as much as WoW is point and click. By the time players hit 60, I would find it shocking if they still "point and clicked" unless they are just really bad at games. Why do I get the feeling people in this thread have played Diablo 2, and are only assuming what WoW is about without actually playing it?

Lol? TPS combat equates to WoWs? Srsly?

Seriously, Mass Effect isn't point and click? Last time I checked, you click point on an enemy... and you click to use your move.
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#91 foxhound_fox
Member since 2005 • 98532 Posts
Dude your just late to the party, the doesn't mean the game sucks, it's an MMO, it's constantly evolving, ofc the core community is up at max level, and ofc that's where the game really shines.Eddie-Vedder

That is a terrible excuse. A game experience should be the same for both newbies and veterans. I don't care if it is "evolving," having to grind through 60 levels to get to "the fun" makes WoW completely void from achieving something of "the best."

I haven't played it yet and don't know if I will enjoy the game or not but having to be max level to "enjoy" the game is something I think anyone can see as being wrong.
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Mehdi1984

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#92 Mehdi1984
Member since 2006 • 764 Posts

[QUOTE="subrosian"][QUOTE="Eddie-Vedder"]I'm sorry but after playing the "great" RPG's this generation, Mass Effects, Fallout's, OblivionPC360Wii

When have I ever called Oblivion "great" :| ? WoW arena doesn't take creative skill, it takes repetition and time investment. The "pros" study the game more, and play it more, that's all.

So, your skill bashing, even though its no different in a single player RPG, how can you deny has WoW  has good, fluent combat, more so than most RPGs and MMOs...... Maybe not so much in PvE... although I find those boss fights more immersive and engaging than any RPG, yes, I might be 1,2,12,12,12,12, spamming ... or as a Shadow Priest probably one of the most for a Damage Dealer .... I have to press 7 buttons in rotation just to match the other damn DPSers :P.

..... its really mind boggeling tbh, I like SRPG's aswell, for thier story and immersion, but my god, 90% of WRPG's combat is dull ..... even fallouts ... its not even because its slow, its because its effortless.... compared to MMO's ....

Exactly, it's clear as day that WoW is full of skill by just watching any PVP video out there. You don't just unskillfully learn how to team up as a Rogue, with a Pally... go into an Arena only to find out you're playing a Shaman and a Warrior... and expect to just stand there hitting 1 1 1 1 1 ... LOL. Seriously, where are these posers coming from... as if they actually play the game.
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#93 Eddie-Vedder
Member since 2003 • 7810 Posts

[QUOTE="Eddie-Vedder"] Let me get this straight, the arguement for WoW sucking now is because people want to stack up on stats? Seriously try harder.subrosian
No, my argument is the entirety of what I posted. Removing a single word of it, or any attempt to "summarize" or "simplify" what I've said removes the meaning, and will be considered an act of trolling. I don't get why you said "try harder" here - are you attempting to provoke me? - It seems to me you're letting personal enjoyment of WoW guide cloud the waters here. Please don't react with hostility simply because *you enjoy WoW*. As an impartial designer, I deem WoW mediocre. That doesn't mean that you can't enjoy it, but realize that from the pure design perspective, you are not going to like what you hear. If that bothers you, there are, what, 11 million people playing WoW who I'm sure will be more than happy to agree with you - but people who understand design will not, and hostility won't change that.

Sry if I sounded hostlie, you just get a bunch of clueless people on these forums claiming crap the clearly don't know, not refering to you!

Using the same example I did before in this thread of a random pvp I found on youtube http://www.youtube.com/watch?v=DmwCguP-1As

Your saying this combat is mediocre and takes no skill? I'm sorry but whoever that mage is he knows his ****extremely well, has GREAT reflexes and precision, not to mention the mobility envolved which is absolutly CRUCIAL in WoW. And I'd love for you tell me what you consider amazing combat in an RPG.

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Mehdi1984

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#94 Mehdi1984
Member since 2006 • 764 Posts
[QUOTE="Eddie-Vedder"]Dude your just late to the party, the doesn't mean the game sucks, it's an MMO, it's constantly evolving, ofc the core community is up at max level, and ofc that's where the game really shines.foxhound_fox

That is a terrible excuse. A game experience should be the same for both newbies and veterans. I don't care if it is "evolving," having to grind through 60 levels to get to "the fun" makes WoW completely void from achieving something of "the best."

I haven't played it yet and don't know if I will enjoy the game or not but having to be max level to "enjoy" the game is something I think anyone can see as being wrong.

I thought you said you were already almost done with the trial?
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#95 Verge_6
Member since 2007 • 20282 Posts

[QUOTE="Verge_6"][QUOTE="Mehdi1984"] Mass Effect is point and click just as much as WoW is point and click. By the time players hit 60, I would find it shocking if they still "point and clicked" unless they are just really bad at games. Why do I get the feeling people in this thread have played Diablo 2, and are only assuming what WoW is about without actually playing it?PC360Wii

Lol? TPS combat equates to WoWs? Srsly?

I know your a decent poster Verge, but please explain how WoW is point and click ... oh please do .... :|

You tag an enemy, and then you click the attack buttons. Ta da.
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Verge_6

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#96 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Mehdi1984"][QUOTE="Verge_6"][QUOTE="Mehdi1984"] Mass Effect is point and click just as much as WoW is point and click. By the time players hit 60, I would find it shocking if they still "point and clicked" unless they are just really bad at games. Why do I get the feeling people in this thread have played Diablo 2, and are only assuming what WoW is about without actually playing it?

Lol? TPS combat equates to WoWs? Srsly?

Seriously, Mass Effect isn't point and click? Last time I checked, you click point on an enemy... and you click to use your move.

And you aim with your mouse, and it functions like a third-person shooter. You cannot spin that.
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Mehdi1984

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#97 Mehdi1984
Member since 2006 • 764 Posts
[QUOTE="Verge_6"] You tag an enemy, and then you click the attack buttons. Ta da.

... if you stand still... you will die.
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deactivated-6243ee9902175

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#98 deactivated-6243ee9902175
Member since 2007 • 5847 Posts
The Witcher says hello.
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#99 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Mehdi1984"][QUOTE="Verge_6"] You tag an enemy, and then you click the attack buttons. Ta da.

... if you stand still... you will die.

And?
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#100 foxhound_fox
Member since 2005 • 98532 Posts
I thought you said you were already almost done with the trial? Mehdi1984

When did I ever say that? I said I am going through the trial over the Christmas break.