Would cartoon graphics For the next ZELDA game be a big mistake

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SuperFlakeman

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#51 SuperFlakeman
Member since 2011 • 7411 Posts

Skyward Sword 2?

I don't think any graphics it has would not bother a fan... even if its blocky or blurry.
A cartoon zelda is a safe bet as I highly doubt they can make a realistic zelda on the Wii:U.

g0ddyX

When people say realistic they mean Nintendo level "realistic"

This is "realistic Zelda", which is still actually a stylized mascot game :P

b9vkki.gif

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HaRmLeSS_RaGe

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#53 HaRmLeSS_RaGe
Member since 2012 • 1330 Posts

[QUOTE="HaRmLeSS_RaGe"]

I just hope they make the game harder, both with the combat and puzzles. The last few Zelda's have been far too easy.

SuperFlakeman

SS has the most challenging combat in a 3D Zelda game I find. 

TP has the best dungeons dare I say in the entire series.

I assume what you are talking about is obscurity, especially in Majora's Mask. I wouldn't necessarily equate that as being "challenging."

 

No not really. I just find them too similar to previous games. Puzzles are mainly rehashes of what's been done before and I instantly know what to do. I want to get stuck and have to think for a while instead of flying straight through it.

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LadyBlue

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#54 LadyBlue
Member since 2012 • 4943 Posts

[QUOTE="Pete-B"]I'd prefer a more realistic approach. Something like the tech demo or TP. A Zelda game with the scale of the project x game would be amazing.SuperFlakeman

> Scale
> Gameplay substance

Pick one. 

I guess they're not as good a dev as we thought they were. :( Bathesda, Obsidian and many more devs have done it with less tech.
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SuperFlakeman

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#55 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="HaRmLeSS_RaGe"]

I just hope they make the game harder, both with the combat and puzzles. The last few Zelda's have been far too easy.

HaRmLeSS_RaGe

SS has the most challenging combat in a 3D Zelda game I find. 

TP has the best dungeons dare I say in the entire series.

I assume what you are talking about is obscurity, especially in Majora's Mask. I wouldn't necessarily equate that as being "challenging."

 

No not really. I just find them too similar to previous games. Puzzles are mainly rehashes of what's been done before and I instantly know what to do. I want to get stuck and have to think for a while instead of flying straight through it.

Yeah I knew it you are talking about the process of streamlining video games. I understand completely. I personally don't like the old style of trial & error and borderline obscurity.

However those components are integral if you want to give the player the sense of discovery. Like, you're just messing around, throw a pot into a ring of stone in the water just for lulz and up comes a fish that hands you a mandatory item to the main quest after having been literally stuck for ages.

I understand you want that feeling, I remember it too from the 90s, but honestly it's often just tedious. Hence why I vastly prefer Galaxy over Sm64.

Go back and replay ALttP or OoT. You will find that it's kinda boring actually, at least I do. It's the once you know what to do it's boring phenomenon. While I can keep playing SS and have a blast even the fifth time through.

----

Puzzles in SS are definitely not rehashes. At one point you are supposed to whip at an enemy on the other side of the bars and grab the key hanging on his belt, then use it to open the door. 

Another example is the brilliant application of the steel boots; the magnetic property that allows you to walk on the ceiling and walls.

Sorry but this is wrong. Puzzles are original in TP and SS.

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SuperFlakeman

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#56 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="Pete-B"]I'd prefer a more realistic approach. Something like the tech demo or TP. A Zelda game with the scale of the project x game would be amazing.Pete-B

> Scale
> Gameplay substance

Pick one. 

I guess they're not as good a dev as we thought they were. :( Bathesda, Obsidian and many more devs have done it with less tech.

Those games to me feel hollow, they lack gameplay substance. 

You can't achieve both simultaneously, that would be the same thing as creating 10 Zelda games at once.

One dungeon in Skyward Sword has more gameplay substance than the 100 "dungeons" in Skyrim.

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LadyBlue

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#57 LadyBlue
Member since 2012 • 4943 Posts

[QUOTE="Pete-B"][QUOTE="SuperFlakeman"]

> Scale
> Gameplay substance

Pick one. 

SuperFlakeman

I guess they're not as good a dev as we thought they were. :( Bathesda, Obsidian and many more devs have done it with less tech.

Those games to me feel hollow, they lack gameplay substance. 

You can't achieve both simultaneously, that would be the same thing as creating 10 Zelda games at once.

One dungeon in Skyward Sword has more gameplay substance than the 100 "dungeons" in Skyrim.

skyward sword dungeons having more substance than any of those game is a terrible joke. That game is the corridor zelda, nintendo need to step up. You're telling me they can't make the world bigger without sacrificing gameplay? please! stop making excuses for this company.
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DJ-Lafleur

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#58 DJ-Lafleur
Member since 2007 • 35604 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="Pete-B"] I guess they're not as good a dev as we thought they were. :( Bathesda, Obsidian and many more devs have done it with less tech. Pete-B

Those games to me feel hollow, they lack gameplay substance. 

You can't achieve both simultaneously, that would be the same thing as creating 10 Zelda games at once.

One dungeon in Skyward Sword has more gameplay substance than the 100 "dungeons" in Skyrim.

skyward sword dungeons having more substance than any of those game is a terrible joke. That game is the corridor zelda, nintendo need to step up. You're telling me they can't make the world bigger without sacrificing gameplay? please! stop making excuses for this company.

How is SS a "corridor" Zelda? Or more of a corridor Zelda compared to any other Zelda? SS was more guided than others, sure, but you still had the freedom to explore or do side stuff whenever you wanted.

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nameless12345

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#59 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="Pete-B"][QUOTE="SuperFlakeman"]

Those games to me feel hollow, they lack gameplay substance. 

You can't achieve both simultaneously, that would be the same thing as creating 10 Zelda games at once.

One dungeon in Skyward Sword has more gameplay substance than the 100 "dungeons" in Skyrim.

DJ-Lafleur

skyward sword dungeons having more substance than any of those game is a terrible joke. That game is the corridor zelda, nintendo need to step up. You're telling me they can't make the world bigger without sacrificing gameplay? please! stop making excuses for this company.

How is SS a "corridor" Zelda? Or more of a corridor Zelda compared to any other Zelda? SS was more guided than others, sure, but you still had the freedom to explore or do side stuff whenever you wanted.

 

I think he's talking about a vast and semi-open overworld like Hyrule in OoT was.

OoT is sometimes refered to as "the Oblivion of it's time" due to how vast the game world was at the time. (and also because the TES series weren't yet ported over to the consoles)

SS' Skyloft is not really comparable in comparison.

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Inconsistancy

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#60 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="DJ-Lafleur"]

[QUOTE="Pete-B"] skyward sword dungeons having more substance than any of those game is a terrible joke. That game is the corridor zelda, nintendo need to step up. You're telling me they can't make the world bigger without sacrificing gameplay? please! stop making excuses for this company. nameless12345

How is SS a "corridor" Zelda? Or more of a corridor Zelda compared to any other Zelda? SS was more guided than others, sure, but you still had the freedom to explore or do side stuff whenever you wanted.

 

I think he's talking about a vast and semi-open overworld like Hyrule in OoT was.

OoT is sometimes refered to as "the Oblivion of it's time" due to how vast the game world was at the time. (and also because the TES series weren't yet ported over to the consoles)

SS' Skyloft is not really comparable in comparison.

OOT has far better mechanics and fewer bugs than any Bethesda game...
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nameless12345

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#61 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="DJ-Lafleur"]

How is SS a "corridor" Zelda? Or more of a corridor Zelda compared to any other Zelda? SS was more guided than others, sure, but you still had the freedom to explore or do side stuff whenever you wanted.

Inconsistancy

 

I think he's talking about a vast and semi-open overworld like Hyrule in OoT was.

OoT is sometimes refered to as "the Oblivion of it's time" due to how vast the game world was at the time. (and also because the TES series weren't yet ported over to the consoles)

SS' Skyloft is not really comparable in comparison.

OOT has far better mechanics and fewer bugs than any Bethesda game...

 

That may be so, but scale and vastness of the game world has taken a backseat in SS.

Funnily enough, some people complained that Wind Waker's world was too big... (too much sailing)

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Inconsistancy

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#62 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="Inconsistancy"][QUOTE="nameless12345"]

 

I think he's talking about a vast and semi-open overworld like Hyrule in OoT was.

OoT is sometimes refered to as "the Oblivion of it's time" due to how vast the game world was at the time. (and also because the TES series weren't yet ported over to the consoles)

SS' Skyloft is not really comparable in comparison.

nameless12345

OOT has far better mechanics and fewer bugs than any Bethesda game...

 

That may be so, but scale and vastness of the game world has taken a backseat in SS.

Funnily enough, some people complained that Wind Waker's world was too big... (too much sailing)

I wouldn't know, I've not touched a Zelda since OOT.
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Shinobishyguy

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#63 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="Pete-B"] I guess they're not as good a dev as we thought they were. :( Bathesda, Obsidian and many more devs have done it with less tech. Pete-B

Those games to me feel hollow, they lack gameplay substance. 

You can't achieve both simultaneously, that would be the same thing as creating 10 Zelda games at once.

One dungeon in Skyward Sword has more gameplay substance than the 100 "dungeons" in Skyrim.

skyward sword dungeons having more substance than any of those game is a terrible joke.

Really now?

The ancient Cistern in Skyward Sword alone is probably more unique than all of the dungeons in skyrim

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LadyBlue

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#64 LadyBlue
Member since 2012 • 4943 Posts

[QUOTE="Pete-B"][QUOTE="SuperFlakeman"]

Those games to me feel hollow, they lack gameplay substance. 

You can't achieve both simultaneously, that would be the same thing as creating 10 Zelda games at once.

One dungeon in Skyward Sword has more gameplay substance than the 100 "dungeons" in Skyrim.

Shinobishyguy

skyward sword dungeons having more substance than any of those game is a terrible joke.

Really now?

The ancient Cistern in Skyward Sword alone is probably more unique than all of the dungeons in skyrim

Unique and substance aren't the same thing. Nameless gets what I'm trying to say, they can do much better. I wasn't a big fan of the sailing(ww) because it felt kinda empty and how the swimming mechanics worked. Something like in ocarina or tp is more my speed.
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ristactionjakso

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#65 ristactionjakso
Member since 2011 • 6118 Posts

yes. lets make a more mature zelda for once please.

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Shinobishyguy

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#67 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"][QUOTE="Pete-B"] skyward sword dungeons having more substance than any of those game is a terrible joke. Pete-B
Really now?The ancient Cistern in Skyward Sword alone is probably more unique than all of the dungeons in skyrim

Unique and substance aren't the same thing.d.

there's certainly more substance to SS's puzzles than Skyrim's "match the picture on the claw" crap
I agree that they should make it more open ended, but they should maintain the same quality level design.

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Nintendo_Ownes7

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#68 Nintendo_Ownes7
Member since 2005 • 30973 Posts

There's is actually ZERO precedence of Nintendo showing anything about a game before it's announcement.

The fact that that tech demo was shown is more evidence that the game will NOT look like it, that will.

goblaa

Well the reason Nintendo is making a Wind Waker remake is because they were testing artstyles for the Wii U Zelda and they liked how it looked on the Wii U hardware.

 

I personally would like 3 deminsional Link to the Past style I want to see Pink-haired Link again.

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deactivated-57d8401f17c55

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#69 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

The next Zelda should not use cel-shading, no.

We also need a much darker Zelda than WW and SS.  Think TP and OOT instead of WW and SS.

Both directions are fantastic, but it's time to switch it up again.  They've switched from game to game since OOT excluding Majora's Mask (but that was a side game), so it just makes sense to continue the trend.  Keep things as fresh as possible.

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FireEmblem_Man

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#70 FireEmblem_Man
Member since 2004 • 20388 Posts

Despite which artstyle EAD picks for the Next Zelda, the gameplay will always be aimed at Aonuma's audience! His Kids

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DropsofJupiter

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#71 DropsofJupiter
Member since 2013 • 1449 Posts
its not like they can achieve anything decent looking on wiiu.silversix_
Ever heard of X?
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Michael0134567

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#72 Michael0134567
Member since 2008 • 28651 Posts
[QUOTE="silversix_"]its not like they can achieve anything decent looking on wiiu.DropsofJupiter
Ever heard of X?

They're so delusional.
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DropsofJupiter

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#73 DropsofJupiter
Member since 2013 • 1449 Posts

[QUOTE="Pete-B"]I'd prefer a more realistic approach. Something like the tech demo or TP. A Zelda game with the scale of the project x game would be amazing.SuperFlakeman

> Scale
> Gameplay substance

Pick one. 

Really? If Monoith Soft can do it, so can Nintendo. They promised both scale and gameplay substance for Zelda HD, so we will see
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Nintendo_Ownes7

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#74 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="Pete-B"]I'd prefer a more realistic approach. Something like the tech demo or TP. A Zelda game with the scale of the project x game would be amazing.DropsofJupiter

> Scale
> Gameplay substance

Pick one. 

Really? If Monoith Soft can do it, so can Nintendo. They promised both scale and gameplay substance for Zelda HD, so we will see

Also Monolith Soft did help with the graphics in Skyward Sword so Nintendo could get Monolith Soft to help with the game if they want.

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FireEmblem_Man

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#75 FireEmblem_Man
Member since 2004 • 20388 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="Pete-B"]I'd prefer a more realistic approach. Something like the tech demo or TP. A Zelda game with the scale of the project x game would be amazing.DropsofJupiter

> Scale
> Gameplay substance

Pick one. 

Really? If Monoith Soft can do it, so can Nintendo. They promised both scale and gameplay substance for Zelda HD, so we will see

I still prefer Retro Studios help develope Zelda.

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deactivated-57d8401f17c55

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#76 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

[QUOTE="silversix_"]its not like they can achieve anything decent looking on wiiu.DropsofJupiter
Ever heard of X?

Looks like a brown color graded generic FF mess.  Pikmin 3, now that looks incredible.  That's a game I could just stare at.

Doesn't make sense from the people who made Xenoblade, maybe they'll do a 180.

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trollop_scat

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#77 trollop_scat
Member since 2006 • 2656 Posts

If Wii U Zelda looks like the E3 demo I'd buy a Wii U, especially if it has a few more good games. If the new Zelda is cartoony/kiddy, I'll pass on the system as a whole...

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Mr_BillGates

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#78 Mr_BillGates
Member since 2005 • 3211 Posts

Kids love cartoon. Cartoon graphics = $$$ for Kidtendo.

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VanDammFan

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#79 VanDammFan
Member since 2009 • 4783 Posts

dont we already throw enough realism in our games? whats wrong with keeping Zelda the way it was meant to be? I say make the controls more simple like the original,make the graphics simple,..and just up the maps,characters,ect..everything doesnt have to scream "real" just cause it can.

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DropsofJupiter

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#80 DropsofJupiter
Member since 2013 • 1449 Posts

[QUOTE="DropsofJupiter"][QUOTE="SuperFlakeman"]

> Scale
> Gameplay substance

Pick one. 

FireEmblem_Man

Really? If Monoith Soft can do it, so can Nintendo. They promised both scale and gameplay substance for Zelda HD, so we will see

I still prefer Retro Studios help develope Zelda.

I'd rather see Retro do something incredible on their own.
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goblaa

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#81 goblaa
Member since 2006 • 19304 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="Pete-B"]I'd prefer a more realistic approach. Something like the tech demo or TP. A Zelda game with the scale of the project x game would be amazing.Pete-B

> Scale
> Gameplay substance

Pick one. 

I guess they're not as good a dev as we thought they were. :( Bathesda, Obsidian and many more devs have done it with less tech.

Well, those devs sure got the scale part right. The substance part though...not so much.

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VendettaRed07

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#82 VendettaRed07
Member since 2007 • 14012 Posts

It would be a borderline Disaster. 

It would be the difference between a game that could reach a lot of people and become an incredibly popular game in the industry and sell a wiiu to a lot of people whom otherwise would not buy one into being just another Zelda game that is bought by only Nintendo fans. 

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LadyBlue

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#83 LadyBlue
Member since 2012 • 4943 Posts

dont we already throw enough realism in our games? whats wrong with keeping Zelda the way it was meant to be? I say make the controls more simple like the original,make the graphics simple,..and just up the maps,characters,ect..everything doesnt have to scream "real" just cause it can.

VanDammFan

We're not asking for gfx like Elder scroll or crysis(at least I'm not). I'm asking for something along the lines of the tech demo, TP or OoT. No more cell shaded, cartoony gfx with small levels. How about creating a world that actually feel like it can be explored as opposed to some levels duct-taped together. How about more interaction with npc, with sidequest.

Why not try something different and let us take on dungeons in any order we want, and depending on what order you beat them it affects the other dungeons(think of it like megaman x where beating the ice level would freeze the fire level, or the prince of persia game). Just try something different for Pete's sake.

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LadyBlue

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#84 LadyBlue
Member since 2012 • 4943 Posts

[QUOTE="Pete-B"][QUOTE="SuperFlakeman"]

> Scale
> Gameplay substance

Pick one. 

goblaa

I guess they're not as good a dev as we thought they were. :( Bathesda, Obsidian and many more devs have done it with less tech.

Well, those devs sure got the scale part right. The substance part though...not so much.

no substance... good one :lol:
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osan0

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#85 osan0
Member since 2004 • 18265 Posts
i want to see it look like the intro to pillars of the earth. every frame would need to look hand drawn so getting the console to generate that on the fly and doing it just right would be a really big technical challenge. the first POP of this gen took a very basic stab at it...but it was really only textures and cell shading. im not thinking cell shading but more dynamically applied textures on a per frame basis with custom shader code to apply extra lines (like pencil or chalk lines). some of it may be possible to do as a post process....i dont know :P. the LOD system would also need a lot of tweaking....maybe. the tech demo back at E3 wasn't that impressive when you break it down (i reckon it was more an early snapshot of where nintendos internal tech was at the time) and, by the time zelda wiiu arrives, it wont be possible for the wiiu to push technically impressive visuals. so going that route wont really be met with much interest.
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Shinobishyguy

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#86 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="goblaa"][QUOTE="Pete-B"] I guess they're not as good a dev as we thought they were. :( Bathesda, Obsidian and many more devs have done it with less tech. Pete-B
Well, those devs sure got the scale part right. The substance part though...not so much.

no substance... good one :lol:

you're really trying to imply that Skyrim has substance in anything but it's overworld?
The game is an utter definition of "jack of all trades master of none"

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DropsofJupiter

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#87 DropsofJupiter
Member since 2013 • 1449 Posts

[QUOTE="Pete-B"][QUOTE="goblaa"]Well, those devs sure got the scale part right. The substance part though...not so much.Shinobishyguy

no substance... good one :lol:

you're really trying to imply that Skyrim has substance in anything but it's overworld?
The game is an utter definition of "jack of all trades master of none"

Skyrim has so much substance it can literally last 500 hours.
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scoots9

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#88 scoots9
Member since 2006 • 3505 Posts

I do like when games go in a more artistic direction, but with Wind Waker HD coming out I wouldn't complain if they went the realistic route. With the hardware of the Wii U either one is going to look good.

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Shinobishyguy

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#89 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="Shinobishyguy"]

[QUOTE="Pete-B"] no substance... good one :lol: DropsofJupiter

you're really trying to imply that Skyrim has substance in anything but it's overworld?
The game is an utter definition of "jack of all trades master of none"

Skyrim has so much substance it can literally last 500 hours.

there's a difference between content and substance.
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LadyBlue

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#90 LadyBlue
Member since 2012 • 4943 Posts
[QUOTE="DropsofJupiter"][QUOTE="Shinobishyguy"]you're really trying to imply that Skyrim has substance in anything but it's overworld?
The game is an utter definition of "jack of all trades master of none"Shinobishyguy
Skyrim has so much substance it can literally last 500 hours.

there's a difference between content and substance.

It's because people like you that zelda will never progress. So much crap for nintendo innovates, yet so close-minded to demand that zelda move forward. The franchise is destined to be stuck in past. fml, fyl fe. :P
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HaRmLeSS_RaGe

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#91 HaRmLeSS_RaGe
Member since 2012 • 1330 Posts

[QUOTE="Shinobishyguy"][QUOTE="DropsofJupiter"] Skyrim has so much substance it can literally last 500 hours. Pete-B
there's a difference between content and substance.

It's because people like you that zelda will never progress. So much crap for nintendo innovates, yet so close-minded to demand that zelda move forward. The franchise is destined to be stuck in past. fml, fyl fe. :P

 

This. Zelda needs a major revamp not just a new lick of paint.

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PatchMaster

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#92 PatchMaster
Member since 2003 • 6013 Posts

I love the Wind Waker style, but building an HD console just to end up making a cell shaded game would be ridiculously stupid.

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KBFloYd

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#93 KBFloYd
Member since 2009 • 22714 Posts

i think it would be a good idea to make it gritty and more realistic.....it will bring in some gamers from pc and other consoles..

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StrongDeadlift

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#94 StrongDeadlift
Member since 2010 • 6073 Posts

Either make it full cartoony like Wind Waker, or full realistic like Twilight Princess. None of this Skyward Sword sh*t.DropsofJupiter

http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/

The latest rumors about it say they are keeping Skyward Sword's artstyle.  

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deactivated-59d151f079814

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#95 deactivated-59d151f079814
Member since 2003 • 47239 Posts
I like them all.... They each have their own unique flair.. I hope they go down this path in which they have different graphics for each game..
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Shinobishyguy

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#96 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"][QUOTE="DropsofJupiter"] Skyrim has so much substance it can literally last 500 hours. Pete-B
there's a difference between content and substance.

It's because people like you that zelda will never progress. So much crap for nintendo innovates, yet so close-minded to demand that zelda move forward. The franchise is destined to be stuck in past. fml, fyl fe. :P

So making zelda more like skyrim is your idea of "progression"?

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Menalque2

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#97 Menalque2
Member since 2007 • 2630 Posts

I don't really care what stylistic direction the next game takes, as long as the design and controls are top notch, the experience is immersive and the story and characters reasonably good, which is the least anybody expects from a Zelda game where Skyward Sword pretty much failed to deliver on all counts.

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Big_Pecks

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#98 Big_Pecks
Member since 2010 • 5973 Posts

I think it would be a waste of the Wii U's capabilities. The demo showed that it can look amazing with realistic graphics. Wind Waker HD looks fine, but the series has worked better with realistic graphics and has proven it can use them.

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DropsofJupiter

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#99 DropsofJupiter
Member since 2013 • 1449 Posts

[QUOTE="DropsofJupiter"]Either make it full cartoony like Wind Waker, or full realistic like Twilight Princess. None of this Skyward Sword sh*t.StrongDeadlift

http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/

The latest rumors about it say they are keeping Skyward Sword's artstyle.  

F*ck you Nintendo.
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Shinobishyguy

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#100 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="StrongDeadlift"]

[QUOTE="DropsofJupiter"]Either make it full cartoony like Wind Waker, or full realistic like Twilight Princess. None of this Skyward Sword sh*t.DropsofJupiter

http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/

The latest rumors about it say they are keeping Skyward Sword's artstyle.  

F*ck you Nintendo.

in all honesty would SS's visuals look so bad? Especially when there's going be be an inevitable bump in character polygons and textures?