[QUOTE="SuperFlakeman"]
[QUOTE="HaRmLeSS_RaGe"]
I just hope they make the game harder, both with the combat and puzzles. The last few Zelda's have been far too easy.
HaRmLeSS_RaGe
SS has the most challenging combat in a 3D Zelda game I find.
TP has the best dungeons dare I say in the entire series.
I assume what you are talking about is obscurity, especially in Majora's Mask. I wouldn't necessarily equate that as being "challenging."
No not really. I just find them too similar to previous games. Puzzles are mainly rehashes of what's been done before and I instantly know what to do. I want to get stuck and have to think for a while instead of flying straight through it.
Yeah I knew it you are talking about the process of streamlining video games. I understand completely. I personally don't like the old style of trial & error and borderline obscurity.
However those components are integral if you want to give the player the sense of discovery. Like, you're just messing around, throw a pot into a ring of stone in the water just for lulz and up comes a fish that hands you a mandatory item to the main quest after having been literally stuck for ages.
I understand you want that feeling, I remember it too from the 90s, but honestly it's often just tedious. Hence why I vastly prefer Galaxy over Sm64.
Go back and replay ALttP or OoT. You will find that it's kinda boring actually, at least I do. It's the once you know what to do it's boring phenomenon. While I can keep playing SS and have a blast even the fifth time through.
----
Puzzles in SS are definitely not rehashes. At one point you are supposed to whip at an enemy on the other side of the bars and grab the key hanging on his belt, then use it to open the door.
Another example is the brilliant application of the steel boots; the magnetic property that allows you to walk on the ceiling and walls.
Sorry but this is wrong. Puzzles are original in TP and SS.
Log in to comment