Would cartoon graphics For the next ZELDA game be a big mistake

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goblaa

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#101 goblaa
Member since 2006 • 19304 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="Pete-B"] no substance... good one :lol: DropsofJupiter

you're really trying to imply that Skyrim has substance in anything but it's overworld?
The game is an utter definition of "jack of all trades master of none"

Skyrim has so much substance it can literally last 500 hours.

Pong can last for 500 hours. Length has nothing to do with substance.

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goblaa

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#102 goblaa
Member since 2006 • 19304 Posts

[QUOTE="DropsofJupiter"][QUOTE="StrongDeadlift"]

http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/

The latest rumors about it say they are keeping Skyward Sword's artstyle.  

Shinobishyguy

F*ck you Nintendo.

in all honesty would SS's visuals look so bad? Especially when there's going be be an inevitable bump in character polygons and textures?

I would love SS's visuals with many times the hardware power.

A zedla games that looked like this, but fully playable would be amazing:

zelda_link_harp_of_ages.jpg

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Shinobishyguy

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#103 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="DropsofJupiter"][QUOTE="Shinobishyguy"]you're really trying to imply that Skyrim has substance in anything but it's overworld?
The game is an utter definition of "jack of all trades master of none"

goblaa

Skyrim has so much substance it can literally last 500 hours.

Pong can last for 500 hours. Length has nothing to do with substance.

yeah, Animal crossing can last for a year but I wouldn't call it a deep game.
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DropsofJupiter

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#104 DropsofJupiter
Member since 2013 • 1449 Posts
[QUOTE="DropsofJupiter"][QUOTE="StrongDeadlift"]

http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/

The latest rumors about it say they are keeping Skyward Sword's artstyle.  

Shinobishyguy
F*ck you Nintendo.

in all honesty would SS's visuals look so bad?

Yes
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LadyBlue

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#105 LadyBlue
Member since 2012 • 4943 Posts

Shinobishyguy" So making zelda more like skyrim is your idea of "progression"? "

No. I never asked for it to be skyrim. original post :roll:

[QUOTE="Pete-B"]I'd prefer a more realistic approach. Something like the tech demo or TP. A Zelda game with the scale of the project x game would be amazing.SuperFlakeman

> Scale
> Gameplay substance

Pick one. 

That guy said you couldn't have both. I disagreed and said that games like Skyrim and New vegas had both scale and substance. Then sheep devolved this in to a "skyrim vs zelda" thread because apparently you can't ask for a series to progress. Mario gets to evolve, zelda on the otherhand is stuck in the past.

Something like this is what I wanted, more freedom, and actually feel like you're an adventurer instead of a bunch of dungeons tape together. Nintendo can do a lot with this series.

We're not asking for gfx like Elder scroll or crysis(at least I'm not). I'm asking for something along the lines of the tech demo, TP or OoT. No more cell shaded, cartoony gfx with small levels. How about creating a world that actually feel like it can be explored as opposed to some levels duct-taped together. How about more interaction with npc, with sidequest.

Why not try something different and let us take on dungeons in any order we want, and depending on what order you beat them it affects the other dungeons(think of it like megaman x where beating the ice level would freeze the fire level, or the prince of persia game). Just try something different for Pete's sake.

That doesn't sound like skyrim or new vegas, but defensive sheep will see whatever they want to see.

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Shinobishyguy

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#106 Shinobishyguy
Member since 2006 • 22928 Posts

Shinobishyguy" So making zelda more like skyrim is your idea of "progression"? "No. I never asked for it to be skyrim. original post :roll:[QUOTE="SuperFlakeman"][QUOTE="Pete-B"]> Scale
> Gameplay substancePick one. Pete-B
That guy said you couldn't have both. I disagreed and said that games like Skyrim and New vegas had both scale and substance. Then sheep devolved this in to a "skyrim vs zelda" thread because apparently you can't ask for a series to progress. Mario gets to evolve, zelda on the otherhand is stuck in the past.Something like this is what I wanted, more freedom, and actually feel like you're an adventurer instead of a bunch of dungeons tape together. Nintendo can do a lot with this series.

We're not asking for gfx like Elder scroll or crysis(at least I'm not). I'm asking for something along the lines of the tech demo, TP or OoT. No more cell shaded, cartoony gfx with small levels. How about creating a world that actually feel like it can be explored as opposed to some levels duct-taped together. How about more interaction with npc, with sidequest.Why not try something different and let us take on dungeons in any order we want, and depending on what order you beat them it affects the other dungeons(think of it like megaman x where beating the ice level would freeze the fire level, or the prince of persia game). Just try something different for Pete's sake.

That doesn't sound like skyrim or new vegas, but defensive sheep will see whatever they want to see.

a bigger and more connected overworld would definitely be great, but the notion that zelda's dungeons have no depth is still laughable

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DropsofJupiter

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#107 DropsofJupiter
Member since 2013 • 1449 Posts
All of Zelda's dungeons have depth. Even the ones in Skyward Sword.
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Shinobishyguy

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#108 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"][QUOTE="DropsofJupiter"] F*ck you Nintendo.DropsofJupiter
in all honesty would SS's visuals look so bad?

Yes

have you ever seen it running on dolphin?

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DropsofJupiter

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#109 DropsofJupiter
Member since 2013 • 1449 Posts

[QUOTE="DropsofJupiter"][QUOTE="Shinobishyguy"] in all honesty would SS's visuals look so bad?Shinobishyguy

Yes

have you ever seen it running on dolphin?

Yes
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Shinobishyguy

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#110 Shinobishyguy
Member since 2006 • 22928 Posts

All of Zelda's dungeons have depth. Even the ones in Skyward Sword.DropsofJupiter
especially the ones in skyward sword. It and TP have some of the best dungeons in the series

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DropsofJupiter

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#111 DropsofJupiter
Member since 2013 • 1449 Posts

[QUOTE="DropsofJupiter"]All of Zelda's dungeons have depth. Even the ones in Skyward Sword.Shinobishyguy

especially the ones in skyward sword. It and TP have some of the best dungeons in the series

This is true.
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crimsonman1245

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#112 crimsonman1245
Member since 2011 • 4253 Posts

I want the E3 tech demos graphics, and take out the  wii mote motion controls and the gamepadding that was in Skyward Sword.

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DropsofJupiter

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#113 DropsofJupiter
Member since 2013 • 1449 Posts

I want the E3 tech demos graphics, and take out the  wii mote motion controls and the gamepadding that was in Skyward Sword.

crimsonman1245
The first and second are likely. The third probably is not, considering every single Zelda game since Majora's Mask has had some form of padding, sadly.
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LegatoSkyheart

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#114 LegatoSkyheart
Member since 2009 • 29733 Posts

It will be a mistake for those who think Cartoon Graphics mean terrible games to miss out on it.

Wind Waker is a great Zelda game.

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Articuno76

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#115 Articuno76
Member since 2004 • 19799 Posts
Is going for technical prowess really going to work when it will fall flat against what Sony and MS's systems are going to be offering? People keep asking for Nintendo to play quite close to what their counterparts are doing, but if they do what are they doing to differentiate themselves from the competition which people seem more willing to be invested in? If the make the Zelda game the TC described Nintendo fans will still buy it, you might get a few more people jump on it too, but for the most part you'd end up with a product so similar to what is already out there that people will just pass it up.
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LadyBlue

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#116 LadyBlue
Member since 2012 • 4943 Posts

[QUOTE="DropsofJupiter"]All of Zelda's dungeons have depth. Even the ones in Skyward Sword.Shinobishyguy

especially the ones in skyward sword. It and TP have some of the best dungeons in the series

My problems isn't with the dungeons, but the journey to finding those dungeons. It feels like a bunch of dungeons(levels) taped together by small paths that you can't deviate from with no sense of exploration. That's why I want a bigger(and more interesting world) with things to do in them instead of the lifeless world we've been getting.

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LadyBlue

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#117 LadyBlue
Member since 2012 • 4943 Posts

It will be a mistake for those who think Cartoon Graphics mean terrible games to miss out on it.

Wind Waker is a great Zelda game.

LegatoSkyheart
I'm pretty sure no one has said that.
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LegatoSkyheart

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#118 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

It will be a mistake for those who think Cartoon Graphics mean terrible games to miss out on it.

Wind Waker is a great Zelda game.

Pete-B

I'm pretty sure no one has said that.

Gamespot sure did.

unless you mean "people who think cartoon graphics are bad" part, then come on man, Wind Waker got dogged on for HAVING cartoon graphics.

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LadyBlue

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#119 LadyBlue
Member since 2012 • 4943 Posts

[QUOTE="Pete-B"][QUOTE="LegatoSkyheart"]

It will be a mistake for those who think Cartoon Graphics mean terrible games to miss out on it.

Wind Waker is a great Zelda game.

LegatoSkyheart

I'm pretty sure no one has said that.

Gamespot sure did.

unless you mean "people who think cartoon graphics are bad" part, then come on man, Wind Waker got dogged on for HAVING cartoon graphics.

Oh! I thought you meant people in this thread. Fair enough.
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goblaa

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#120 goblaa
Member since 2006 • 19304 Posts

Since this topic is totally off rails, I might as well list what I would like from the next zelda.

- let me do the dungeons in any order. It's ok if the first dungeon is always the first (as an intro) and the last is always the last (like ganon's castle or something), but all the rest in between should be done in any order. What's missing from zelda these days is that sense of exploration that was in the orginals. Let me discover the dungeons myself.

- Make rupees worth something. SS sorta fixed this, but finding ruppes is about as useful as finding rat turds.

- Do NOT go back to traditional controls. If I have to press buttons to attack, I'm not playing.

- Full voice acting for everyone but link...and I don't mean sometimes their voices, and sometimes there's text like Ni no Kuni.

- I would prefer cartoon visuals over realistic ones really. Zelda from day one has had a cartoon look. Even the concept and promotional art for OoT and MM was cartoony. Infact the only zelda game that had nothing cartoony about it was TP and I'd argue that was the least original and most soulless of the zeldas.

- The biggest issue though that needs fixing is the dungeon formula. It's just gotten so stale and predictable. Enter dungeon, find map, find item x, use item x to solve puzzles, use item x to defeat boss and hit him 3 times, collect one of three "things" to progress the story, and never use item x in any meaningful way again.

IMO, the best way to fix this is to choose 3-4 items vital to the game and make them available almost immediatly. The rest of the items are hidded and totally optional. You should be able to finisg the game with only the vital items, but by doing so you miss a lot of content (sort of like how you can beat mario with only 60 stars). Finding hidden items would give the game a greater sense of discovery and a greater reward for exploring other than more useless rupees. Hidden items could be used to get to places you can't usually go, find shortcuts, or defeat monsters/bosses easier.

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Menalque2

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#121 Menalque2
Member since 2007 • 2630 Posts

a bigger and more connected overworld would definitely be great, but the notion that zelda's dungeons have no depth is still laughable

Shinobishyguy

Blatant straw man. Nobody is complaining about the dungeons themselves. It's everything else.

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ActicEdge

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#122 ActicEdge
Member since 2008 • 24492 Posts

What ever fits their target :)

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aroxx_ab

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#123 aroxx_ab
Member since 2005 • 13236 Posts

I would love a new Zelda game in Windwaker graphic but in crisp HD :oops:

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ReadingRainbow4

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#124 ReadingRainbow4
Member since 2012 • 18733 Posts

I'd love a return to a windwaker-esque art style, In fact due to the weak processing power of the Wii U I'd prefer it.

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LadyBlue

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#126 LadyBlue
Member since 2012 • 4943 Posts

I would love a new Zelda game in Windwaker graphic but in crisp HD :oops:

aroxx_ab
I'd prefer something along the lines of OOT or MM.
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#127 VendettaRed07
Member since 2007 • 14012 Posts

While the visual style is not indicitave of how good its going to be. Lets compare the amount of hype Surrounding Wind Waker, and SS before they released compared to Twilight Princess

Twilight Princess was hyped to be THE BEST GAME EVER for gods sakes lol. Does anyone remember the crowd reaction when they revealed a fully grown link riding epona at e3? The crowd went absolutely bonkers. 

The Wind Waker announcement was a complete dud and so was the Skyward Sword announcement. The general public released a unified breathe of MEH when they showed them off. It will be so good for Nintendo and the WiiU to make an HD awesome looking realistic Zelda. 

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deactivated-57d8401f17c55

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#128 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

While the visual style is not indicitave of how good its going to be. Lets compare the amount of hype Surrounding Wind Waker, and SS before they released compared to Twilight Princess

Twilight Princess was hyped to be THE BEST GAME EVER for gods sakes lol. Does anyone remember the crowd reaction when they revealed a fully grown link riding epona at e3? The crowd went absolutely bonkers. 

The Wind Waker announcement was a complete dud and so was the Skyward Sword announcement. The general public released a unified breathe of MEH when they showed them off. It will be so good for Nintendo and the WiiU to make an HD awesome looking realistic Zelda. 

VendettaRed07

Twilight Princess was a far better game than Wind waker.  A far, far better game.  Even better than Skyward Sword in some respects.

It's almost as if there are 2 different Zelda teams but I know there's not.  I would go absolutely bonkers over a return to the atmospheric style in TP.  I played that game more times than I can count and I wouldn't even want to think about playing WW and SS due to the padding and tedium that's in those games, great as WW was and SS is.

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goblaa

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#129 goblaa
Member since 2006 • 19304 Posts

[QUOTE="VendettaRed07"]

While the visual style is not indicitave of how good its going to be. Lets compare the amount of hype Surrounding Wind Waker, and SS before they released compared to Twilight Princess

Twilight Princess was hyped to be THE BEST GAME EVER for gods sakes lol. Does anyone remember the crowd reaction when they revealed a fully grown link riding epona at e3? The crowd went absolutely bonkers. 

The Wind Waker announcement was a complete dud and so was the Skyward Sword announcement. The general public released a unified breathe of MEH when they showed them off. It will be so good for Nintendo and the WiiU to make an HD awesome looking realistic Zelda. 

Chozofication

Twilight Princess was a far better game than Wind waker.  A far, far better game.  Even better than Skyward Sword in some respects.

It's almost as if there are 2 different Zelda teams but I know there's not.  I would go absolutely bonkers over a return to the atmospheric style in TP.  I played that game more times than I can count and I wouldn't even want to think about playing WW and SS due to the padding and tedium that's in those games, great as WW was and SS is.

Really, you're in the minority there if you think TP was one of the better zelda games. WW and SS had their issues, but nothing compared to TP's issues.

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nameless12345

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#130 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="Shinobishyguy"][QUOTE="DropsofJupiter"] F*ck you Nintendo.goblaa

in all honesty would SS's visuals look so bad? Especially when there's going be be an inevitable bump in character polygons and textures?

I would love SS's visuals with many times the hardware power.

A zedla games that looked like this, but fully playable would be amazing:

zelda_link_harp_of_ages.jpg

 

What you are asking for is a 2D, top-down Zelda like the ones before OoT.

I'd like to see such a Zelda at some point as well.

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deactivated-57d8401f17c55

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#131 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

[QUOTE="Chozofication"]

[QUOTE="VendettaRed07"]

While the visual style is not indicitave of how good its going to be. Lets compare the amount of hype Surrounding Wind Waker, and SS before they released compared to Twilight Princess

Twilight Princess was hyped to be THE BEST GAME EVER for gods sakes lol. Does anyone remember the crowd reaction when they revealed a fully grown link riding epona at e3? The crowd went absolutely bonkers. 

The Wind Waker announcement was a complete dud and so was the Skyward Sword announcement. The general public released a unified breathe of MEH when they showed them off. It will be so good for Nintendo and the WiiU to make an HD awesome looking realistic Zelda. 

goblaa

Twilight Princess was a far better game than Wind waker.  A far, far better game.  Even better than Skyward Sword in some respects.

It's almost as if there are 2 different Zelda teams but I know there's not.  I would go absolutely bonkers over a return to the atmospheric style in TP.  I played that game more times than I can count and I wouldn't even want to think about playing WW and SS due to the padding and tedium that's in those games, great as WW was and SS is.

Really, you're in the minority there if you think TP was one of the better zelda games. WW and SS had their issues, but nothing compared to TP's issues.

I might be in the minority but i'm right.  Wind Waker was far from a finsished game and could get quite tedious from time to time, and sailing needed a lot of polish.  The dungeon and level design was nothing compared to Twilight Princess.

Skyward sword is a better game than TP overall, partly because of the control inginuity and partly because of how gorgeous and open it is, but it seems to me it still can't match Twilight princess in its dungeon or item design.  TP didn't have the padding and occasional tedium of SS though it's nowhere as bad as WW.  And TP was very atmospheric and surreal, Wind Waker and SS have nothing to pull me in like that.

Really I still like Wind Waker, it has its charms, but needed a TON of work.  Ocarina and Majora are much better games.  Wind Waker is at the bottom of the barrel.

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LadyBlue

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#132 LadyBlue
Member since 2012 • 4943 Posts

[QUOTE="goblaa"]

[QUOTE="Chozofication"]

Twilight Princess was a far better game than Wind waker.  A far, far better game.  Even better than Skyward Sword in some respects.

It's almost as if there are 2 different Zelda teams but I know there's not.  I would go absolutely bonkers over a return to the atmospheric style in TP.  I played that game more times than I can count and I wouldn't even want to think about playing WW and SS due to the padding and tedium that's in those games, great as WW was and SS is.

Chozofication

Really, you're in the minority there if you think TP was one of the better zelda games. WW and SS had their issues, but nothing compared to TP's issues.

I might be in the minority but i'm right.  Wind Waker was far from a finsished game and could get quite tedious from time to time, and sailing needed a lot of polish.  The dungeon and level design was nothing compared to Twilight Princess.

Skyward sword is a better game than TP overall, partly because of the control inginuity and partly because of how gorgeous and open it is, but it seems to me it still can't match Twilight princess in its dungeon or item design.  TP didn't have the padding and occasional tedium of SS though it's nowhere as bad as WW.  And TP was very atmospheric and surreal, Wind Waker and SS have nothing to pull me in like that.

Really I still like Wind Waker, it has its charms, but needed a TON of work.  Ocarina and Majora are much better games.  Wind Waker is at the bottom of the barrel.

Now I'm in the mood for TP. :x ps: I pretty much agree with everything you said.
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deactivated-57ad0e5285d73

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#133 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
I think something along the lines of the Zelda concept are.
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Ross_the_Boss6

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#134 Ross_the_Boss6
Member since 2009 • 4056 Posts

As long as it looks good (Wind Waker) and not crappy (Skyward Sword) then I'm cool with it.

Also needs to fit the tone.

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#135 Nintendo_Ownes7
Member since 2005 • 30973 Posts

While the visual style is not indicitave of how good its going to be. Lets compare the amount of hype Surrounding Wind Waker, and SS before they released compared to Twilight Princess

Twilight Princess was hyped to be THE BEST GAME EVER for gods sakes lol. Does anyone remember the crowd reaction when they revealed a fully grown link riding epona at e3? The crowd went absolutely bonkers. 

The Wind Waker announcement was a complete dud and so was the Skyward Sword announcement. The general public released a unified breathe of MEH when they showed them off. It will be so good for Nintendo and the WiiU to make an HD awesome looking realistic Zelda. 

VendettaRed07

The only reason Nintendo is making Wind Waker HD (I don't think they will make the next Zelda with that style) is because Nintendo was testing the artstyles of each Zelda on the Wii U and the team loved how Wind Waker looked on the Wii U hardware.

 

I would like to see Link to the Past style but 3D instead of 2D and in HD on the Wii U.

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deactivated-57d8401f17c55

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#136 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

[QUOTE="Chozofication"]

[QUOTE="goblaa"]

Really, you're in the minority there if you think TP was one of the better zelda games. WW and SS had their issues, but nothing compared to TP's issues.

Pete-B

I might be in the minority but i'm right.  Wind Waker was far from a finsished game and could get quite tedious from time to time, and sailing needed a lot of polish.  The dungeon and level design was nothing compared to Twilight Princess.

Skyward sword is a better game than TP overall, partly because of the control inginuity and partly because of how gorgeous and open it is, but it seems to me it still can't match Twilight princess in its dungeon or item design.  TP didn't have the padding and occasional tedium of SS though it's nowhere as bad as WW.  And TP was very atmospheric and surreal, Wind Waker and SS have nothing to pull me in like that.

Really I still like Wind Waker, it has its charms, but needed a TON of work.  Ocarina and Majora are much better games.  Wind Waker is at the bottom of the barrel.

Now I'm in the mood for TP. :x ps: I pretty much agree with everything you said.

;) We know our Zelda.