[QUOTE="lundy86_4"][QUOTE="babybinky"]its than not then. y does everybody get those mixed up? it drives me nuts... and wow, ppl still play world of warcraft? i wonder how many of those 12 million subscribers still play on a daily basis? i doubt 5 million so im going to say NO.babybinky
WoW has 12 million active subscribers.
wow that is crazy!!! 12 million suckers wasting there time, im being brutally honest here. anyone else think that this is sad?? Excuse me? You've never even played this game before, have you? Let me draw a comparison for you.Oblivion has dozens of dungeons. But most of them are randomly generated, use the same textures, and are filled with either bandits, ghosts, or goblins. You could probably run around Oblivion right now and find a dozen samey looking goblin caves. None of these required any special attention from the artist, who created maybe 3 goblin models, some doodads like skulls on pikes and a fireplace, and so on. Then they made a few textures to put on the walls and presto! 11 goblin caves and then you copy-paste the rest to a randomly generated dungeon. People claimed to spend over 100 hours in this RPG which mostly consisted of beating up on bandits wearing fur armor, and then bandits wearing iron armor and then bandits wearing mithril armor. But then you get to go through 12 randomly generated Oblivion gates with the exact same Daedra, the exact same buildings, the exact same environments, and the same flora.
WoW, by contrast has literally dozens of handcrafted raid instances, some of which can take hours to full clear even with trivialized content (e.g. a level 60 dungeon with level 75 players). These instances are filled with monsters who have been designed by an art team, bosses who have been handcrafted by an art team specifically for that instance, specific loot tables with normally over a hundred drops unique to that instance which are often unique on-player models. Most importantly, however, every instance is handcrafted by an art team and level designers which create every single nook and cranny intentionally.
Then you have literally dozens of dungeons per expansion pack, that means over a dozen per game, of which there are three. In addition to that there are currently 4 continents, each of which has dozens of individual zones with dozens of quests per zone, totaling dozens of towns per continent, all of which are again uniquely handcrafted by artists and level designers.
This is backed up by writers, who create dialog for all questgiver NPCs related to the 3 games plus more expansion packs of lore that preceded WoW plus the unique lore for all 3 WoW expansion packs.
This world is filled with unique challenges, like becoming world first or realm first to down heroic Lich King or 25m Halion. These raids require coordination and a significant amount of tactics to defeat. Some of these encounters can take new groups hours, sometimes multiple nights to defeat.
This is one such instance and an example of the game's art design which varies widely between zones, continents, and dungeons:
![](http://hoofnhealz.files.wordpress.com/2008/11/ahnkahet3.jpg?w=300&h=226)
Compare that to Ulduar:
![](http://wikicheats.gametrailers.com/images/7/7a/Ulduar.jpg)
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