WOW Cataclysm to top black ops 4.7 million 24 hour sales?

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Marka1700

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#101 Marka1700
Member since 2003 • 7500 Posts
[QUOTE="lundy86_4"]

[QUOTE="babybinky"]its than not then. y does everybody get those mixed up? it drives me nuts... and wow, ppl still play world of warcraft? i wonder how many of those 12 million subscribers still play on a daily basis? i doubt 5 million so im going to say NO.babybinky

WoW has 12 million active subscribers.

wow that is crazy!!! 12 million suckers wasting there time, im being brutally honest here. anyone else think that this is sad??

Says the person posting on the video game forum board.
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hd5870corei7

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#102 hd5870corei7
Member since 2010 • 1612 Posts

It will NEVER beat Black Ops' 5.6 million or MW2's 4.7 million.


it might surpass WOTLK's 2.8 million or Halo 3/Reaches (2.5 - 3.0 million?)

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markinthedark

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#103 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

[QUOTE="Brownesque"] I don't care how geared you are, no casual is downing H10 LK without Hellscream's Warsong, so do yourself a favor and do that, make a video and upload it to Youtube, and brag about how your guild is the leetest thing since sliced bread. Just because you're all about getting pounded by your videogames doesn't mean everybody else should be forced out of the most substantive and enjoyable content in the game. Heroic mode was put in the game for a reason....so people who care too much about the game could feel special. I'm going to say the same thing to you that I said to Lethalhazard. If challenge is such a big issue to you, go down H10 LK without the Warsong buff, FRAPS it, and upload it to Youtube. Post the link here and armory your character so we can prove it's there. There is no dearth of challenge in Wrath, and no amount of vague QQing about casualization is going to change that fact. In the meantime I have to deal with a bunch of pugs standing in the fire in ToC10, so I don't know what to tell you. I have a hard enough time already getting through the content just because 90% of all WoW players on my server were just plain unreliable.Brownesque

I dont know what any of that crap means to be honest. I was all pvp in WoW... raiding was a joke after playing everquest. The easiest raid encounter in everquest made the most difficult raid encounter in vanilla wow look like a fisher price game. The fact that every expansion only made it easier to get good gear is just icing on the cake of how crappy the game is.

Then go down H10 LK w/o the buff and make a video on it champ and show the rest of these Fischer Price scrubs how much of a gosu player you are. You can talk big all you want but it smells like BS from here.

Well you could just maybe ask any person that has raided in both games their opinion.... i unfortunately did not anticipate needing to argue this point on a forum and have a collection of video spanning several years at the ready. You obviously realize this, and know you are making an incredibly hard to fulfill request. But at the same time this doesnt make it any less true. If i say UO or shadowbane had more hardcore pvp systems, you can ask me for video and i cant provide... but that doesnt mean its any less true.

I can tell you that in everquest there was only a single guild capable of raiding high level instances on our server... and even they were never able to kill all the raid bosses. EQ expansions were always planned multiple years in the future... as in even the best guild in the game would need to prepare for multiple years before they could conquer the raids.

No i have no way to prove my point, but i do implore you to pose the question to anyone that has played both games extensively... i think you will find a similar response.

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linkin_guy109

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#104 linkin_guy109
Member since 2005 • 8864 Posts

i know that some of my friends are planning on picking it up but there so choked that they have finals the week it comes out :P the downside of being a student who games i suppose :)

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Marka1700

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#105 Marka1700
Member since 2003 • 7500 Posts

[QUOTE="Brownesque"][QUOTE="markinthedark"]

I dont know what any of that crap means to be honest. I was all pvp in WoW... raiding was a joke after playing everquest. The easiest raid encounter in everquest made the most difficult raid encounter in vanilla wow look like a fisher price game. The fact that every expansion only made it easier to get good gear is just icing on the cake of how crappy the game is.

markinthedark

Then go down H10 LK w/o the buff and make a video on it champ and show the rest of these Fischer Price scrubs how much of a gosu player you are. You can talk big all you want but it smells like BS from here.

Well you could just maybe ask any person that has raided in both games their opinion.... i unfortunately did not anticipate needing to argue this point on a forum and have a collection of video spanning several years at the ready. You obviously realize this, and know you are making an incredibly hard to fulfill request. But at the same time this doesnt make it any less true. If i say UO or shadowbane had more hardcore pvp systems, you can ask me for video and i cant provide... but that doesnt mean its any less true.

I can tell you that in everquest there was only a single guild capable of raiding high level instances on our server... and even they were never able to kill all the raid bosses.

No i have no way to prove my point, but i do implore you to pose the question to anyone that has played both games extensively... i think you will find a similar response.

Things are like that on Wow. No one has killed H25 Lich king on my sever and it's the same story on many servers. When AQ40 was released in Vanilla the top raiding guilds in the world declared Cthun un-killable. No kills were registered before he was later nerfed.

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Brownesque

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#106 Brownesque
Member since 2005 • 5660 Posts

Well you could just maybe ask any person that has raided in both games their opinion.... i unfortunately did not anticipate needing to argue this point on a forum and have a collection of video spanning several years at the ready. You obviously realize this, and know you are making an incredibly hard to fulfill request. But at the same time this doesnt make it any less true. If i say UO or shadowbane had more hardcore pvp systems, you can ask me for video and i cant provide... but that doesnt mean its any less true.

markinthedark

Of course it doesn't make it any less true. Doesn't make it any less false, either. Problem is, how do you know whether it's true or false when you don't have anything to back up the claim?

But as you say, hard video to provide, ain't it? That's because the task is difficult. If you can't provide the evidence, don't make the claim. Simple as that. Only problem here is I called you out, otherwise you'd keep bleating on how EQ is so much harder than WoW and no one would challenge you on it. As you say, you don't even know how difficult it is because you don't even know what heroic modes and hellscream's warsong are, more than likely. So don't preach on something you don't even know about and you'll do this forum a great favor.

I can tell you that in everquest there was only a single guild capable of raiding high level instances on our server... and even they were never able to kill all the raid bosses. EQ expansions were always planned multiple years in the future... as in even the best guild in the game would need to prepare for multiple years before they could conquer the raids.

No i have no way to prove my point, but i do implore you to pose the question to anyone that has played both games extensively... i think you will find a similar response.

markinthedark

On my server, there was only one guild capable of downing 10H LK, and there's only a few guilds worldwide, in a game with a subscriber base of 12 million people (EQ capped out at, what, 500k? Less than a million I think) capable of downing 10H LK without Hellscream's Warsong, and they made DAMN sure to document it and upload it to Youtube after the fact. It's a task very, VERY few of the most competent guilds in the world can accomplish all with Ventrilo and Guild calendars and a dozen different UI swaps and even with Deadly Boss Mods, which calls out all boss abilities and raid warnings, which is usually considered a necessity for end-game content raiding even in pugs in Wrath.

What're you gonna say now, boss? You got any more anecdotes for me or are you done?

Why don't you get together with a bunch of EQ champs and go down H25 LK without the buff and then go make a vid and become world famous? Seriously. These guilds get recognition. People don't screw around on WoW, I don't know where you're getting this from.

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Dead-Memories

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#107 Dead-Memories
Member since 2008 • 6587 Posts

it's certainly possible. more people have an access to this expansion, it's priced cheaper, and practically EVERYONE that is subbed to WoW at the time of launch will have to buy the expansion if they don't want to be left behind.

I might even buy it if I can get my old gang together.

not a big fan of blizzard just nulling 2's teams as "void" in competitive. but whatever.

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Ringx55

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#108 Ringx55
Member since 2008 • 5967 Posts
[QUOTE="Ringx55"][QUOTE="Im_on_a_boat"]People saying Wrath is casual are talking crap. Do the heroic modes. Heroic 25 man LK is just as hard as Muru pre nerf, C'thun and KTIm_on_a_boat
The problem is, it's not very hard to gear up to that point. You can pug the entire game grab your gear from that and get into a 25man heroic icecrown easy.

Good. In TBC/vanila such a tiny minority got to see end game content. In TBC your guild would clear Karazhan and everyone would be geared for Gruul/Maggie, but you'd have to find another 15 people with ok gear to be able to get into there. Whilst your doing this some members would leave so they could see this content straight away, so many guilds could not get past Karazhan because of this. Then if you was in a Bt/Sunwell guild and people in your guild quit or whatever, replacing them was the worse thing ever. Finding people with suitable gear for that content that were guildless was nigh on impossible, so your only option was to get people with poor gear and run old content again to gear them up, halting progress. And then pray to the gods that they dont leave for another guild with better progress. Wrath makes all of this a total non-issue.

Wrath does that in a very bad way. What happened to progression? What happened to distinguishing the casual WoW players to the die-hard? What does it say about a MMO when you can get FULL T10 from doing pugs and a random daily heroic? It's simple, they casualized WoW way too much with WOTLK. Any MMORPG player who played since vanilla can tell you this.
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Marka1700

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#109 Marka1700
Member since 2003 • 7500 Posts

[QUOTE="Im_on_a_boat"][QUOTE="Ringx55"] The problem is, it's not very hard to gear up to that point. You can pug the entire game grab your gear from that and get into a 25man heroic icecrown easy.Ringx55
Good. In TBC/vanila such a tiny minority got to see end game content. In TBC your guild would clear Karazhan and everyone would be geared for Gruul/Maggie, but you'd have to find another 15 people with ok gear to be able to get into there. Whilst your doing this some members would leave so they could see this content straight away, so many guilds could not get past Karazhan because of this. Then if you was in a Bt/Sunwell guild and people in your guild quit or whatever, replacing them was the worse thing ever. Finding people with suitable gear for that content that were guildless was nigh on impossible, so your only option was to get people with poor gear and run old content again to gear them up, halting progress. And then pray to the gods that they dont leave for another guild with better progress. Wrath makes all of this a total non-issue.

What does it say about a MMO when you can get FULL T10 from doing pugs and a random daily heroic? .

You will get standard lvl 264 T10 and very slowly. You wont get any lvl 277 gear that way. You should keep in mind that if blizzard dosn't allow causal players a good level of access to content than the playsbase will most likely shrink rather than continue to grow.

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Dead-Memories

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#110 Dead-Memories
Member since 2008 • 6587 Posts
[QUOTE="Ringx55"][QUOTE="Im_on_a_boat"][QUOTE="Ringx55"] The problem is, it's not very hard to gear up to that point. You can pug the entire game grab your gear from that and get into a 25man heroic icecrown easy.

Good. In TBC/vanila such a tiny minority got to see end game content. In TBC your guild would clear Karazhan and everyone would be geared for Gruul/Maggie, but you'd have to find another 15 people with ok gear to be able to get into there. Whilst your doing this some members would leave so they could see this content straight away, so many guilds could not get past Karazhan because of this. Then if you was in a Bt/Sunwell guild and people in your guild quit or whatever, replacing them was the worse thing ever. Finding people with suitable gear for that content that were guildless was nigh on impossible, so your only option was to get people with poor gear and run old content again to gear them up, halting progress. And then pray to the gods that they dont leave for another guild with better progress. Wrath makes all of this a total non-issue.

Wrath does that in a very bad way. What happened to progression? What happened to distinguishing the casual WoW players to the die-hard? What does it say about a MMO when you can get FULL T10 from doing pugs and a random daily heroic? It's simple, they casualized WoW way too much with WOTLK. Any MMORPG player who played since vanilla can tell you this.

sure in PVE, but in PVP you can definitely tell who is bad and who is good. if you're not playing as a paladin of course, then everyone will be good.
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Ringx55

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#111 Ringx55
Member since 2008 • 5967 Posts
[QUOTE="Dead-Memories"][QUOTE="Ringx55"][QUOTE="Im_on_a_boat"] Good. In TBC/vanila such a tiny minority got to see end game content. In TBC your guild would clear Karazhan and everyone would be geared for Gruul/Maggie, but you'd have to find another 15 people with ok gear to be able to get into there. Whilst your doing this some members would leave so they could see this content straight away, so many guilds could not get past Karazhan because of this. Then if you was in a Bt/Sunwell guild and people in your guild quit or whatever, replacing them was the worse thing ever. Finding people with suitable gear for that content that were guildless was nigh on impossible, so your only option was to get people with poor gear and run old content again to gear them up, halting progress. And then pray to the gods that they dont leave for another guild with better progress. Wrath makes all of this a total non-issue.

Wrath does that in a very bad way. What happened to progression? What happened to distinguishing the casual WoW players to the die-hard? What does it say about a MMO when you can get FULL T10 from doing pugs and a random daily heroic? It's simple, they casualized WoW way too much with WOTLK. Any MMORPG player who played since vanilla can tell you this.

sure in PVE, but in PVP you can definitely tell who is bad and who is good. if you're not playing as a paladin of course, then everyone will be good.

Oh I agree, the PvP is pretty much fine in WoW some classes are way too OP though. And pally's are till the biggest ****ers on the planet. The other big thing I don't like about WoW are all these hybird classes. Like, there are pure DPS classes that can be matched by a hybird. It doesn't make sense to me, I think Blizz is forgetting the giant aspect of the tank/dps/support in MMO's. lol
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Ncsoftlover

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#112 Ncsoftlover
Member since 2007 • 2152 Posts

it could do reach numbers in its first day, but not 4.7 million, WOW expansions are just expansions after all.

But WOW as a single video game, is more successful than any of those call of duty games for sure. In fact it's probably the most successful video game title in the history of video games, and certainly the single most profitable video game.

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Im_on_a_boat

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#113 Im_on_a_boat
Member since 2009 • 92 Posts
[QUOTE="Ringx55"][QUOTE="Im_on_a_boat"][QUOTE="Ringx55"] The problem is, it's not very hard to gear up to that point. You can pug the entire game grab your gear from that and get into a 25man heroic icecrown easy.

Good. In TBC/vanila such a tiny minority got to see end game content. In TBC your guild would clear Karazhan and everyone would be geared for Gruul/Maggie, but you'd have to find another 15 people with ok gear to be able to get into there. Whilst your doing this some members would leave so they could see this content straight away, so many guilds could not get past Karazhan because of this. Then if you was in a Bt/Sunwell guild and people in your guild quit or whatever, replacing them was the worse thing ever. Finding people with suitable gear for that content that were guildless was nigh on impossible, so your only option was to get people with poor gear and run old content again to gear them up, halting progress. And then pray to the gods that they dont leave for another guild with better progress. Wrath makes all of this a total non-issue.

Wrath does that in a very bad way. What happened to progression? What happened to distinguishing the casual WoW players to the die-hard? What does it say about a MMO when you can get FULL T10 from doing pugs and a random daily heroic? It's simple, they casualized WoW way too much with WOTLK. Any MMORPG player who played since vanilla can tell you this.

Well you do progress, you went from Naxx > Ulduar > Toc > ICC. If a player joins 6 months late or quits and comes back, well that sucks for them because they missed an entire raid when it was ment to be played. But at least they can catch up and play properly again unlike previously, where it was very hard to catch back up. Now instead of distinguishing the casual and hardcore with gear, you do it with titles/mounts, make no real difference anyway. Yes I agree you shouldnt be able to get tier gear with pugs and random daily heroics, but you can only get the worst tier gear. Rest you need badges from inside of ICC by killing bosses. Also 75% of fights in vanilla weren't hard at all, the only 'hardcore' thing was getting 40 people
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markinthedark

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#114 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

[QUOTE="Brownesque"] Then go down H10 LK w/o the buff and make a video on it champ and show the rest of these Fischer Price scrubs how much of a gosu player you are. You can talk big all you want but it smells like BS from here.Marka1700

Well you could just maybe ask any person that has raided in both games their opinion.... i unfortunately did not anticipate needing to argue this point on a forum and have a collection of video spanning several years at the ready. You obviously realize this, and know you are making an incredibly hard to fulfill request. But at the same time this doesnt make it any less true. If i say UO or shadowbane had more hardcore pvp systems, you can ask me for video and i cant provide... but that doesnt mean its any less true.

I can tell you that in everquest there was only a single guild capable of raiding high level instances on our server... and even they were never able to kill all the raid bosses.

No i have no way to prove my point, but i do implore you to pose the question to anyone that has played both games extensively... i think you will find a similar response.

Things are like that on Wow. No one has killed H25 Lich king on my sever and it's the same story on many servers. When AQ40 was released in Vanilla the top raiding guilds in the world declared Cthun un-killable. No kills were registered before he was later nerfed.

well here is the difference with EQ. In EQ there was no soloing past level 10 or so... unless you were a massive twink. But just about everyone spent 99% of their play time in a full group leveling. When it came raid time it was even more difficult because a full raid party needed to be flawless to beat a raid boss. There was 0 room for error, and every single person needed to be doing exactly what they had to do. It was a very unforgiving game.

and if an expansions came out... you couldnt just level up and raid... you needed a guild full of people with AQ40 raid gear before you could even attempt the BC raid bosses.

With EQ... when you died, you didnt get to run back to your corpse and claim your gear as a ghost. You had to make the run alive with 0 gear... running past mobs that will kill you in 1 or 2 hits. And everytime you died you lost about 2 hours of experience grinding... so if you died several times trying to get your corpse, you lost entire days worth of play time. Everquest didnt hold your hand in the slightest, it punished you brutally for every slip up you made. The game really isnt comparable to WoW in the slightest imo.

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markinthedark

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#115 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

Well you could just maybe ask any person that has raided in both games their opinion.... i unfortunately did not anticipate needing to argue this point on a forum and have a collection of video spanning several years at the ready. You obviously realize this, and know you are making an incredibly hard to fulfill request. But at the same time this doesnt make it any less true. If i say UO or shadowbane had more hardcore pvp systems, you can ask me for video and i cant provide... but that doesnt mean its any less true.

Brownesque

Of course it doesn't make it any less true. Doesn't make it any less false, either. Problem is, how do you know whether it's true or false when you don't have anything to back up the claim?

But as you say, hard video to provide, ain't it? That's because the task is difficult. If you can't provide the evidence, don't make the claim. Simple as that. Only problem here is I called you out, otherwise you'd keep bleating on how EQ is so much harder than WoW and no one would challenge you on it. As you say, you don't even know how difficult it is because you don't even know what heroic modes and hellscream's warsong are, more than likely. So don't preach on something you don't even know about and you'll do this forum a great favor.

I can tell you that in everquest there was only a single guild capable of raiding high level instances on our server... and even they were never able to kill all the raid bosses. EQ expansions were always planned multiple years in the future... as in even the best guild in the game would need to prepare for multiple years before they could conquer the raids.

No i have no way to prove my point, but i do implore you to pose the question to anyone that has played both games extensively... i think you will find a similar response.

markinthedark

On my server, there was only one guild capable of downing 10H LK, and there's only a few guilds worldwide, in a game with a subscriber base of 12 million people (EQ capped out at, what, 500k? Less than a million I think) capable of downing 10H LK without Hellscream's Warsong, and they made DAMN sure to document it and upload it to Youtube after the fact. It's a task very, VERY few of the most competent guilds in the world can accomplish all with Ventrilo and Guild calendars and a dozen different UI swaps and even with Deadly Boss Mods, which calls out all boss abilities and raid warnings, which is usually considered a necessity for end-game content raiding even in pugs in Wrath.

What're you gonna say now, boss? You got any more anecdotes for me or are you done?

Why don't you get together with a bunch of EQ champs and go down H25 LK without the buff and then go make a vid and become world famous? Seriously. These guilds get recognition. People don't screw around on WoW, I don't know where you're getting this from.

well the point your are making is you have more knowledge because you have played one game and i have played both. boss.

The fact that when you have a bad raid night, you might need to spend 10 hours the next day grinding back experience in EQ.... means its a little more hardcore than paying for repairs in WoW. In EQ when you fail, there are penalties, big penalties.... WoW doesnt penalize you for dying. Even the slight repair cost pales in comparison to buying a coffin for a corpse summon in EQ. Somtimes in EQ you couldnt play for days because you had to wait for your friends to log on to help you get your corpse back.

The games really arent comparable in the slightest. It would be hard for someone that has never played EQ to understand that. Even just when you are leveling up... everytime you kill that WoW mob... imagine he hits 20x harder, has 20x more health... and requires a full group to kill. Thats how you leveled in EQ. Pretty much any standard enemy you killed in EQ required the strategy and teamwork of a WoW raid boss.

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mattuk69

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#116 mattuk69
Member since 2009 • 3050 Posts

it could do reach numbers in its first day, but not 4.7 million, WOW expansions are just expansions after all.

But WOW as a single video game, is more successful than any of those call of duty games for sure. In fact it's probably the most successful video game title in the history of video games, and certainly the single most profitable video game.

Ncsoftlover
WOW expansions are just expansions? They offer way more content then most games especially COD with its 6 hour campaign.
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walkingdream

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#117 walkingdream
Member since 2009 • 4883 Posts

Black Ops hit 4.7million across all platforms in 24 hours destroying halo reach 24 hour sales with just over 3 million.

Now Cataclysm is a month away and has more players then ever before with over 12million subcribers. Will Cataclysm beat the record by selling on just one platform?

mattuk69

Black Ops is on many platforms remember, Reach is on one.

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Dead-Memories

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#118 Dead-Memories
Member since 2008 • 6587 Posts
[QUOTE="Ringx55"][QUOTE="Dead-Memories"][QUOTE="Ringx55"] Wrath does that in a very bad way. What happened to progression? What happened to distinguishing the casual WoW players to the die-hard? What does it say about a MMO when you can get FULL T10 from doing pugs and a random daily heroic? It's simple, they casualized WoW way too much with WOTLK. Any MMORPG player who played since vanilla can tell you this.

sure in PVE, but in PVP you can definitely tell who is bad and who is good. if you're not playing as a paladin of course, then everyone will be good.

Oh I agree, the PvP is pretty much fine in WoW some classes are way too OP though. And pally's are till the biggest ****ers on the planet. The other big thing I don't like about WoW are all these hybird classes. Like, there are pure DPS classes that can be matched by a hybird. It doesn't make sense to me, I think Blizz is forgetting the giant aspect of the tank/dps/support in MMO's. lol

my only problem was the fact that rogues weren't the top DPS class for a while, since they bring virtually no other utility to raids other than damage, before ToTT of course. but it might be different now, I haven't really kept up to date, but rogues and mages should always be on the number one spot in DPS with competent gear. and yeah, most paladins are under the age of 13 i can tell you that much.
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ChubbyGuy40

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#119 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="Ringx55"][QUOTE="Dead-Memories"] sure in PVE, but in PVP you can definitely tell who is bad and who is good. if you're not playing as a paladin of course, then everyone will be good. Dead-Memories
Oh I agree, the PvP is pretty much fine in WoW some classes are way too OP though. And pally's are till the biggest ****ers on the planet. The other big thing I don't like about WoW are all these hybird classes. Like, there are pure DPS classes that can be matched by a hybird. It doesn't make sense to me, I think Blizz is forgetting the giant aspect of the tank/dps/support in MMO's. lol

my only problem was the fact that rogues weren't the top DPS class for a while, since they bring virtually no other utility to raids other than damage, before ToTT of course. but it might be different now, I haven't really kept up to date, but rogues and mages should always be on the number one spot in DPS with competent gear. and yeah, most paladins are under the age of 13 i can tell you that much.

I've yet to meet a paladin that young, and my main is also a paladin. It's the class I find most enjoyable. I never understood why people feel the need to "bring" something to the raid. You're bringing high damage, that should be enough. Our mages and rogues always top the meter except in certain fights, but not everyone can be the best at everything.

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Ballroompirate

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#120 Ballroompirate
Member since 2005 • 26695 Posts

So nearly 50% of WOW subscribers would buy it the day it comes out? I doubt it

fueled-system

Cata will probably sell around a good 4-5 million in the first 24 hours. You have no idea how hyped that expansion is and how boring it is currently in WoW.

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DeckardLee2010

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#122 DeckardLee2010
Member since 2010 • 402 Posts

[QUOTE="lundy86_4"]

[QUOTE="babybinky"]its than not then. y does everybody get those mixed up? it drives me nuts... and wow, ppl still play world of warcraft? i wonder how many of those 12 million subscribers still play on a daily basis? i doubt 5 million so im going to say NO.babybinky

WoW has 12 million active subscribers.

wow that is crazy!!! 12 million suckers wasting there time, im being brutally honest here. anyone else think that this is sad??

All games are a waste of time.

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Brownesque

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#123 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Ringx55"][QUOTE="Im_on_a_boat"] Good. In TBC/vanila such a tiny minority got to see end game content. In TBC your guild would clear Karazhan and everyone would be geared for Gruul/Maggie, but you'd have to find another 15 people with ok gear to be able to get into there. Whilst your doing this some members would leave so they could see this content straight away, so many guilds could not get past Karazhan because of this. Then if you was in a Bt/Sunwell guild and people in your guild quit or whatever, replacing them was the worse thing ever. Finding people with suitable gear for that content that were guildless was nigh on impossible, so your only option was to get people with poor gear and run old content again to gear them up, halting progress. And then pray to the gods that they dont leave for another guild with better progress. Wrath makes all of this a total non-issue. Marka1700

What does it say about a MMO when you can get FULL T10 from doing pugs and a random daily heroic? .

You will get standard lvl 264 T10 and very slowly. You wont get any lvl 277 gear that way. You should keep in mind that if blizzard dosn't allow causal players a good level of access to content than the playsbase will most likely shrink rather than continue to grow.

Incorrect. As of patch 4.0 you can get ilvl 251 T10 from doing random heroics, that's 5 mans. The only way to get ilvl 264 T10 drops is to run a 25 man and clear each quarter boss, e.g. Saurfang, Putricide, etcetera, or clear those same bosses on 10H. BTW before patch 4.0 this was not possible. The whole reason Blizzard did this was they were simplifying token systems and I guess kind of figured end-game Wrath content balance wasn't crucial any more. But sitting here and acting special because you have the best gear is fail. If a casual is wearing chump gear he can't get anything done. At 3.3, which was as of a month ago, the only thing that dropped in 5 man heroics was emblems of Triumph. You could only get 2 emblems of Frost per day from the daily random heroic, which could be used towards ilvl 251 T10 gear in quantities of roughly 60-95. In other words, it would take you a straight month of daily heroics to get a mediocre piece of T10 in the old system. Now you can grind out T10 in random heroics and get a full set in a day if you have to. Emblems of triumph were good up to ilvl 232 gear, that means you were barely able to get viable pre-raid gear from daily heroics prior to 4.0. It's just one of those things where the stars aligned, and it wasn't necessarily by design, it was incidental.
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Brownesque

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#124 Brownesque
Member since 2005 • 5660 Posts

well the point your are making is you have more knowledge because you have played one game and i have played both. boss.

markinthedark

No I'm not. That's a strawman. I've never touched EQ in my life and that's irrelevant to the actual point I was making.

The fact that when you have a bad raid night, you might need to spend 10 hours the next day grinding back experience in EQ.... means its a little more hardcore than paying for repairs in WoW. In EQ when you fail, there are penalties, big penalties.... WoW doesnt penalize you for dying. Even the slight repair cost pales in comparison to buying a coffin for a corpse summon in EQ. Somtimes in EQ you couldnt play for days because you had to wait for your friends to log on to help you get your corpse back.

markinthedark

So go clear H25 LK with no Warsong buff like I said if it's so easy. There's easy content in WoW and then there's the hard mode. The hard mode is for buttpounders and the easy mode is for the casuals. Understand? If you're serious about progression, go get your Bane of the Lich King title and flaunt it all over the scrubs. Get world firsts and then gloat all over the WoW forums.

The games really arent comparable in the slightest. It would be hard for someone that has never played EQ to understand that. Even just when you are leveling up... everytime you kill that WoW mob... imagine he hits 20x harder, has 20x more health... and requires a full group to kill. Thats how you leveled in EQ. Pretty much any standard enemy you killed in EQ required the strategy and teamwork of a WoW raid boss.

markinthedark

Sounds like fun.

But anyway, go cakewalk your way through H10 LK w/o the buff and make a Youtube vid plox or stop complaining about how easymode it is. Better yet, go solo LK at level 70 in AQ40 gear if you're so leet.

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Dead-Memories

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#125 Dead-Memories
Member since 2008 • 6587 Posts

[QUOTE="Dead-Memories"][QUOTE="Ringx55"] Oh I agree, the PvP is pretty much fine in WoW some classes are way too OP though. And pally's are till the biggest ****ers on the planet. The other big thing I don't like about WoW are all these hybird classes. Like, there are pure DPS classes that can be matched by a hybird. It doesn't make sense to me, I think Blizz is forgetting the giant aspect of the tank/dps/support in MMO's. lolChubbyGuy40

my only problem was the fact that rogues weren't the top DPS class for a while, since they bring virtually no other utility to raids other than damage, before ToTT of course. but it might be different now, I haven't really kept up to date, but rogues and mages should always be on the number one spot in DPS with competent gear. and yeah, most paladins are under the age of 13 i can tell you that much.

I've yet to meet a paladin that young, and my main is also a paladin. It's the class I find most enjoyable. I never understood why people feel the need to "bring" something to the raid. You're bringing high damage, that should be enough. Our mages and rogues always top the meter except in certain fights, but not everyone can be the best at everything.

lol, it was hyperbolic, don't take it seriously. paladins are just such girls in PVP.
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Brownesque

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#126 Brownesque
Member since 2005 • 5660 Posts
Holy Pallies cannot be killed. Plate armor, 100% resistances to all magic damage on demand, and flash heal, dear god, how the **** do you kill one, anyway? They took out ArP for god's sakes arggh.
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Marka1700

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#127 Marka1700
Member since 2003 • 7500 Posts
[QUOTE="Marka1700"]

[QUOTE="Ringx55"] What does it say about a MMO when you can get FULL T10 from doing pugs and a random daily heroic? .Brownesque

You will get standard lvl 264 T10 and very slowly. You wont get any lvl 277 gear that way. You should keep in mind that if blizzard dosn't allow causal players a good level of access to content than the playsbase will most likely shrink rather than continue to grow.

Incorrect. As of patch 4.0 you can get ilvl 251 T10 from doing random heroics, that's 5 mans. The only way to get ilvl 264 T10 drops is to run a 25 man and clear each quarter boss, e.g. Saurfang, Putricide, etcetera, or clear those same bosses on 10H. l.

My bad, you can only get lvl 251 T10 that way. It only makes my point more valid. Cant get the good stuff in pugs.
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Dead-Memories

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#128 Dead-Memories
Member since 2008 • 6587 Posts
[QUOTE="Brownesque"]Holy Pallies cannot be killed. Plate armor, 100% resistances to all magic damage on demand, and flash heal, dear god, how the **** do you kill one, anyway? They took out ArP for god's sakes arggh.

you can't, that's why they are a bunch of little girls. don't get me started on BE paladins.
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mattuk69

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#129 mattuk69
Member since 2009 • 3050 Posts
[QUOTE="Dead-Memories"][QUOTE="Brownesque"]Holy Pallies cannot be killed. Plate armor, 100% resistances to all magic damage on demand, and flash heal, dear god, how the **** do you kill one, anyway? They took out ArP for god's sakes arggh.

you can't, that's why they are a bunch of little girls. don't get me started on BE paladins.

My PvE holy pally has been getting owned by subtility rogues when dueling. My plate armor dont seem to matter, but i do agree speaking from having a lvl 80 PvP rogue. Plate armor + resilience is a fail. Blizzard just can't get this balanced classes right. I thought BC PvP was at its best, only a few classes needed to be nerfed in some parts.
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shakmaster13

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#130 shakmaster13
Member since 2007 • 7138 Posts
[QUOTE="mattuk69"][QUOTE="Dead-Memories"][QUOTE="Brownesque"]Holy Pallies cannot be killed. Plate armor, 100% resistances to all magic damage on demand, and flash heal, dear god, how the **** do you kill one, anyway? They took out ArP for god's sakes arggh.

you can't, that's why they are a bunch of little girls. don't get me started on BE paladins.

My PvE holy pally has been getting owned by subtility rogues when dueling. My plate armor dont seem to matter, but i do agree speaking from having a lvl 80 PvP rogue. Plate armor + resilience is a fail. Blizzard just can't get this balanced classes right. I thought BC PvP was at its best, only a few classes needed to be nerfed in some parts.

I've been critted for over 30k by many mages.
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Weird_Jerk

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#131 Weird_Jerk
Member since 2010 • 646 Posts
easily. WoW is a juggernaut of a game, and all of its expansions probably sell over 20 million (sorry if I'm off --I didn't look).
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SamiRDuran

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#132 SamiRDuran
Member since 2005 • 2758 Posts
it could but only with a world wide simultaneous release.
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sAndroid17

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#133 sAndroid17
Member since 2005 • 8715 Posts
Holy Pallies cannot be killed. Plate armor, 100% resistances to all magic damage on demand, and flash heal, dear god, how the **** do you kill one, anyway? They took out ArP for god's sakes arggh.Brownesque
Jk shatter, cs ice lance spam cy@
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ULTIMATEZWARRIO

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#134 ULTIMATEZWARRIO
Member since 2004 • 6026 Posts
well the question is, of all the WoW playerss, how many are at 80 or close to lvl 80?
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Brownesque

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#135 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="mattuk69"][QUOTE="Dead-Memories"][QUOTE="Brownesque"]Holy Pallies cannot be killed. Plate armor, 100% resistances to all magic damage on demand, and flash heal, dear god, how the **** do you kill one, anyway? They took out ArP for god's sakes arggh.

you can't, that's why they are a bunch of little girls. don't get me started on BE paladins.

My PvE holy pally has been getting owned by subtility rogues when dueling. My plate armor dont seem to matter, but i do agree speaking from having a lvl 80 PvP rogue. Plate armor + resilience is a fail. Blizzard just can't get this balanced classes right. I thought BC PvP was at its best, only a few classes needed to be nerfed in some parts.

I had less than 1000 resilience when I turned my game off and with the new resilience build (e.g. flat dmg reduction) I had around 30% damage reduction. With plate you're already getting over 60% damage reduction with the Wrathful shield, so that's 30% off the remaining 40%, which means less than 30% received physical damage for your average wrathful geared holy paladin. Oh, I almost forgot, lol. A passive 30% block with an additional 30% damage reduction and a passive 5% dodge plus agility, and I think all pallies block....and with the new parry mechanics all classes get passive parry bonus. So altogether he's got over 70% physical damage reduction, 30% block chance with an additional 30% reduction, and well over 10% avoidance. Add flash heal and you're unstoppable. I will never understand why they took out ArP, to be perfectly frank.
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supdotcom

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#136 supdotcom
Member since 2010 • 1121 Posts

It's funny how some people think wow players live in their parent's basement and nerd it all day and then at the same time thing people playing black ops and halo aren't 10 year olds relying on their parents. pretty hypocritical if you ask me.

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Lethalhazard

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#137 Lethalhazard
Member since 2009 • 5451 Posts
[QUOTE="Brownesque"]Holy Pallies cannot be killed. Plate armor, 100% resistances to all magic damage on demand, and flash heal, dear god, how the **** do you kill one, anyway? They took out ArP for god's sakes arggh.sAndroid17
Jk shatter, cs ice lance spam cy@

THEY USE thatonespellthatiforgotsname to avoid being silenced and pew pew 900000000 heals!
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markinthedark

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#138 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

well the point your are making is you have more knowledge because you have played one game and i have played both. boss.

Brownesque

No I'm not. That's a strawman. I've never touched EQ in my life and that's irrelevant to the actual point I was making.

The fact that when you have a bad raid night, you might need to spend 10 hours the next day grinding back experience in EQ.... means its a little more hardcore than paying for repairs in WoW. In EQ when you fail, there are penalties, big penalties.... WoW doesnt penalize you for dying. Even the slight repair cost pales in comparison to buying a coffin for a corpse summon in EQ. Somtimes in EQ you couldnt play for days because you had to wait for your friends to log on to help you get your corpse back.

markinthedark

So go clear H25 LK with no Warsong buff like I said if it's so easy. There's easy content in WoW and then there's the hard mode. The hard mode is for buttpounders and the easy mode is for the casuals. Understand? If you're serious about progression, go get your Bane of the Lich King title and flaunt it all over the scrubs. Get world firsts and then gloat all over the WoW forums.

The games really arent comparable in the slightest. It would be hard for someone that has never played EQ to understand that. Even just when you are leveling up... everytime you kill that WoW mob... imagine he hits 20x harder, has 20x more health... and requires a full group to kill. Thats how you leveled in EQ. Pretty much any standard enemy you killed in EQ required the strategy and teamwork of a WoW raid boss.

markinthedark

Sounds like fun.

But anyway, go cakewalk your way through H10 LK w/o the buff and make a Youtube vid plox or stop complaining about how easymode it is. Better yet, go solo LK at level 70 in AQ40 gear if you're so leet.

maybe i could, i pioneered alot of the main boss strats for my guild in Age of Conan, which i think was the top guild in the game (if not we were the 2nd best). Granted they were based alot on bug exploits, as i figured out a method to glitch through walls.... :P Unfortunately i dont really have any desire to play WoW anymore.

but a little known fact is all top guilds in every mmo cheat like crazy.

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Arach666

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#139 Arach666
Member since 2009 • 23285 Posts

It's funny how some people think wow players live in their parent's basement and nerd it all day and then at the same time thing people playing black ops and halo aren't 10 year olds relying on their parents. pretty hypocritical if you ask me.

supdotcom

That´s how the diferent gaming factions work,I guess.

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deactivated-5e7be39d87e0b

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#140 deactivated-5e7be39d87e0b
Member since 2005 • 4624 Posts

[QUOTE="babybinky"][QUOTE="lundy86_4"]

WoW has 12 million active subscribers.

Brownesque

wow that is crazy!!! 12 million suckers wasting there time, im being brutally honest here. anyone else think that this is sad??

Excuse me? You've never even played this game before, have you? Let me draw a comparison for you.

Oblivion has dozens of dungeons. But most of them are randomly generated, use the same textures, and are filled with either bandits, ghosts, or goblins. You could probably run around Oblivion right now and find a dozen samey looking goblin caves. None of these required any special attention from the artist, who created maybe 3 goblin models, some doodads like skulls on pikes and a fireplace, and so on. Then they made a few textures to put on the walls and presto! 11 goblin caves and then you copy-paste the rest to a randomly generated dungeon. People claimed to spend over 100 hours in this RPG which mostly consisted of beating up on bandits wearing fur armor, and then bandits wearing iron armor and then bandits wearing mithril armor. But then you get to go through 12 randomly generated Oblivion gates with the exact same Daedra, the exact same buildings, the exact same environments, and the same flora.

WoW, by contrast has literally dozens of handcrafted raid instances, some of which can take hours to full clear even with trivialized content (e.g. a level 60 dungeon with level 75 players). These instances are filled with monsters who have been designed by an art team, bosses who have been handcrafted by an art team specifically for that instance, specific loot tables with normally over a hundred drops unique to that instance which are often unique on-player models. Most importantly, however, every instance is handcrafted by an art team and level designers which create every single nook and cranny intentionally.

Then you have literally dozens of dungeons per expansion pack, that means over a dozen per game, of which there are three. In addition to that there are currently 4 continents, each of which has dozens of individual zones with dozens of quests per zone, totaling dozens of towns per continent, all of which are again uniquely handcrafted by artists and level designers.

This is backed up by writers, who create dialog for all questgiver NPCs related to the 3 games plus more expansion packs of lore that preceded WoW plus the unique lore for all 3 WoW expansion packs.

This world is filled with unique challenges, like becoming world first or realm first to down heroic Lich King or 25m Halion. These raids require coordination and a significant amount of tactics to defeat. Some of these encounters can take new groups hours, sometimes multiple nights to defeat.

This is one such instance and an example of the game's art design which varies widely between zones, continents, and dungeons:

Compare that to Ulduar:

Damn!! Put this one under ownage.

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D00nut

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#141 D00nut
Member since 2003 • 7618 Posts

Honestly, 24 hour sales are just going to keep getting topped more and more as time goes by. It's becoming so common for people to get games at midnight. Gamestop pretty much pressures you into doing it :lol:

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badtaker

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#142 badtaker
Member since 2009 • 3806 Posts

it is a decent game but i really don't see why these games are so popular . Why do all the causal noobs want this game?

dontshackzmii
why don't ask nintendo why causal noobs wants game :P
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waltefmoney

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#143 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="dontshackzmii"]

it is a decent game but i really don't see why these games are so popular . Why do all the causal noobs want this game?

badtaker

why don't ask nintendo why causal noobs wants game :P

Nintendo doesn't make casual MMO's, Blizzard does.

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badtaker

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#144 badtaker
Member since 2009 • 3806 Posts

[QUOTE="badtaker"][QUOTE="dontshackzmii"]

it is a decent game but i really don't see why these games are so popular . Why do all the causal noobs want this game?

waltefmoney

why don't ask nintendo why causal noobs wants games :P

Nintendo doesn't make casual MMO's, Blizzard does.

Atleast read before quoting.

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waltefmoney

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#145 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

[QUOTE="badtaker"] why don't ask nintendo why causal noobs wants games :Pbadtaker

Nintendo doesn't make casual MMO's, Blizzard does.

Atleast read before quoting.

I understand the point you were trying to make, but it's still incredibly flawed.

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badtaker

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#146 badtaker
Member since 2009 • 3806 Posts

[QUOTE="badtaker"]

[QUOTE="waltefmoney"]

Nintendo doesn't make casual MMO's, Blizzard does.

waltefmoney

Atleast read before quoting.

I understand the point you were trying to make, but it's still incredibly flawed.

Nintendo knows the best what causal want they are winning this gen because of it
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Gamerz1569

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#147 Gamerz1569
Member since 2008 • 2087 Posts

Well considering that out of the 12 million around 6 million are chinese and that they have no access to Wotlk let alone Cataclysm (they're stuck at bc), I doubt it, will it come close? Probably, Wotlk sold 2.8 million in first 24 hours, I expect the new one to be in the 3 million+ range. Though that is very high for an exclusive game.

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markinthedark

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#148 markinthedark
Member since 2005 • 3676 Posts

Well considering that out of the 12 million around 6 million are chinese and that they have no access to Wotlk let alone Cataclysm (they're stuck at bc), I doubt it, will it come close? Probably, Wotlk sold 2.8 million in first 24 hours, I expect the new one to be in the 3 million+ range. Though that is very high for an exclusive game.

Gamerz1569

actually the 12 mil was announced after wotlk was finally finalized and edited for a chinese version only a couple months ago.

But its gonna take a long time until those chinese get a government approved catacylsm... so their sales wont be making the cut. And with just US and european sales.... it wont come close to outselling black ops.