There is no such thing as misspelling a username :P A username can be any unrelared combinaton of letters and numbers.
I'll still refer to you as John.
Then you are misspelling my username XD
There is no such thing as misspelling a username :P A username can be any unrelared combinaton of letters and numbers.
I'll still refer to you as John.
Then you are misspelling my username XD
Then you are misspelling my username XD
I am a consolite, afterall.
Self awareness is a first step for intelectual growth. Good job)) Here have a banana)
It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20-minutes cinematic and 10 hours of sliding and climbing lol And you actually need to think playing it.
Only on a very limited level.
On the higher difficulty levels on ironman, it is quite difficult. Did you beat I/I yourself? I mean only 1.1% of owners beat XCOM on Impossible, and only 1.2% beat XCOM2 on Legend, and that's not even with ironman on, so you can just savescum constantly.
And don't tell me it is too luck or RNG-based because that simply isn't true lol.
No, but my guess is that not many people are going to play I/I.
However, its not like many strategy games where you need to plan out your moves way in advance, use a scout and keep your guys in cover for the most part.
Also pretty sure the 360 controller is plug and play, haven't played it in a while but I can check tonight when I get home.
@blue_hazy_basic said:
Yeah, let's ignore all the times PC gamers have begged for console games.
To this day they still beg for RDR. They begged for GTA V from the second it was announced, and it wasn't even a good game. There are tons who've started begging for Halo: MCC. They begged for FFX-X2 HD, and now beg for FFXII HD.
You're using a game from 6 years and a generation ago as an example good job! :)
It'd be great if every game was multi-platform.
So many games I'd like to play on the PC that are only on consoles (or have pc versions but are old and don't work great).
@blue_hazy_basic:
@blue_hazy_basic said:
Yeah, let's ignore all the times PC gamers have begged for console games.
To this day they still beg for RDR. They begged for GTA V from the second it was announced, and it wasn't even a good game. There are tons who've started begging for Halo: MCC. They begged for FFX-X2 HD, and now beg for FFXII HD.
You're using a game from 6 years and a generation ago as an example good job! :)
Not my fault that PC gamers still beg for a 6 year old game from last gen.
Awesome, I skipped the first game last Gen despite the numerous glowing recommendations from friends(I used to be a starcraft player, but these days I dont play much rts games), and I was thinking of playing this month since it will be "free" with GWG. Now Ill just wait for September and play the 2nd game instead, my plate is full now anyways.
It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20-minutes cinematic and 10 hours of sliding and climbing lol And you actually need to think playing it.
As opposed to incessant game crashes, troubleshooting all sorts of errors, and an unoptimized mess that won't even run properly on some very high end GPUs and CPUs?
so what makes you think some other studio porting that game to consoles will magically make it run better?
Thank **** for that I've avoided any videos on Xcom 2 in hope that it would eventually come to consoles.
Thank **** for that I've avoided any videos on Xcom 2 in hope that it would eventually come to consoles.
Not exactly the type of narrative game that can really be spoiled lol.
Have you played the first one? (the Firaxis game, not the 90s PC games)
Just wanted to say Cloud and a few other hermits said something about this game taking too many steps forward or evolving too much or something to be on consoles.
@blue_hazy_basic:
@blue_hazy_basic said:
Yeah, let's ignore all the times PC gamers have begged for console games.
To this day they still beg for RDR. They begged for GTA V from the second it was announced, and it wasn't even a good game. There are tons who've started begging for Halo: MCC. They begged for FFX-X2 HD, and now beg for FFXII HD.
You're using a game from 6 years and a generation ago as an example good job! :)
Not my fault that PC gamers still beg for a 6 year old game from last gen.
The only people I ever see talk about it are people trying to pretend they aren't weeping at the overflowing wealth from PC's gaming table. I've seen PC gamers say they wish it was on the PC (so they could play a better version/mod it) but most played it on consoles. Want to show me the last time you saw someone begging for this on the board? Keep relying on years old memes to back your straw man arguments.
(You also probably missed my earlier post about this being tongue in cheek)
That guy probably was disoriented by the sectoid on the previous turn.
I don't know. He seems to be aiming right where you have to aim.
Yeah, but his palms are sweaty, knees weak, arms are heavy.
Yeah, but his palms are sweaty, knees weak, arms are heavy.
There's vomit on his armor already. Commander's spaghetti.
Yeah, but his palms are sweaty, knees weak, arms are heavy.
There's vomit on his armor already. Commander's spaghetti.
Oh, there goes gravity.
Interesting, considering all told, XCOM EU/EW sold poorly on consoles. With this in mind, and going by patterns established by EA (C&C), Blizzard (StarCraft) and even 2K themselves (Civ Rev), publishers tend to give one good crack at bringing niche PC genres like strategy games to consoles, then give up almost immediately when sales don't meet expectation, this is a surprising announcement. EA pretty much killed C&C entirely precisely because it tanked on the consoles. Publishers just don't seem to have the patience to build an audience. Maybe with console digital sales finally catching up with PC, things will be different this time. We'll see.
That said, a console version was a very frequent community request, particularly on 2K forums. Just as such requests finally brought the Dark Souls games to PC, console community requests can work too, I guess.
They better bring some of that "console optimization" secret juice for the port, as the game ran like ass on PC release in certain parts, bit better these days but still a bit to go.
Fairly sure I was reaching single digits in the last mission.
Hope it sells better than the first one did on consoles, it's an amazing game!
Should be fine. The performance problems seem to stem from all the new features developers added to the PC version of Unreal Engine 3 after porting it to 64-bit, forgetting that UE3 is nowhere near as modular as, say, the Source engine and was never supposed to have such features in the first place. This was the same root cause of the problems with Arkham Knight. Console versions of UE3 don't seem to the have the same problem.
@StealthMonkey4: Yeah on ps3 and bought the dlc. I wish other console gamers would appreciate these kind of games more, Wasteland 2 and Divinity OS I would recommend to anyone.
It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20-minutes cinematic and 10 hours of sliding and climbing lol And you actually need to think playing it.
As opposed to incessant game crashes, troubleshooting all sorts of errors, and an unoptimized mess that won't even run properly on some very high end GPUs and CPUs?
so what makes you think some other studio porting that game to consoles will magically make it run better?
Never said that. I just responded to his comment of extreme stupidity with another comment of what I hope was even more stupidity.
@StealthMonkey4: Yeah on ps3 and bought the dlc. I wish other console gamers would appreciate these kind of games more, Wasteland 2 and Divinity OS I would recommend to anyone.
I just think publishers need to have the patience to give these games some time to build an audience. Of course, as we've seen from the likes of C&C and Civ Rev, they rarely ever do.
@StealthMonkey4: Yeah on ps3 and bought the dlc. I wish other console gamers would appreciate these kind of games more, Wasteland 2 and Divinity OS I would recommend to anyone.
I just think publishers need to have patience give these games some time to build an audience. Of course, as we've seen from the likes of C&C and Civ Rev, they rarely ever do.
I think Divinity OS did well on console considering it released a whole year later. It is at absolute bare minimum 166k* on PS4, likely well over 200k or 300k, plus the Xbox One sales as well.
*It's at 11,089 owners on PSNP, a website primarily for trophy hunters. On PSNP, the trophy for beating Honour mode is 1.52% rarity, while it is at .1% rarity on PS4 (anything below .1% bottoms out at .1%, even if it's just one person out of a million), so at bare minimum it is 166k, not including private accounts, those who haven't played it yet, and the true rarity on PS4 likely well below .1%. For example, using this same method for Bloodborne (215k PSNP owners, PS4 platinum is 3.38x more rare on PS4 than PSNP), you get only 726k owners, which is extremely low given we know it's at or around 3m at the moment.
I just think publishers need to have patience give these games some time to build an audience. Of course, as we've seen from the likes of C&C and Civ Rev, they rarely ever do.
I think Divinity OS did well on console considering it released a whole year later. It is at absolute bare minimum 166k* on PS4, likely well over 200k or 300k, plus the Xbox One sales as well.
*It's at 11,089 owners on PSNP, a website primarily for trophy hunters. On PSNP, the trophy for beating Honour mode is 1.52% rarity, while it is at .1% rarity on PS4 (anything below .1% bottoms out at .1%, even if it's just one person out of a million), so at bare minimum it is 166k, not including private accounts, those who haven't played it yet, and the true rarity on PS4 likely well below .1%. For example, using this same method for Bloodborne (215k PSNP owners, PS4 platinum is 3.38x more rare on PS4 than PSNP), you get only 726k owners, which is extremely low given we know it's at or around 3m at the moment.
Apparently the PC version sold half a million copies by September 2014. Likely a lot more now due to Steam sales and Enhanced Edition. It's entirely possible the game has sold about as much on PC as PS4 and XB1 combined, if not more.
But that's not the point. The point is that publishers shouldn't take a look at figures like these and say; "well, we tried." No, mate, you really haven't.
Nobody seems a bit concerned that it'll be a third party studio doing the porting? A brand new studio at that.
Considering Firaxis themselves were totally incompetent with PC optimizations even for those with high-end rigs, I'd honestly rather have a third party studio do the porting.
Can the third party have a go at porting the PC version to PC as well, the game runs like absolute shit as it is, truly painful to play at points.
Is this "thanks for beta testing" thing a way for people to make themselves feel better over the fact that they had to wait longer for a game?
Can the third party have a go at porting the PC version to PC as well, the game runs like absolute shit as it is, truly painful to play at points.
Two words: Arkham Knight.
Who didn't see this happening? Personally, I hated playing Enemy Unknown with a controller. I'm happy console only fans will be able to enjoy this though. Hopefully it's a good port. Too bad a lot of console fans on here seem to bash these types of games.
It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20-minutes cinematic and 10 hours of sliding and climbing lol And you actually need to think playing it.
As opposed to incessant game crashes, troubleshooting all sorts of errors, and an unoptimized mess that won't even run properly on some very high end GPUs and CPUs?
Works great on my PC. Ran into relatively minor issues, nothing gamebreaking. And he's right, that sort of game will never be a hit on consoles. You have to think. Consolites hate that, they keep saying it all the time in these forums, "it's boring".
It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20-minutes cinematic and 10 hours of sliding and climbing lol And you actually need to think playing it.
As opposed to incessant game crashes, troubleshooting all sorts of errors, and an unoptimized mess that won't even run properly on some very high end GPUs and CPUs?
Playing the PC version is still recommended.
Lol, as funny as Jhon's post is, he's not entirely wrong though. The first game's did pretty much flop on the console's...., and this is coming from me, who bought XCOM:EU day 1 on Xbox 360 last gen. I didn't know it sold so poorly back then.
BUT, had the first game been exclusive to one platform other than XBOX360, I would've never had discovered how awesome the series is. This is why I hate exclusives, on any platform. I'm glad more people get to play the game. Sure, it's a tough pill to swallow losing an exclusive if you're a fanboy. But, you still have the game on your platform of choice, it didn't go anywhere.
It's no secret that I prefer PC, and I don't really care for consoles anymore; but I'm glad those of you who are interested in Xcom 2, get to play the game.
It's no secret that I prefer PC, and I don't really care for consoles anymore; but I'm glad those of you who are interested in Xcom 2, get to play the game.
Exactly, the more people that play these games, the more we will get.
Gratz to console fans, though honestly I can't see this ending well. The first game didn't do too great on consoles even with a larger install base. Also XCom 2 is extremely CPU intensive, they're going to probably have to gut a lot of what makes it special, possibly including random level generation and certain bits of destructibility. Either that or it runs like a slideshow. Plus it's being ported by a new and unknown company.
I hope it's good on consoles, I really like the game and want people to like it too, but I won't be expecting much from this port.
staggering games from PC to console is the new strategy and it makes sense, when PC gamers think they're being pandered to they praise the shit out of it, so now when you port it consoles its the critically acclaimed PC game, kind of like Dirt Rally getting all that praise even though it's maybe one of the shittier Dirt games to ever grace any system aside from Showdown but that didn't stop people falling for it, but unlike Dirt Rally I actually do want to play this
Nobody seems a bit concerned that it'll be a third party studio doing the porting? A brand new studio at that.
bu.. bu... they have industry veterans from Treyarch, who we all know make the bestest FPS games ever known.
Firaxis are now working on their next PC game (Civ VI) and palmed the port off to an untried studio on the cheap.
Well......atleast Firaxis isn't handling the porting. Otherwise we could end up with a sloppy console port clusterfuck like EW that was filled with game breaking bugs and NEVER got patched. EU atleast got patched 2-3 times so it was for the most part stable.
I'm looking forward to it.
staggering games from PC to console is the new strategy and it makes sense, when PC gamers think they're being pandered to they praise the shit out of it, so now when you port it consoles its the critically acclaimed PC game, kind of like Dirt Rally getting all that praise even though it's maybe one of the shittier Dirt games to ever grace any system aside from Showdown but that didn't stop people falling for it, but unlike Dirt Rally I actually do want to play this
Really worth while. Missions do become a little samey towards the end but as most of the missions have a timer you can't dilly dally about (having said that I don't think I ever really felt a massive time crunch but I pushed my guys even if meant injuries and the odd sad death)
Enjoy the cold leftovers.
I know damn well a hermit is not trying to throw shade about late port. Beggar race...
It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20-minutes cinematic and 10 hours of sliding and climbing lol And you actually need to think playing it.
As opposed to incessant game crashes, troubleshooting all sorts of errors, and an unoptimized mess that won't even run properly on some very high end GPUs and CPUs?
Lol, yep...
PC gamers can keep their PC games.
It's one of the best games this year, and were it not for The Witness, probably the best game this year. You should play it when it comes to consoles.
Okay but only because you said so.
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