That's awesome news, you guys will love it.
It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20-minutes cinematic and 10 hours of sliding and climbing lol And you actually need to think playing it.
As opposed to incessant game crashes, troubleshooting all sorts of errors, and an unoptimized mess that won't even run properly on some very high end GPUs and CPUs?
Playing the PC version is still recommended.
Lol, as funny as Jhon's post is, he's not entirely wrong though. The first game's did pretty much flop on the console's...., and this is coming from me, who bought XCOM:EU day 1 on Xbox 360 last gen. I didn't know it sold so poorly back then.
BUT, had the first game been exclusive to one platform other than XBOX360, I would've never had discovered how awesome the series is. This is why I hate exclusives, on any platform. I'm glad more people get to play the game. Sure, it's a tough pill to swallow losing an exclusive if you're a fanboy. But, you still have the game on your platform of choice, it didn't go anywhere.
It's no secret that I prefer PC, and I don't really care for consoles anymore; but I'm glad those of you who are interested in Xcom 2, get to play the game.
The game is what it is because it has its origins as a PC-centric title, this is certainly more true mostly on PC though, certain games/genres only can get its legs when catering to a specific platform. Games like Total War would never have prospered if it tries to cater to a multiplatform audience due to design/control limitations on consoles, for example. Certain genres can certainly benefit from being multiplatform (like Overwatch) while others should simply trickle down, like in this case (focus on a platform first for its strengths, then port over). XCOM 2 wouldnt be what it is if it had been a multiplatform from the start.
Enjoy the cold leftovers.
I know damn well a hermit is not trying to throw shade about late port. Beggar race...
Hehehe, it's like the third time we went through this.
http://www.gamespot.com/forums/system-wars-314159282/will-quantum-break-end-up-on-pc-32909698/
@StealthMonkey4: I didn't notice any bugs when playing? What was it doing, crashes or something?
"Works on my rig :^)" is not a valid response to massive performance issues across the board.
@StealthMonkey4: I didn't notice any bugs when playing? What was it doing, crashes or something?
"Works on my rig :^)" is not a valid response to massive performance issues across the board.
That's why I was asking. It worked on my "rig" fine. Didn't have any crashes or anything so I never knew others were having issues.
@mirgamer: Sounds kinda like you're saying "screw the gamers" and only care about your experience with the game and the developers' profits.
Gonna have to agree with remiks00 on this one.
Not really his point, he's saying certain genres and style of games actually benefit from being PC exclusive, because the nature of them being mouse and keyboard games allows for a level of complexity (and thus depth) that a gamepad simply can't. The games performance issues aside (and yes they are shitty, and should be held against the pub/dev), the actual gameplay that was improved, has everything to do with it being on PC and the type of audience on PC.
It's the difference between what FPSes used to be, versus what they've become because they have to also cater their systems to work on a gamepad. There is a benefit to doing PC first, and then pairing down to consoles, but at the same time the fact they were going to eventually go to a gamepad, means that the pad played a roll in the development of the game anyway.
Personally it's cool that more people will get to see how great X-Com 2 is, but if the business side of it made sense, there are plenty of games I'd be cool with staying PC exclusive, or genres. Because they flat out benefit from being built around that interface.
@StealthMonkey4: I didn't notice any bugs when playing? What was it doing, crashes or something?
"Works on my rig :^)" is not a valid response to massive performance issues across the board.
That's why I was asking. It worked on my "rig" fine. Didn't have any crashes or anything so I never knew others were having issues.
So you didn't get the massive performance drop when you upgrade your base?
At the start of the game it ran at 60FPS (vsync), at the end of the game it ran at 5FPS, the battle levels mostly played OK 30-60FPS. But 5FPS in the base section made it almost unplayable, the graphics settings did **** all to the frame rate as well.
I know damn well a hermit is not trying to throw shade about late port. Beggar race...
Yeah...
https://www.change.org/p/bring-diablo-3-to-the-consoles-playstation-3-xbox-360-and-wii-u
https://www.change.org/p/blizzard-entertainment-bring-overwatch-to-playstation-4-and-xbox-one
https://www.reddit.com/r/PS4/comments/2lm7fu/blizzard_bring_overwatch_to_consoles/
https://forums.obsidian.net/topic/83789-what-are-the-chances-of-a-console-version/
http://gamingbolt.com/15-reasons-why-star-citizen-needs-to-launch-on-ps4-and-xbox-one
https://www.change.org/p/capcom-bring-dead-rising-3-to-ps4-pc-and-wii-u
https://www.change.org/p/insomniac-games-inc-bring-sunset-overdrive-to-the-playstation-4
http://www.gamefaqs.com/boards/927750-playstation-3/66830134
https://forums.robertsspaceindustries.com/discussion/45333/petition-22-million-goal-ps4-version
https://www.change.org/p/microsoft-bring-star-citizen-to-xbox-one
https://www.reddit.com/r/xboxone/comments/326i3i/would_anyone_else_like_to_see_killing_floor_2/
http://www.ipetitions.com/petition/xcom24ps4
https://www.change.org/p/garry-newman-port-garry-s-mod-to-next-generation-consoles-ps4-xbox-one
https://www.reddit.com/r/PS4/comments/3g1gfm/any_chance_of_ps4_following_xbox_and_bringing/
http://www.gamefaqs.com/boards/691087-playstation-4/72655842
http://gamingbolt.com/blizzard-bringing-world-of-warcraft-to-ps4-would-be-an-exciting-challenge
http://www.ipetitions.com/petition/dota-2-for-consoles
https://www.change.org/p/platinum-games-release-bayonetta-2-for-ps3-4-xbox360-one
https://www.reddit.com/r/xboxone/comments/35ig88/come_on_firaxis_the_consoles_are_ready_for_a/
https://www.change.org/p/cd-projekt-red-port-the-witcher-2-on-the-ps3
https://www.change.org/p/ps3-gamers-and-the-other-gamers-we-want-witcher-2-on-ps3-cd-project-listen-us-bring-to-ps3
http://www.thepetitionsite.com/en-au/865/105/615/the-witcher-2-for-ps3/
http://forums.2k.com/showthread.php?4122121-The-Official-Unofficial-XCOM-2-for-Consoles-Petition-Thread
https://www.change.org/p/blizzard-starcraft-ii-for-ps4-xbox-one-2
http://www.playstationtrophies.org/forum/general-games-discussion/245096-petition-bring-starcraft-2-ps4-xbox-one.html
https://www.change.org/p/garry-newman-port-garry-s-mod-to-next-generation-consoles-ps4-xbox-one
http://www.gamefaqs.com/boards/691087-playstation-4/70097426.
@StealthMonkey4: I didn't notice any bugs when playing? What was it doing, crashes or something?
"Works on my rig :^)" is not a valid response to massive performance issues across the board.
That's why I was asking. It worked on my "rig" fine. Didn't have any crashes or anything so I never knew others were having issues.
So you didn't get the massive performance drop when you upgrade your base?
At the start of the game it ran at 60FPS (vsync), at the end of the game it ran at 5FPS, the battle levels mostly played OK 30-60FPS. But 5FPS in the base section made it almost unplayable.
No, I didn't notice any big hits or anything, the base always ran the same as frame rate start to finish. The loading screen was a bit jaggy after missions, until a few seconds in but that's really all that I spotted. Just had a look at a kotaku article about it, I didn't experience any of the stuff they were saying, but I didn't use any modded voice packs or run into the any of those in game bugs.
Edit: On my PC anyway.
@mirgamer: Sounds kinda like you're saying "screw the gamers" and only care about your experience with the game and the developers' profits.
Gonna have to agree with remiks00 on this one.
Not really his point, he's saying certain genres and style of games actually benefit from being PC exclusive, because the nature of them being mouse and keyboard games allows for a level of complexity (and thus depth) that a gamepad simply can't. The games performance issues aside (and yes they are shitty, and should be held against the pub/dev), the actual gameplay that was improved, has everything to do with it being on PC and the type of audience on PC.
It's the difference between what FPSes used to be, versus what they've become because they have to also cater their systems to work on a gamepad. There is a benefit to doing PC first, and then pairing down to consoles, but at the same time the fact they were going to eventually go to a gamepad, means that the pad played a roll in the development of the game anyway.
Personally it's cool that more people will get to see how great X-Com 2 is, but if the business side of it made sense, there are plenty of games I'd be cool with staying PC exclusive, or genres. Because they flat out benefit from being built around that interface.
I can dig that: becoming something more being first on the best platform. But I'm against games staying out of people's grasp for any reason. The power of all systems these days make pretty much every game possible as choices for those that want them. And I see no reason a gamepad can't cover most commands with the 16 or so possible inputs available on them, and almost double that with a L1/R1 + additions. XCOM isn't a FPS, so I don't see how a mouse is essential to a game like that.
Not really his point, he's saying certain genres and style of games actually benefit from being PC exclusive, because the nature of them being mouse and keyboard games allows for a level of complexity (and thus depth) that a gamepad simply can't. The games performance issues aside (and yes they are shitty, and should be held against the pub/dev), the actual gameplay that was improved, has everything to do with it being on PC and the type of audience on PC.
It's the difference between what FPSes used to be, versus what they've become because they have to also cater their systems to work on a gamepad. There is a benefit to doing PC first, and then pairing down to consoles, but at the same time the fact they were going to eventually go to a gamepad, means that the pad played a roll in the development of the game anyway.
Personally it's cool that more people will get to see how great X-Com 2 is, but if the business side of it made sense, there are plenty of games I'd be cool with staying PC exclusive, or genres. Because they flat out benefit from being built around that interface.
I can dig that: becoming something more being first on the best platform. But I'm against games staying out of people's grasp for any reason. The power of all systems these days make pretty much every game possible as choices for those that want them. And I see no reason a gamepad can't cover most commands with the 16 or so possible inputs available on them, and almost double that with a L1/R1 + additions. XCOM isn't a FPS, so I don't see how a mouse is essential to a game like that.
Keyboard fam, hotkeys for starters. It being a turn based game helps it transfer for over to an extent, but you would think so would Civilization, but given how Revolution worked on consoles (frankly a cool game, but I get the elitist hate for it somewhat), there were major compromises made for that game to make it work effectively on a pad. It's not really just horse power, it's all the management that needs to be done, which is easier to do with a string of keys that set up pop up menus.
Navigating that on sticks slows a lot of it down. Which impacts gameflow, which impacts the overall play experience.
Hence the rts issue, I would argue the mouse isn't even the biggest problem for a pad, it's the lack of hotkeys that will be an issue for a console RTS to be as robust as a PC rts.
@phantomfire335: Nothing compares to the PC port begging. These are just a few PS games I have seen hermits beg for.
Persona 5
Horizon Zero Dawn
Bloodborne(caused EXTREME butthurt for hermits)
NieR Automata
Uncharted 4
Final Fantasy XII Remastered
GTAV(you got this one, didn't get Red Dead Redemption)
Destiny
Dragon's Dogma
It is a fact that PC gamers desire ports of console games more than console gamers want PC games.
Exactly.
PC version has even an additional puzzle mini game. This is a game for true intelectuals. Monkey brains of console games won't be able to handle it)) Probably the dev will include a banana into the collector edition as an incentive ))
RNG "gameplay"
In the hour and half I played it, there were point blank sniper shots, literally one tile away, that would miss. It;'s absurd. That and the mission timers, ugh. I got a steam refund. They could not even be bothered to put in the Xbox controller support they had in the game before. I loved playing EU on 360 and with a controller on pc. If they dont even include 360 gamepad support with the console release, I am done with that dev. I dug into the game files, and they straight up half finished the controller support, deliberately in order to sell those crap ass steam controllers.
@phantomfire335: Nothing compares to the PC port begging. These are just a few PS games I have seen hermits beg for.
Persona 5
Horizon Zero Dawn
Bloodborne(caused EXTREME butthurt for hermits)
NieR Automata
Uncharted 4
Final Fantasy XII Remastered
GTAV(you got this one, didn't get Red Dead Redemption)
Destiny
Dragon's Dogma
It is a fact that PC gamers desire ports of console games more than console gamers want PC games.
Here i'll post it in bold this time.
http://www.gamespot.com/forums/system-wars-314159282/will-quantum-break-end-up-on-pc-32909698/
Oooo Damn!!! PC lost another exclusive lol. Lets see.... Xcom 1, X-com 2, Diablo 3, FEAR, Crysis 1-3, Witcher 2,3, Neverwinter, Smite, Half Life 2, Team Fortress 2, Portal 2, Killing Floor 2, Divinity Original Sin, counter strike, etc etc
U can keep Startrek, a guild war, & Sims 4 cuz we dont want that lol. Aww yeah Share & Share alike. Thank you for giving us another PC game to console.
you're welcome..just be sure to actually buy it so next time the developers might find it worthwhile to develop for consoles and PC at the same time.
@jereb31: Hermits are always begging to see a game's full potential...the real reason is they can't afford a console after spending their allowance on PC. That is why they pirate games so much.
@jereb31: Hermits are always begging to see a game's full potential...the real reason is they can't afford a console after spending their allowance on PC. That is why they pirate games so much.
Don't confuse the issue you brought up by changing the subject. Consoles do just as much begging for PC ports as the PC for console.
@StrongBlackVine
It's true, PC gamers ask for more games, and gets the most games as a result (just about every multiplat, heck almost all of XBO's library, and a good handful of PS4 "console exclusives"). I mean this generation-cycle library so far is a curb-stomp in PC's favor.
How is this a bad thing? It seems wonderful to me.
Also most PC gamers in this thread are happy about this news and congratulating you guys, whats with the childishness?
@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.
Wow pretty rough for PC-gamers to lose one of their most prestigious exclusives just like that. PC can't catch a break lately it seems. GS should make a late April fools vid comparing the versions.
PC gamers don't care about exclusives, we actually encourage multi-platform games.
So we can make fun of how shitty the console versions are.
@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.
Enhance!
Also, the exact same thing happens when PC gets a release that consoles don't. Did you think it's only one side that does it or something. Just look at how many bring Star Citizen to console petitions there are for christ's sake.
And what are you talking about, PC has more AAA exclusive titles than consoles. That's completely the wrong way around.
@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.
PC just got 4 since last fall. That's a lot. The system is curb-stomping PS4 in this generation's library, and is getting every XBO game.
You should start begging for games too. It works!
@jereb31: AAA as in budget. Not all the $10 games guys are making their basements part-time.
Are we just going to change the topic everytime we don't like an answer given or should we just start a big list of PC pro con's again.
And well that's just awesome, PC can get AAA exclusive games on a lower budget. Huzzah's all around.
@Bigboi500: Recent games I liked: Uncharted 4, Ratchet & Clank, The Witcher 3, The Evil Within, Resident Evil Revelations 2, Dragon Age Inquisition. I like games with good graphics that focus narrative without of cuteness and dialogue. I love Mass Effect, Deus Ex Human Revolution, The Last Of Us, Tomb Raider 2013, Red Dead Redemption....no specific genre just pretty games with lots of cuteness and focus on narrative.
@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.
The irony being in general AAA games have the least to actually offer in not only gameplay but replayability.
So, no fucks given, by anyone lol... You can have Uncharted 4 that you beat in half a day and won't touch again for years.
@dynamitecop: For someone that nearly had a stroke over Quantum Break flopping you have no room to talk.
@dynamitecop: For someone that nearly had a stroke over Quantum Break flopping you have no room to talk.
It didn't flop.
@dynamitecop: Yes it did. Critically and commercially.
The first one didn't happen, it didn't fail critically, again you don't seem to understand what dissenting opinions are.
Secondly, you have no idea how it did commercially, no one does.
@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.
FATCS.
Console gamers don't care about basement developed filler material indies with the production value of a dollar menu meal at a fast food joint.
That's why PS4 is the best option for gamers who want the best multiplats and high quality exclusives. PC is a good alternative to xbox and that's it. PS4 has more quality exclusives that puts it above PC unless all you care about is maxing out multiplats and cheap basement indie projects. Virtually every "exclusive" game worth a damn on PC this gen has ended up on consoles (mostly PS4)
Total Warhammer was hyped to the heavens by PC fanboys and even it wasn't able to achieve AAA on MC and only sold 500,000 in it's first week on PC with a user base of over 100million.
@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.
FATCS.
Console gamers don't care about basement developed filler material indies with the production value of a dollar menu meal at a fast food joint.
That's why PS4 is the best option for gamers who want the best multiplats and high quality exclusives. PC is a good alternative to xbox and that's it. PS4 has more quality exclusives that puts it above PC unless all you care about is maxing out multiplats and cheap basement indie projects. Virtually every "exclusive" game worth a damn on PC this gen has ended up on consoles (mostly PS4)
Total Warhammer was hyped to the heavens by PC fanboys and even it wasn't able to achieve AAA on MC and only sold 500,000 in it's first week on PC with a user base of over 100million.
I am surprise that your hands don't try to slap you when you are typing all that tripe.
FATCS.
And you're already off to a great start. I already knew at this point a regurgitated Shit-Post was going to follow.
That's why PS4 is the best option for gamers who want the best multiplats
I'm going to stop you right there. This certainly isn't a "FATC". You might want to pick up a dictionary, http://www.merriam-webster.com/dictionary/best
At this point it is uncontested that PC is the "best option for gamers who want the best multiplats". Don't tell blatant lies, it's pathetic.
and high quality exclusives. PC is a good alternative to xbox and that's it. PS4 has more quality exclusives that puts it above PC unless all you care about is maxing out multiplats and cheap basement indie projects. Virtually every "exclusive" game worth a damn on PC this gen has ended up on consoles (mostly PS4)
Another easily disproved lie, using the very site we are posting on. This certainly isn't a "FATC". Count how many games exclusives PC has at 9.0 (or 8.0) and over this generation cycle. Do the same for PS4. Guess which system has almost double than the other:
http://www.gamespot.com/reviews/pc/
http://www.gamespot.com/reviews/ps4/
Typically a system that has a library of twice the number of high scoring games than the next one over, and the actual best version of multiplatform video games is usually considered the best option. Which is why you see these poll results: http://www.gamespot.com/forums/system-wars-314159282/pc-or-console-33210457/?page=1
This topic was actually somewhat informative, then suddenly 2 sony fanatics stepped in and it went..
@mirgamer: Sounds kinda like you're saying "screw the gamers" and only care about your experience with the game and the developers' profits.
Gonna have to agree with remiks00 on this one.
Not really his point, he's saying certain genres and style of games actually benefit from being PC exclusive, because the nature of them being mouse and keyboard games allows for a level of complexity (and thus depth) that a gamepad simply can't. The games performance issues aside (and yes they are shitty, and should be held against the pub/dev), the actual gameplay that was improved, has everything to do with it being on PC and the type of audience on PC.
It's the difference between what FPSes used to be, versus what they've become because they have to also cater their systems to work on a gamepad. There is a benefit to doing PC first, and then pairing down to consoles, but at the same time the fact they were going to eventually go to a gamepad, means that the pad played a roll in the development of the game anyway.
Personally it's cool that more people will get to see how great X-Com 2 is, but if the business side of it made sense, there are plenty of games I'd be cool with staying PC exclusive, or genres. Because they flat out benefit from being built around that interface.
I can dig that: becoming something more being first on the best platform. But I'm against games staying out of people's grasp for any reason. The power of all systems these days make pretty much every game possible as choices for those that want them. And I see no reason a gamepad can't cover most commands with the 16 or so possible inputs available on them, and almost double that with a L1/R1 + additions. XCOM isn't a FPS, so I don't see how a mouse is essential to a game like that.
dude what did i just say? I didnt advocate for games to remain a platform exclusive forever (although it will make for a more interesting System Wars experience) but there are benefits for a development of a game to be focused on a specific platform first, make their money and then trickle down to other platforms. Not all studios have the financial and resources to develop for all three major platforms at the same time (6, if you count X360, PS3 and Nintendo). This is especially true for certain genres but not all. Trickling down also have the added advantage in giving the devs time to survey and garner interests from other platforms before they jump in and risk resources building for other platforms that are not their traditional audiences. So yes dude, dev profits is important or how else do you expect them to continue making games?
If you want a world where there are no exclusive, the biggest obstacles to your own dreams are the consoles themselves. The manufacturers are still unwilling to share all titles but theres no party like that on PC since its an open platform, save the developers themselves who will decide based on available resources and specialty.
Sounds like they are just letting some 3rd party to port it because they themselves don't really care. If it works, they'll be happy about it, and if it doesn't, it won't bother them a great deal either.
They've already made a statement on PC, and now it's the modders' turn.
It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20-minutes cinematic and 10 hours of sliding and climbing lol And you actually need to think playing it.
You're an idiot.
It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20 minutes cinematics and 10 hours of sliding and climbing lol
You're right. Instead it crashes to desktop.
Exactly.
PC version has even an additional puzzle mini game. This is a game for true intelectuals. Monkey brains of console gamers won't be able to handle it)) Probably the dev will include a banana into the collector edition as an incentive ))
Well, that's funny coming from someone who can't even spell "intellectuals" correctly. Here's a banana for your monkey brain!
I'm not surprised that this is coming to consoles, if a PC game is good, it will come to consoles sooner or later if it's possible to play it with a controller.
@phantomfire335: Nothing compares to the PC port begging. These are just a few PS games I have seen hermits beg for.
Persona 5
Horizon Zero Dawn
Bloodborne(caused EXTREME butthurt for hermits)
NieR Automata
Uncharted 4
Final Fantasy XII Remastered
GTAV(you got this one, didn't get Red Dead Redemption)
Destiny
Dragon's Dogma
It is a fact that PC gamers desire ports of console games more than console gamers want PC games.
if you see a high demand for the games that you mentioned, on PC , it's mostly because PC gamers who play on consoles occasionally are fed up with PS4 poor performance , they are people who wants to play UC4 @60fps , they want better anti aliasing , better depth of field , they want mod support and many other features that inferior platform like PS4/Xbox can't provide ....
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