X-Com 2 Coming to Consoles in September

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#101  Edited By Jereb31
Member since 2015 • 2025 Posts

That's awesome news, you guys will love it.

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#102 Jereb31
Member since 2015 • 2025 Posts

@StealthMonkey4: I didn't notice any bugs when playing? What was it doing, crashes or something?

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#103 mirgamer
Member since 2003 • 2489 Posts

@remiks00 said:
@davillain- said:
@charizard1605 said:
@jhonMalcovich said:

It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20-minutes cinematic and 10 hours of sliding and climbing lol And you actually need to think playing it.

As opposed to incessant game crashes, troubleshooting all sorts of errors, and an unoptimized mess that won't even run properly on some very high end GPUs and CPUs?

Playing the PC version is still recommended.

Lol, as funny as Jhon's post is, he's not entirely wrong though. The first game's did pretty much flop on the console's...., and this is coming from me, who bought XCOM:EU day 1 on Xbox 360 last gen. I didn't know it sold so poorly back then.

BUT, had the first game been exclusive to one platform other than XBOX360, I would've never had discovered how awesome the series is. This is why I hate exclusives, on any platform. I'm glad more people get to play the game. Sure, it's a tough pill to swallow losing an exclusive if you're a fanboy. But, you still have the game on your platform of choice, it didn't go anywhere.

It's no secret that I prefer PC, and I don't really care for consoles anymore; but I'm glad those of you who are interested in Xcom 2, get to play the game.

The game is what it is because it has its origins as a PC-centric title, this is certainly more true mostly on PC though, certain games/genres only can get its legs when catering to a specific platform. Games like Total War would never have prospered if it tries to cater to a multiplatform audience due to design/control limitations on consoles, for example. Certain genres can certainly benefit from being multiplatform (like Overwatch) while others should simply trickle down, like in this case (focus on a platform first for its strengths, then port over). XCOM 2 wouldnt be what it is if it had been a multiplatform from the start.

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#104 Jereb31
Member since 2015 • 2025 Posts

@StrongBlackVine said:
@intotheminx said:

Enjoy the cold leftovers.

I know damn well a hermit is not trying to throw shade about late port. Beggar race...

Hehehe, it's like the third time we went through this.

http://www.gamespot.com/forums/system-wars-314159282/will-quantum-break-end-up-on-pc-32909698/

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#105  Edited By StealthMonkey4
Member since 2009 • 7434 Posts

@jereb31 said:

@StealthMonkey4: I didn't notice any bugs when playing? What was it doing, crashes or something?

"Works on my rig :^)" is not a valid response to massive performance issues across the board.

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#106 Bigboi500
Member since 2007 • 35550 Posts

@mirgamer: Sounds kinda like you're saying "screw the gamers" and only care about your experience with the game and the developers' profits.

Gonna have to agree with remiks00 on this one.

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#107  Edited By Jereb31
Member since 2015 • 2025 Posts

@StealthMonkey4 said:
@jereb31 said:

@StealthMonkey4: I didn't notice any bugs when playing? What was it doing, crashes or something?

"Works on my rig :^)" is not a valid response to massive performance issues across the board.

That's why I was asking. It worked on my "rig" fine. Didn't have any crashes or anything so I never knew others were having issues.

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#108 jg4xchamp
Member since 2006 • 64054 Posts

@Bigboi500 said:

@mirgamer: Sounds kinda like you're saying "screw the gamers" and only care about your experience with the game and the developers' profits.

Gonna have to agree with remiks00 on this one.

Not really his point, he's saying certain genres and style of games actually benefit from being PC exclusive, because the nature of them being mouse and keyboard games allows for a level of complexity (and thus depth) that a gamepad simply can't. The games performance issues aside (and yes they are shitty, and should be held against the pub/dev), the actual gameplay that was improved, has everything to do with it being on PC and the type of audience on PC.

It's the difference between what FPSes used to be, versus what they've become because they have to also cater their systems to work on a gamepad. There is a benefit to doing PC first, and then pairing down to consoles, but at the same time the fact they were going to eventually go to a gamepad, means that the pad played a roll in the development of the game anyway.

Personally it's cool that more people will get to see how great X-Com 2 is, but if the business side of it made sense, there are plenty of games I'd be cool with staying PC exclusive, or genres. Because they flat out benefit from being built around that interface.

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#109  Edited By Ten_Pints
Member since 2014 • 4072 Posts
@jereb31 said:
@StealthMonkey4 said:
@jereb31 said:

@StealthMonkey4: I didn't notice any bugs when playing? What was it doing, crashes or something?

"Works on my rig :^)" is not a valid response to massive performance issues across the board.

That's why I was asking. It worked on my "rig" fine. Didn't have any crashes or anything so I never knew others were having issues.

So you didn't get the massive performance drop when you upgrade your base?

At the start of the game it ran at 60FPS (vsync), at the end of the game it ran at 5FPS, the battle levels mostly played OK 30-60FPS. But 5FPS in the base section made it almost unplayable, the graphics settings did **** all to the frame rate as well.

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#110  Edited By deactivated-5a8875b6c648f
Member since 2015 • 954 Posts
@StrongBlackVine said:

I know damn well a hermit is not trying to throw shade about late port. Beggar race...

Yeah...

https://www.change.org/p/bring-diablo-3-to-the-consoles-playstation-3-xbox-360-and-wii-u

https://www.change.org/p/blizzard-entertainment-bring-overwatch-to-playstation-4-and-xbox-one

https://www.reddit.com/r/PS4/comments/2lm7fu/blizzard_bring_overwatch_to_consoles/

https://forums.obsidian.net/topic/83789-what-are-the-chances-of-a-console-version/

http://gamingbolt.com/15-reasons-why-star-citizen-needs-to-launch-on-ps4-and-xbox-one

https://www.change.org/p/capcom-bring-dead-rising-3-to-ps4-pc-and-wii-u

https://www.change.org/p/insomniac-games-inc-bring-sunset-overdrive-to-the-playstation-4

http://www.gamefaqs.com/boards/927750-playstation-3/66830134

https://forums.robertsspaceindustries.com/discussion/45333/petition-22-million-goal-ps4-version

https://www.change.org/p/microsoft-bring-star-citizen-to-xbox-one

https://www.reddit.com/r/xboxone/comments/326i3i/would_anyone_else_like_to_see_killing_floor_2/

http://www.ipetitions.com/petition/xcom24ps4

https://www.change.org/p/garry-newman-port-garry-s-mod-to-next-generation-consoles-ps4-xbox-one

https://www.reddit.com/r/PS4/comments/3g1gfm/any_chance_of_ps4_following_xbox_and_bringing/

http://www.gamefaqs.com/boards/691087-playstation-4/72655842

http://gamingbolt.com/blizzard-bringing-world-of-warcraft-to-ps4-would-be-an-exciting-challenge

http://www.ipetitions.com/petition/dota-2-for-consoles

https://www.change.org/p/platinum-games-release-bayonetta-2-for-ps3-4-xbox360-one

https://www.reddit.com/r/xboxone/comments/35ig88/come_on_firaxis_the_consoles_are_ready_for_a/

https://www.change.org/p/cd-projekt-red-port-the-witcher-2-on-the-ps3

https://www.change.org/p/ps3-gamers-and-the-other-gamers-we-want-witcher-2-on-ps3-cd-project-listen-us-bring-to-ps3

http://www.thepetitionsite.com/en-au/865/105/615/the-witcher-2-for-ps3/

http://forums.2k.com/showthread.php?4122121-The-Official-Unofficial-XCOM-2-for-Consoles-Petition-Thread

https://www.change.org/p/blizzard-starcraft-ii-for-ps4-xbox-one-2

http://www.playstationtrophies.org/forum/general-games-discussion/245096-petition-bring-starcraft-2-ps4-xbox-one.html

https://www.change.org/p/garry-newman-port-garry-s-mod-to-next-generation-consoles-ps4-xbox-one

http://www.gamefaqs.com/boards/691087-playstation-4/70097426.

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#111  Edited By Jereb31
Member since 2015 • 2025 Posts

@ten_pints said:
@jereb31 said:
@StealthMonkey4 said:
@jereb31 said:

@StealthMonkey4: I didn't notice any bugs when playing? What was it doing, crashes or something?

"Works on my rig :^)" is not a valid response to massive performance issues across the board.

That's why I was asking. It worked on my "rig" fine. Didn't have any crashes or anything so I never knew others were having issues.

So you didn't get the massive performance drop when you upgrade your base?

At the start of the game it ran at 60FPS (vsync), at the end of the game it ran at 5FPS, the battle levels mostly played OK 30-60FPS. But 5FPS in the base section made it almost unplayable.

No, I didn't notice any big hits or anything, the base always ran the same as frame rate start to finish. The loading screen was a bit jaggy after missions, until a few seconds in but that's really all that I spotted. Just had a look at a kotaku article about it, I didn't experience any of the stuff they were saying, but I didn't use any modded voice packs or run into the any of those in game bugs.

Edit: On my PC anyway.

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#112 Bigboi500
Member since 2007 • 35550 Posts

@jg4xchamp said:
@Bigboi500 said:

@mirgamer: Sounds kinda like you're saying "screw the gamers" and only care about your experience with the game and the developers' profits.

Gonna have to agree with remiks00 on this one.

Not really his point, he's saying certain genres and style of games actually benefit from being PC exclusive, because the nature of them being mouse and keyboard games allows for a level of complexity (and thus depth) that a gamepad simply can't. The games performance issues aside (and yes they are shitty, and should be held against the pub/dev), the actual gameplay that was improved, has everything to do with it being on PC and the type of audience on PC.

It's the difference between what FPSes used to be, versus what they've become because they have to also cater their systems to work on a gamepad. There is a benefit to doing PC first, and then pairing down to consoles, but at the same time the fact they were going to eventually go to a gamepad, means that the pad played a roll in the development of the game anyway.

Personally it's cool that more people will get to see how great X-Com 2 is, but if the business side of it made sense, there are plenty of games I'd be cool with staying PC exclusive, or genres. Because they flat out benefit from being built around that interface.

I can dig that: becoming something more being first on the best platform. But I'm against games staying out of people's grasp for any reason. The power of all systems these days make pretty much every game possible as choices for those that want them. And I see no reason a gamepad can't cover most commands with the 16 or so possible inputs available on them, and almost double that with a L1/R1 + additions. XCOM isn't a FPS, so I don't see how a mouse is essential to a game like that.

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#113  Edited By jg4xchamp
Member since 2006 • 64054 Posts
@Bigboi500 said:
@jg4xchamp said:

Not really his point, he's saying certain genres and style of games actually benefit from being PC exclusive, because the nature of them being mouse and keyboard games allows for a level of complexity (and thus depth) that a gamepad simply can't. The games performance issues aside (and yes they are shitty, and should be held against the pub/dev), the actual gameplay that was improved, has everything to do with it being on PC and the type of audience on PC.

It's the difference between what FPSes used to be, versus what they've become because they have to also cater their systems to work on a gamepad. There is a benefit to doing PC first, and then pairing down to consoles, but at the same time the fact they were going to eventually go to a gamepad, means that the pad played a roll in the development of the game anyway.

Personally it's cool that more people will get to see how great X-Com 2 is, but if the business side of it made sense, there are plenty of games I'd be cool with staying PC exclusive, or genres. Because they flat out benefit from being built around that interface.

I can dig that: becoming something more being first on the best platform. But I'm against games staying out of people's grasp for any reason. The power of all systems these days make pretty much every game possible as choices for those that want them. And I see no reason a gamepad can't cover most commands with the 16 or so possible inputs available on them, and almost double that with a L1/R1 + additions. XCOM isn't a FPS, so I don't see how a mouse is essential to a game like that.

Keyboard fam, hotkeys for starters. It being a turn based game helps it transfer for over to an extent, but you would think so would Civilization, but given how Revolution worked on consoles (frankly a cool game, but I get the elitist hate for it somewhat), there were major compromises made for that game to make it work effectively on a pad. It's not really just horse power, it's all the management that needs to be done, which is easier to do with a string of keys that set up pop up menus.

Navigating that on sticks slows a lot of it down. Which impacts gameflow, which impacts the overall play experience.

Hence the rts issue, I would argue the mouse isn't even the biggest problem for a pad, it's the lack of hotkeys that will be an issue for a console RTS to be as robust as a PC rts.

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#115 Jereb31
Member since 2015 • 2025 Posts

@spicymeatball27:

Your welcome :)

The more games going multi-plat the better it is for everyone.

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#116  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

@phantomfire335: Nothing compares to the PC port begging. These are just a few PS games I have seen hermits beg for.

Persona 5

Horizon Zero Dawn

Bloodborne(caused EXTREME butthurt for hermits)

NieR Automata

Uncharted 4

Final Fantasy XII Remastered

GTAV(you got this one, didn't get Red Dead Redemption)

Destiny

Dragon's Dogma

It is a fact that PC gamers desire ports of console games more than console gamers want PC games.

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#117  Edited By deactivated-5cf0a2e13dbde
Member since 2005 • 12935 Posts

@freedomfreak said:
@jhonMalcovich said:

Exactly.

PC version has even an additional puzzle mini game. This is a game for true intelectuals. Monkey brains of console games won't be able to handle it)) Probably the dev will include a banana into the collector edition as an incentive ))

RNG "gameplay"

In the hour and half I played it, there were point blank sniper shots, literally one tile away, that would miss. It;'s absurd. That and the mission timers, ugh. I got a steam refund. They could not even be bothered to put in the Xbox controller support they had in the game before. I loved playing EU on 360 and with a controller on pc. If they dont even include 360 gamepad support with the console release, I am done with that dev. I dug into the game files, and they straight up half finished the controller support, deliberately in order to sell those crap ass steam controllers.

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#118 Jereb31
Member since 2015 • 2025 Posts

@StrongBlackVine said:

@phantomfire335: Nothing compares to the PC port begging. These are just a few PS games I have seen hermits beg for.

Persona 5

Horizon Zero Dawn

Bloodborne(caused EXTREME butthurt for hermits)

NieR Automata

Uncharted 4

Final Fantasy XII Remastered

GTAV(you got this one, didn't get Red Dead Redemption)

Destiny

Dragon's Dogma

It is a fact that PC gamers desire ports of console games more than console gamers want PC games.

Here i'll post it in bold this time.

http://www.gamespot.com/forums/system-wars-314159282/will-quantum-break-end-up-on-pc-32909698/

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#119 lawlessx
Member since 2004 • 48753 Posts

@spicymeatball27 said:

Oooo Damn!!! PC lost another exclusive lol. Lets see.... Xcom 1, X-com 2, Diablo 3, FEAR, Crysis 1-3, Witcher 2,3, Neverwinter, Smite, Half Life 2, Team Fortress 2, Portal 2, Killing Floor 2, Divinity Original Sin, counter strike, etc etc

U can keep Startrek, a guild war, & Sims 4 cuz we dont want that lol. Aww yeah Share & Share alike. Thank you for giving us another PC game to console.

you're welcome..just be sure to actually buy it so next time the developers might find it worthwhile to develop for consoles and PC at the same time.

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#120  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

@jereb31: Hermits are always begging to see a game's full potential...the real reason is they can't afford a console after spending their allowance on PC. That is why they pirate games so much.

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#121 lawlessx
Member since 2004 • 48753 Posts

@StrongBlackVine said:

@jereb31: Hermits are always begging to see a game's full potential...the real reason is they can't afford a console after spending their allowance on PC. That is why they pirate games so much.

that was almost funny..

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#122 Jereb31
Member since 2015 • 2025 Posts

@StrongBlackVine said:

@jereb31: Hermits are always begging to see a game's full potential...the real reason is they can't afford a console after spending their allowance on PC. That is why they pirate games so much.

Don't confuse the issue you brought up by changing the subject. Consoles do just as much begging for PC ports as the PC for console.

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#123  Edited By Zaryia
Member since 2016 • 21607 Posts

@StrongBlackVine

It's true, PC gamers ask for more games, and gets the most games as a result (just about every multiplat, heck almost all of XBO's library, and a good handful of PS4 "console exclusives"). I mean this generation-cycle library so far is a curb-stomp in PC's favor.

How is this a bad thing? It seems wonderful to me.

Also most PC gamers in this thread are happy about this news and congratulating you guys, whats with the childishness?

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#124  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

@zaryia: I don't even want this stupid looking game.

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#125 StrongBlackVine
Member since 2012 • 13262 Posts

@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.

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#126 Jereb31
Member since 2015 • 2025 Posts

@StrongBlackVine said:

@zaryia: I don't even want this stupid looking game.

You are free to not play it if you don't want to.

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#127 lundy86_4
Member since 2003 • 62027 Posts

ITT: Strongblackvine makes an idiot out of himself as usual... lol.

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#128  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Sushiglutton said:

Wow pretty rough for PC-gamers to lose one of their most prestigious exclusives just like that. PC can't catch a break lately it seems. GS should make a late April fools vid comparing the versions.

PC gamers don't care about exclusives, we actually encourage multi-platform games.

So we can make fun of how shitty the console versions are.

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#129 Bigboi500
Member since 2007 • 35550 Posts

@StrongBlackVine said:

@zaryia: I don't even want this stupid looking game.

What games do you like?

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#130  Edited By Jereb31
Member since 2015 • 2025 Posts

@StrongBlackVine said:

@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.

Enhance!

http://www.gamespot.com/forums/system-wars-314159282/will-quantum-break-end-up-on-pc-32909698/

Also, the exact same thing happens when PC gets a release that consoles don't. Did you think it's only one side that does it or something. Just look at how many bring Star Citizen to console petitions there are for christ's sake.

And what are you talking about, PC has more AAA exclusive titles than consoles. That's completely the wrong way around.

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#131 StrongBlackVine
Member since 2012 • 13262 Posts

@jereb31: AAA as in budget. Not all the $10 games guys are making their basements part-time.

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#132  Edited By Zaryia
Member since 2016 • 21607 Posts

@StrongBlackVine said:

@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.

PC just got 4 since last fall. That's a lot. The system is curb-stomping PS4 in this generation's library, and is getting every XBO game.

You should start begging for games too. It works!

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#133 Jereb31
Member since 2015 • 2025 Posts

@StrongBlackVine said:

@jereb31: AAA as in budget. Not all the $10 games guys are making their basements part-time.

Are we just going to change the topic everytime we don't like an answer given or should we just start a big list of PC pro con's again.

And well that's just awesome, PC can get AAA exclusive games on a lower budget. Huzzah's all around.

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#134 StrongBlackVine
Member since 2012 • 13262 Posts

@Bigboi500: Recent games I liked: Uncharted 4, Ratchet & Clank, The Witcher 3, The Evil Within, Resident Evil Revelations 2, Dragon Age Inquisition. I like games with good graphics that focus narrative without of cuteness and dialogue. I love Mass Effect, Deus Ex Human Revolution, The Last Of Us, Tomb Raider 2013, Red Dead Redemption....no specific genre just pretty games with lots of cuteness and focus on narrative.

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#135  Edited By dynamitecop
Member since 2004 • 6395 Posts

@StrongBlackVine said:

@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.

The irony being in general AAA games have the least to actually offer in not only gameplay but replayability.

So, no fucks given, by anyone lol... You can have Uncharted 4 that you beat in half a day and won't touch again for years.

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#136 StrongBlackVine
Member since 2012 • 13262 Posts

@dynamitecop: For someone that nearly had a stroke over Quantum Break flopping you have no room to talk.

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dynamitecop

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#137  Edited By dynamitecop
Member since 2004 • 6395 Posts

@StrongBlackVine said:

@dynamitecop: For someone that nearly had a stroke over Quantum Break flopping you have no room to talk.

It didn't flop.

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StrongBlackVine

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#138 StrongBlackVine
Member since 2012 • 13262 Posts

@dynamitecop: Yes it did. Critically and commercially.

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dynamitecop

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#139 dynamitecop
Member since 2004 • 6395 Posts

@StrongBlackVine said:

@dynamitecop: Yes it did. Critically and commercially.

The first one didn't happen, it didn't fail critically, again you don't seem to understand what dissenting opinions are.

Secondly, you have no idea how it did commercially, no one does.

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casharmy

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#140  Edited By casharmy
Member since 2011 • 9388 Posts

@StrongBlackVine said:

@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.

FATCS.

Console gamers don't care about basement developed filler material indies with the production value of a dollar menu meal at a fast food joint.

That's why PS4 is the best option for gamers who want the best multiplats and high quality exclusives. PC is a good alternative to xbox and that's it. PS4 has more quality exclusives that puts it above PC unless all you care about is maxing out multiplats and cheap basement indie projects. Virtually every "exclusive" game worth a damn on PC this gen has ended up on consoles (mostly PS4)

Total Warhammer was hyped to the heavens by PC fanboys and even it wasn't able to achieve AAA on MC and only sold 500,000 in it's first week on PC with a user base of over 100million.

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Pedro

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#141  Edited By Pedro
Member since 2002 • 73897 Posts

@casharmy said:
@StrongBlackVine said:

@jereb31: Bullshit. Hermits are constantly begging for almost any big game announced a console exclusive. PC rarely gets big AAA exclusive s so there nothing to beg for there for the most part.

FATCS.

Console gamers don't care about basement developed filler material indies with the production value of a dollar menu meal at a fast food joint.

That's why PS4 is the best option for gamers who want the best multiplats and high quality exclusives. PC is a good alternative to xbox and that's it. PS4 has more quality exclusives that puts it above PC unless all you care about is maxing out multiplats and cheap basement indie projects. Virtually every "exclusive" game worth a damn on PC this gen has ended up on consoles (mostly PS4)

Total Warhammer was hyped to the heavens by PC fanboys and even it wasn't able to achieve AAA on MC and only sold 500,000 in it's first week on PC with a user base of over 100million.

I am surprise that your hands don't try to slap you when you are typing all that tripe.

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Zaryia

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#142  Edited By Zaryia
Member since 2016 • 21607 Posts

@casharmy said:

FATCS.

And you're already off to a great start. I already knew at this point a regurgitated Shit-Post was going to follow.

@casharmy said:

That's why PS4 is the best option for gamers who want the best multiplats

I'm going to stop you right there. This certainly isn't a "FATC". You might want to pick up a dictionary, http://www.merriam-webster.com/dictionary/best

At this point it is uncontested that PC is the "best option for gamers who want the best multiplats". Don't tell blatant lies, it's pathetic.

@casharmy said:

and high quality exclusives. PC is a good alternative to xbox and that's it. PS4 has more quality exclusives that puts it above PC unless all you care about is maxing out multiplats and cheap basement indie projects. Virtually every "exclusive" game worth a damn on PC this gen has ended up on consoles (mostly PS4)

Another easily disproved lie, using the very site we are posting on. This certainly isn't a "FATC". Count how many games exclusives PC has at 9.0 (or 8.0) and over this generation cycle. Do the same for PS4. Guess which system has almost double than the other:

http://www.gamespot.com/reviews/pc/

http://www.gamespot.com/reviews/ps4/

Typically a system that has a library of twice the number of high scoring games than the next one over, and the actual best version of multiplatform video games is usually considered the best option. Which is why you see these poll results: http://www.gamespot.com/forums/system-wars-314159282/pc-or-console-33210457/?page=1

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Howmakewood

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#143 Howmakewood
Member since 2015 • 7833 Posts

This topic was actually somewhat informative, then suddenly 2 sony fanatics stepped in and it went..

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mirgamer

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#144 mirgamer
Member since 2003 • 2489 Posts

@Bigboi500 said:
@jg4xchamp said:
@Bigboi500 said:

@mirgamer: Sounds kinda like you're saying "screw the gamers" and only care about your experience with the game and the developers' profits.

Gonna have to agree with remiks00 on this one.

Not really his point, he's saying certain genres and style of games actually benefit from being PC exclusive, because the nature of them being mouse and keyboard games allows for a level of complexity (and thus depth) that a gamepad simply can't. The games performance issues aside (and yes they are shitty, and should be held against the pub/dev), the actual gameplay that was improved, has everything to do with it being on PC and the type of audience on PC.

It's the difference between what FPSes used to be, versus what they've become because they have to also cater their systems to work on a gamepad. There is a benefit to doing PC first, and then pairing down to consoles, but at the same time the fact they were going to eventually go to a gamepad, means that the pad played a roll in the development of the game anyway.

Personally it's cool that more people will get to see how great X-Com 2 is, but if the business side of it made sense, there are plenty of games I'd be cool with staying PC exclusive, or genres. Because they flat out benefit from being built around that interface.

I can dig that: becoming something more being first on the best platform. But I'm against games staying out of people's grasp for any reason. The power of all systems these days make pretty much every game possible as choices for those that want them. And I see no reason a gamepad can't cover most commands with the 16 or so possible inputs available on them, and almost double that with a L1/R1 + additions. XCOM isn't a FPS, so I don't see how a mouse is essential to a game like that.

dude what did i just say? I didnt advocate for games to remain a platform exclusive forever (although it will make for a more interesting System Wars experience) but there are benefits for a development of a game to be focused on a specific platform first, make their money and then trickle down to other platforms. Not all studios have the financial and resources to develop for all three major platforms at the same time (6, if you count X360, PS3 and Nintendo). This is especially true for certain genres but not all. Trickling down also have the added advantage in giving the devs time to survey and garner interests from other platforms before they jump in and risk resources building for other platforms that are not their traditional audiences. So yes dude, dev profits is important or how else do you expect them to continue making games?

If you want a world where there are no exclusive, the biggest obstacles to your own dreams are the consoles themselves. The manufacturers are still unwilling to share all titles but theres no party like that on PC since its an open platform, save the developers themselves who will decide based on available resources and specialty.

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GhoX

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#145 GhoX
Member since 2006 • 6267 Posts

Sounds like they are just letting some 3rd party to port it because they themselves don't really care. If it works, they'll be happy about it, and if it doesn't, it won't bother them a great deal either.

They've already made a statement on PC, and now it's the modders' turn.

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#146 BattleStreak
Member since 2016 • 1763 Posts

@jhonMalcovich said:

It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20-minutes cinematic and 10 hours of sliding and climbing lol And you actually need to think playing it.

You're an idiot.

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Shawty_Beatz

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#147 Shawty_Beatz
Member since 2014 • 1269 Posts

@jhonMalcovich said:
@freedomfreak said:
@jhonMalcovich said:

It will flop on consoles. They are just wasting their time and money. Consolites will never appreciate it as it doesn't have 20 minutes cinematics and 10 hours of sliding and climbing lol

You're right. Instead it crashes to desktop.

Exactly.

PC version has even an additional puzzle mini game. This is a game for true intelectuals. Monkey brains of console gamers won't be able to handle it)) Probably the dev will include a banana into the collector edition as an incentive ))

Well, that's funny coming from someone who can't even spell "intellectuals" correctly. Here's a banana for your monkey brain!

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Shawty_Beatz

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#148  Edited By Shawty_Beatz
Member since 2014 • 1269 Posts

I'm not surprised that this is coming to consoles, if a PC game is good, it will come to consoles sooner or later if it's possible to play it with a controller.

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#149 the_master_race
Member since 2015 • 5226 Posts
@StrongBlackVine said:

@phantomfire335: Nothing compares to the PC port begging. These are just a few PS games I have seen hermits beg for.

Persona 5

Horizon Zero Dawn

Bloodborne(caused EXTREME butthurt for hermits)

NieR Automata

Uncharted 4

Final Fantasy XII Remastered

GTAV(you got this one, didn't get Red Dead Redemption)

Destiny

Dragon's Dogma

It is a fact that PC gamers desire ports of console games more than console gamers want PC games.

if you see a high demand for the games that you mentioned, on PC , it's mostly because PC gamers who play on consoles occasionally are fed up with PS4 poor performance , they are people who wants to play UC4 @60fps , they want better anti aliasing , better depth of field , they want mod support and many other features that inferior platform like PS4/Xbox can't provide ....

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#150 xdude85
Member since 2006 • 6559 Posts

I love when people get mad that a game gets ported to other systems.

Like god forbid on having more people a chance to play the game.