Console manufacturers have latched on to 4k far too early, they should have went for 60+ fps first.
I can understand why they did it though, 4k is much more appealing and exciting to casual gamers than 60 frames per second. Especially when Joe Blogs doesn't understand the advantages that higher frame rates bring when they are so used to 30 fps (and often less). To this day there are many people who believe "the human eye can't see more than 30 frames per second" crap. In reality the only ones who benefit from pushing 4k gaming are console and TV manufacturers.
You could make a console with the specs for 1080p/60FPS but game studios would still put graphics above framerate.
That's the thing though, they are pushing 4k resolution not graphical fidelity. The GPU in the X Box One X is more than capable of 1080p (maybe even 1440p but that's not a TV resolution) with Ultra settings and 60fps. Instead they chase the industry buzz words with low frame rates and med/high settings.
2018 will be the first year with GPU's capable of proper 4k gaming (60+fps, Max settings) and they'll likely be in the $700 (£650 in my language) range.
True, though the CPU's in those machines might keep the 60FPS from happening either way. That 4k buzzword is really getting on my nerves though, especially when it's faux 4k.
Even worse are these "4k remasters" that are normal last-gen games running at 4k. The state of the gaming industry is getting pretty sad IMO, especially since almost every game has lootboxes and nickel and dime DLC.
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