X360 or PS3 : Which Console Has Better Shading Power And Can Push More Polygons?

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Mystery_Writer

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#1 Mystery_Writer
Member since 2004 • 8351 Posts

x360 fans, we know x360 can render bigger textures. But the question is; which console can render more polygons on screen and has better shading power (more powerful overall shaders)?

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MrGrimFandango

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#2 MrGrimFandango
Member since 2005 • 5286 Posts
Why dont you email a developer or someone who knows what they are talkin about, not a forum of raving lunatics.
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Mochyc

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#3 Mochyc
Member since 2007 • 4421 Posts
Haha, you think people on system wars know? Yeah right...
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lawlessx

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#4 lawlessx
Member since 2004 • 48753 Posts

this is something you should really ask a developer that has worked with both console..

anyone who brags about console specs here are just looking at the spec sheet for both consoles and playing the numbers game.

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Tiefster

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#5 Tiefster
Member since 2005 • 14639 Posts
If I'm not mistaken 360 has better shading power (unified architecture) as far as polygons though I have no clue.
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dhjohns

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#6 dhjohns
Member since 2003 • 5105 Posts

Why dont you email a developer or someone who knows what they are talkin about, not a forum of raving lunatics.MrGrimFandango

Because that would take some actual work on his part.

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toxicmog

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#7 toxicmog
Member since 2006 • 6355 Posts

360 is 500 million triangles per second

PS3 is 366 million

(with no calls for textures, or anything else, meaning it focuses it all on rendering the polys. WHich wont make a good game xD, it also allows for no transformations in animations.)

That is theoretical tops nabed from wikipedia, a good guess, but each game pushes different ammounts. Gears pushes very little and puts more into shaders and such.

GTA is more texture and polys.

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st1ka

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#8 st1ka
Member since 2008 • 8179 Posts

Why dont you email a developer or someone who knows what they are talkin about, not a forum of raving lunatics.MrGrimFandango

:lol: this post if full of win

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GARRYTH

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#9 GARRYTH
Member since 2005 • 6870 Posts

animations ps 3

shaders not sure because the cell can do shading.

polycounts 360

these are my guesses.

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Always-Honest

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#10 Always-Honest
Member since 2007 • 11261 Posts
some devs say 360.. but i wouldn't know... 99,9% of people here don't know... they just shout either what they read elsewhere or they shout something completely random based on the console they have....
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JiveT

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#11 JiveT
Member since 2005 • 8619 Posts
Whatever the difference is between the two it doesn't appear to be too significant either way at this point. With this generation I think great art design and careful choices about what you decide to put on screen make the most difference more so than in previous ones.
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st1ka

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#12 st1ka
Member since 2008 • 8179 Posts

Whatever the difference is between the two it doesn't appear to be too significant either way at this point. With this generation I think great art design and careful choices about what you decide to put on screen make the most difference more so than in previous ones.JiveT

i completly agree.... except with your sig

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Tiefster

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#13 Tiefster
Member since 2005 • 14639 Posts
Whatever the difference is between the two it doesn't appear to be too significant either way at this point. With this generation I think great art design and careful choices about what you decide to put on screen make the most difference more so than in previous ones.JiveT

JiveT I think that might be the first thing I have ever agreed with you about.
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Mystery_Writer

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#14 Mystery_Writer
Member since 2004 • 8351 Posts

[QUOTE="MrGrimFandango"]Why dont you email a developer or someone who knows what they are talkin about, not a forum of raving lunatics.st1ka

:lol: this post if full of win

what part of it, calling u a raving lunatic, made u excited?

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st1ka

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#15 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"]

[QUOTE="MrGrimFandango"]Why dont you email a developer or someone who knows what they are talkin about, not a forum of raving lunatics.Mystery_Writer

:lol: this post if full of win

what part of it, calling u a raving lunatic, is making u excited?

the slipper didnt fit me, aparantly the same cant be said about you ;)

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Mystery_Writer

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#16 Mystery_Writer
Member since 2004 • 8351 Posts
[QUOTE="Mystery_Writer"][QUOTE="st1ka"]

[QUOTE="MrGrimFandango"]Why dont you email a developer or someone who knows what they are talkin about, not a forum of raving lunatics.st1ka

:lol: this post if full of win

what part of it, calling u a raving lunatic, is making u excited?

the slipper didnt fit me, aparantly the same cant be said about you ;)

u might think it doesn't fit u, but you sure seem happily taking it :P

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st1ka

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#17 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"][QUOTE="Mystery_Writer"][QUOTE="st1ka"]

[QUOTE="MrGrimFandango"]Why dont you email a developer or someone who knows what they are talkin about, not a forum of raving lunatics.Mystery_Writer

:lol: this post if full of win

what part of it, calling u a raving lunatic, is making u excited?

the slipper didnt fit me, aparantly the same cant be said about you ;)

u might think it doesn't fit u, but you sure seem happily taking it :P

of course it doesnt fit me, i dont have feet.... I HAVE TENTACLES MUAHAHAHA!!!

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EmperorSupreme

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#18 EmperorSupreme
Member since 2006 • 7686 Posts

x360 fans, we know x360 can render bigger textures. But the question is; which console can render more polygons on screen and has better shading power (more powerful overall shaders)?

Mystery_Writer

Uncharted and Gran Turismo say PS3 has bigger textures, more polygons and better shading.

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Mystery_Writer

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#19 Mystery_Writer
Member since 2004 • 8351 Posts
[QUOTE="Mystery_Writer"]

x360 fans, we know x360 can render bigger textures. But the question is; which console can render more polygons on screen and has better shading power (more powerful overall shaders)?

EmperorSupreme

Uncharted and Gran Turismo say PS3 has bigger textures, more polygons and better shading.

uncharted no. however, GT5 definitly presents a good case in ps3's favor

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MikeE21286

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#20 MikeE21286
Member since 2003 • 10405 Posts
the question on this poll might as well be "What system do you like more?".....seriously, you think people in here know this...
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Adrian_Cloud

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#21 Adrian_Cloud
Member since 2006 • 7169 Posts
Playstatation 3, the proof is in the pudding.

Uncharted
Gran Turismo 5: Prologue
Heavenly Sword
and upcoming games like Metal Gear Solid 4, which look phenomenal. The character models even rival some high end PC games like Deus Ex :|


*chuckles*
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saolin323

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#22 saolin323
Member since 2007 • 3121 Posts

x360 fans, we know x360 can render bigger textures. But the question is; which console can render more polygons on screen and has better shading power (more powerful overall shaders)?

Mystery_Writer

Xbox 360 by miles from what i have seen and read so far, especially evident in the coming games like Alan Wake, Fable 2, Gears 2 etc, which have no real competition IMO in huge dynamic worlds and cutting edge visuals

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rimnet00

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#23 rimnet00
Member since 2003 • 11003 Posts
The GPU in the 360 is superior to the one found in the PS3, which directly correlates to the shader/poly capabilities of the device.
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rimnet00

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#24 rimnet00
Member since 2003 • 11003 Posts


Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

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EmperorSupreme

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#25 EmperorSupreme
Member since 2006 • 7686 Posts


Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

rimnet00

blah blah blah... Uncharted, Granturismo, Ratchet and Clank, UT3, all superior to anything currently on X360

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rimnet00

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#26 rimnet00
Member since 2003 • 11003 Posts

[QUOTE="rimnet00"] snipEmperorSupreme

blah blah blah... Uncharted, Granturismo, Ratchet and Clank, UT3, all superior to anything currently on X360

What does that have anything to do with the question posed in this thread? Please stop trolling.

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EmperorSupreme

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#27 EmperorSupreme
Member since 2006 • 7686 Posts

[QUOTE="EmperorSupreme"]

[QUOTE="rimnet00"] sniprimnet00

blah blah blah... Uncharted, Granturismo, Ratchet and Clank, UT3, all superior to anything currently on X360

What does that have anything to do with the question posed in this thread? Please stop trolling.

He asked which console can render more, has better shading etc.... You can post some wack specs or I can post games that actually deliver. How is that trolling??

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LibertySaint

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#28 LibertySaint
Member since 2007 • 6500 Posts
polys is the 360 and shaders its the 360 if your just using the gpus on each console, but if u were to use the spe's on the ps3 the ps3 has the better shaders. the ps3 could use the spes to push polys, but then it could run a complex engine to run the game because the cell would have toooo much bottlenecking.
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MetroidPrimePwn

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#29 MetroidPrimePwn
Member since 2007 • 12399 Posts

X360 or PS3: Which Console Has Better Shading Power And Can Push More Polygons?

Mystery_Writer

Obviously the Wii, it has the best version of Geometry Wars ;)

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rimnet00

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#30 rimnet00
Member since 2003 • 11003 Posts
[QUOTE="rimnet00"]

[QUOTE="EmperorSupreme"]

[QUOTE="rimnet00"] snipEmperorSupreme

blah blah blah... Uncharted, Granturismo, Ratchet and Clank, UT3, all superior to anything currently on X360

What does that have anything to do with the question posed in this thread? Please stop trolling.

He asked which console can render more, has better shading etc.... You can post some wack specs or I can post games that actually deliver. How is that trolling??

Because shader capabilities and the ability to create 'x' amount of polygons is numerical, and dependent on the GPU. The "wack specs" I posted clearly outline what both the PS3 and the 360 are able to do.

Having someone reply with an Ad Homen statement, to something factual, appears to be trolling to me.

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orrytur

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#31 orrytur
Member since 2004 • 1682 Posts


Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

rimnet00
Specs tells all! Xbox 360 GPU > PS3 GPU
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EmperorSupreme

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#32 EmperorSupreme
Member since 2006 • 7686 Posts

rimnet00

Because shader capabilities and the ability to create 'x' amount of polygons is numerical, and dependent on the GPU. The "wack specs" I posted clearly outline what both the PS3 and the 360 are able to do.

Having someone reply with an Ad Homen statement, to something factual, appears to be trolling to me.

I think your specs are a lie. If X360 is so much more powerful and so much easier to develop for how come the best games graphically are on PS3??

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Lazy_Boy88

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#33 Lazy_Boy88
Member since 2003 • 7418 Posts
Not really directly comparable since PS3 relies on the Cell to handle graphical stuff.
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rimnet00

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#34 rimnet00
Member since 2003 • 11003 Posts
[QUOTE="rimnet00"][QUOTE="EmperorSupreme"][QUOTE="rimnet00"]

[QUOTE="EmperorSupreme"]

[QUOTE="rimnet00"] snipEmperorSupreme

blah blah blah... Uncharted, Granturismo, Ratchet and Clank, UT3, all superior to anything currently on X360

What does that have anything to do with the question posed in this thread? Please stop trolling.

He asked which console can render more, has better shading etc.... You can post some wack specs or I can post games that actually deliver. How is that trolling??

Because shader capabilities and the ability to create 'x' amount of polygons is numerical, and dependent on the GPU. The "wack specs" I posted clearly outline what both the PS3 and the 360 are able to do.

Having someone reply with an Ad Homen statement, to something factual, appears to be trolling to me.

I think your specs are a lie. If X360 is so much more powerful and so much easier to develop for how come the best games graphically are on PS3??

Google 'video cards' or 'GPUs'. I'm at work, and don't exactly what to explain to you how they work. Bottom line is, GPUs can do 'x' amount of work with specific things. However, it depends on the developer how they task the work.

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orrytur

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#35 orrytur
Member since 2004 • 1682 Posts

[QUOTE="rimnet00"]

EmperorSupreme

Because shader capabilities and the ability to create 'x' amount of polygons is numerical, and dependent on the GPU. The "wack specs" I posted clearly outline what both the PS3 and the 360 are able to do.

Having someone reply with an Ad Homen statement, to something factual, appears to be trolling to me.

I think your specs are a lie. If X360 is so much more powerful and so much easier to develop for how come the best games graphically are on PS3??

No... it is not a lie.SOURCE>>>>>>>>http://forum.pcvsconsole.com/viewthread.php?tid=19237

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longshotgir

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#36 longshotgir
Member since 2007 • 401 Posts
[QUOTE="rimnet00"]


Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

EmperorSupreme

blah blah blah... Uncharted, Granturismo, Ratchet and Clank, UT3, all superior to anything currently on X360

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EmperorSupreme

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#37 EmperorSupreme
Member since 2006 • 7686 Posts
[QUOTE="orrytur"]

EmperorSupreme

I think your specs are a lie. If X360 is so much more powerful and so much easier to develop for how come the best games graphically are on PS3??

No... he's not lying.SOURCE>>>>>>>>http://forum.pcvsconsole.com/viewthread.php?tid=19237

A forum post is proof?? From a website that I've never heard of?? For all we know he made the post in that forum too.

X360 is more powerful right?? X360 is easier to develop for right?? X360 has been out a year longer??

But PS3 has the best games graphically. Somethings not adding up in the X360 world.

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deactivated-59d151f079814

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#38 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Better question.... Who cares? They are so close to one another from what we have seen in graphical power.. To base your purchase off graphics alone in this comparison would be stupid.
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orrytur

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#39 orrytur
Member since 2004 • 1682 Posts
[QUOTE="orrytur"]

EmperorSupreme

I think your specs are a lie. If X360 is so much more powerful and so much easier to develop for how come the best games graphically are on PS3??

No... he's not lying.SOURCE>>>>>>>>http://forum.pcvsconsole.com/viewthread.php?tid=19237

A forum post is proof?? From a website that I've never heard of?? For all we know he made the post in that forum too.

X360 is more powerful right?? X360 is easier to develop for right?? X360 has been out a year longer??

But PS3 has the best games graphically. Somethings not adding up in the X360 world.

Just wait for Gears 2 , Fable 2, bioshock 2 and the other badass games then you can have your answer.oh.. and you want a website? then here you go: http://xbox360.ign.com/articles/617/617951p1.html
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#40 tmacscores91
Member since 2008 • 1526 Posts
[QUOTE="Mystery_Writer"]

x360 fans, we know x360 can render bigger textures. But the question is; which console can render more polygons on screen and has better shading power (more powerful overall shaders)?

EmperorSupreme

Uncharted and Gran Turismo say PS3 has bigger textures, more polygons and better shading.

Nice

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rimnet00

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#41 rimnet00
Member since 2003 • 11003 Posts
EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?
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#42 Nagidar
Member since 2006 • 6231 Posts
The Xenos does have more graphical power than the RSX, BUT, it all depends on how the developers use that power.
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orrytur

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#43 orrytur
Member since 2004 • 1682 Posts
EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?rimnet00
EmperorSupreme ,you din't even bother to check GameSpot's Ps3 vs Xbox 360 graphics comparisons and other Video comparisons like Assassins Creed.
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#44 EmperorSupreme
Member since 2006 • 7686 Posts

[QUOTE="rimnet00"]EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?orrytur
EmperorSupreme din't even bother to check GameSpot's Ps3 vs Xbox 360 graphics comparisons and other Video comparisons like Assassins Creed.

Since when do multiplats prove anything about graphics? As an example. COD4, Burnout: Paradise, DMC4 are equal or better on PS3, meanwhile X360 can't even run Bully a PS2 game without frame rate issues.

Also I guess I have to educate you on how they do the video comparisons. They use the PS3s default settings. No HDMI, full RGB off and Superwhite off. So the video comparisons are running PS3 in gimped mode.

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#45 EmperorSupreme
Member since 2006 • 7686 Posts

EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?rimnet00

I understand that, but PS3 has an architecture that is heavily reliant on the CELL and it's SPEs and your math doesn't factor that into the equation at all.

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#46 rimnet00
Member since 2003 • 11003 Posts

[QUOTE="orrytur"][QUOTE="rimnet00"]EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?EmperorSupreme

EmperorSupreme din't even bother to check GameSpot's Ps3 vs Xbox 360 graphics comparisons and other Video comparisons like Assassins Creed.

Since when do multiplats prove anything about graphics? As an example. COD4, Burnout: Paradise, DMC4 are equal or better on PS3, meanwhile X360 can't even run Bully a PS2 game without frame rate issues.

Also I guess I have to educate you on how they do the video comparisons. They use the PS3s default settings. No HDMI, full RGB off and Superwhite off. So the video comparisons are running PS3 in gimped mode.


Clearly you are blanking on the terminology being used in this thread. This thread is asking which of the two systems can produce more polygons and has better shader power. This isn't the same as asking which has better graphics.

For you to suggest that you need to educate me, and then go off to comparing poly count and shader capabilities, to video output simply makes me lmao. Get a clue dude.

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Nagidar

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#47 Nagidar
Member since 2006 • 6231 Posts

[QUOTE="orrytur"][QUOTE="rimnet00"]EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?EmperorSupreme

EmperorSupreme din't even bother to check GameSpot's Ps3 vs Xbox 360 graphics comparisons and other Video comparisons like Assassins Creed.

Since when do multiplats prove anything about graphics? As an example. COD4, Burnout: Paradise, DMC4 are equal or better on PS3, meanwhile X360 can't even run Bully a PS2 game without frame rate issues.

Also I guess I have to educate you on how they do the video comparisons. They use the PS3s default settings. No HDMI, full RGB off and Superwhite off. So the video comparisons are running PS3 in gimped mode.

The RSX is based off of the G7 architecture, which runs at around 75% efficiency, and between 500 - 550 Mhz, with that, we can easily figure out what the power output of the RSX is.

The Xenos was an early R600 prototype (I think they called it a R580), which uses USA (Unified Shader Architecture) and runs between 95 - 99% efficiency, and because of USA, pipelines in the Xenos do not get wasted like the G7 / RSX.

The guy who posted the specs for the GPU's is right, thats what the specs for the two GPU's are.

But, in the end, its all about how the devs use this power.

As far as the Bully port, its harder to port a game that was made for a totally different architecture and the Bully devs (last I heard) released a fix for the issue.

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#48 Nagidar
Member since 2006 • 6231 Posts

[QUOTE="rimnet00"]EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?EmperorSupreme

I understand that, but PS3 has an architecture that is heavily reliant on the CELL and it's SPEs and your math doesn't factor that into the equation at all.

Do you even understand how the Cell and RSX even work?

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orrytur

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#49 orrytur
Member since 2004 • 1682 Posts

[QUOTE="orrytur"][QUOTE="rimnet00"]EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?EmperorSupreme

EmperorSupreme din't even bother to check GameSpot's Ps3 vs Xbox 360 graphics comparisons and other Video comparisons like Assassins Creed.

Since when do multiplats prove anything about graphics? As an example. COD4, Burnout: Paradise, DMC4 are equal or better on PS3, meanwhile X360 can't even run Bully a PS2 game without frame rate issues.

Also I guess I have to educate you on how they do the video comparisons. They use the PS3s default settings. No HDMI, full RGB off and Superwhite off. So the video comparisons are running PS3 in gimped mode.

What ??COD 4 and DMC4 are graphically BETTER on Xbox 360 it has more Anti-aliasing.Means less jaggies.
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#50 MikeE21286
Member since 2003 • 10405 Posts

Better question.... Who cares? They are so close to one another from what we have seen in graphical power.. To base your purchase off graphics alone in this comparison would be stupid.sSubZerOo

this is the right answer