x360 fans, we know x360 can render bigger textures. But the question is; which console can render more polygons on screen and has better shading power (more powerful overall shaders)?
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x360 fans, we know x360 can render bigger textures. But the question is; which console can render more polygons on screen and has better shading power (more powerful overall shaders)?
360 is 500 million triangles per second
PS3 is 366 million
(with no calls for textures, or anything else, meaning it focuses it all on rendering the polys. WHich wont make a good game xD, it also allows for no transformations in animations.)
That is theoretical tops nabed from wikipedia, a good guess, but each game pushes different ammounts. Gears pushes very little and puts more into shaders and such.
GTA is more texture and polys.
Whatever the difference is between the two it doesn't appear to be too significant either way at this point. With this generation I think great art design and careful choices about what you decide to put on screen make the most difference more so than in previous ones.JiveT
i completly agree.... except with your sig
Whatever the difference is between the two it doesn't appear to be too significant either way at this point. With this generation I think great art design and careful choices about what you decide to put on screen make the most difference more so than in previous ones.JiveT
[QUOTE="MrGrimFandango"]Why dont you email a developer or someone who knows what they are talkin about, not a forum of raving lunatics.st1ka
:lol: this post if full of win
what part of it, calling u a raving lunatic, made u excited?
[QUOTE="st1ka"][QUOTE="MrGrimFandango"]Why dont you email a developer or someone who knows what they are talkin about, not a forum of raving lunatics.Mystery_Writer
:lol: this post if full of win
what part of it, calling u a raving lunatic, is making u excited?
the slipper didnt fit me, aparantly the same cant be said about you ;)
[QUOTE="Mystery_Writer"][QUOTE="st1ka"][QUOTE="MrGrimFandango"]Why dont you email a developer or someone who knows what they are talkin about, not a forum of raving lunatics.st1ka
:lol: this post if full of win
what part of it, calling u a raving lunatic, is making u excited?
the slipper didnt fit me, aparantly the same cant be said about you ;)
u might think it doesn't fit u, but you sure seem happily taking it :P
[QUOTE="st1ka"][QUOTE="Mystery_Writer"][QUOTE="st1ka"][QUOTE="MrGrimFandango"]Why dont you email a developer or someone who knows what they are talkin about, not a forum of raving lunatics.Mystery_Writer
:lol: this post if full of win
what part of it, calling u a raving lunatic, is making u excited?
the slipper didnt fit me, aparantly the same cant be said about you ;)
u might think it doesn't fit u, but you sure seem happily taking it :P
of course it doesnt fit me, i dont have feet.... I HAVE TENTACLES MUAHAHAHA!!!
x360 fans, we know x360 can render bigger textures. But the question is; which console can render more polygons on screen and has better shading power (more powerful overall shaders)?
Mystery_Writer
Uncharted and Gran Turismo say PS3 has bigger textures, more polygons and better shading.
[QUOTE="Mystery_Writer"]x360 fans, we know x360 can render bigger textures. But the question is; which console can render more polygons on screen and has better shading power (more powerful overall shaders)?
EmperorSupreme
Uncharted and Gran Turismo say PS3 has bigger textures, more polygons and better shading.
uncharted no. however, GT5 definitly presents a good case in ps3's favor
x360 fans, we know x360 can render bigger textures. But the question is; which console can render more polygons on screen and has better shading power (more powerful overall shaders)?
Mystery_Writer
Xbox 360 by miles from what i have seen and read so far, especially evident in the coming games like Alan Wake, Fable 2, Gears 2 etc, which have no real competition IMO in huge dynamic worlds and cutting edge visuals
Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec
Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec
Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec
Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec
Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec
Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec
Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)
Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)
Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)
Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)
Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture
Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec
Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec
Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec
Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec
Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/secrimnet00
blah blah blah... Uncharted, Granturismo, Ratchet and Clank, UT3, all superior to anything currently on X360
[QUOTE="EmperorSupreme"]
[QUOTE="rimnet00"] sniprimnet00
blah blah blah... Uncharted, Granturismo, Ratchet and Clank, UT3, all superior to anything currently on X360
What does that have anything to do with the question posed in this thread? Please stop trolling.
He asked which console can render more, has better shading etc.... You can post some wack specs or I can post games that actually deliver. How is that trolling??
X360 or PS3: Which Console Has Better Shading Power And Can Push More Polygons?
Mystery_Writer
Obviously the Wii, it has the best version of Geometry Wars ;)
[QUOTE="rimnet00"][QUOTE="EmperorSupreme"]
[QUOTE="rimnet00"] snipEmperorSupreme
blah blah blah... Uncharted, Granturismo, Ratchet and Clank, UT3, all superior to anything currently on X360
What does that have anything to do with the question posed in this thread? Please stop trolling.
He asked which console can render more, has better shading etc.... You can post some wack specs or I can post games that actually deliver. How is that trolling??
Because shader capabilities and the ability to create 'x' amount of polygons is numerical, and dependent on the GPU. The "wack specs" I posted clearly outline what both the PS3 and the 360 are able to do.
Having someone reply with an Ad Homen statement, to something factual, appears to be trolling to me.
Specs tells all! Xbox 360 GPU > PS3 GPUrimnet00
Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec
Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec
Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec
Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec
Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec
Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec
Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)
Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)
Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)
Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)
Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture
rimnet00
Because shader capabilities and the ability to create 'x' amount of polygons is numerical, and dependent on the GPU. The "wack specs" I posted clearly outline what both the PS3 and the 360 are able to do.
Having someone reply with an Ad Homen statement, to something factual, appears to be trolling to me.
I think your specs are a lie. If X360 is so much more powerful and so much easier to develop for how come the best games graphically are on PS3??
[QUOTE="rimnet00"][QUOTE="EmperorSupreme"][QUOTE="rimnet00"][QUOTE="EmperorSupreme"]
[QUOTE="rimnet00"] snipEmperorSupreme
blah blah blah... Uncharted, Granturismo, Ratchet and Clank, UT3, all superior to anything currently on X360
What does that have anything to do with the question posed in this thread? Please stop trolling.
He asked which console can render more, has better shading etc.... You can post some wack specs or I can post games that actually deliver. How is that trolling??
Because shader capabilities and the ability to create 'x' amount of polygons is numerical, and dependent on the GPU. The "wack specs" I posted clearly outline what both the PS3 and the 360 are able to do.
Having someone reply with an Ad Homen statement, to something factual, appears to be trolling to me.
I think your specs are a lie. If X360 is so much more powerful and so much easier to develop for how come the best games graphically are on PS3??
Google 'video cards' or 'GPUs'. I'm at work, and don't exactly what to explain to you how they work. Bottom line is, GPUs can do 'x' amount of work with specific things. However, it depends on the developer how they task the work.
[QUOTE="rimnet00"]
EmperorSupreme
Because shader capabilities and the ability to create 'x' amount of polygons is numerical, and dependent on the GPU. The "wack specs" I posted clearly outline what both the PS3 and the 360 are able to do.
Having someone reply with an Ad Homen statement, to something factual, appears to be trolling to me.
I think your specs are a lie. If X360 is so much more powerful and so much easier to develop for how come the best games graphically are on PS3??
No... it is not a lie.SOURCE>>>>>>>>http://forum.pcvsconsole.com/viewthread.php?tid=19237[QUOTE="rimnet00"]
Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec
Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec
Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec
Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec
Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/secEmperorSupreme
blah blah blah... Uncharted, Granturismo, Ratchet and Clank, UT3, all superior to anything currently on X360
[QUOTE="orrytur"]EmperorSupreme
I think your specs are a lie. If X360 is so much more powerful and so much easier to develop for how come the best games graphically are on PS3??
No... he's not lying.SOURCE>>>>>>>>http://forum.pcvsconsole.com/viewthread.php?tid=19237A forum post is proof?? From a website that I've never heard of?? For all we know he made the post in that forum too.
X360 is more powerful right?? X360 is easier to develop for right?? X360 has been out a year longer??
But PS3 has the best games graphically. Somethings not adding up in the X360 world.
[QUOTE="orrytur"]EmperorSupreme
I think your specs are a lie. If X360 is so much more powerful and so much easier to develop for how come the best games graphically are on PS3??
No... he's not lying.SOURCE>>>>>>>>http://forum.pcvsconsole.com/viewthread.php?tid=19237A forum post is proof?? From a website that I've never heard of?? For all we know he made the post in that forum too.
X360 is more powerful right?? X360 is easier to develop for right?? X360 has been out a year longer??
But PS3 has the best games graphically. Somethings not adding up in the X360 world.
Just wait for Gears 2 , Fable 2, bioshock 2 and the other badass games then you can have your answer.oh.. and you want a website? then here you go: http://xbox360.ign.com/articles/617/617951p1.html[QUOTE="Mystery_Writer"]x360 fans, we know x360 can render bigger textures. But the question is; which console can render more polygons on screen and has better shading power (more powerful overall shaders)?
EmperorSupreme
Uncharted and Gran Turismo say PS3 has bigger textures, more polygons and better shading.
Nice
[QUOTE="rimnet00"]EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?orryturEmperorSupreme din't even bother to check GameSpot's Ps3 vs Xbox 360 graphics comparisons and other Video comparisons like Assassins Creed.
Since when do multiplats prove anything about graphics? As an example. COD4, Burnout: Paradise, DMC4 are equal or better on PS3, meanwhile X360 can't even run Bully a PS2 game without frame rate issues.
Also I guess I have to educate you on how they do the video comparisons. They use the PS3s default settings. No HDMI, full RGB off and Superwhite off. So the video comparisons are running PS3 in gimped mode.
EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?rimnet00
I understand that, but PS3 has an architecture that is heavily reliant on the CELL and it's SPEs and your math doesn't factor that into the equation at all.
EmperorSupreme din't even bother to check GameSpot's Ps3 vs Xbox 360 graphics comparisons and other Video comparisons like Assassins Creed.[QUOTE="orrytur"][QUOTE="rimnet00"]EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?EmperorSupreme
Since when do multiplats prove anything about graphics? As an example. COD4, Burnout: Paradise, DMC4 are equal or better on PS3, meanwhile X360 can't even run Bully a PS2 game without frame rate issues.
Also I guess I have to educate you on how they do the video comparisons. They use the PS3s default settings. No HDMI, full RGB off and Superwhite off. So the video comparisons are running PS3 in gimped mode.
For you to suggest that you need to educate me, and then go off to comparing poly count and shader capabilities, to video output simply makes me lmao. Get a clue dude.
EmperorSupreme din't even bother to check GameSpot's Ps3 vs Xbox 360 graphics comparisons and other Video comparisons like Assassins Creed.[QUOTE="orrytur"][QUOTE="rimnet00"]EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?EmperorSupreme
Since when do multiplats prove anything about graphics? As an example. COD4, Burnout: Paradise, DMC4 are equal or better on PS3, meanwhile X360 can't even run Bully a PS2 game without frame rate issues.
Also I guess I have to educate you on how they do the video comparisons. They use the PS3s default settings. No HDMI, full RGB off and Superwhite off. So the video comparisons are running PS3 in gimped mode.
The RSX is based off of the G7 architecture, which runs at around 75% efficiency, and between 500 - 550 Mhz, with that, we can easily figure out what the power output of the RSX is.
The Xenos was an early R600 prototype (I think they called it a R580), which uses USA (Unified Shader Architecture) and runs between 95 - 99% efficiency, and because of USA, pipelines in the Xenos do not get wasted like the G7 / RSX.
The guy who posted the specs for the GPU's is right, thats what the specs for the two GPU's are.
But, in the end, its all about how the devs use this power.
As far as the Bully port, its harder to port a game that was made for a totally different architecture and the Bully devs (last I heard) released a fix for the issue.
[QUOTE="rimnet00"]EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?EmperorSupreme
I understand that, but PS3 has an architecture that is heavily reliant on the CELL and it's SPEs and your math doesn't factor that into the equation at all.
Do you even understand how the Cell and RSX even work?
EmperorSupreme din't even bother to check GameSpot's Ps3 vs Xbox 360 graphics comparisons and other Video comparisons like Assassins Creed.[QUOTE="orrytur"][QUOTE="rimnet00"]EmperorSupreme, why don't you just look up the specs for both the RSX and Xenos yourself?EmperorSupreme
Since when do multiplats prove anything about graphics? As an example. COD4, Burnout: Paradise, DMC4 are equal or better on PS3, meanwhile X360 can't even run Bully a PS2 game without frame rate issues.
Also I guess I have to educate you on how they do the video comparisons. They use the PS3s default settings. No HDMI, full RGB off and Superwhite off. So the video comparisons are running PS3 in gimped mode.
What ??COD 4 and DMC4 are graphically BETTER on Xbox 360 it has more Anti-aliasing.Means less jaggies.Please Log In to post.
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