@ronvalencia: PS4 will have PRT using an AMD extension.
Can’t remember what the extension is called though.
People are saying that it is better on the Xbox One DX11.2 superset.
Others are saying PS4 tiled resources through extension are better.
Is the PS4’s PRT hardware based or software based. Using an extension through the GPU sounds pretty hardware based to me.
I’ve also read on OpenGL.org that their Tiled Resources are sitting on a fix list with all the other buggy stuff that OpenGL has. But apparently it’s not used for consoles but usually at tech demos. Does PS4 use OpenGL or does it use a hybrid of it ?
Other than that, PS4 does have PRT.
But how can you people say MS PRT is better than SONY’s PRT ?
You seem to know about these things.
Explain.
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