xbox one secret sauce could blow ps4 out.link inside

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Mr720fan

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#201 Mr720fan
Member since 2013 • 2795 Posts

And cows and lems keep fighting while sheep and herms laugh :roll:

SchnabbleTab

sheeps dont exist, and hermits are an afterthought.

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Mr720fan

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#202 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Shewgenja"][QUOTE="Mr720fan"]

trying way too hard :lol: gues it wont be good for the higher latency PS4 Gddr5 model. DEALWITHIT cow apologist.

ronvalencia

PS4 has more Bandwidth to its System RAM than the XBone does to the ESRAM. The only way the XBone can move more than 88 GB/s is with simultaneous read/write from both ESRAM and main memory. So, please kindly take a seat while the grown ups talk.

http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx

Memory_Performance_chart_v3.png

48593.png

While GDDR5 is faster, you have diminishing returns with GDDR5. With this in-mind, note why AMD included 384 bit GDDR5 in thier flagship GPUs i.e. AMD's attempt to overcome the diminishing returns with brute force.

:lol: right here you have the education of a misinforming mongrel cow. EPIC, RON FOR PRESIDENT but but it cant be done because of ESRAM hahahahahahaha :lol:

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ronvalencia

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#203 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="Shewgenja"] PS4 has more Bandwidth to its System RAM than the XBone does to the ESRAM. The only way the XBone can move more than 88 GB/s is with simultaneous read/write from both ESRAM and main memory. So, please kindly take a seat while the grown ups talk.Mr720fan

http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx

Memory_Performance_chart_v3.png

48593.png

While GDDR5 is faster, you have diminishing returns with GDDR5. With this in-mind, note why AMD included 384 bit GDDR5 in thier flagship GPUs i.e. AMD's attempt to overcome the diminishing returns with brute force.

:lol: right here you have the education of a misinforming mongrel cow. EPIC, RON FOR PRESIDENT but but it cant be done because of ESRAM hahahahahahaha :lol:

While GDDR5 module's latency can be similar to DDR3 module(I have the docs to prove it), the memory controller is another story.

http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3

Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.

Intel attacked the memory interface for GDDR.

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ziggyww

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#204 ziggyww
Member since 2012 • 907 Posts

[QUOTE="ronvalencia"]

[QUOTE="Shewgenja"] PS4 has more Bandwidth to its System RAM than the XBone does to the ESRAM. The only way the XBone can move more than 88 GB/s is with simultaneous read/write from both ESRAM and main memory. So, please kindly take a seat while the grown ups talk.Mr720fan

http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx

Memory_Performance_chart_v3.png

48593.png

While GDDR5 is faster, you have diminishing returns with GDDR5. With this in-mind, note why AMD included 384 bit GDDR5 in thier flagship GPUs i.e. AMD's attempt to overcome the diminishing returns with brute force.

:lol: right here you have the education of a misinforming mongrel cow. EPIC, RON FOR PRESIDENT but but it cant be done because of ESRAM hahahahahahaha :lol:

The ESRAM doesn't hold a lot of information which means however you will be able to get quick transfers as PS4 your not really going to see at most of the data is going to be going through the DDR3 while only a silly little amount will actually be quick. and then when you take into account the the Xbox ONE has access to 5GB of its DDR3 and the PS4 has access to 7GB of its GDDR5 it makes the speed of transfer even more noticeable in games. At the start on the new gen I think you won't see much difference as both are playing the games roughly at the same level but later down the line the Xbox will show struggle with its less access of ram for gaming and slower ram compared to the PS4 more ram for games and quicker ram.
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Mr720fan

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#205 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Mr720fan"]

[QUOTE="ronvalencia"]

http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx

Memory_Performance_chart_v3.png

48593.png

While GDDR5 is faster, you have diminishing returns with GDDR5. With this in-mind, note why AMD included 384 bit GDDR5 in thier flagship GPUs i.e. AMD's attempt to overcome the diminishing returns with brute force.

ziggyww

:lol: right here you have the education of a misinforming mongrel cow. EPIC, RON FOR PRESIDENT but but it cant be done because of ESRAM hahahahahahaha :lol:

The ESRAM doesn't hold a lot of information which means however you will be able to get quick transfers as PS4 your not really going to see at most of the data is going to be going through the DDR3 while only a silly little amount will actually be quick. and then when you take into account the the Xbox ONE has access to 5GB of its DDR3 and the PS4 has access to 7GB of its GDDR5 it makes the speed of transfer even more noticeable in games. At the start on the new gen I think you won't see much difference as both are playing the games roughly at the same level but later down the line the Xbox will show struggle with its less access of ram for gaming and slower ram compared to the PS4 more ram for games and quicker ram.

dat Damage control... why dont you just watch the video cow.... and i always said that the difference will be like it was this generation. Maybe multiplats run smoother on ps4 but overall not that big of a deal. To make it like PS4 is going to have such superior games is hogwash, cows are just too stupid to get this. Trying to justify a purchase i guess.

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Mr720fan

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#206 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Mr720fan"]

[QUOTE="ronvalencia"]

http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx

Memory_Performance_chart_v3.png

48593.png

While GDDR5 is faster, you have diminishing returns with GDDR5. With this in-mind, note why AMD included 384 bit GDDR5 in thier flagship GPUs i.e. AMD's attempt to overcome the diminishing returns with brute force.

ronvalencia

:lol: right here you have the education of a misinforming mongrel cow. EPIC, RON FOR PRESIDENT but but it cant be done because of ESRAM hahahahahahaha :lol:

While GDDR5 module's latency can be similar to DDR3 module(I have the docs to prove it), the memory controller is another story.

http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3

Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.

Intel attacked the memory interface for GDDR.

dude i love you.. keep up the good work, thanks for educating us all!!! you must be a developer or something.

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ronvalencia

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#207 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="granddogg"]

http://venturebeat.com/2013/06/26/microsoft-reveals-how-tiled-resources-enables-detailed-graphics-on-xbox-one-and-windows-8-1/

Mr720fan

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

PRT1.jpg

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

so in your estimation what kind of value if any does this have to microsoft and do you see SONY using this as well with OPEN GL?

With AMD PRT, you can overcommit your VRAM and still perform well i.e. this is dependant on texture visibility/recyclability and look ahead pre-fetch engine/processes. It's a puzzle to be solved.

http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx

PRT can utilize absolutely enormous texture files, up to 32 terabytes large, with minimal performance impact. PRT accomplishes this by streaming small bits of these massive textures into the GPU as needed, giving compatible games a virtually endless supply of unique texture data it can apply to the game world. The GCN Architecture in 28nm AMD Radeon products is the first GPU design to feature a hardware implementation of this technology. Partially Resident Textures (PRT) enables future games to utilize ultra-high resolution textures with the same performance as today's small and often repetitive textures.

PRT_960W.jpg

PS; Blu-ray is not enough for 32 terabyte textures. Btw, AMD also gave hints (i.e. "future games") for going beyond DX11.1 with thier GCN presentations e.g. DX11.2

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Mr720fan

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#208 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Mr720fan"]

[QUOTE="ronvalencia"]

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

 

PRT1.jpg

 

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

 

 

ronvalencia

so in your estimation what kind of value if any does this have to microsoft and do you see SONY using this as well with OPEN GL?

With AMD PRT, you can overcommit your VRAM and still perform well i.e. this is dependant on texture visibility/recyclability and look ahead pre-fetch engine/processes. It's a puzzle to be solved.

http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx

PRT can utilize absolutely enormous texture files, up to 32 terabytes large, with minimal performance impact. PRT accomplishes this by streaming small bits of these massive textures into the GPU as needed, giving compatible games a virtually endless supply of unique texture data it can apply to the game world. The GCN Architecture in 28nm AMD Radeon products is the first GPU design to feature a hardware implementation of this technology. Partially Resident Textures (PRT) enables future games to utilize ultra-high resolution textures with the same performance as today's small and often repetitive textures.

 

 

PS; Blu-ray is not enough for 32 terabyte textures. Btw, AMD also gave hints for going beyond DX11.1 with thier GCN presentations e.g. DX11.2

 

 

thanks alot you are extremely knowledgable 

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Shewgenja

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#209 Shewgenja
Member since 2009 • 21456 Posts

[QUOTE="Shewgenja"][QUOTE="Mr720fan"]

trying way too hard :lol: gues it wont be good for the higher latency PS4 Gddr5 model. DEALWITHIT cow apologist.

ronvalencia

PS4 has more Bandwidth to its System RAM than the XBone does to the ESRAM. The only way the XBone can move more than 88 GB/s is with simultaneous read/write from both ESRAM and main memory. So, please kindly take a seat while the grown ups talk.

http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx

Memory_Performance_chart_v3.png

48593.png

While GDDR5 is faster, you have diminishing returns with GDDR5. With this in-mind, note why AMD included 384 bit GDDR5 in thier flagship GPUs i.e. AMD's attempt to overcome the diminishing returns with brute force.

This is a non-sequitur due to the XBox not having more RAM than the PS4. The XBone has less RAM available to games due to the OS layout as well.
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Mr720fan

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#210 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="ronvalencia"]

[QUOTE="Shewgenja"] PS4 has more Bandwidth to its System RAM than the XBone does to the ESRAM. The only way the XBone can move more than 88 GB/s is with simultaneous read/write from both ESRAM and main memory. So, please kindly take a seat while the grown ups talk.Shewgenja

http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx

 

Memory_Performance_chart_v3.png

 

48593.png

 

 

While GDDR5 is faster, you have diminishing returns with GDDR5. With this in-mind, note why AMD included 384 bit GDDR5 in thier flagship GPUs i.e. AMD's attempt to overcome the diminishing returns with brute force.

 

 

 

 

 

This is a non-sequitur due to the XBox not having more RAM than the PS4. The XBone has less RAM available to games due to the OS layout as well.

yeah because most games will go over 5 gigs :lol: dude youve been owned, get off that shit payroll of sonys 

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Mr720fan

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#211 Mr720fan
Member since 2013 • 2795 Posts

Cows are having a rough weak just look up and read shew all ober the place and trying so hard :lol:  ron for prez after this

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ronvalencia

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#212 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Mr720fan"]

[QUOTE="ronvalencia"]

http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx

Memory_Performance_chart_v3.png

48593.png

While GDDR5 is faster, you have diminishing returns with GDDR5. With this in-mind, note why AMD included 384 bit GDDR5 in thier flagship GPUs i.e. AMD's attempt to overcome the diminishing returns with brute force.

ziggyww

:lol: right here you have the education of a misinforming mongrel cow. EPIC, RON FOR PRESIDENT but but it cant be done because of ESRAM hahahahahahaha :lol:

The ESRAM doesn't hold a lot of information which means however you will be able to get quick transfers as PS4 your not really going to see at most of the data is going to be going through the DDR3 while only a silly little amount will actually be quick. and then when you take into account the the Xbox ONE has access to 5GB of its DDR3 and the PS4 has access to 7GB of its GDDR5 it makes the speed of transfer even more noticeable in games. At the start on the new gen I think you won't see much difference as both are playing the games roughly at the same level but later down the line the Xbox will show struggle with its less access of ram for gaming and slower ram compared to the PS4 more ram for games and quicker ram.

You are not factoring AMD's PRT hardware feature e.g. 32 terabyte texture with minimal performance impact. You are thinking of the last-gen game engines i.e. AMD PRT hardware is designed for future game engines and large PC 3D applications.

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Malta_1980

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#213 Malta_1980
Member since 2008 • 11890 Posts

hhhmmm

After months of research and countless hours of hard work I came to this conclusion

Lems think Xbox > Playstation while Cows believe Playstation > Xbox, and no matter how many hardware comparisons, legit information or any type of proof you'll gather/show on these boads things will never change.. 

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Shewgenja

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#214 Shewgenja
Member since 2009 • 21456 Posts

[QUOTE="Shewgenja"][QUOTE="ronvalencia"]

http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx

 

Memory_Performance_chart_v3.png

 

48593.png

 

 

While GDDR5 is faster, you have diminishing returns with GDDR5. With this in-mind, note why AMD included 384 bit GDDR5 in thier flagship GPUs i.e. AMD's attempt to overcome the diminishing returns with brute force.

 

 

 

 

 

Mr720fan

This is a non-sequitur due to the XBox not having more RAM than the PS4. The XBone has less RAM available to games due to the OS layout as well.

yeah because most games will go over 5 gigs :lol: dude youve been owned, get off that shit payroll of sonys 

To get the throughput outlined in this graph, you are actually comparing 5GBs of (G)DDR3 to what the GDDR5 does with 2.5 effectively. So, yeah. I reiterate what I said before. You should probably sit down and let the adults talk.
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shellcase86

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#215 shellcase86
Member since 2012 • 6886 Posts

Hm. I'm not technically savvy as many users here, but in all honesty, I thought consoles and PCs were already doing this (to the same or lesser extent). Isn't this just basically swapping out textures depending upon the field of view?

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always_explicit

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#216 always_explicit
Member since 2007 • 3379 Posts

Lems are so desperate lately, what gives?

Davekeeh
Says the guy that posts on every pro MS topic just to add some useless drivel about how the PS4 is better. Yeah....lems sure are desperate.
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Far_RockNYC

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#217 Far_RockNYC
Member since 2012 • 1244 Posts

Cows are having a rough weak just look up and read shew all ober the place and trying so hard :lol:  ron for prez after this

Mr720fan

sad indeed 

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Mr720fan

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#218 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Mr720fan"][QUOTE="ronvalencia"] This is a non-sequitur due to the XBox not having more RAM than the PS4. The XBone has less RAM available to games due to the OS layout as well.Shewgenja

yeah because most games will go over 5 gigs :lol: dude youve been owned, get off that shit payroll of sonys 

To get the throughput outlined in this graph, you are actually comparing 5GBs of (G)DDR3 to what the GDDR5 does with 2.5 effectively. So, yeah. I reiterate what I said before. You should probably sit down and let the adults talk.

Lame attempts by you getting even lamer,  i am sure it hurts you that this will used more on the x1 than the ps4 being that it is built into 11.2, you we r e educated throughly by ron this thread and trying to save face,  dx < opengl deal with it cow and dont quit your day job :lol:

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Mr720fan

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#219 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Mr720fan"]

Cows are having a rough weak just look up and read shew all ober the place and trying so hard :lol:  ron for prez after this

Far_RockNYC

sad indeed 

Hard day again for cows and shew getting schooled by ron is delicious

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Mr720fan

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#220 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Davekeeh"]

Lems are so desperate lately, what gives?

always_explicit

Says the guy that posts on every pro MS topic just to add some useless drivel about how the PS4 is better. Yeah....lems sure are desperate.

:lol: 

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Far_RockNYC

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#221 Far_RockNYC
Member since 2012 • 1244 Posts

[QUOTE="always_explicit"][QUOTE="Davekeeh"]

Lems are so desperate lately, what gives?

Mr720fan

Says the guy that posts on every pro MS topic just to add some useless drivel about how the PS4 is better. Yeah....lems sure are desperate.

:lol: 

i-will-make-sure-you-wont-make-the-milk-.

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Shewgenja

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#222 Shewgenja
Member since 2009 • 21456 Posts

Ahh, the infamous, "We have absolutely nothing so let's dogpile" defense.  This thread has met its slash truly.

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rjdofu

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#223 rjdofu
Member since 2008 • 9171 Posts
hmmmm. secret sauce. I like it spicy and acidic.
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trasherhead

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#224 trasherhead
Member since 2005 • 3058 Posts
Shaders with detail texture layer that shows when zoomed in has been around for many years.
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Infinite_Access

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#225 Infinite_Access
Member since 2007 • 2483 Posts
I see that the LEMS have two cheerleaders now. If you read the previous page.
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deactivated-5ba16896d1cc2

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#226 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

ryse.jpg

here is a good example of Xbox One's secret sauce in play, that powerful 1.1 teraflop GPU with CLOUD POWERRR 

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ShoulderOfOrion

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#227 ShoulderOfOrion
Member since 2013 • 3379 Posts
I don't give a shit about techno drivel, but it's quite obvious based on what we've seen from both consoles that they are near identical in performance. So yeah Microsoft must have done something to achieve that.
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#228 Douevenlift_bro
Member since 2013 • 6804 Posts

Lemmings get self owned in EVERY thread and then start spamming and trolling right after :lol:

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Mr720fan

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#229 Mr720fan
Member since 2013 • 2795 Posts

Microsoft has unveiled DirectX 11.2, an updated version of its existing graphics technology that introduces "a host of new features to improve performance" in games and graphics apps.

 

DirectX 11.2's headline feature is the addition of 'Tiled Resources', an advanced graphics technology that lets developers pull hi-res assets into a scene dynamically without overloading the graphics card. Essentially, the tech ensures that textures don't appear blurred or fuzzy when viewed close up.

 

Microsoft says that Tiled Resources will let developers "make games with unprecedented amounts of detail".

 

DirectX 11.2 also reduces latency for DirectX apps, allowing for "faster UI response".

 

The technology will be compatible with Xbox One and devices running Windows 8.1.

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#230 Douevenlift_bro
Member since 2013 • 6804 Posts

Microsoft has unveiled DirectX 11.2, an updated version of its existing graphics technology that introduces "a host of new features to improve performance" in games and graphics apps.

 

DirectX 11.2's headline feature is the addition of 'Tiled Resources', an advanced graphics technology that lets developers pull hi-res assets into a scene dynamically without overloading the graphics card. Essentially, the tech ensures that textures don't appear blurred or fuzzy when viewed close up.

 

Microsoft says that Tiled Resources will let developers "make games with unprecedented amounts of detail".

 

DirectX 11.2 also reduces latency for DirectX apps, allowing for "faster UI response".

 

The technology will be compatible with Xbox One and devices running Windows 8.1.

Mr720fan

tumblr_lk4sj7BjDe1qcdwevo1_500.gif.

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ShadowofSonic

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#231 ShadowofSonic
Member since 2009 • 24616 Posts
Nothing the Xbone could do would blow out the PS4...
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#232 no-scope-AK47
Member since 2012 • 3755 Posts

[QUOTE="Mr720fan"]

[QUOTE="ronvalencia"]

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

 

PRT1.jpg

 

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

 

 

ronvalencia

so in your estimation what kind of value if any does this have to microsoft and do you see SONY using this as well with OPEN GL?

With AMD PRT, you can overcommit your VRAM and still perform well i.e. this is dependant on texture visibility/recyclability and look ahead pre-fetch engine/processes. It's a puzzle to be solved.

http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx

PRT can utilize absolutely enormous texture files, up to 32 terabytes large, with minimal performance impact. PRT accomplishes this by streaming small bits of these massive textures into the GPU as needed, giving compatible games a virtually endless supply of unique texture data it can apply to the game world. The GCN Architecture in 28nm AMD Radeon products is the first GPU design to feature a hardware implementation of this technology. Partially Resident Textures (PRT) enables future games to utilize ultra-high resolution textures with the same performance as today's small and often repetitive textures.

PRT_960W.jpg

 

PS; Blu-ray is not enough for 32 terabyte textures. Btw, AMD also gave hints (i.e. "future games") for going beyond DX11.1 with thier GCN presentations e.g. DX11.2

 

 

 

 

Damn it is like shock and awe up in this bitch lems getting bombed :lol:

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#233 AD216
Member since 2008 • 1719 Posts

both consoles will be similar. devs said it, we saw it at e3. now plz rats and roaches stop the fighting. u idiots r giving me a headache

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Douevenlift_bro

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#234 Douevenlift_bro
Member since 2013 • 6804 Posts

both consoles will be similar. devs said it, we saw it at e3. now plz rats and roaches stop the fighting. u idiots r giving me a headache

AD216

You didn't see sh1t but games running on PC's. If you're too young to remember E3'05 I'll tell ya this... Almost nothing looked the same at launch as it did at E3 '05.

Solution: Wait and see

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razu2444

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#235 razu2444
Member since 2010 • 820 Posts
[QUOTE="Davekeeh"]

Lems are so desperate lately, what gives?

Nengo_Flow
i've been wondering the samething

Insecure with their choice of platform
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AD216

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#236 AD216
Member since 2008 • 1719 Posts

[QUOTE="AD216"]

both consoles will be similar. devs said it, we saw it at e3. now plz rats and roaches stop the fighting. u idiots r giving me a headache

Douevenlift_bro

You didn't see sh1t but games running on PC's. If you're too young to remember E3'05 I'll tell ya this... Almost nothing looked the same at launch as it did at E3 '05.

Solution: Wait and see

lmao i'm 27 bruh and i'm pretty sure ur like 13. with that said, i've been saying wait and see for well over a month. from everything i've been seeing lately tho the x1 is starting to build a lot of hype. not that it matters to me because i'll be getting both.
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stereointegrity

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#237 stereointegrity
Member since 2007 • 12151 Posts
http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/
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UltimateviL

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#238 UltimateviL
Member since 2009 • 49 Posts

[QUOTE="ronvalencia"]

[QUOTE="Mr720fan"]

so in your estimation what kind of value if any does this have to microsoft and do you see SONY using this as well with OPEN GL?

no-scope-AK47

With AMD PRT, you can overcommit your VRAM and still perform well i.e. this is dependant on texture visibility/recyclability and look ahead pre-fetch engine/processes. It's a puzzle to be solved.

http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx

PRT can utilize absolutely enormous texture files, up to 32 terabytes large, with minimal performance impact. PRT accomplishes this by streaming small bits of these massive textures into the GPU as needed, giving compatible games a virtually endless supply of unique texture data it can apply to the game world. The GCN Architecture in 28nm AMD Radeon products is the first GPU design to feature a hardware implementation of this technology. Partially Resident Textures (PRT) enables future games to utilize ultra-high resolution textures with the same performance as today's small and often repetitive textures.

PRT_960W.jpg

 

PS; Blu-ray is not enough for 32 terabyte textures. Btw, AMD also gave hints (i.e. "future games") for going beyond DX11.1 with thier GCN presentations e.g. DX11.2

 

 

 

 

Damn it is like shock and awe up in this bitch lems getting bombed :lol:

The GPU in the XBox One is using PRT technology...
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ziggyww

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#239 ziggyww
Member since 2012 • 907 Posts
[QUOTE="no-scope-AK47"]

[QUOTE="ronvalencia"]

With AMD PRT, you can overcommit your VRAM and still perform well i.e. this is dependant on texture visibility/recyclability and look ahead pre-fetch engine/processes. It's a puzzle to be solved.

http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx

PRT can utilize absolutely enormous texture files, up to 32 terabytes large, with minimal performance impact. PRT accomplishes this by streaming small bits of these massive textures into the GPU as needed, giving compatible games a virtually endless supply of unique texture data it can apply to the game world. The GCN Architecture in 28nm AMD Radeon products is the first GPU design to feature a hardware implementation of this technology. Partially Resident Textures (PRT) enables future games to utilize ultra-high resolution textures with the same performance as today's small and often repetitive textures.

PRT_960W.jpg

 

PS; Blu-ray is not enough for 32 terabyte textures. Btw, AMD also gave hints (i.e. "future games") for going beyond DX11.1 with thier GCN presentations e.g. DX11.2

 

 

 

 

UltimateviL

Damn it is like shock and awe up in this bitch lems getting bombed :lol:

The GPU in the XBox One is using PRT technology...

Both consoles can do the same thing so no advantages to either given but the PS4 still is 50% more powerful
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ziggyww

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#240 ziggyww
Member since 2012 • 907 Posts
http://www.gamechup.com/ps4-sony-earlier-thought-about-slow-gddr5-edram-1088gbs/
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ronvalencia

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#241 ronvalencia
Member since 2008 • 29612 Posts

Microsoft has unveiled DirectX 11.2, an updated version of its existing graphics technology that introduces "a host of new features to improve performance" in games and graphics apps.

 

DirectX 11.2's headline feature is the addition of 'Tiled Resources', an advanced graphics technology that lets developers pull hi-res assets into a scene dynamically without overloading the graphics card. Essentially, the tech ensures that textures don't appear blurred or fuzzy when viewed close up.

 

Microsoft says that Tiled Resources will let developers "make games with unprecedented amounts of detail".

 

DirectX 11.2 also reduces latency for DirectX apps, allowing for "faster UI response".

 

The technology will be compatible with Xbox One and devices running Windows 8.1.

Mr720fan
It looks like MS addressing some latency issues.
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ronvalencia

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#242 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Far_RockNYC"]

[QUOTE="Mr720fan"]

Cows are having a rough weak just look up and read shew all ober the place and trying so hard :lol:  ron for prez after this

Mr720fan

sad indeed 

Hard day again for cows and shew getting schooled by ron is delicious

I treat PS4 or X1 like different Radeon HD GCN SKUs. If I have a "cow" mindset, I would dish the owners with 7770s with my 7970+7950 CrossFire, but I wouldn't do that.
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ronvalencia

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#243 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="AD216"]

both consoles will be similar. devs said it, we saw it at e3. now plz rats and roaches stop the fighting. u idiots r giving me a headache

Douevenlift_bro

You didn't see sh1t but games running on PC's. If you're too young to remember E3'05 I'll tell ya this... Almost nothing looked the same at launch as it did at E3 '05.

Solution: Wait and see

And yes, there were some games that were - categorically, without a shadow of a doubt - running on Xbox One hardware. It'll come as little surprise to learn that first party software was more likely to be showcased running on the new console, with Turn 10's Forza Motorsport 5 the most high profile title we saw that was visibly operating on the actual unit.

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

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ronvalencia

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#244 ronvalencia
Member since 2008 • 29612 Posts

http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/stereointegrity

AMD has it's own improvements. Refer to http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games

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#245 voicereason
Member since 2013 • 321 Posts
 And still 100$ cheaper Go home xbox, you're drunk
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ronvalencia

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#246 ronvalencia
Member since 2008 • 29612 Posts

 And still 100$ cheaper Go home xbox, you're drunkvoicereason
Your table doesn't show X1's SRAM and effective gain from Just-In-Time LZ/JPEG compression/decompression hardware.

Intet's low latency eDRAM (50 GB/s per direction) setup

http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3

Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.

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always_explicit

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#247 always_explicit
Member since 2007 • 3379 Posts

[QUOTE="voicereason"] And still 100$ cheaper Go home xbox, you're drunkronvalencia

Your table doesn't show X1's SRAM and effective gain from Just-In-Time LZ/JPEG compression/decompression hardware.

Intet's low latency eDRAM (50 GB/s per direction) setup

http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3

Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.

Hate to say it dude but your making the fatal mistake of saying something clever to someone stupid. This guys all over the boards spouting the same misinformation as all the other cows....difference being he isnt as good at it.
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btk2k2

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#248 btk2k2
Member since 2003 • 440 Posts

Microsoft has unveiled DirectX 11.2, an updated version of its existing graphics technology that introduces "a host of new features to improve performance" in games and graphics apps.

 

DirectX 11.2's headline feature is the addition of 'Tiled Resources', an advanced graphics technology that lets developers pull hi-res assets into a scene dynamically without overloading the graphics card. Essentially, the tech ensures that textures don't appear blurred or fuzzy when viewed close up.

 

Microsoft says that Tiled Resources will let developers "make games with unprecedented amounts of detail".

 

DirectX 11.2 also reduces latency for DirectX apps, allowing for "faster UI response".

 

The technology will be compatible with Xbox One and devices running Windows 8.1.

Mr720fan
This technology has been available to OpenGL for a long time. John Carmack said that the PRT technology was great but this functionality was not exposed in DX 11.1 so they could not really use it. Now it is exposed in DX 11.2 and Xbox 1 but it is also available for PS4. Ron, even if we assume that the JIT jpeg texture encode/decode and the ESRAM mean that the effective bandwidth is the same on the Xbox 1 and the PS4 there are still 2 issue. 1) It will take more developer optimisation to maximise as it is a more complicated system. 2) The PS4 still has 50% more shader and 100% more fill rate performance as well as having enhanced compute capability through the extra ACE units. Further due to the enhancements in the compute pipeline it is possible for the GPU to perform compute and graphics at the same time meaning some load can be shifted from the CPU onto the GPU for workloads that suit the compute architecture. This will only really be used by 1st party devs I expect but it does enable them to use more advanced lighting methods or more interactive physics.
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sukraj

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#249 sukraj
Member since 2008 • 27859 Posts

"secret sauce" lol....NEWMAHAY

what type of secret sauce r we taking about.

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HalcyonScarlet

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#250 HalcyonScarlet
Member since 2011 • 13838 Posts

This might be available on the PS4, but it's more important on the Xbox One. It'll allow developers to make more effeciant use of the RAM even though it has less bandwidth. I don't think it'll even be used on the PS4.