xbox one secret sauce could blow ps4 out.link inside

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no-scope-AK47

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#151 no-scope-AK47
Member since 2012 • 3755 Posts

[QUOTE="tormentos"]

[QUOTE="percech"] cuz that hideous touch pad clicker thing on the DS4 isn't a gimmick right? Btw, speaking of controllers...has anyone noticed how much sleeker the X1 controller looks compared to the DS4 and how much closer it is to the perfect gaming controller than the DS4?percech

 

Really because several sites have been saying the contrary...:lol:

But since you say it,it most be true...:lol:

"several sites." LMAO...just a few sites while most are leaning towards the Xbox controller to be the main one for gaming yet again.

Di xbox man dem a chat bout tv awah di bumbaclot mi granny a watch tv before dem ros born. Mi buy console for di GAME dem mi nah want no console a listen ana watch mi gal ina she nighty.

Di xbx man dem a freak. Mi tun on mi console fi play game and wen mi chop it off den it don. Dash wey di gimmicks and bring out de game dem.

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tormentos

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#152 tormentos
Member since 2003 • 33793 Posts

You nimrod, X1 is #1 on Amazon and Gamestop is no longer accepting preorders for the stand alone X1 SKU because it sold out in just days.percech

 

 

No is not is #1 on most sold single item,but is has 4 PS4 sku behind it..:lol: And the link i posted is updated every hour and show the best selling until now from january,in other words in the global top 100 the xbox one is 56 and the PS4 is 4th..:lol:

 

Hit the link  posted is fresh and new it is what is selling on gamestop,and yeah they have xbox one..:lol: 

Some one is on a big denial...:lol:

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percech

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#153 percech
Member since 2011 • 5237 Posts

[QUOTE="percech"]You nimrod, X1 is #1 on Amazon and Gamestop is no longer accepting preorders for the stand alone X1 SKU because it sold out in just days.tormentos

 

 

No is not is #1 on most sold single item,but is has 4 PS4 sku behind it..:lol: And the link i posted is updated every hour and show the best selling until now from january,in other words in the global top 100 the xbox one is 56 and the PS4 is 4th..:lol:

 

Hit the link  posted is fresh and new it is what is selling on gamestop,and yeah they have xbox one..:lol: 

Some one is on a big denial...:lol:

You don't know what Stand alone means, do you? Where is it in your Gamestop link? Yup, nowhere cuz it's sold out. Also, it is #1 on Amazon http://www.amazon.com/gp/bestsellers/videogames/ref=sr_bs_1
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rell84

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#154 rell84
Member since 2013 • 255 Posts

xbox one :lol:

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nervmeister

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#155 nervmeister
Member since 2005 • 15377 Posts
I'm starting to think the "secret sauce" the lemmings are referring to is the ass ointment that they'll using by the gallon-load once the Cloud doesn't turn out to be what they were hoping for.
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dream431ca

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#156 dream431ca
Member since 2003 • 10165 Posts

I'm starting to think the "secret sauce" the lemmings are referring to is the ass ointment that they'll using by the gallon-load once the Cloud doesn't turn out to be what they were hoping for.nervmeister

:lol:

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Chutebox

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#157 Chutebox
Member since 2007 • 51581 Posts

[QUOTE="rell84"]

xbox one powered by cloud and secret sauce you lems are so lame :lol: stop the reaching nothing stoping sony no year head start no hardware advantage no price advantage no games advantage xbox one is weak lems love getting sh*ted started last generation off with no hdmi or wifi no bluray sony showed them the way :lol:

percech

Was that suppose to be English, bro?

Supposed*
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NEWMAHAY

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#158 NEWMAHAY
Member since 2012 • 3824 Posts
Reading the stupidity within this thread by some users makes me want to stop posting on system wars
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killzowned24

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#159 killzowned24
Member since 2007 • 7345 Posts
The secret sauce turned out to be nothing but weak sauce :lol: so weak that they pulled a nintendo and refuse to to even give you the specs !!!! LMAO
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rell84

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#160 rell84
Member since 2013 • 255 Posts

ms should just push the xbox one back to 2014 so they can take notes from sony rush the 360 out with no hdmi or wifi nor bluray didnt even have the hd format they were going with hd dvd built in the 360 maybe that would have helped with games and sales something tells me ms was not ready to deliver the xbox one news yet thanks to sony :lol:

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Chutebox

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#161 Chutebox
Member since 2007 • 51581 Posts

[QUOTE="tormentos"]

[QUOTE="percech"]You nimrod, X1 is #1 on Amazon and Gamestop is no longer accepting preorders for the stand alone X1 SKU because it sold out in just days.percech

 

 

No is not is #1 on most sold single item,but is has 4 PS4 sku behind it..:lol: And the link i posted is updated every hour and show the best selling until now from january,in other words in the global top 100 the xbox one is 56 and the PS4 is 4th..:lol:

 

Hit the link  posted is fresh and new it is what is selling on gamestop,and yeah they have xbox one..:lol: 

Some one is on a big denial...:lol:

You don't know what Stand alone means, do you? Where is it in your Gamestop link? Yup, nowhere cuz it's sold out. Also, it is #1 on Amazon http://www.amazon.com/gp/bestsellers/videogames/ref=sr_bs_1

:|

http://www.amazon.com/gp/bestsellers/2013/videogames/ref=zg_bs_tab_t_bsar

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no-scope-AK47

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#162 no-scope-AK47
Member since 2012 • 3755 Posts

[QUOTE="nervmeister"]I'm starting to think the "secret sauce" the lemmings are referring to is the ass ointment that they'll using by the gallon-load once the Cloud doesn't turn out to be what they were hoping for.dream431ca

:lol:

:lol:

rofl.gif

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I_can_haz

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#163 I_can_haz
Member since 2013 • 6511 Posts

[QUOTE="dream431ca"]

[QUOTE="nervmeister"]I'm starting to think the "secret sauce" the lemmings are referring to is the ass ointment that they'll using by the gallon-load once the Cloud doesn't turn out to be what they were hoping for.no-scope-AK47

:lol:

:lol:

rofl.gif

:lol:
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Infinite_Access

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#164 Infinite_Access
Member since 2007 • 2483 Posts
[QUOTE="Douevenlift_bro"]

[QUOTE="Tessellation"] and who is discussing that butthurt cow? i am just making fun of your virgin rage :cool: bu bu bu mr mod lock the thread :cry:Tessellation

How's that secret sauce going for ya?

tumblr_m52zdhs9sb1qzs73so1_400.gif

didn't you wish me a goodnight? why are you here? yeah you're so mad that you need to keep crying :cool:

holy shit I hate system wars.
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Infinite_Access

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#165 Infinite_Access
Member since 2007 • 2483 Posts
[QUOTE="dream431ca"]

[QUOTE="percech"] Oh look a brave cow trying to standup to the master race. LOL: - Gaikai - touchpad clickers - PS EYE - TV(discussed half the time in their E3 conference) - GDDR5percech

TV :lol: That's not TV. Did you even watch the conference? Downloadable TV shows and movies is not TV. :roll:

Gaikai wasn't shown and made no promises, unlike the CLOUD with TEH INFINITE POSSIBILITIEZZZZ. :lol:

PS EYE is not forced on the consumer, like Kinect. I'm starting to feel bad for your Lems.

Touchpad Clickers.....I can agree with you there.

GDDR5 is a gimmick??? So better hardware is a gimmick? If I go out right now and buy a better GFX card for my PC, that card is a gimmick? :lol:

The master race??? :roll: PC owns that title silly tool.

Yeah I remember when teh Cell was better hardware too. LMAO

HOLY SHIT. I hate systems wars.. clearly GDDR5 would be better than 3?!? They use the same architecture.. the two consoles..and X1 is CLEARLY less powerful.. like wtf.
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no-scope-AK47

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#166 no-scope-AK47
Member since 2012 • 3755 Posts

[QUOTE="percech"][QUOTE="dream431ca"]

TV :lol: That's not TV. Did you even watch the conference? Downloadable TV shows and movies is not TV. :roll:

Gaikai wasn't shown and made no promises, unlike the CLOUD with TEH INFINITE POSSIBILITIEZZZZ. :lol:

PS EYE is not forced on the consumer, like Kinect. I'm starting to feel bad for your Lems.

Touchpad Clickers.....I can agree with you there.

GDDR5 is a gimmick??? So better hardware is a gimmick? If I go out right now and buy a better GFX card for my PC, that card is a gimmick? :lol:

The master race??? :roll: PC owns that title silly tool.

Infinite_Access

Yeah I remember when teh Cell was better hardware too. LMAO

HOLY SHIT. I hate systems wars.. clearly GDDR5 would be better than 3?!? They use the same architecture.. the two consoles..and X1 is CLEARLY less powerful.. like wtf.

Say what you will but logic has little impact here. We all know the ps4 is stronger and has faster memory for less money. We know the ps4 has more exclusives and more new IP's. We know that Ms caught hell on the drm. We know that the ps4 comes with a head set and the x180 does not. WE know psn+ is 10 bucks cheaper and gives you great games to play for no extra cost with deals on games.

Sony has said that psn+ will have cross game party chat and custom sound tracks for games and video chat. The only thing I can guess is that the x180has a better game pad and a web cam. Now if everything was reversed lems would claim massive ownage but here all they talk about is da powah of the cloud.

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KillzoneSnake

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#167 KillzoneSnake
Member since 2012 • 2761 Posts

PS4 has this sauce too on its stronger GPU.

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ronvalencia

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#168 ronvalencia
Member since 2008 • 29612 Posts

http://venturebeat.com/2013/06/26/microsoft-reveals-how-tiled-resources-enables-detailed-graphics-on-xbox-one-and-windows-8-1/

granddogg

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

PRT1.jpg

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

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ronvalencia

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#169 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="percech"] Yeah I remember when teh Cell was better hardware too. LMAOtormentos

 

Well Cell was better than the Xenon..:lol:

As a graphics processor, Xenos was better than CELL
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SecretPolice

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#170 SecretPolice  Online
Member since 2007 • 45562 Posts

Xbox One Day One, supah SecretP sauce included at no extra charge - got mah head in the Clouds in anticipation. :twisted:

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tormentos

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#171 tormentos
Member since 2003 • 33793 Posts

You don't know what Stand alone means, do you? Where is it in your Gamestop link? Yup, nowhere cuz it's sold out. Also, it is #1 on Amazon http://www.amazon.com/gp/bestsellers/videogames/ref=sr_bs_1percech

 

Stand alone mean that every single PS4 bundle there is counted as a single item,which mean 4 PS4 Sku vs 1 xbox one.:lol:

I postd the link to the most sell of 2013 until now there is no way around it,the PS4 was 3rd the xbox one 6 on US and on UK the PS4 is 4 and the xbox one is 56..:lol:

And click on the link you idiot,that link for gamestop let you pre order so i don't know why you say is sold out it doesn't say that,in fact the launch edition PS4 was sold out..:lol:

Sorry MS PR guy MS is taking a huge beating...:lol:

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nervmeister

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#172 nervmeister
Member since 2005 • 15377 Posts
[QUOTE="tormentos"]

[QUOTE="percech"] Yeah I remember when teh Cell was better hardware too. LMAOronvalencia

 

Well Cell was better than the Xenon..:lol:

As a graphics processor, Xenos was better than CELL

Isn't the Cell a CPU, not a GPU? But regardless, yes the Xenos was the better GPU when pitted against PS3's.
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tormentos

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#173 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"]

[QUOTE="percech"] Yeah I remember when teh Cell was better hardware too. LMAOronvalencia

 

Well Cell was better than the Xenon..:lol:

As a graphics processor, Xenos was better than CELL

 

As a CPU Cell >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> xenos,at least cell could run GPU taks,can the xenos run an OS.?

 

Only an idiot like you would compare Cell which is a CPU directly to a GPU..:lol:

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tormentos

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#174 tormentos
Member since 2003 • 33793 Posts

Isn't the Cell a CPU, not a GPU? But regardless, yes the Xenos was the better GPU when pitted against PS3's.nervmeister

Trust Ron to make a stupid comparison like that,because he is butthurt about anything any one say about cell.

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ronvalencia

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#175 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"][QUOTE="tormentos"]

 

Well Cell was better than the Xenon..:lol:

nervmeister
As a graphics processor, Xenos was better than CELL

Isn't the Cell a CPU, not a GPU? But regardless, yes the Xenos was the better GPU when pitted against PS3's.

PPE component is a CPU, but the SPUs are DSP like hardware. SPUs doesn't have any CPU supervisor modes i.e. fails Motorola 68000 test.
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ronvalencia

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#176 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="nervmeister"] Isn't the Cell a CPU, not a GPU? But regardless, yes the Xenos was the better GPU when pitted against PS3's.tormentos

Trust Ron to make a stupid comparison like that,because he is butthurt about anything any one say about cell.

Trust tormentos being stupid and says things that he doesn't understand. You failed computer science 101.

Should I repost IBM whilepaper stating SPUs are "DSP like" hardware?

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ronvalencia

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#177 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="tormentos"]

Well Cell was better than the Xenon..:lol:

tormentos

As a graphics processor, Xenos was better than CELL

As a CPU Cell >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> xenos,at least cell could run GPU taks,can the xenos run an OS.?

Only an idiot like you would compare Cell which is a CPU directly to a GPU..:lol:

Running an OS does not contribute to graphics processing. A full CPU has support for both supervisor and user modes. SPU only supports user modes.

Unix type OS needs both supervisor and user modes.

Note that Xbox 360 Slim has a fusion APU i.e. combined CPU and GpGPU.

http://www.ibm.com/developerworks/power/library/pa-cmpware1/

The eight SPUs (powerful DSP-like devicesthat contain four floating-point arithmetic and logic units (ALUs) operating in SIMD fashion) do the bulk of the computation in most Cell/B.E. applications. Because of their DSP-like architecture, the order of the instructions the SPUs execute can have a significant effect on performance

Guys like http://www.blachford.info/computer/Cell/Cell0_v2.html doesn't understand the requirements to run unix type OS.

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ronvalencia

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#178 ronvalencia
Member since 2008 • 29612 Posts

In before Ronvalencia claims that this is xbox one exclusive..:lol:

tormentos
F**k off
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Mr720fan

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#179 Mr720fan
Member since 2013 • 2795 Posts

here is the links that pertain to dx 11.2 and how this is built in

DirectX 11.2 revealed #1

Microsoft showed some DirectX 11.2 stuff at their Build Conference. MS says DX11.2 is for Windows 8.1 and Xbox One only.
Day 1 keynote video: http://channel9.msdn.com/Events/Build/2013/1-001
DX11.2 Tiled Resources demo starts at the 1-hour mark. TS allows for more detailed surfaces when viewed up close. Works on DX11 cards.
Crappy YT version of Tiled Resources demo: http://www.youtube.com/watch?v=EswYdzsHKMc
DX11.2 at MS dev network: http://msdn.microsoft.com/en-us/libr.../bg182880.aspx
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ronvalencia

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#180 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="tormentos"]

In before Ronvalencia claims that this is xbox one exclusive..:lol:

granddogg

well he would be right...sorry cow

OpenGL and AMD's PRT demo from http://developer.amd.com/samples/demos/pages/AMDRadeonHD7900SeriesGraphicsReal-TimeDemos.aspx

This technology preview, using OpenGL, demonstrates a way to implement Ptex (http://ptex.us/) in real time, making one of the latest film industry techniques practical for use in games. Ptex greatly simplifies the process of texture mapping and is already supported in a number of industry standard tools. Because Ptex also naturally eliminates seams, techniques such as vector displacement are easily enabled without need for manual seam fixup. Real-time Ptex per-primitive resolution control and the more efficient packing relative to traditional methods allow for higher quality textures, yet with very little computational overhead. Partially resident textures (PRT), accessible through an OpenGL extension, also allow for simpler Ptex addressing methods by enabling variable-sized slices in texture arrays, an addressing method which would otherwise be far too costly in memory usage.


DirectX 11.2 details from http://msdn.microsoft.com/en-us/library/windows/apps/bg182880.aspx

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Mr720fan

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#181 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="granddogg"]

http://venturebeat.com/2013/06/26/microsoft-reveals-how-tiled-resources-enables-detailed-graphics-on-xbox-one-and-windows-8-1/

ronvalencia

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

PRT1.jpg

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

so in your estimation what kind of value if any does this have to microsoft and do you see SONY using this as well with OPEN GL?

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Shewgenja

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#182 Shewgenja
Member since 2009 • 21456 Posts

By the way..

AMD has published a demo that presents this technique, the demo is written in OpenGL using an extension. No Direct3D support was announced yet, but I guess it will become a part of one of the next DX versions. The OpenGL extension used internally by AMD was announced, but it is not yet public.Shewgenja

http://renderingpipeline.com/2012/03/partially-resident-textures/


PRT was running on PS4 APIs before XBox ones.  J/S


Secret Sauce: Denied.

This thread gets /thread on first page, then goes on for three more pages. Lems, you are utterly hopeless.
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Mr720fan

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#183 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Shewgenja"]

By the way..

AMD has published a demo that presents this technique, the demo is written in OpenGL using an extension. No Direct3D support was announced yet, but I guess it will become a part of one of the next DX versions. The OpenGL extension used internally by AMD was announced, but it is not yet public.Shewgenja

http://renderingpipeline.com/2012/03/partially-resident-textures/


PRT was running on PS4 APIs before XBox ones. J/S


Secret Sauce: Denied.

This thread gets /thread on first page, then goes on for three more pages. Lems, you are utterly hopeless.

we all know that OPENGL can do it, but its not built into the code directly like it is in dx 11.2 directly. So who knows if will ever be implemented in games for PS4, now on the other hand, you bet your bottom dollar this feature will be use for the xbox one platform. Once again the roach is stepped on, stop trying so hard to defend that garbage company SONY.

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Shewgenja

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#184 Shewgenja
Member since 2009 • 21456 Posts

[QUOTE="granddogg"]

http://venturebeat.com/2013/06/26/microsoft-reveals-how-tiled-resources-enables-detailed-graphics-on-xbox-one-and-windows-8-1/

ronvalencia

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

PRT1.jpg

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

Except that to refresh the cache on that ESRam, you'd still have to run to main memory, which could be a detriment to overall performance. It might be better to stream textures, instead... That would mean only using part of the ESRAM as texture cache, though. That would be inefficient for other uses.
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Shewgenja

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#185 Shewgenja
Member since 2009 • 21456 Posts

[QUOTE="Shewgenja"][QUOTE="Shewgenja"]

By the way..

AMD has published a demo that presents this technique, the demo is written in OpenGL using an extension. No Direct3D support was announced yet, but I guess it will become a part of one of the next DX versions. The OpenGL extension used internally by AMD was announced, but it is not yet public.Mr720fan

http://renderingpipeline.com/2012/03/partially-resident-textures/


PRT was running on PS4 APIs before XBox ones. J/S


Secret Sauce: Denied.

This thread gets /thread on first page, then goes on for three more pages. Lems, you are utterly hopeless.

we all know that OPENGL can do it, but its not built into the code directly like it is in dx 11.2 directly. So who knows if will ever be implemented in games for PS4, now on the other hand, you bet your bottom dollar this feature will be use for the xbox one platform. Once again the roach is stepped on, stop trying so hard to defend that garbage company SONY.

Do you even try to make sense?
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Mr720fan

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#186 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="ronvalencia"]

[QUOTE="granddogg"]

http://venturebeat.com/2013/06/26/microsoft-reveals-how-tiled-resources-enables-detailed-graphics-on-xbox-one-and-windows-8-1/

Shewgenja

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

PRT1.jpg

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

Except that to refresh the cache on that ESRam, you'd still have to run to main memory, which could be a detriment to overall performance. It might be better to stream textures, instead... That would mean only using part of the ESRAM as texture cache, though. That would be inefficient for other uses.

trying way too hard :lol: gues it wont be good for the higher latency PS4 Gddr5 model. DEALWITHIT cow apologist.

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#187 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Mr720fan"]

[QUOTE="Shewgenja"] This thread gets /thread on first page, then goes on for three more pages. Lems, you are utterly hopeless.Shewgenja

we all know that OPENGL can do it, but its not built into the code directly like it is in dx 11.2 directly. So who knows if will ever be implemented in games for PS4, now on the other hand, you bet your bottom dollar this feature will be use for the xbox one platform. Once again the roach is stepped on, stop trying so hard to defend that garbage company SONY.

Do you even try to make sense?

what doesnt your stupid cow head get? This will probably be used alot more on the xbox one platform than on the PS4. Do you even have a game now that used this technology? roach?

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ziggyww

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#188 ziggyww
Member since 2012 • 907 Posts

[QUOTE="Shewgenja"][QUOTE="ronvalencia"]

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

PRT1.jpg

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

Mr720fan

Except that to refresh the cache on that ESRam, you'd still have to run to main memory, which could be a detriment to overall performance. It might be better to stream textures, instead... That would mean only using part of the ESRAM as texture cache, though. That would be inefficient for other uses.

trying way too hard :lol: gues it wont be good for the higher latency PS4 Gddr5 model. DEALWITHIT cow apologist.

Yet another emoticon you seem to put in everyone of your replies...your not funny dude and the PS4 GDDR5 has a total faster transfer rate then that in the xbox one include the ESRam its thats going from the official tech. If your a fanboy fine but you can't rewrite the truth.
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Shewgenja

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#189 Shewgenja
Member since 2009 • 21456 Posts

[QUOTE="Shewgenja"][QUOTE="ronvalencia"]

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

PRT1.jpg

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

Mr720fan

Except that to refresh the cache on that ESRam, you'd still have to run to main memory, which could be a detriment to overall performance. It might be better to stream textures, instead... That would mean only using part of the ESRAM as texture cache, though. That would be inefficient for other uses.

trying way too hard :lol: gues it wont be good for the higher latency PS4 Gddr5 model. DEALWITHIT cow apologist.

PS4 has more Bandwidth to its System RAM than the XBone does to the ESRAM. The only way the XBone can move more than 88 GB/s is with simultaneous read/write from both ESRAM and main memory. So, please kindly take a seat while the grown ups talk.
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Mr720fan

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#190 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Mr720fan"]

[QUOTE="Shewgenja"] Except that to refresh the cache on that ESRam, you'd still have to run to main memory, which could be a detriment to overall performance. It might be better to stream textures, instead... That would mean only using part of the ESRAM as texture cache, though. That would be inefficient for other uses.ziggyww

trying way too hard :lol: gues it wont be good for the higher latency PS4 Gddr5 model. DEALWITHIT cow apologist.

Yet another emoticon you seem to put in everyone of your replies...your not funny dude and the PS4 GDDR5 has a total faster transfer rate then that in the xbox one include the ESRam its thats going from the official tech. If your a fanboy fine but you can't rewrite the truth.

so no answer :lol:

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ronvalencia

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#191 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="granddogg"]

http://venturebeat.com/2013/06/26/microsoft-reveals-how-tiled-resources-enables-detailed-graphics-on-xbox-one-and-windows-8-1/

Shewgenja

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

PRT1.jpg

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

Except that to refresh the cache on that ESRam, you'd still have to run to main memory, which could be a detriment to overall performance. It might be better to stream textures, instead... That would mean only using part of the ESRAM as texture cache, though. That would be inefficient for other uses.

AMD's PRT hardware combines tiled texture streaming and caching. X1's performance is dependant on texture recyclability and texture visibility.

PS4's setup is simpler.

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Mr720fan

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#192 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Mr720fan"]

[QUOTE="Shewgenja"] Except that to refresh the cache on that ESRam, you'd still have to run to main memory, which could be a detriment to overall performance. It might be better to stream textures, instead... That would mean only using part of the ESRAM as texture cache, though. That would be inefficient for other uses.Shewgenja

trying way too hard :lol: gues it wont be good for the higher latency PS4 Gddr5 model. DEALWITHIT cow apologist.

PS4 has more Bandwidth to its System RAM than the XBone does to the ESRAM. The only way the XBone can move more than 88 GB/s is with simultaneous read/write from both ESRAM and main memory. So, please kindly take a seat while the grown ups talk.

who says it would be 88 gb/s of data??? trying way too hard, in the demo which you probably were too butthurt to watch he said only 16mb was used, COW TRYING WAY TOO HARD :lol:

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Mr720fan

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#193 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Shewgenja"][QUOTE="ronvalencia"]

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

PRT1.jpg

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

ronvalencia

Except that to refresh the cache on that ESRam, you'd still have to run to main memory, which could be a detriment to overall performance. It might be better to stream textures, instead... That would mean only using part of the ESRAM as texture cache, though. That would be inefficient for other uses.

AMD's PRT hardware combines tiled texture streaming and caching. X1's performance is dependant on texture recyclability and texture visibility.

educate the roach educate the roach :lol:

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Mr720fan

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#194 Mr720fan
Member since 2013 • 2795 Posts

some roach education going on, love it, thank you ronnnnnnn!!!

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ziggyww

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#195 ziggyww
Member since 2012 • 907 Posts

[QUOTE="ziggyww"][QUOTE="Mr720fan"]

trying way too hard :lol: gues it wont be good for the higher latency PS4 Gddr5 model. DEALWITHIT cow apologist.

Mr720fan

Yet another emoticon you seem to put in everyone of your replies...your not funny dude and the PS4 GDDR5 has a total faster transfer rate then that in the xbox one include the ESRam its thats going from the official tech. If your a fanboy fine but you can't rewrite the truth.

so no answer :lol:

Re read dude the PS4 GDDR5 ram has a faster transfer then what's in the Xbox ONE your just being a fanboy and either choose not to accept the fact or to dim and lazy to read peoples comments because you don't want to hear logic why your wrong. "gues it wont be good for the higher latency PS4 Gddr5 model" PS4 has faster transfer...simple as so your wrong dude.
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Shewgenja

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#196 Shewgenja
Member since 2009 • 21456 Posts

[QUOTE="Shewgenja"][QUOTE="ronvalencia"]

Sounds like AMD GCN's Partially Resident Textures (PRT) hardware feature being exposed for DirectX. Microsoft haven't exposed AMD GCN's PRT for PC DirectX.

 

PRT1.jpg

 

AMD's PRT hardware in GCN would work nicely on X1's ESRAM (very low latency, zero refresh overheads).

 

 

ronvalencia

Except that to refresh the cache on that ESRam, you'd still have to run to main memory, which could be a detriment to overall performance. It might be better to stream textures, instead... That would mean only using part of the ESRAM as texture cache, though. That would be inefficient for other uses.

AMD's PRT hardware combines tiled texture streaming and caching. X1's performance is dependant on texture recyclability and texture visibility.

I understand that, but this technique would take away from ESRam being used for straight up texture cacheing. Depending on the game engine, this might mean flushing the ESRAM cache either partially or fully to implement in a scenario. That's all I was saying. It wouldn't be moving mountains, but it wouldn't be super easy, either.

 

It would seem to me that it would be far more practical to set aside this small amount of memory to a GPU that can fully address the system pool, instead.

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SchnabbleTab

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#197 SchnabbleTab
Member since 2013 • 1488 Posts

And cows and lems keep fighting while sheep and herms laugh :roll:

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Mr720fan

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#198 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="Mr720fan"]

[QUOTE="ziggyww"] Yet another emoticon you seem to put in everyone of your replies...your not funny dude and the PS4 GDDR5 has a total faster transfer rate then that in the xbox one include the ESRam its thats going from the official tech. If your a fanboy fine but you can't rewrite the truth. ziggyww

so no answer :lol:

Re read dude the PS4 GDDR5 ram has a faster transfer then what's in the Xbox ONE your just being a fanboy and either choose not to accept the fact or to dim and lazy to read peoples comments because you don't want to hear logic why your wrong. "gues it wont be good for the higher latency PS4 Gddr5 model" PS4 has faster transfer...simple as so your wrong dude.

no answers for if this technology was ever used previously in games, all im saying is that having it built directly into DX 11.2 you will probably now see this being implemented far more on the x1 than on the ps4. I know ps4 can use this technology code whatever you wanna call it. to say it wont be used because of slow transfer rate is wishful roach thinking :lol: nice to see Microsoft giving the tools to the devs so easily.

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Mr720fan

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#199 Mr720fan
Member since 2013 • 2795 Posts

[QUOTE="ronvalencia"][QUOTE="Shewgenja"] Except that to refresh the cache on that ESRam, you'd still have to run to main memory, which could be a detriment to overall performance. It might be better to stream textures, instead... That would mean only using part of the ESRAM as texture cache, though. That would be inefficient for other uses. Shewgenja
AMD's PRT hardware combines tiled texture streaming and caching. X1's performance is dependant on texture recyclability and texture visibility.

I understand that, but this technique would take away from ESRam being used for straight up texture cacheing. Depending on the game engine, this might mean flushing the ESRAM cache either partially or fully to implement in a scenario. That's all I was saying. It wouldn't be moving mountains, but it wouldn't be super easy, either.

you got owned dude, you are so anti microsoft its funny. The demo showed data of only 16mb not 16gb 16 mb, watch the demo stupid.

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ronvalencia

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#200 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Mr720fan"]

[QUOTE="Shewgenja"] Except that to refresh the cache on that ESRam, you'd still have to run to main memory, which could be a detriment to overall performance. It might be better to stream textures, instead... That would mean only using part of the ESRAM as texture cache, though. That would be inefficient for other uses.Shewgenja

trying way too hard :lol: gues it wont be good for the higher latency PS4 Gddr5 model. DEALWITHIT cow apologist.

PS4 has more Bandwidth to its System RAM than the XBone does to the ESRAM. The only way the XBone can move more than 88 GB/s is with simultaneous read/write from both ESRAM and main memory. So, please kindly take a seat while the grown ups talk.

http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx

Memory_Performance_chart_v3.png

48593.png

While GDDR5 is faster, you have diminishing returns with GDDR5. With this in-mind, note why AMD included 384 bit GDDR5 in thier flagship GPUs i.e. AMD's attempt to overcome the diminishing returns with brute force.