This topic is locked from further discussion.
[QUOTE="superclocked"]600GFLOPS less.. The rest is either uncomfirmed or irrelevant. The custom audio chip and move engines will help free up CPU cycles. And the XBox One's GPU requires less bandwidth due to the custom texture compression hardware and on die eSRAM...tormentos
10% of the GPU is reserve for OS,so is more like 1.1TF.
The OS takes 3GB.
2CPU cores are reserve for OS.
The PS4 has and extra ARM CPU no on xbox one.
How the audio block will help free CPU cycles.? And move engines have nothing to do with CPU time,they there to move data.
By the way the PS4 also has an audio block.
The PS4 support textures compression to,anything the xbox one hardware support the PS4 does it better.
Oh and the PS4 has hardware level compression and decompresion.
Do you have a link showing that 10% of the GPU, 25% of the CPU, and 37.5% of the RAM is reserved for the OS? And the GCN GPU's have hardware texture compression, but not nearly on the same level as the XBox One. To say that the PS4 has hardware that does everything better than XBox One hardware is just daft. The XBox One has hardware that completely seperates a person's voice from other noise. Does the PS4 hardware do that better, as well?
[QUOTE="stizzal13"] Don't worry, I'm not part of the herd. I am simply making an unfair comparison of both consoles to my PC. haha But as I said before, don't set yourself up for disappointment. You will not see a big difference between systems.tormentos
Well that depends on what you consider a big difference.
All those advantages i mention on 3rd parties hands may not mean much,but on sony's hands it will mean allot.
I am not sure I understand why the difference will be important to Sony, but not 3rd party devs. Do you mean in terms of games or the actual operating system and features of the PS4?[QUOTE="tormentos"][QUOTE="superclocked"]600GFLOPS less.. The rest is either uncomfirmed or irrelevant. The custom audio chip and move engines will help free up CPU cycles. And the XBox One's GPU requires less bandwidth due to the custom texture compression hardware and on die eSRAM...superclocked
10% of the GPU is reserve for OS,so is more like 1.1TF.
The OS takes 3GB.
2CPU cores are reserve for OS.
The PS4 has and extra ARM CPU no on xbox one.
How the audio block will help free CPU cycles.? And move engines have nothing to do with CPU time,they there to move data.
By the way the PS4 also has an audio block.
The PS4 support textures compression to,anything the xbox one hardware support the PS4 does it better.
Oh and the PS4 has hardware level compression and decompresion.
Do you have a link showing that 10% of the GPU, 25% of the CPU, and 37.5% of the RAM is reserved for the OS? And the GCN GPU's have hardware texture compression, but not nearly on the same level as the XBox One. To say that the PS4 has hardware that does everything better than XBox One hardware is just daft. The XBox One has hardware that completely seperates a person's voice from other noise. Does the PS4 hardware do that better, as well? I would be interested in seeing a link that confirms this information, as well. There have been some many rumors that have been taken as gospel.
[QUOTE="tormentos"][QUOTE="stizzal13"] Don't worry, I'm not part of the herd. I am simply making an unfair comparison of both consoles to my PC. haha But as I said before, don't set yourself up for disappointment. You will not see a big difference between systems.stizzal13
Well that depends on what you consider a big difference.
All those advantages i mention on 3rd parties hands may not mean much,but on sony's hands it will mean allot.
I am not sure I understand why the difference will be important to Sony, but not 3rd party devs. Do you mean in terms of games or the actual operating system and features of the PS4? Exclusive games will be built to work on both consoles so the differences in power will not be fully utilised.[QUOTE="tormentos"][QUOTE="stizzal13"] Don't worry, I'm not part of the herd. I am simply making an unfair comparison of both consoles to my PC. haha But as I said before, don't set yourself up for disappointment. You will not see a big difference between systems.stizzal13
Well that depends on what you consider a big difference.
All those advantages i mention on 3rd parties hands may not mean much,but on sony's hands it will mean allot.
I am not sure I understand why the difference will be important to Sony, but not 3rd party devs. Do you mean in terms of games or the actual operating system and features of the PS4? In terms of taking full advantage of them. Although even if a dev does not really do anything with the extra power it will still mean that the PS4 will have smoother frame rates in cases where the X1 drops frames.[QUOTE="Bruce_Benzing"]
And Forza is 100% done right? You are a total embarressment to gamers everywhere. Your anti-MS spin is predictable and you can't even back yourself up and you still can't type.
tormentos
Did Turn 10 say it was 35% done.?
Did Forza 5 showed signs of been early on development,like tons of pop in,aliasing problems,slow dows and all that crap.?
Hell i still stand by my comment that Drive Club should have not been shown it was to early.
i saw pop in, pre baked lighting, baked physics, static backgrounds, no weather cycles, no day/time cycles in Forza 5 thats what i saw[QUOTE="Douevenlift_bro"]Slightly less weak PS4 specs confirmed.SLIGHTLY? 50% isn't slight :lol:Weakerspecsbox 1 confirmed.
stizzal13
Weaksaucebox 1
[QUOTE="stizzal13"][QUOTE="tormentos"]I am not sure I understand why the difference will be important to Sony, but not 3rd party devs. Do you mean in terms of games or the actual operating system and features of the PS4? In terms of taking full advantage of them. Although even if a dev does not really do anything with the extra power it will still mean that the PS4 will have smoother frame rates in cases where the X1 drops frames. I see what you mean. But, would that always be the case? Wouldn't depend how optimized the game is for the PS4 platform? Sorry, if that is an ignorant question. haha
Well that depends on what you consider a big difference.
All those advantages i mention on 3rd parties hands may not mean much,but on sony's hands it will mean allot.
btk2k2
Do you have a link showing that 10% of the GPU, 25% of the CPU, and 37.5% of the RAM is reserved for the OS? And the GCN GPU's have hardware texture compression, but not nearly on the same level as the XBox One. To say that the PS4 has hardware that does everything better than XBox One hardware is just daft. The XBox One has hardware that completely seperates a person's voice from other noise. Does the PS4 hardware do that better, as well?superclocked
All part of the leaks everything has hold on.
Compression and decompression is not xbox one exclusive anything the xbox one can do on hardware the PS4 can do it as well,Jit compression is not a ESRAM funtion.:)
Why do i care that the xbox one separate one voice from another,that is a Kinect feature which in don't care about,and that in nothing will help the game look better graphically.
*600GFLOPS less.. The rest is either uncomfirmed or irrelevant. The custom audio chip and move engines will help free up CPU cycles. And the XBox One's GPU requires less bandwidth due to the custom texture compression hardware and on die eSRAM...[QUOTE="superclocked"][QUOTE="tormentos"]
700Gflops less.
2CPU core less.
2 GB of memory less for games.
No extra CPU for background task.
completely fast memory bandwidth,unlike the xbox one 32MB of fast bandwidth.
Sonysexual1
10% GPU power reserved for OS.
PS4 also has a dedicated audio chip and an ARM CPU to handle background tasks like recording.
Move engines are only for transfering data between the eSRAM and main DDR3 RAM. Why would the PS4 need one? It's just one huge block of RAM. Nothing needs to be transferred.
And the XBox One's GPU requires less bandwidth due to the custom texture compression hardware and on die eSRAM --> Pure bullshit.
Pure bullshit if it doesn't work as advertised.[QUOTE="superclocked"]Do you have a link showing that 10% of the GPU, 25% of the CPU, and 37.5% of the RAM is reserved for the OS? And the GCN GPU's have hardware texture compression, but not nearly on the same level as the XBox One. To say that the PS4 has hardware that does everything better than XBox One hardware is just daft. The XBox One has hardware that completely seperates a person's voice from other noise. Does the PS4 hardware do that better, as well?tormentos
All part of the leaks everything has hold on.
Compression and decompression is not xbox one exclusive anything the xbox one can do on hardware the PS4 can do it as well,Jit compression is not a ESRAM funtion.:)
Why do i care that the xbox one separate one voice from another,that is a Kinect feature which in don't care about,and that in nothing will help the game look better graphically.
LZ compression/decompression is not part of the standard GCN spec.
All GCNs supports DX9/DX10/DX11 texture compression formats.
[QUOTE="gamecubepad"]
[QUOTE="Tessellation"] 7850 is faster in many benchmarks, but the 7790 beats it in a few due to newer architecture and higher clock speeds.xhawk27
Do you have the links to those benchies? The ones I've seen show the 7850 at about +30% in average frames, but I noticed they have similar minimum FPS threshold.
That's not taking into account that X1 is gimped 7790 and PS4 is gimped 7870(or juiced 7850).
---
By the end of the year I think it would be reasonable to class both systems as entry level gaming setups.
The X1 7790 isn't gimped its at 800mhz. Oh I bet you believed the rumor of the downclocking by some Sony c@#@suker.
7790 has 96GB/s memory bandwidth for one direction or 48 GB/s for equal full duplex.[QUOTE="superclocked"]Do you have a link showing that 10% of the GPU, 25% of the CPU, and 37.5% of the RAM is reserved for the OS? And the GCN GPU's have hardware texture compression, but not nearly on the same level as the XBox One. To say that the PS4 has hardware that does everything better than XBox One hardware is just daft. The XBox One has hardware that completely seperates a person's voice from other noise. Does the PS4 hardware do that better, as well?tormentos
All part of the leaks everything has hold on.
Compression and decompression is not xbox one exclusive anything the xbox one can do on hardware the PS4 can do it as well,Jit compression is not a ESRAM funtion.:)
Why do i care that the xbox one separate one voice from another,that is a Kinect feature which in don't care about,and that in nothing will help the game look better graphically.
Define the compression/decompression type.Your Xbox One Games Can Be Suspended (Or Terminated)
1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it.
2) Constrained: The game is loaded in memory and is still running, but it has limited access to the system resources. The game is not rendering full screen in this state; it either is rendering to a reduced area of the screen or is not visible at all. The user cannot interact with the game in this state. System resource limits in this state are four CPUs, 5 GB of memory, and 45 percent of GPU power if the game is rendering to a reduced area of the screen, or 10 percent of GPU power if the game is not visible.
---
On the multiplat difference, I believe the gap will be larger this gen than last. In the end, it depends on how the developer chooses to address that difference. They could keep similar settings and upscale, or go with lower quality textures and more pop-in. Could also see frame drops. I'm curious to see how it all plays out.
[QUOTE="superclocked"]Do you have a link showing that 10% of the GPU, 25% of the CPU, and 37.5% of the RAM is reserved for the OS? And the GCN GPU's have hardware texture compression, but not nearly on the same level as the XBox One. To say that the PS4 has hardware that does everything better than XBox One hardware is just daft. The XBox One has hardware that completely seperates a person's voice from other noise. Does the PS4 hardware do that better, as well?tormentos
All part of the leaks everything has hold on.
Compression and decompression is not xbox one exclusive anything the xbox one can do on hardware the PS4 can do it as well,Jit compression is not a ESRAM funtion.:)
Why do i care that the xbox one separate one voice from another,that is a Kinect feature which in don't care about,and that in nothing will help the game look better graphically.
You are so wrong.[QUOTE="gamecubepad"]
[QUOTE="Tessellation"] 7850 is faster in many benchmarks, but the 7790 beats it in a few due to newer architecture and higher clock speeds.xhawk27
Do you have the links to those benchies? The ones I've seen show the 7850 at about +30% in average frames, but I noticed they have similar minimum FPS threshold.
That's not taking into account that X1 is gimped 7790 and PS4 is gimped 7870(or juiced 7850).
---
By the end of the year I think it would be reasonable to class both systems as entry level gaming setups.
The X1 7790 isn't gimped its at 800mhz. Oh I bet you believed the rumor of the downclocking by some Sony c@#@suker.
X1's GPU is equivalent to a 7770.[QUOTE="xhawk27"]
[QUOTE="gamecubepad"]
All 7790s I've seen ship at 1GHz+ core clock and 896 shader processors and produce ~1.79 TFLOPS.
Krelian-co
It's a customized version of the 7790.
customized to be weaker = gimped.
#dealwithit
1.2 tflops @ 800mhz
:lol:
lol this is still going on. Both gpus in the next gen consoles are mid-ranged. NFJSupreme
Current mid-range cards have 32 or 48 ROPs. The Xbox One's 16 ROPs put it at the top-end of entry level GPUs.
[QUOTE="tormentos"][QUOTE="superclocked"]Do you have a link showing that 10% of the GPU, 25% of the CPU, and 37.5% of the RAM is reserved for the OS? And the GCN GPU's have hardware texture compression, but not nearly on the same level as the XBox One. To say that the PS4 has hardware that does everything better than XBox One hardware is just daft. The XBox One has hardware that completely seperates a person's voice from other noise. Does the PS4 hardware do that better, as well?Tadgerot
All part of the leaks everything has hold on.
Compression and decompression is not xbox one exclusive anything the xbox one can do on hardware the PS4 can do it as well,Jit compression is not a ESRAM funtion.:)
Why do i care that the xbox one separate one voice from another,that is a Kinect feature which in don't care about,and that in nothing will help the game look better graphically.
You are so wrong. 'Leaks' are defined in Tormy's world as the alternate voices in back of his mind that automatically say all arguments against Sony are wrong....You are so wrong. 'Leaks' are defined in Tormy's world as the alternate voices in back of his mind that automatically say all arguments against Sony are wrong.... Do you always post with so much anger against my cows? Geez... Get a life.[QUOTE="Tadgerot"][QUOTE="tormentos"]
All part of the leaks everything has hold on.
Compression and decompression is not xbox one exclusive anything the xbox one can do on hardware the PS4 can do it as well,Jit compression is not a ESRAM funtion.:)
Why do i care that the xbox one separate one voice from another,that is a Kinect feature which in don't care about,and that in nothing will help the game look better graphically.
Bruce_Benzing
[QUOTE="NFJSupreme"]lol this is still going on. Both gpus in the next gen consoles are mid-ranged. PinkiePirate
Current mid-range cards have 32 or 48 ROPs. The Xbox One's 16 ROPs put it at the top-end of entry level GPUs.
lol I was trying to be nice to the lems but you are currect.
I'd love to get the xbone first. I really like what they are doing with all the TV multi-tasking stuff but the gamer in me just can't see paying more for weaker hardware. That just doesn't compute in my head.
LZ compression/decompression is not part of the standard GCN spec.
All GCNs supports DX9/DX10/DX11 texture compression formats.
ronvalencia
Quote me saying that is part of GCN,i say is no xbox one exclusive which it isn't,and that is not a ESRAM funtion,which mean that the PS4 can do it as well.
Reminds me of how MS used compression to fit games on disc,but the xbox 360 had t decompress on the fly,people tought the PS3 could not do it,and it sure could but since the PS3 had 50GB disc it did not had to rely on extreme compressed textures.
[QUOTE="Bruce_Benzing"]'Leaks' are defined in Tormy's world as the alternate voices in back of his mind that automatically say all arguments against Sony are wrong.... Do you always post with so much anger against my cows? Geez... Get a life.[QUOTE="Tadgerot"] You are so wrong.HiraiKazuo
I don't see any anger in his post, but can't say the same for you. See the bolded part! ;)
'Leaks' are defined in Tormy's world as the alternate voices in back of his mind that automatically say all arguments against Sony are wrong....
Bruce_Benzing
:lol:
You were from those who argue against me on the leaks and you had to eat crow everything was spot on.:lol:
Weak spec.
Online need it.
No used games.
Kinect included.
3GB memory reserve for OS.
ESRAM
Everthing leak and confirmed....:lol:
Your Xbox One Games Can Be Suspended (Or Terminated)
1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it.
2) Constrained: The game is loaded in memory and is still running, but it has limited access to the system resources. The game is not rendering full screen in this state; it either is rendering to a reduced area of the screen or is not visible at all. The user cannot interact with the game in this state. System resource limits in this state are four CPUs, 5 GB of memory, and 45 percent of GPU power if the game is rendering to a reduced area of the screen, or 10 percent of GPU power if the game is not visible.
---
On the multiplat difference, I believe the gap will be larger this gen than last. In the end, it depends on how the developer chooses to address that difference. They could keep similar settings and upscale, or go with lower quality textures and more pop-in. Could also see frame drops. I'm curious to see how it all plays out.
^^ Posted by Gamecubepad...:lol:
[QUOTE="NFJSupreme"]lol this is still going on. Both gpus in the next gen consoles are mid-ranged. PinkiePirate
Current mid-range cards have 32 or 48 ROPs. The Xbox One's 16 ROPs put it at the top-end of entry level GPUs.
"Other information has also come to light offering up a further Orbis advantage: the Sony hardware has a surprisingly large 32 ROPs (Render Output units) up against 16 on Durango. ROPs translate pixel and texel values into the final image sent to the display: on a very rough level, the more ROPs you have, the higher the resolution you can address (hardware anti-aliasing capability is also tied into the ROPs). 16 ROPs is sufficient to maintain 1080p, 32 comes across as overkill, but it could be useful for addressing stereoscopic 1080p for instance, or even 4K. However, our sources suggest that Orbis is designed principally for displays with a maximum 1080p resolution."
http://www.eurogamer.net/articles/df-hardware-spec-analysis-durango-vs-orbis
The Xbox One will be fine with 16 ROPs
[QUOTE="PinkiePirate"]
[QUOTE="NFJSupreme"]lol this is still going on. Both gpus in the next gen consoles are mid-ranged. Scipio8
Current mid-range cards have 32 or 48 ROPs. The Xbox One's 16 ROPs put it at the top-end of entry level GPUs.
"Other information has also come to light offering up a further Orbis advantage: the Sony hardware has a surprisingly large 32 ROPs (Render Output units) up against 16 on Durango. ROPs translate pixel and texel values into the final image sent to the display: on a very rough level, the more ROPs you have, the higher the resolution you can address (hardware anti-aliasing capability is also tied into the ROPs). 16 ROPs is sufficient to maintain 1080p, 32 comes across as overkill, but it could be useful for addressing stereoscopic 1080p for instance, or even 4K. However, our sources suggest that Orbis is designed principally for displays with a maximum 1080p resolution."
http://www.eurogamer.net/articles/df-hardware-spec-analysis-durango-vs-orbis
The Xbox One will be fine with 16 ROPs
it will be fun when xbone dont do 1080p in the more demanding games.
isn't the fillrate statistics a bit irrelevant? I mean the PS3 was worse than the PS2 in that statistic and you wouldn't call it's graphics worse than the PS2.....walkingdream
Fillrate performance is very important. Polyphony Digital couldn't even do the heat wave effect that we saw in Gran Turismo 3 on the PS3 because of poor fillrate performance. PS3 games looked very raw and lacked all of the post effects we saw on PS2.
bigger price for low end hardware, damn microsoft keeps selling overpriced bad hardware
Krelian-co
Lower end GPU and lower end ram for 100 bucks more. They also force you to buy a camera you may not want while Sony sells their seperately and its still only 60 dollars which means if you get one its still a more powerful system with the camera for 40 dollars less.
[QUOTE="walkingdream"]isn't the fillrate statistics a bit irrelevant? I mean the PS3 was worse than the PS2 in that statistic and you wouldn't call it's graphics worse than the PS2.....PinkiePirate
Fillrate performance is very important. Polyphony Digital couldn't even do the heat wave effect that we saw in Gran Turismo 3 on the PS3 because of poor fillrate performance. PS3 games looked very raw and lacked all of the post effects we saw on PS2.
Eh you wouldn't say GT5 overall looked worse than GT3 though....
Eh you wouldn't say GT5 overall looked worse than GT3 though....walkingdream
Of course not. It's just that the PS2 was capable of things the PS3 couldn't do.
[QUOTE="Scipio8"]
[QUOTE="PinkiePirate"]
Current mid-range cards have 32 or 48 ROPs. The Xbox One's 16 ROPs put it at the top-end of entry level GPUs.
Krelian-co
"Other information has also come to light offering up a further Orbis advantage: the Sony hardware has a surprisingly large 32 ROPs (Render Output units) up against 16 on Durango. ROPs translate pixel and texel values into the final image sent to the display: on a very rough level, the more ROPs you have, the higher the resolution you can address (hardware anti-aliasing capability is also tied into the ROPs). 16 ROPs is sufficient to maintain 1080p, 32 comes across as overkill, but it could be useful for addressing stereoscopic 1080p for instance, or even 4K. However, our sources suggest that Orbis is designed principally for displays with a maximum 1080p resolution."
http://www.eurogamer.net/articles/df-hardware-spec-analysis-durango-vs-orbis
The Xbox One will be fine with 16 ROPs
it will be fun when xbone dont do 1080p in the more demanding games.
Both 7970 and 7870 has 32 color ROPs and 7970 can run games (with playable frame rates at higher resolutions) better than 7870 Ghz Edition..
7870 Ghz Edition has 32 color ROPS @ 1000 Mhz.
7970 has 32 color ROPS @ 925 Mhz.
With 3DMark Vantage's color fill rate benchmark, 7870 has 58 precent of 7970's memory bandwidth with 60 precent of 7970's fill rate performance.
My point, 7870 GE's 32 color ROPs wouldn't be fully utilized compared to 7970's ROPs.
It makes sense that we'll see a difference on multiplats, and some exclusives will be better looking on the PS4.
But I'm doubting that we will actually see devs making use of all that power since costs are becoming too high... uping the hardware does not = an increase of quality without a lot more work from devs.
[QUOTE="Scipio8"]
[QUOTE="PinkiePirate"]
Current mid-range cards have 32 or 48 ROPs. The Xbox One's 16 ROPs put it at the top-end of entry level GPUs.
Krelian-co
"Other information has also come to light offering up a further Orbis advantage: the Sony hardware has a surprisingly large 32 ROPs (Render Output units) up against 16 on Durango. ROPs translate pixel and texel values into the final image sent to the display: on a very rough level, the more ROPs you have, the higher the resolution you can address (hardware anti-aliasing capability is also tied into the ROPs). 16 ROPs is sufficient to maintain 1080p, 32 comes across as overkill, but it could be useful for addressing stereoscopic 1080p for instance, or even 4K. However, our sources suggest that Orbis is designed principally for displays with a maximum 1080p resolution."
http://www.eurogamer.net/articles/df-hardware-spec-analysis-durango-vs-orbis
The Xbox One will be fine with 16 ROPs
it will be fun when xbone dont do 1080p in the more demanding games.
There are other factors before ROPS becomes an issue.[QUOTE="walkingdream"]isn't the fillrate statistics a bit irrelevant? I mean the PS3 was worse than the PS2 in that statistic and you wouldn't call it's graphics worse than the PS2.....PinkiePirate
Fillrate performance is very important. Polyphony Digital couldn't even do the heat wave effect that we saw in Gran Turismo 3 on the PS3 because of poor fillrate performance. PS3 games looked very raw and lacked all of the post effects we saw on PS2.
My 8870M's 8 color ROPs destroys PS3. My 8870M (8 color ROPS @ 775Mhz) is 10 precent less than desktop 7770 (16 color ROPS @ 1Ghz) in BF3.
[QUOTE="Krelian-co"][QUOTE="Scipio8"]
"Other information has also come to light offering up a further Orbis advantage: the Sony hardware has a surprisingly large 32 ROPs (Render Output units) up against 16 on Durango. ROPs translate pixel and texel values into the final image sent to the display: on a very rough level, the more ROPs you have, the higher the resolution you can address (hardware anti-aliasing capability is also tied into the ROPs). 16 ROPs is sufficient to maintain 1080p, 32 comes across as overkill, but it could be useful for addressing stereoscopic 1080p for instance, or even 4K. However, our sources suggest that Orbis is designed principally for displays with a maximum 1080p resolution."
http://www.eurogamer.net/articles/df-hardware-spec-analysis-durango-vs-orbis
The Xbox One will be fine with 16 ROPs
ronvalencia
it will be fun when xbone dont do 1080p in the more demanding games.
There are other factors before ROPS becomes an issue.yeah like having a weak gpu, no matter how you want to put it. A 7770 is incredibly weak, its one of the lowest 7000 series cards.
[QUOTE="badb0y"]
First, the person comparing the GTX 680 to a GTX 670 and coming to the conclusion that the PS4 and Xbox One would have a similar disparity in performance because of the difference in teraflops is wrong. The GTX 680 and GTX 670 are based off of the same GK104 chip so everything on these chips are exactly the same except the core clock and the texture units/stream processors. The PS4's GPU on the other hand is based of off "Pitcairn" which is the chip used in HD 7850/7870s while the Xbox One's GPU is based off of "Bonaire" which is a chip used in the HD 7790s. So what does that mean in layman's terms? The chip used as a reference for the Xbox One's GPU is a mainstream part while the chip used in the PS4 is part of the enthusiast class GPUs.
To get a better understanding of the disparity in power here, take a look at Anandtech's fantastic benchmark suite: http://www.anandtech.com/bench/Product/776?vs=857PinkiePirate
If you take a look at those benchmarks, it looks like the PS4 GPU is significantly more powerful. The comparable GPUs found in PCs show a 10-15 FPS lead over the other. And it makes sense. The PS4 has twice the fillrate power and 50% more raw shading performance. Should be a no brainer.
Confirmed? Of course not. Nice fail.Please Log In to post.
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