Xenoblade sells 30k in the EU, makes US release more unlikely.

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GD1551

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#1 GD1551
Member since 2011 • 9645 Posts

Well…is this the final blow to American RPG fans?

Nintendo Of America's President Reggie Fils-Amie stated that Xenoblade Chronicles would come to the US only if it performed well critically and in terms of sales in Europe. It ticked the first box – as the game currently has a fantastic 91/100 on Metacritic, with major gaming sites like IGN giving the game an excellent score of 9/10. However, the games seems to be under-performing on the sales aspect, which, we are sure Nintendo cares about more. Despite topping pre-order charts on several online retailers like Amazon, the game managed to sell a respectable, but not very impressive, 30k units in it's first week in Europe.

This figure is only the first week – sales could increase in the second, or could remain at this level for months to come which would accumulate to high amounts – however this is unlikely.

To make a comparison to similar-ish games for Wii in Europe, Final Fantasy The Crystal Chronicles: Echoes sold just 12k in it's first week (so Xenoblade out-performed this), however, Monster Hunter 3 sold 74k in Europe in its first week – despite being a franchise that has traditionally sold terribly outside of Japan.

So, whilst hope is not totally diminished, we remain sceptical about Xenoblade Chronicles being shipped over to the US, even though NOA would likely have very low costs as voices were already translated for the UK version.

http://maxnintendo.wordpress.com/2011/08/27/xenoblade-chronicles-european-sales-revealed-what-are-the-chances-of-it-coming-to-the-us/

This is what happens when you release a core game on the wii. 360/PS3 would have been at least 100k units in EU and more in the US.

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Wasdie

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#2 Wasdie  Moderator
Member since 2003 • 53622 Posts

This goes to show that there isn't much of a hardcore audience with the Wii.

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PC360Wii

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#3 PC360Wii
Member since 2007 • 4658 Posts
Whats the intrigue over this game? I have missed any worthwhile info on the game. but I can probably see why its failed. its on the Wii.... its likely not up to Tales of Vesperia quality in size and production and well.... enough westernization. If it isnt a SE or Tales Team game its hard to get any real sales. a shame....
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eboyishere

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#4 eboyishere
Member since 2011 • 12681 Posts
not gonna lie, i didnt even know what this game was if it wasnt for you guys here in SW. So imagine how many people outside of SW knew as well
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BlackoutGunshot

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#5 BlackoutGunshot
Member since 2011 • 358 Posts
Well, I was one of those 30,000. So I did my part.
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AmayaPapaya

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#6 AmayaPapaya
Member since 2008 • 9029 Posts

That's too bad. The wii scene is starting to die though.

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campzor

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#7 campzor
Member since 2004 • 34932 Posts
i really dig the boxart... but than i saw some gameplay footage yesterday and wow..wat the hell was that :|
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mmmwksil

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#8 mmmwksil
Member since 2003 • 16423 Posts

This is what happens when you release a core game on the wii. 360/PS3 would have been at least 100k units in EU and more in the US.

GD1551

Except it's a franchise belonging to Nintendo, so no dice there.

Still, if it doesn't make it across the Atlantic, there's always the option to import. I think the PS3/360 fanboys are just seething that they won't see a release on their console of preference.

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exiledsnake

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#9 exiledsnake
Member since 2005 • 1906 Posts
POOORT IIIITTTTT!
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GD1551

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#10 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

This is what happens when you release a core game on the wii. 360/PS3 would have been at least 100k units in EU and more in the US.

mmmwksil

Except it's a franchise belonging to Nintendo, so no dice there.

Still, if it doesn't make it across the Atlantic, there's always the option to import. I think the PS3/360 fanboys are just seething that they won't see a release on their console of preference.

I never wanted it on the HD twins I was merely saying it would have sold more on them.

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peterw007

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#11 peterw007
Member since 2005 • 3653 Posts

That's too bad. The wii scene is starting to die though.

AmayaPapaya

Correct. This game would NOT HAVE SOLD ANY MORE UNITS if released on the PS3 or 360 in Europe.

The fact of the matter is that, with 5 year old hardware and a worldwide recession, games like this just don't sell anymore.

It's time to move on with bigger and better consoles that will re-ignite consumers.

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mmmwksil

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#12 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="mmmwksil"]

[QUOTE="GD1551"]

This is what happens when you release a core game on the wii. 360/PS3 would have been at least 100k units in EU and more in the US.

GD1551

Except it's a franchise belonging to Nintendo, so no dice there.

Still, if it doesn't make it across the Atlantic, there's always the option to import. I think the PS3/360 fanboys are just seething that they won't see a release on their console of preference.

I never wanted it on the HD twins I was merely saying it would have sold more on them.

Hypothetical scenario. I don't deal in them unless it's for the sake of lulz.

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Midnightshade29

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#13 Midnightshade29
Member since 2008 • 6003 Posts
should of been a PS3 game... Sony has been home to JRPGs since PS1 .... it serves devs right as they have forgotten and now are paying the price for it. Wii core audience is casuals who don't buy games... we all know this.
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#14 minh800
Member since 2011 • 1166 Posts

should of been a PS3 game... Sony has been home to JRPGs since PS1 .... it serves devs right as they have forgotten and now are paying the price for it. Wii core audience is casuals who don't buy games... we all know this.Midnightshade29

Monolith is Nintendo owned.

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Midnightshade29

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#15 Midnightshade29
Member since 2008 • 6003 Posts

[QUOTE="AmayaPapaya"]

That's too bad. The wii scene is starting to die though.

peterw007

Correct. This game would NOT HAVE SOLD ANY MORE UNITS if released on the PS3 or 360 in Europe.

The fact of the matter is that, with 5 year old hardware and a worldwide recession, games like this just don't sell anymore.

It's time to move on with bigger and better consoles that will re-ignite consumers.

yeah... lets launch $400+ consoles in a world-wide recession (your words...) that makes perfect sense! The unemployed will buy consoles instead of food or gas to get to work..screw the property taxes we can go put the house up for foreclosure and live in a shelter with our hd tv and next gen console..
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#16 minh800
Member since 2011 • 1166 Posts

If it isnt a SE or Tales Team game its hard to get any real sales. a shame....PC360Wii

Haha, you're saying it like Tales games actually sell in the west.

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Midnightshade29

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#17 Midnightshade29
Member since 2008 • 6003 Posts

[QUOTE="Midnightshade29"]should of been a PS3 game... Sony has been home to JRPGs since PS1 .... it serves devs right as they have forgotten and now are paying the price for it. Wii core audience is casuals who don't buy games... we all know this.minh800

Monolith is Nintendo owned.

Nintendo is bad with JRPGs (has been since after the SNES) ... all hope is lost...
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#18 Cherokee_Jack
Member since 2008 • 32198 Posts

Again: the fact that Nintendo localized this game into English trumps anything else that might happen. If the game underperformed in EU, that just makes it more likely that they'll try for more sales in NA.

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#19 haziqonfire
Member since 2005 • 36392 Posts

The link provided in topic creator's post is of someones Wordpress and has no external source with sales data -- and I can't find the source online after a Google Search.

Edit: The only place that has that 30,000 units number is VGChartz.

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rawsavon

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#20 rawsavon
Member since 2004 • 40001 Posts
This proves Nintendo was right. That, big surprise, their business analysts know what they are talking about (though I wonder why people questioned them given how profitable nintendo has been this generation) It is not like Nintendo was trying to screw people over. They just made a business decision...that is what this is to them, a business. People here (on GS) forget just what a minority/small % of sales they are I would have liked to have been able to play it, but their choice was expected and understandable
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#21 peterw007
Member since 2005 • 3653 Posts

yeah... lets launch $400+ consoles in a world-wide recession (your words...) that makes perfect sense! The unemployed will buy consoles instead of food or gas to get to work..screw the property taxes we can go put the house up for foreclosure and live in a shelter with our hd tv and next gen console..Midnightshade29

That's how the industry works, man.

5-6 year console life and then games stop selling, so they bring out another console to invigorate sales of 3rd-party titles.

360 (Kinect) = 2010

Wii U = 2012

PS4 = 2013

It's no surprise that Xenoblade sold horribly--it's a new, RPG franchise on a dead console.

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CwlHeddwyn

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#22 CwlHeddwyn
Member since 2005 • 5314 Posts
Well, I was one of those 30,000. So I did my part.BlackoutGunshot
Same here. It's a good game though there are many hardcore wii players few of them are big JRPG fans.
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#23 Kenturoxx
Member since 2009 • 53 Posts

The link provided in topic creator's post is of someones Wordpress and has no external source with sales data -- and I can't find the source online after a Google Search.

Edit: The only place that has that 30,000 units number is VGChartz.

Haziqonfire

Yeah is source is Vgchartz all the other games he listed matches up. The game is sold out everywhere online so it probbly had limited units. http://www.gamestracker.com/buy-xenoblade-chronicles-compare-prices-wii.htm

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#25 minh800
Member since 2011 • 1166 Posts

This proves Nintendo was right. That, big surprise, their business analysts know what they are talking about (though I wonder why people questioned them given how profitable nintendo has been this generation) It is not like Nintendo was trying to screw people over. They just made a business decision...that is what this is to them, a business. People here (on GS) forget just what a minority/small % of sales they are I would have liked to have been able to play it, but their choice was expected and understandablerawsavon

Not really. There's a far bigger install base in NA than in EU. Plus, if you look at the software sales, NA usually buys the most Nintendo games (first party). They could probably have sold 200000 easily with cheap means of marketing (something Atlus or Xseed would do). That would make them a decent profit. Nothing on the level of Mario Kart but that shouldn't matter. Profit is profit and NoA doesn't have much on its plate.

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Fizzman

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#26 Fizzman
Member since 2003 • 9895 Posts

Nintendo wasted money making this game. They know their system is a very casual populated console. It was destined to fail in EU or NA if they had released it here.

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#27 Nintendo_Ownes7
Member since 2005 • 30973 Posts

POOORT IIIITTTTT!exiledsnake
The only system they are allowed to port it to is another Nintendo system.

Nintendo owns the developer and the IP.

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deactivated-5b69bebd1b0b6

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#28 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts
[QUOTE="PC360Wii"]Whats the intrigue over this game? I have missed any worthwhile info on the game. but I can probably see why its failed. its on the Wii.... its likely not up to Tales of Vesperia quality in size and production and well.... enough westernization. If it isnt a SE or Tales Team game its hard to get any real sales. a shame....

Take it you missed all the 9.0 AAA scores and sites dubbing it one of the best JRPGs this gen.
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#29 foxhound_fox
Member since 2005 • 98532 Posts
Unlike AAA blockbusters, Wii and especially Wii third-party games sell low amounts over a longer period of time. If Nintendo, of all "people" think that "only" 30,000 units in the first jaunt isn't good... then I think all hope is lost for core gamers on the Wii in NA.
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#30 KBFloYd
Member since 2009 • 22714 Posts

those are horrible sales...oh well...lets see if it sells on wiiU lol

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rawsavon

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#31 rawsavon
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[QUOTE="rawsavon"]This proves Nintendo was right. That, big surprise, their business analysts know what they are talking about (though I wonder why people questioned them given how profitable nintendo has been this generation) It is not like Nintendo was trying to screw people over. They just made a business decision...that is what this is to them, a business. People here (on GS) forget just what a minority/small % of sales they are I would have liked to have been able to play it, but their choice was expected and understandableminh800

Not really. There's a far bigger install base in NA than in EU. Plus, if you look at the software sales, NA usually buys the most Nintendo games (first party). They could probably have sold 200000 easily with cheap means of marketing (something Atlus or Xseed would do). That would make them a decent profit. Nothing on the level of Mario Kart but that shouldn't matter. Profit is profit and NoA doesn't have much on its plate.

Honest couple questions to follow: Do you think: 1. That nintendo would not do something that they thought would be profitable 2. That nintendo's business analysts/people in charge of forecasts are not better at their jobs/more informed that we are I believe that Nintendo will do what they think will make them the most money and that they are better at 'their job'/more informed than we are ...their only goal is to make money and their only loyalty is to their stockholders (same with all businesses) You also have to consider that a 'decent' profit may not be worth the risk of a loss based on their current models. -if I told you that you could make $25 but there is also a risk of 33% of losing $15...you will have to factor that in to your business strategy (obvious I just pulled those numbers out of my ass to give an illustration) You also have to keep in mind that websites like GS make up a very, very small % of gamers
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deactivated-5d6bb9cb2ee20

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#32 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
That sucks. I only hope it manages some 200,000 units sales there, so that a North American release is not entirely unlikely.
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NeonNinja

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#33 NeonNinja
Member since 2005 • 17318 Posts

Thanks for nothing EU. :P

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Bigboi500

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#34 Bigboi500
Member since 2007 • 35550 Posts

Again: the fact that Nintendo localized this game into English trumps anything else that might happen. If the game underperformed in EU, that just makes it more likely that they'll try for more sales in NA.

Cherokee_Jack

This is all that needs to be said about the matter. /thread

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#35 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="rawsavon"]This proves Nintendo was right. That, big surprise, their business analysts know what they are talking about (though I wonder why people questioned them given how profitable nintendo has been this generation) It is not like Nintendo was trying to screw people over. They just made a business decision...that is what this is to them, a business. People here (on GS) forget just what a minority/small % of sales they are I would have liked to have been able to play it, but their choice was expected and understandablerawsavon

Not really. There's a far bigger install base in NA than in EU. Plus, if you look at the software sales, NA usually buys the most Nintendo games (first party). They could probably have sold 200000 easily with cheap means of marketing (something Atlus or Xseed would do). That would make them a decent profit. Nothing on the level of Mario Kart but that shouldn't matter. Profit is profit and NoA doesn't have much on its plate.

Honest couple questions to follow: Do you think: 1. That nintendo would not do something that they thought would be profitable 2. That nintendo's business analysts/people in charge of forecasts are not better at their jobs/more informed that we are I believe that Nintendo will do what they think will make them the most money and that they are better at 'their job'/more informed than we are ...their only goal is to make money and their only loyalty is to their stockholders (same with all businesses) You also have to consider that a 'decent' profit may not be worth the risk of a loss based on their current models. -if I told you that you could make $25 but there is also a risk of 33% of losing $15...you will have to factor that in to your business strategy (obvious I just pulled those numbers out of my ass to give an illustration) You also have to keep in mind that websites like GS make up a very, very small % of gamers

1. Yeah, businesses do it all the time. Sony of America didn't localize Demon's Souls because they thought it wouldn't be profitable enough. They were wrong. 2. Going by my example with SoA, yes, business analysts can be very wrong at judging what will sell and what won't. The loss wouldn't really be that much if one occured. The work to localize it has already been finished so most of the money used would be towards printing and distributing.

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rawsavon

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#36 rawsavon
Member since 2004 • 40001 Posts

[QUOTE="Cherokee_Jack"]

Again: the fact that Nintendo localized this game into English trumps anything else that might happen. If the game underperformed in EU, that just makes it more likely that they'll try for more sales in NA.

Bigboi500

This is all that needs to be said about the matter. /thread

actually, that is a faulty business model What happens elsewhere is a 'sunk cost' that can never be regained. Instead, they will use what they learned from one experience and extrapolate from that. What you guys are suggesting is akin to losing money at one casino and going for broke at the next They still have to repackage for the N.A., ship, and advertise
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MuppetusG

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#37 MuppetusG
Member since 2008 • 232 Posts
A quick look at the major online UK sites and they are all sold out but are expecting to be able to send out more in the coming weeks. I myself am waiting on it.
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#38 rawsavon
Member since 2004 • 40001 Posts

[QUOTE="rawsavon"][QUOTE="minh800"]

Not really. There's a far bigger install base in NA than in EU. Plus, if you look at the software sales, NA usually buys the most Nintendo games (first party). They could probably have sold 200000 easily with cheap means of marketing (something Atlus or Xseed would do). That would make them a decent profit. Nothing on the level of Mario Kart but that shouldn't matter. Profit is profit and NoA doesn't have much on its plate.

minh800

Honest couple questions to follow: Do you think: 1. That nintendo would not do something that they thought would be profitable 2. That nintendo's business analysts/people in charge of forecasts are not better at their jobs/more informed that we are I believe that Nintendo will do what they think will make them the most money and that they are better at 'their job'/more informed than we are ...their only goal is to make money and their only loyalty is to their stockholders (same with all businesses) You also have to consider that a 'decent' profit may not be worth the risk of a loss based on their current models. -if I told you that you could make $25 but there is also a risk of 33% of losing $15...you will have to factor that in to your business strategy (obvious I just pulled those numbers out of my ass to give an illustration) You also have to keep in mind that websites like GS make up a very, very small % of gamers

1. Yeah, businesses do it all the time. Sony of America didn't localize Demon's Souls because they thought it wouldn't be profitable enough. They were wrong. 2. Going by my example with SoA, yes, business analysts can be very wrong at judging what will sell and what won't. The loss wouldn't really be that much if one occured. The work to localize it has already been finished so most of the money used would be towards printing and distributing.

It doesn't matter if they will be wrong though...only what they think will happen. What they think (based off their projections) is what determines what they will do. Given what they have said and their actions, they think it will sell poorly here...not enough to take the risk. And that is all that matters. Also, one case does not a trend make. People could point out far more mistakes that were brought over (mistakes form a business profit perspective) ...but that is a result of the circumstances (as we can never know what would have happened given the opposite choice) Furthermore, advertising is really expensive (magazines, websites, other print, TV) They need to reach far more people than the amount that post on websites in these threads
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#39 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

[QUOTE="Cherokee_Jack"]

Again: the fact that Nintendo localized this game into English trumps anything else that might happen. If the game underperformed in EU, that just makes it more likely that they'll try for more sales in NA.

rawsavon

This is all that needs to be said about the matter. /thread

actually, that is a faulty business model What happens elsewhere is a 'sunk cost' that can never be regained. Instead, they will use what they learned from one experience and extrapolate from that. What you guys are suggesting is akin to losing money at one casino and going for broke at the next They still have to repackage for the N.A., ship, and advertise

By your example no company should release niche RPGs then....yet Sony does it in NA with JRPGs that sell poorly too.

Yay! Let's only sell FPS clones to the NA market because that's the only genre that will sell a bundle and make us filthy rich! If that's the case the gaming industry has turned into a steaming pile of crap.

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#40 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="rawsavon"] Honest couple questions to follow: Do you think: 1. That nintendo would not do something that they thought would be profitable 2. That nintendo's business analysts/people in charge of forecasts are not better at their jobs/more informed that we are I believe that Nintendo will do what they think will make them the most money and that they are better at 'their job'/more informed than we are ...their only goal is to make money and their only loyalty is to their stockholders (same with all businesses) You also have to consider that a 'decent' profit may not be worth the risk of a loss based on their current models. -if I told you that you could make $25 but there is also a risk of 33% of losing $15...you will have to factor that in to your business strategy (obvious I just pulled those numbers out of my ass to give an illustration) You also have to keep in mind that websites like GS make up a very, very small % of gamersrawsavon

1. Yeah, businesses do it all the time. Sony of America didn't localize Demon's Souls because they thought it wouldn't be profitable enough. They were wrong. 2. Going by my example with SoA, yes, business analysts can be very wrong at judging what will sell and what won't. The loss wouldn't really be that much if one occured. The work to localize it has already been finished so most of the money used would be towards printing and distributing.

It doesn't matter if they will be wrong though...only what they think will happen. What they think (based off their projections) is what determines what they will do. Given what they have said and their actions, they think it will sell poorly here...not enough to take the risk. And that is all that matters. Also, one case does not a trend make. People could point out far more mistakes that were brought over (mistakes form a business profit perspective) ...but that is a result of the circumstances (as we can never know what would have happened given the opposite choice) Furthermore, advertising is really expensive (magazines, websites, other print, TV) They need to reach far more people than the amount that post on websites in these threads

Oh, but it does matter. Companies are only concerned with money and being wrong in this case would mean that they lost out on profits. Like I said, there are many cheap ways to advertise your games. If there weren't, smaller publishers wouldn't find sales or even exist.

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FlamesOfGrey

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#41 FlamesOfGrey
Member since 2009 • 7511 Posts
Expected this, the majority of the Nintendo Wii fanbase (i.e. casuals) don't care about RPG's. Shame the RPG trio won't get an N.A. release. Nintendo in the hardcore gamers eyes (and rightfully so) is still to blame for this since they chose to go casual this generation. They chose to go heavy in that direction so, ultimately it lies with them IMO.
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fabz_95

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#42 fabz_95
Member since 2006 • 15425 Posts
That's a shame, the game got some good advertising here too.
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Arach666

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#43 Arach666
Member since 2009 • 23285 Posts

[QUOTE="rawsavon"][QUOTE="Bigboi500"]This is all that needs to be said about the matter. /thread

Bigboi500

actually, that is a faulty business model What happens elsewhere is a 'sunk cost' that can never be regained. Instead, they will use what they learned from one experience and extrapolate from that. What you guys are suggesting is akin to losing money at one casino and going for broke at the next They still have to repackage for the N.A., ship, and advertise

By your example no company should release niche RPGs then....yet Sony does it in NA with JRPGs that sell poorly too.

Yay! Let's only sell FPS clones to the NA market because that's the only genre that will sell a bundle and make us filthy rich! If that's the case the gaming industry has turned into a steaming pile of crap.

Well,you´re not wrong,those are(FPS or shooters in general) for the most part the games that sell the best in NA,with some exceptions though.

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rawsavon

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#44 rawsavon
Member since 2004 • 40001 Posts

[QUOTE="rawsavon"][QUOTE="Bigboi500"]This is all that needs to be said about the matter. /thread

Bigboi500

actually, that is a faulty business model What happens elsewhere is a 'sunk cost' that can never be regained. Instead, they will use what they learned from one experience and extrapolate from that. What you guys are suggesting is akin to losing money at one casino and going for broke at the next They still have to repackage for the N.A., ship, and advertise

By your example no company should release niche RPGs then....yet Sony does it in NA with JRPGs that sell poorly too.

Yay! Let's only sell FPS clones to the NA market because that's the only genre that will sell a bundle and make us filthy rich! If that's the case the gaming industry has turned into a steaming pile of crap.

If you notice, less and less 'gambles' are being taken by the industry Games cost less than they did at any point in the last 30 years (with inflation) Games cost less than they did in the Sega, SNES, N64 era even without inflation But they are FAR more expensive to make (production, R&D, etc) than they have ever been ....so cost more to make, sold for less = need to sell many more units to even make the same profit you did (even though stockholders demand a higher % of profit yearly) The only 'ray of light' in all this is games made on a smaller scale and released through things like PSN (where less is spent on the game, advertising, and distribution = more gambles can be taken...but at the cost of big budget advantages)
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APiranhaAteMyVa

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#45 APiranhaAteMyVa
Member since 2011 • 4160 Posts

This goes to show that there isn't much of a hardcore audience with the Wii.

Wasdie
This is the case with all the consoles, only games with massive advertisement campaigns tend to sell. The top 10 game chart is as predictable as the Top 10 music pop chart. Although this is sourced from VGcharts which makes the numbers a complete guess, it is still only one week of sales so if the sold out at a few online retailers is any indication this might not be doing so bad, they may have underestimated demand. I guess we will find out when official data comes out.
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Merex760

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#46 Merex760
Member since 2008 • 4381 Posts

Should of been a PS3/360 title. Making a third party core title for the Wii is just asking for poor sales.

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GunSmith1_basic

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#47 GunSmith1_basic
Member since 2002 • 10548 Posts
this whole thing doesn't make any sense to me. They made the game. The investment is already paid for. I see so much shovelware on the wii that it produced for next to nothing, well Xenoblade costs them exactly nothing. Sure it takes up retailer space and has costs like plastic, etc., but how could those costs be so much to impede the release. Again, if shovelware can exist on the wii then surely Xenoblade must be able to as well.
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deactivated-5d6bb9cb2ee20

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#48 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Should of been a PS3/360 title. Making a third party core title for the Wii is just asking for poor sales.

Merex760
It's a first party game.
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Bigboi500

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#49 Bigboi500
Member since 2007 • 35550 Posts

Should of been a PS3/360 title. Making a third party core title for the Wii is just asking for poor sales.

Merex760

No because no matter what system or systems a JRPG is on, unless it has FF in the title, it will sell poorly in the US and EU.

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APiranhaAteMyVa

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#50 APiranhaAteMyVa
Member since 2011 • 4160 Posts
[QUOTE="Merex760"]

Should of been a PS3/360 title. Making a third party core title for the Wii is just asking for poor sales.

charizard1605
It's a first party game.

Also it probably wouldn't have sold much more on them consoles and would have needed a larger budget.