Xenos vs. Hollywood vs. RSX

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Rikusaki

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#51 Rikusaki
Member since 2006 • 16641 Posts

Xenos >>>>>>> RSX Alone

RSX + 6 SPEs >>>> Xenos

CELL B.E. Alone = PowerVR2 (Sega Dreamcast's GPU)

The PS3's CELL B.E can render full 3D environments on it's own without a GPU.

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Jynxzor

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#52 Jynxzor
Member since 2003 • 9313 Posts
[QUOTE="Tigerrus"] Imagine if just one of the modern GPUs was put to their max potential. The "modest" ATI HD 5770 would blow all of these console's GPUs out of the water combinded. I voted Xenos since it is the better GPU, even though you can do simular stuff with the RSX with the SPU's assisting it that is still with the SPU's assisting it so yeah the Xenos is the best GPU this gen of consols.

Wont ever happen, not if the platform is PC at least, there is always 15 other things you need to worry about optimizing for as well you don't just have it One way or (PS3) or the other (360) Unless your talking about multiplats but thats really another story in itself. The PC enviroment suffers the most from the lack of standardized hardware there is always so much to consider when working on the platform. Although those dissadvantages have arguably better advantages for both developers and consumers.
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Bus-A-Bus

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#53 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

One programmer that posts on b3d posted so many things that spus have to do to keep up with xenos among those unified shaders,"free" MSAA,transparencies,big bandwidth...

Teufelhuhn

Yeah most PS3 games do the majority of their vertex processing on the SPU, since RSX is so bad it. RSX is pretty bad with transparents too, but there's not much Cell can do to help that.

Yea transparencies are all about bandwidth right?He also mentioned that people forget that while you have 6 spus not only do you have to do geometry on them(since RSX has problems with it) but along all that post processing you have to dedicate some spus for that 3ppus and 3 VMX128 units from 360 for general code.On top of that there is long list of alot of minuses on RSX side when compared to xenos.Here is what he said...

"I could go on for pages listing the types of things the spu's are used for to make up for the machines aging gpu, which may be 7 series NVidia but that's basically a tweaked 6 series NVidia for the most part. But I'll just type a few off the top of my head:"


1) Two ppu/vmx units
There are three ppu/vmx units on the 360, and just one on the PS3. So any load on the 360's remaining two ppu/vmx units must be moved to spu.

2) Vertex culling
You can look back a few years at my first post talking about this, but it's common knowledge now that you need to move as much vertex load as possible to spu otherwise it won't keep pace with the 360.

3) Vertex texture sampling
You can texture sample in vertex shaders on 360 just fine, but it's unusably slow on PS3. Most multi platform games simply won't use this feature on 360 to make keeping parity easier, but if a dev does make use of it then you will have no choice but to move all such functionality to spu.

4) Shader patching
Changing variables in shader programs is cake on the 360. Not so on the PS3 because they are embedded into the shader programs. So you have to use spu's to patch your shader programs.

5) Branching
You never want a lot of branching in general, but when you do really need it the 360 handles it fine, PS3 does not. If you are stuck needing branching in shaders then you will want to move all such functionality to spu.

6) Shader inputs
You can pass plenty of inputs to shaders on 360, but do it on PS3 and your game will grind to a halt. You will want to move all such functionality to spu to minimize the amount of inputs needed on the shader programs.

7) Msaa alternatives
Msaa runs full speed on 360 gpu needing just cpu tiling calculations. Msaa on PS3 gpu is very slow. You will want to move msaa to spu as soon as you can.

8) Post processing
360 is unified architecture meaning post process steps can often be slotted into gpu idle time. This is not as easily doable on PS3, so you will want to move as much post process to spu as possible.

9) Load balancing
360 gpu load balances itself just fine since it's unified. If the load on a given frame shifts to heavy vertex or heavy pixel load then you don't care. Not so on PS3 where such load shifts will cause frame drops. You will want to shift as much load as possible to spu to minimize your peak load on the gpu.

10) Half floats
You can use full floats just fine on the 360 gpu. On the PS3 gpu they cause performance slowdowns. If you really need/have to use shaders with many full floats then you will want to move such functionality over to the spu's.

11) Shader array indexing
You can index into arrays in shaders on the 360 gpu no problem. You can't do that on PS3. If you absolutely need this functionality then you will have to either rework your shaders or move it all to spu.

Etc, etc, etc...

http://forum.beyond3d.com/showthread.php?t=57736&page=5

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magnax1

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#54 magnax1
Member since 2007 • 4605 Posts

I have a PS3 and a 360, and the top PS3 games have considerably better graphics, so unless there is some other reason then the GPU that makes the graphics better, I'm going to assume its the RSX.

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savagetwinkie

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#55 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"][QUOTE="Tigerrus"]These videos completely explain the differences imbetween the PS3's and 360's graphic capabillities. And the videos will describe it in a way the average person can understand. Though with generic GPU comparisons the Xenos>RSX. PS3 with cell and RSX working together in a real game like experience is close to the 360's graphics but is better and worse graphically wise in different aspects. http://www.youtube.com/watch?v=Xw0NMjnhapE http://www.youtube.com/watch?v=D1WJJ1DVj8o&feature=channelronvalencia
he doesn't really know what he's talking about having more transistors makes it more complex, not more powerful, having the memory controller built into the xenos is more likely to explain the higher transistor count. and having a faster processor means it has a faster clock, but you have to look at architecture to truly understand which has more throughput. he says rsx has a higher pixel shader ops even though his labels clearly show 360 can have more, 96 billion > 66 billion but you'd have to throw some of that too vertex shading, which i believe he said rsx had 8.8 billion... I'm not sure if its 1:1 but you can dedicate quite a bit of vertex shading before you fall below the pixel shading on the ps3. and, there was a dev forum i followed way back when said in order for ps3 to match 360's vertex setup it would have to use the cell entirely to do so. those vids are a bit misleading

NVIDIA's RSX includes it's own memory controller e.g. what's connected to RSX's GDDR3 memory modules?

well actually, likely the cpu populates the memory in the rsx and sends the commands with pointers too it, video memory has always been reserved when you had a PC limited to 4 gb's, so if you had a card with 512 it will take 512 out of it. Member the GPU is the co-processor and likely gets all its directions from the CPU. but if you take a look at the architecture in the 360, the cpu actually looks like a co-processor, where everything is connected to the GPU, it has total control over the block of ram, I'd love to know how it works.
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Teuf_

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#56 Teuf_
Member since 2004 • 30805 Posts

Yea transparencies are all about bandwidth right?
Bus-A-Bus



It's a big part of it. Normally when you draw an opaque pixel, you just write it to the render target. So you only use bandwidth for writing the data. When you render a transparent pixel, you have to use bandwidth to read the existing value, blend the two colors, and then write the result. So basically double the bandwidth. Plus with transparent pixels you still need to draw what's behind it (you don't need to do that for opaque pixels, since you can't see through them). So if you have a lot of particles overlapping, you could end up with 1 opaque write + 5-10 blends. It's not so much of a problem for Xenos, since the blending happens in the eDRAM so it doesn't cost bandwidth.

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Rikusaki

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#57 Rikusaki
Member since 2006 • 16641 Posts

I have a PS3 and a 360, and the top PS3 games have considerably better graphics, so unless there is some other reason then the GPU that makes the graphics better, I'm going to assume its the RSX.

magnax1
Well, you're wrong. The Xenos is the better GPU. It's developers taking advantage of the PS3's unique CPU that makes those games look better.
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Bus-A-Bus

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#58 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

Yea transparencies are all about bandwidth right?
Teufelhuhn



It's a big part of it. Normally when you draw an opaque pixel, you just write it to the render target. So you only use bandwidth for writing the data. When you render a transparent pixel, you have to use bandwidth to read the existing value, blend the two colors, and then write the result. So basically double the bandwidth. Plus with transparent pixels you still need to draw what's behind it (you don't need to do that for opaque pixels, since you can't see through them). So if you have a lot of particles overlapping, you could end up with 1 opaque write + 5-10 blends. It's not so much of a problem for Xenos, since the blending happens in the eDRAM so it doesn't cost bandwidth.

Thx i got it now...so,the higher the resolution of particles for example,the higher of bandwidth is needed?Is that why alot of multiplatform games on ps3 have 1/4 res particles?Ironic...I remember now that ps2 had eDRAM which really helped with this stuff in comparison with xbox.

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magnax1

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#59 magnax1
Member since 2007 • 4605 Posts

[QUOTE="magnax1"]

I have a PS3 and a 360, and the top PS3 games have considerably better graphics, so unless there is some other reason then the GPU that makes the graphics better, I'm going to assume its the RSX.

Rikusaki

Well, you're wrong. The Xenos is the better GPU. It's developers taking advantage of the PS3's unique CPU that makes those games look better.

So its the CPU thats making it better? If I remember right the PS3's CPU can be used to help the GPU if needed, where the 360's can't, right?

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Teuf_

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#60 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="Bus-A-Bus"]

Yea transparencies are all about bandwidth right?
Bus-A-Bus



It's a big part of it. Normally when you draw an opaque pixel, you just write it to the render target. So you only use bandwidth for writing the data. When you render a transparent pixel, you have to use bandwidth to read the existing value, blend the two colors, and then write the result. So basically double the bandwidth. Plus with transparent pixels you still need to draw what's behind it (you don't need to do that for opaque pixels, since you can't see through them). So if you have a lot of particles overlapping, you could end up with 1 opaque write + 5-10 blends. It's not so much of a problem for Xenos, since the blending happens in the eDRAM so it doesn't cost bandwidth.

Thx i got it now...so,the higher the resolution of particles for example,the higher of bandwidth is needed?Is that why alot of multiplatform games on ps3 have 1/4 res particles?Ironic...I remember now that ps2 had eDRAM which really helped with this stuff in comparison with xbox.



Yup, you basically cut the bandwidth usage by 1/4. And yeah PS2 had pretty much "free" transparents, so developers abused it quite a bit. It's probably a big reason why Sony hasn't been able to have BC through emulation.

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Tigerrus

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#61 Tigerrus
Member since 2008 • 156 Posts
So after reading this page it appears that it is more so a compettion imbetween the 360's Xenos and the PS3's Cell Than the 360's Xenos and the PS3's RSX. I Think one of us should really kill either sony or nvidia for putting the RSX into the PS3. The only 3 reasons I can see why people would vote for hollywood would be: A) They are Nintendo/WII fanboys B) They like GC/PS2/Xbox graphics better than 360 or PS3 graphics C) they think it is funny to vote for it. If I liked FPS/TPS a lot I would consider getting a 360. But since I don't and I co-own a PS3 with my brother I don't think I need to get a 360. And I can't bring myself to go back to last gen graphics on the wii.
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Teuf_

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#62 Teuf_
Member since 2004 • 30805 Posts

So its the CPU thats making it better?

magnax1



Most of the awesome-looking PS3 games make heavy use of Cell for graphics, so yeah pretty much.


If I remember right the PS3's CPU can be used to help the GPU if needed, where the 360's can't, right?
magnax1


It's not that you *can't* on the 360, it's just that the 360 is more lopsided in the opposite direction (awesome GPU, mediocre CPU). So it doesn't really make as much sense.

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Bus-A-Bus

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#63 Bus-A-Bus
Member since 2009 • 5089 Posts

So after reading this page it appears that it is more so a compettion imbetween the 360's Xenos and the PS3's Cell Than the 360's Xenos and the PS3's RSX. I Think one of us should really kill either sony or nvidia for putting the RSX into the PS3. The only 3 reasons I can see why people would vote for hollywood would be: A) They are Nintendo/WII fanboys B) They like GC/PS2/Xbox graphics better than 360 or PS3 graphics C) they think it is funny to vote for it. If I liked FPS/TPS a lot I would consider getting a 360. But since I don't and I co-own a PS3 with my brother I don't think I need to get a 360. And I can't bring myself to go back to last gen graphics on the wii.Tigerrus

I think thats pretty much how Sony does it.They lumped alot of money on cpu and bought of shelf best gpu Nvidia had.The problem was that MS got much better deal since they did "Cell-like situation" with Ati on Xenos.It is just newer design,with much more efficiency and that payed of.Its not like RSX sucks(it actually does but so does Xenos) its just that they had no other way to go,and its not like Cell>RSX,RSX was good for its time...

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Rikusaki

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#64 Rikusaki
Member since 2006 • 16641 Posts

http://www.youtube.com/watch?v=ehwFOM4CBKA

The Cell on it's own looks like a Dreamcast game.

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painguy1

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#65 painguy1
Member since 2007 • 8686 Posts

Hollywood :P but in all seriousness the Xenos is stronger.

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Blade8Aus

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#66 Blade8Aus
Member since 2006 • 1819 Posts

No sane person would call Hollywood a good GPU.Buckledant

it's cheap, compact and power efficient. It's a well designed GPU even if it isn't powerful. Still, I voted for Xenos because it has the most features and being based on more recent technology than the RSX.

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Blade8Aus

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#67 Blade8Aus
Member since 2006 • 1819 Posts

http://www.youtube.com/watch?v=ehwFOM4CBKA

The Cell on it's own looks like a Dreamcast game.

Rikusaki

that's very impressive actually!

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AntiType

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#68 AntiType
Member since 2003 • 6249 Posts

I voted Hollywood. Why? Cuz it was smart. ALL GC GAMES WORK ON Wii, Both ps3 and 360 failed on this regard.

As for power... all 3 are severly underpowered today. Are we really argueing about weak, slightly-weaker and weakeest? Lets talk about the 5870 and Nvidia's dx11 cards instead if we are talking about power.

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mysterj

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#69 mysterj
Member since 2010 • 928 Posts

I voted Hollywood. Why? Cuz it was smart. ALL GC GAMES WORK ON Wii, Both ps3 and 360 failed on this regard.

As for power... all 3 are severly underpowered today. Are we really argueing about weak slightly-weaker and weakeest? Lets talk about the 5870 and Nvidia's dx11 cards instead if we are goingtalking about power.

AntiType
Nvidia card wrecks ATI card any day! I bet GTX 480>>>>>>>HD 5970!
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Dynafrom

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#70 Dynafrom
Member since 2003 • 1027 Posts

[QUOTE="Rikusaki"]

http://www.youtube.com/watch?v=ehwFOM4CBKA

The Cell on it's own looks like a Dreamcast game.

Blade8Aus

that's very impressive actually!

That video is bologna.
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Rikusaki

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#71 Rikusaki
Member since 2006 • 16641 Posts

The PS3's CELL B.E can also run Quake 2 at over 100FPS without a GPU.

http://www.youtube.com/watch?v=B9VUmWnpCbg

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dontshackzmii

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#72 dontshackzmii
Member since 2009 • 6026 Posts

they all are ultra low end

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AntiType

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#73 AntiType
Member since 2003 • 6249 Posts

[QUOTE="AntiType"]

I voted Hollywood. Why? Cuz it was smart. ALL GC GAMES WORK ON Wii, Both ps3 and 360 failed on this regard.

As for power... all 3 are severly underpowered today. Are we really argueing about weak slightly-weaker and weakeest? Lets talk about the 5870 and Nvidia's dx11 cards instead if we are goingtalking about power.

mysterj

Nvidia card wrecks ATI card any day! I bet GTX 480>>>>>>>HD 5970!

And as usual... you have to pay $200 more for such a small increase. ATI has always been the best perfomance for your money.

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hiphops_savior

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#74 hiphops_savior
Member since 2007 • 8535 Posts
Xenos is built to be as PC developer friendly as possible, RSX is far too hard to utilize for most developers. Hollywood came from the Gamecube, while efficient, is very hard to optimize properly for those who don't know how to use it.
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ronvalencia

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#75 ronvalencia
Member since 2008 • 29612 Posts

So after reading this page it appears that it is more so a compettion imbetween the 360's Xenos and the PS3's Cell Than the 360's Xenos and the PS3's RSX. I Think one of us should really kill either sony or nvidia for putting the RSX into the PS3. The only 3 reasons I can see why people would vote for hollywood would be: A) They are Nintendo/WII fanboys B) They like GC/PS2/Xbox graphics better than 360 or PS3 graphics C) they think it is funny to vote for it. If I liked FPS/TPS a lot I would consider getting a 360. But since I don't and I co-own a PS3 with my brother I don't think I need to get a 360. And I can't bring myself to go back to last gen graphics on the wii.

Tigerrus

Sony could have selected ATI Radeon HD X1900 based part i.e. a PS3 with two Fold @ Home clients capable processing units.

ATI RV570 also supports DX10's 3DC+ texture compression format, Lossless Z Compression (up to 48:1), Hierarchical Z-buffer with Early Z test, Full speed 128-bit(32bit/32bit/32bit/32bit) floating point processing for all shader operations, Dedicated branch execution units for high performance dynamic branching and flow control, Dedicated texture address units for improved efficiency.

What if

PS3 with IBM PPE, SPE X6, ATI RV570 (with cost-cutting 8 ROPs and 128bit external bus)

vs

Xbox 360 with IBM PPE X3, ATI Xenos.

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ronvalencia

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#76 ronvalencia
Member since 2008 • 29612 Posts
Xenos is built to be as PC developer friendly as possible, RSX is far too hard to utilize for most developers. Hollywood came from the Gamecube, while efficient, is very hard to optimize properly for those who don't know how to use it.hiphops_savior
RSX is basically a PC G70 GPU.
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ronvalencia

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#77 ronvalencia
Member since 2008 • 29612 Posts

The PS3's CELL B.E can also run Quake 2 at over 100FPS without a GPU.

http://www.youtube.com/watch?v=B9VUmWnpCbg

Rikusaki

With Swiftshader 2.x/WinMESA GL Bridge and Core 2 Duo P8700 2.5Ghz, Quake 3 Normal Settings, 640x480p, demo001 yields 41 FPS.

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ronvalencia

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#78 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="AntiType"]

I voted Hollywood. Why? Cuz it was smart. ALL GC GAMES WORK ON Wii, Both ps3 and 360 failed on this regard.

As for power... all 3 are severly underpowered today. Are we really argueing about weak slightly-weaker and weakeest? Lets talk about the 5870 and Nvidia's dx11 cards instead if we are goingtalking about power.

mysterj

Nvidia card wrecks ATI card any day! I bet GTX 480>>>>>>>HD 5970!

Not with released DX11 games.

With "The Way It's Meant To Be Played" FF14 benchmark

1. Mid-range NV Geforce 330M get owned by low end ATI Radeon HD 4570.

2. ATI Mobility Radeon HD 4650 smashes it's NV ~25 watt competitor i.e. NV Geforce 330M/335M.

3. ATI Mobility Radeon HD 5730 with 26 watts murders it's NV ~25 watt competitor i.e. NV Geforce 330M/335M.

4. ATI Radeon HD 5850 matching GrillForce GTX 480.

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a_simple_gamer

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#79 a_simple_gamer
Member since 2010 • 1338 Posts

Xenos is the answer imo, is based on a specific design that was in turn based on early DX10 technology than DX9 that RSX is based on

360 has amazing performace in huge worlds like RDR and GTA4 and also runs Rage at 60fps !!!

And what is the hollywood GPU ???

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ronvalencia

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#80 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="a_simple_gamer"]

Xenos is the answer imo, is based on a specific design that was in turn based on early DX10 technology than DX9 that RSX is based on

360 has amazing performace in huge worlds like RDR and GTA4 and also runs Rage at 60fps !!!

And what is the hollywood GPU ???

Wii's GPU.
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a_simple_gamer

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#81 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="a_simple_gamer"]

Xenos is the answer imo, is based on a specific design that was in turn based on early DX10 technology than DX9 that RSX is based on

360 has amazing performace in huge worlds like RDR and GTA4 and also runs Rage at 60fps !!!

And what is the hollywood GPU ???

ronvalencia

Wii's GPU.

I see, feels strange that anyone would compare PS3/360 GPU with Wii one though, Wii is not about the graphics

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2mrw

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#82 2mrw
Member since 2008 • 6206 Posts

Xenos>RSX ... but RSX was never meant to be used alone,so is Xenos.... consoles are composed of GPU and CPU which need to work in Sync. and from what we saw Cell and RSX work better in sync than Xenso and Xenon.

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#83 Foliage-King
Member since 2010 • 720 Posts

http://www.youtube.com/watch?v=ehwFOM4CBKA

The Cell on it's own looks like a Dreamcast game.

Rikusaki
thats 3 years old and rather impressive for a cpu
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a_simple_gamer

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#84 a_simple_gamer
Member since 2010 • 1338 Posts

Xenos>RSX ... but RSX was never meant to be used alone,so is Xenos.... consoles are composed of GPU and CPU which need to work in Sync. and from what we saw Cell and RSX work better in sync than Xenso and Xenon.

2mrw

And when did we see that exactly ? I think you are just making things up

Rage runs at 60fps on 360 and RDR, a huge open world, runs better than PS3, so i cant agree, at best case they are equal

In actual reality, Xenos and 360 CPU have far more features to connect them than RSX and Cell, like the unified ram, memory export feature etc

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deactivated-635601fd996cc

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#85 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
Obviously the Xenos is the more powerful GPU...
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2mrw

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#86 2mrw
Member since 2008 • 6206 Posts
[QUOTE="a_simple_gamer"]

[QUOTE="2mrw"]

Xenos>RSX ... but RSX was never meant to be used alone,so is Xenos.... consoles are composed of GPU and CPU which need to work in Sync. and from what we saw Cell and RSX work better in sync than Xenso and Xenon.

And when did we see that exactly ? I think you are just making things up

Rage runs at 60fps on 360 and RDR, a huge open world, runs better than PS3, so i cant agree, at best case they are equal

In actual reality, Xenos and 360 CPU have far more features to connect them than RSX and Cell, like the unified ram, memory export feature etc

Rage will also run at 60 fps on the PS3, and a keyword i mentioned is "Sync" it's not about features, games like DA proves that all ur features can be nothing if the dev. didn't use them properly, it scored lowered on the X360 making it an 8.5. So features will never garauntee better game. why not looking at games like U2 since we need to talk about the top on each system? so far RSX and Cell is proved to be better combo when used properly.
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a_simple_gamer

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#87 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="a_simple_gamer"]

[QUOTE="2mrw"]

Xenos>RSX ... but RSX was never meant to be used alone,so is Xenos.... consoles are composed of GPU and CPU which need to work in Sync. and from what we saw Cell and RSX work better in sync than Xenso and Xenon.

2mrw

And when did we see that exactly ? I think you are just making things up

Rage runs at 60fps on 360 and RDR, a huge open world, runs better than PS3, so i cant agree, at best case they are equal

In actual reality, Xenos and 360 CPU have far more features to connect them than RSX and Cell, like the unified ram, memory export feature etc

Rage will also run at 60 fps on the PS3, and a keyword i mentioned is "Sync" it's not about features, games like DA proves that all ur features can be nothing if the dev. didn't use them properly, it scored lowered on the X360 making it an 8.5. So features will never garauntee better game. why not looking at games like U2 since we need to talk about the top on each system? so far RSX and Cell is proved to be better combo when used properly.

If Uncharted 2 was an open world like RDR, i would agree, right now i see PS3 doing better in closed games and worst in open ones

Also Rage proves 360 can fdo far better than Uncharted 2

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2mrw

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#88 2mrw
Member since 2008 • 6206 Posts
[QUOTE="a_simple_gamer"]

[QUOTE="2mrw"][QUOTE="a_simple_gamer"]

And when did we see that exactly ? I think you are just making things up

Rage runs at 60fps on 360 and RDR, a huge open world, runs better than PS3, so i cant agree, at best case they are equal

In actual reality, Xenos and 360 CPU have far more features to connect them than RSX and Cell, like the unified ram, memory export feature etc

Rage will also run at 60 fps on the PS3, and a keyword i mentioned is "Sync" it's not about features, games like DA proves that all ur features can be nothing if the dev. didn't use them properly, it scored lowered on the X360 making it an 8.5. So features will never garauntee better game. why not looking at games like U2 since we need to talk about the top on each system? so far RSX and Cell is proved to be better combo when used properly.

If Uncharted 2 was an open world like RDR, i would agree, right now i see PS3 doing better in closed games and worst in open ones

Also Rage proves 360 can fdo far better than Uncharted 2

Fdo ?!!
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trasherhead

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#89 trasherhead
Member since 2005 • 3058 Posts

Ok, it's game on then.

[QUOTE="trasherhead"][QUOTE="ronvalencia"] Note that Xbox 360 Slim has fused it's PPE X3 and ATI Xenos into one chip package.ronvalencia

Still can not come colse to what this card can pump out even at stock settings. Even 3 Xenos GPU's aren't even in the same League.

If 6 SPEs = "3 Xenos GPUs", how come ATI Radeon HD 1950 smashes PS3 CELL almost twice over on Fold @ Home?

Where's G71 SLI killing PS3 Quake III benchmark scores (OpenGL on SPEs)?

On http://research.scea.com/ps3_deferred_shading.pdf

5 SPEs just under G70 on deferred pixel rendering. Where your CELL = "3 Xenos GPU"? Remember "Xenos" refers to the ATI's GpGPU.

If 6 SPEs = "3 Xenos GPUs", why bother with RSX/G70 at all? I recall the initial PS3 was all about CELL and later it would not be enough against "one trick pony" NVIDIA and ATI.

Are you claiming CELL = 3 G70 in SLI mode? This is BS and you know it.

I have already debated with Nicko in amigaworld.net and amiga.org. Unlike RSX/Geforce 7, ATI Xenos is not "just" a GPU.

For example, on the subject on

1. architectural registers, X86-64 has architectural registers count similar to another RISC ISA it's called ARM.

2. Intel Itanium, refer to Intel Core 2.

On Xbox 360 vs PS3, David Shippy's statement factors in "The GPU is highly sophisticated in the Xbox 360". http://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php?page=3

"I'm going to have to answer with an 'it depends,'" laughs Shippy, after a pause. "Again, they're completely different models. So in the PS3, you've got this Cell chip which has massive parallel processing power, the PowerPC core, multiple SPU cores… it's got a GPU that is, in the model here, processing more in the Cell chip and less in the GPU. So that's one processing paradigm -- a heterogeneous paradigm."

"With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360."

He concludes: "At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."

Let's see 4 SPEs matches ATI's Tessellation hardware i.e. SPEs are not hardwired for Tessellation. You then have RSX's vertex shader bottlenecks.

Examples,

1. RSX doesn't support DX10's 3DC+ texture compression.

2. RSX doesn't have decoupled pixel shader and texture unit design i.e. causes a pixel shader to stall during a texture fetch.

3. RSX doesn't have unified shaders for vertex shading. "Unified shaders" combines vertex shader and pixel instruction sets.

4. RSX's MSAA hardware doesn't have HDR FP support.

5. RSX doesn't have Tessellation (Geometry) hardware.

6. RSX doesn't have competent Early-Z cull hardware.

7. RSX doesn't have competent shader branch unit hardware.

8. RSX doesn't have ATI's memport hardware. Useful with vertex shader programs as with the capabilities to scatter and gather to and from system RAM the graphics processor suddenly becomes a very wide processor for general purpose floating point operations(1).1. http://www.beyond3d.com/content/articles/4/10

With the capability to fetch from anywhere in memory, perform arbitrary ALU operations and write the results back to memory, in conjunction with the raw floating point performance of the large shader ALU array, the MEMEXPORT facility does have the capability to achieve a wide range of fairly complex and general purpose operations; basically any operation that can be mapped to a wide SIMD array can be fairly efficiently achieved and in comparison to previous graphics pipelines it is achieved in fewer cycles and with lower latencies. For instance, this is probably the first time that general purpose physics calculation would be achievable, with a reasonable degree of success, on a graphics processor and is a big step towards the graphics processor becoming much more like a vector co-processor to the CPU.

You going to have alot of workarounds for the 6 SPEs.

DUDE! Do you even know what and SVGA card is? Or a 386? Heard of sarcasm? Ok history time!
The 386 was an Intel cpu used in computers back in the 80's and the SVGA card was a 16 bit card that you needed to first play Sim City 2000.
This was before 3d accelorators.
And I don't see how you could confuse my statements for the RSX or the Cell. And if you read my posts a little closer I just said that they didn't even come close to eachother. So have a chillpill pn te house ;)

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a_simple_gamer

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#90 a_simple_gamer
Member since 2010 • 1338 Posts

Xenos is more powerfull, cell is more powerfull, in the end both systems are about equal and far nehind PC's (that dont use their hardware though fully too)

So, we all win, and especialyl those with both systems like lucky me

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trasherhead

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#91 trasherhead
Member since 2005 • 3058 Posts

[QUOTE="trasherhead"]I vote my SVGA Hercules card taht I had in my 25mhz 386. Pumping out the pixles :PSakusEnvoy

Nothing can hold a candle to the 3dfx Voodoo graphics accelerator.

Ah yes, when it comes to 3d. But the SVGA cards of the late 80's was and still are unsurpassed when it comes to processing 4D. Remember 4D boxing anyone?
These beasts was dimentional gateways! THEY WERE BENDING TIME AND SPACE!

:P

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dommeus

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#92 dommeus
Member since 2004 • 9433 Posts
I vote my SVGA Hercules card taht I had in my 25mhz 386. Pumping out the pixles :Ptrasherhead
SVGA?! You elitist...
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#93 trasherhead
Member since 2005 • 3058 Posts
[QUOTE="trasherhead"]I vote my SVGA Hercules card taht I had in my 25mhz 386. Pumping out the pixles :Pdommeus
SVGA?! You elitist...

Thats just how I roll baby ;P
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#94 Nedemis
Member since 2002 • 10715 Posts

Ivoted Hollywood to be different.:twisted:

ps3_owns_360Wii
What's really sad is that 25 other people (as of 6:12AM EST) have done the exact same thing. One more vote then the RSX at this present time. :lol:
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#95 monkeysmoke
Member since 2010 • 457 Posts
Ps3 spus= xbox 360 cpu threads. The xenon cpu was designed based on the cell acording to ibm the xbox 360's cpu was developed from the early stage of the cell cpu then customized for the xbox 360. * xbox 360 has 3 cpu/ppu & 6 threads/spu @ 3.2ghz each all free for use in games. * Ps3 has 1 cpu/ppu & 8 spu/threads @ 3.2ghz each but 1 spu is locked for system use resulting to only 7 spus for games. So the ps3 is only 1 thread/spu ahead of the 360 in term of cpu performance. I personaly think the xenon cpu is more advanced because of it has 3 mother CPUs/PPUs while the cell has only 1 mother CPUs/PPUs. Because of the good performance of the xenos gpu game developers hardly utilise the xenon cpu for games on the 360.If developers should focuse on drawing extensive performance from the xenon cpu + xnenos gpu am sure graphic better will be archieved. Though upcoming games are doing great jobs on the 360 like gears of war 3 which was running 4 players co op campaign with great visuals smoothly at e3 & Rage one of the most impressive looking game at e3 was runing on a smooth caped 60fps on the xbox 360.Id tech John carmack once said they're only getting 20-30fps on the ps3 verson of rage although he later said they try to get 60fps for the ps3 also but am sure it will not be caped 60fps like the 360 version.
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ronvalencia

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#96 ronvalencia
Member since 2008 • 29612 Posts

DUDE! Do you even know what and SVGA card is? Or a 386? Heard of sarcasm? Ok history time!
The 386 was an Intel cpu used in computers back in the 80's and the SVGA card was a 16 bit card that you needed to first play Sim City 2000.
This was before 3d accelorators.
And I don't see how you could confuse my statements for the RSX or the Cell. And if you read my posts a little closer I just said that they didn't even come close to eachother. So have a chillpill pn te house ;)

trasherhead

SVGA? how about Amiga's 1985 custom chipset with independent co-processor with 3 instructions?

On the topic about CELL,David Shippy > Neko.

Shippy was the chief architect of the power processing unit for the Cell, and overall technical leader and architect for the team that created the Power Architecture-related microprocessors that ended up in both the Xbox 360 and the PlayStation 3

http://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php

Sony (SCEA)'s studypaper on "Deferred Pixel Shading on the Playstation 3" and comparative performance to Geforce 7800 GTX. Can be found from http://research.scea.com/ps3_deferred_shading.pdf

G8X = Geforce 8.

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PAL360

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#97 PAL360
Member since 2007 • 30574 Posts

Xenos>RSX ... but RSX was never meant to be used alone,so is Xenos.... consoles are composed of GPU and CPU which need to work in Sync. and from what we saw Cell and RSX work better in sync than Xenso and Xenon.

2mrw

they work better? how do you know that? Both consoles have shown they can reach similar results (U2, KZ2, RDR, Rage, Crysis2, gears3, etc) Also going by most multiplats, it´s easier to get a good performance with Xenos+Xenon than with Cell+RSX :|

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supra_800hp

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#98 supra_800hp
Member since 2010 • 29 Posts

[QUOTE="Banjo_Kongfooie"][QUOTE="PAL360"]

Xenos! This is not even an opinion so i assume those who vote Hollywood or RSX, do it just for fun!

PAL360

Well in the Infamous topic PS3 fans were telling me it was better because it worked with the CPU... lol

PS3´s CPU is indeed better than 360´s one just like 360´s GPU is better than PS3´s one. At the end both consoles are about the same

But when optimized tasks are presented PS3 crosses the line first.
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#99 PAL360
Member since 2007 • 30574 Posts

[QUOTE="PAL360"]

[QUOTE="Banjo_Kongfooie"] Well in the Infamous topic PS3 fans were telling me it was better because it worked with the CPU... lolsupra_800hp

PS3´s CPU is indeed better than 360´s one just like 360´s GPU is better than PS3´s one. At the end both consoles are about the same

But when optimized tasks are presented PS3 crosses the line first.

I think it has only to do with dev´s talent. 360 already proved of being equally capable.

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ronvalencia

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#100 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="supra_800hp"][QUOTE="PAL360"]

Well in the Infamous topic PS3 fans were telling me it was better because it worked with the CPU... lolBanjo_Kongfooie

PS3´s CPU is indeed better than 360´s one just like 360´s GPU is better than PS3´s one. At the end both consoles are about the same

But when optimized tasks are presented PS3 crosses the line first.

Depends on the software e.g CELL would not solve the bandwidth, blending and transparencies issues.