[QUOTE="Tigerrus"]So after reading this page it appears that it is more so a compettion imbetween the 360's Xenos and the PS3's Cell Than the 360's Xenos and the PS3's RSX. I Think one of us should really kill either sony or nvidia for putting the RSX into the PS3. The only 3 reasons I can see why people would vote for hollywood would be: A) They are Nintendo/WII fanboys B) They like GC/PS2/Xbox graphics better than 360 or PS3 graphics C) they think it is funny to vote for it. If I liked FPS/TPS a lot I would consider getting a 360. But since I don't and I co-own a PS3 with my brother I don't think I need to get a 360. And I can't bring myself to go back to last gen graphics on the wii.
ronvalencia
Sony could have selected ATI Radeon HD X1900 based part i.e. a PS3 with two Fold @ Home clients capable processing units.
ATI RV570 also supports DX10's 3DC+ texture compression format, Lossless Z Compression (up to 48:1), Hierarchical Z-buffer with Early Z test, Full speed 128-bit(32bit/32bit/32bit/32bit) floating point processing for all shader operations, Dedicated branch execution units for high performance dynamic branching and flow control, Dedicated texture address units for improved efficiency.
What if
PS3 with IBM PPE, SPE X6, ATI RV570 (with cost-cutting 8 ROPs and 128bit external bus)
vs
Xbox 360 with IBM PPE X3, ATI Xenos.
Why did they not select the ATI HDx1900
Log in to comment