Yes, FFXIII will be hard

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hakanakumono

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#1 hakanakumono
Member since 2008 • 27455 Posts

Some new points from Famitsu:

"If you don't use support magic I don't think you will be able to beat the harder monsters and bosses. Even if you manage to reach them [without using it], they will just kill you right away if you don't." - Toriyama


* Fights to aquire the summons are harder than most of the bosses in the game and require serious strategy to beat - one Famitsu writer commented "I got wiped out six times and restarted the battle twice before I beat Sazh's summon."

* There are other abilities that use TP - such as the spell Quake, which damages all enemies, and Full Cure, that fully heals and brings back to life everyone.

*TP takes a while to build up; although play s tyle will alter this, a rough guide is the ability to use a summon once every ten battles. Often find that will have just used TP to cast Libra and then get into a battle which you need a summon for!

* It would take a long time and a lot of CP to follow every path in each character's Crystalium.

* When asked how many missions there are - "More than half of the targets (sidequest bosses) are stronger than the last boss (laugh). Come back to the story after making decent progress through the missions and the last boss will seem easy."
*
* Although a three Attacker Optima is obviously possible, it isn't really all that good. The Optima people will likely use the most is one Attacker, two Blasters.

* You can set six Optima patterns, and also choose which one the characters will be in when battle starts.

* Due to the battles being real time, Haste is very useful. The ATB gauge turns red and fills up really quickly. Spells that lower enemy defense and slow down enemy ATB are also very useful.

* Both Kitase and Toriyama say they generally play the game entirely on Auto Command. Kitase "I do handle healing myself, and always cast Haste first with an Enchancer."

* Accessories can be upgraded like weapons, and extra accessory slots can be purchased from the Cyrstalium.

http://the13thcrystal.wordpress.com/

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deactivated-5d6e91f5c147a

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#2 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Yessss! Final Fantasy XII was too easy for it's own good.
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ImSwordMan

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#3 ImSwordMan
Member since 2004 • 2273 Posts

Sounds like a Challenge, but Im game, march come sooner :(

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AAllxxjjnn

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#4 AAllxxjjnn
Member since 2008 • 19992 Posts
Hell yeh!
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Shirokishi_

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#5 Shirokishi_
Member since 2009 • 11206 Posts

Hopefully not too hard, although Im up for a challenge.

Sure its FF but if too hard I may just have to turn away :P

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Giancar

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#6 Giancar
Member since 2006 • 19160 Posts
I remember Kefka's Tower back in the day in FFVI it was hard that for me :P
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lawlessx

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#7 lawlessx
Member since 2004 • 48753 Posts

sounds very exciting to me :)

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Racer_XLR

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#8 Racer_XLR
Member since 2008 • 21664 Posts
Some sidequest bosses stronger than the final boss? Heh, sold.
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hakanakumono

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#9 hakanakumono
Member since 2008 • 27455 Posts

Some sidequest bosses stronger than the final boss? Heh, sold.Racer_XLR

Not just some, half.

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Kuromino

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#10 Kuromino  Moderator
Member since 2009 • 1602 Posts

Oh boy, I can already tell this game is going to drive me crazy. -_-
That's alright, because overcoming these challenges will bring that sense of accomplishment. Don't exactly get that from the easier games.

I like to hear that the game will basically force you to use those defensive abilities. A lot of role playing games have them, but they usually wind up making an easy game even easier; so I normally never bother (Big Guard from Final Fantasy VII comes to mind).

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jasonharris48

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#11 jasonharris48
Member since 2006 • 21441 Posts

Yessss! Final Fantasy XII was too easy for it's own good.siLVURcross
Really? FFXII was the only FF I found to actually be considered a challenge compared t some of the other titles.

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_BlueDuck_

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#12 _BlueDuck_
Member since 2003 • 11986 Posts

My threshold for saying "**** this I quit" is around 5 or so tries. Here's hoping!

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redneckdouglas

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#13 redneckdouglas
Member since 2005 • 2977 Posts

FF12 was fun, 13 will extend that experience.

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AdjacentLives

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#14 AdjacentLives
Member since 2009 • 1173 Posts

Finally a challenge.

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deactivated-594be627b82ba

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#15 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

it better be hard, from 7 to 12 they were far too easy

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Jesus_on_fire

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#16 Jesus_on_fire
Member since 2008 • 2022 Posts

it better be hard, from 7 to 12 they were far too easy

da_illest101

It will just be the same thing all over again. 1st playthrough will be hard ,2nd time will be a pice of cake. It honestly happens to me with every single Final Fantasy

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Lethalhazard

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#17 Lethalhazard
Member since 2009 • 5451 Posts

[QUOTE="siLVURcross"]Yessss! Final Fantasy XII was too easy for it's own good.jasonharris48

Really? FFXII was the only FF I found to actually be considered a challenge compared t some of the other titles.

This. I had massive trouble with XII because I screwed up very bad on the license grid. I thought XII was exceptionally difficult for an FF game...
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Kuromino

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#18 Kuromino  Moderator
Member since 2009 • 1602 Posts

[QUOTE="jasonharris48"]

[QUOTE="siLVURcross"]Yessss! Final Fantasy XII was too easy for it's own good.Lethalhazard

Really? FFXII was the only FF I found to actually be considered a challenge compared t some of the other titles.

This. I had massive trouble with XII because I screwed up very bad on the license grid. I thought XII was exceptionally difficult for an FF game...

I must have had all my characters with everything learned on the license grid and still found the final boss to be surprisingly challenging. -_- Now that I think back, I actually did have support spells up at all times on my active team. Even then, some of the optional areas at the end of the game were nasty. Battles with regular enemies were intense.

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hakanakumono

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#19 hakanakumono
Member since 2008 • 27455 Posts

That foresty dragon in XII kicked my ass.

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Cerberus_Legion

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#20 Cerberus_Legion
Member since 2007 • 1233 Posts

Yay? FFX was VERY easy, while FFXII had an okay difficulty, but not to the point where I died a lot (save for the Elite Marks). A nice challenge would be nice. Very much looking forward to the game! :D

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Silent-Hal

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#21 Silent-Hal
Member since 2007 • 9795 Posts
As long as it's not Shin Megami Tensei: Nocturne hard then I should be fine with it. I prefer my JRPGs to give a fair challenge nowadays anyway.
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BloodSeeker1337

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#22 BloodSeeker1337
Member since 2009 • 1278 Posts
I Hope The Game Will Be Challenging. FFXII was too easy :P
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Gxgear

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#23 Gxgear
Member since 2003 • 10425 Posts

Nothing a little grinding wouldn't fix. :P

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AAllxxjjnn

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#24 AAllxxjjnn
Member since 2008 • 19992 Posts

Yay? FFX was VERY easy, while FFXII had an okay difficulty, but not to the point where I died a lot (save for the Elite Marks). A nice challenge would be nice. Very much looking forward to the game! :D

Cerberus_Legion

FFX was hella easy. I mean, I was a 12 year old with no attention span when it came out so, I ignored the sphere grid tutorial completely, as i thought it wasn't important. I ended up playing through at least half the game without using the sphere grid...

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Cerberus_Legion

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#25 Cerberus_Legion
Member since 2007 • 1233 Posts

[QUOTE="Cerberus_Legion"]

Yay? FFX was VERY easy, while FFXII had an okay difficulty, but not to the point where I died a lot (save for the Elite Marks). A nice challenge would be nice. Very much looking forward to the game! :D

AAllxxjjnn

FFX was hella easy. I mean, I was a 12 year old with no attention span when it came out so, I ignored the sphere grid tutorial completely, as i thought it wasn't important. I ended up playing through at least half the game without using the sphere grid...

Anima was my best friend in FFX. She really was. But in all seriousness, Anima and the Magus Sisters made the game incredibly off balance, even though they were awesome summons, especially Anima.

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Dahaka-UK

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#26 Dahaka-UK
Member since 2005 • 6915 Posts

I dunno, it seems the fact that the entire party gets 100% healed after every battle is going to make grinding a hell of a lot easier thus making the game a lot easier. I guess using items outside of battle wont be in this game. Lack of depth right there.

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hakanakumono

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#27 hakanakumono
Member since 2008 • 27455 Posts

I dunno, it seems the fact that the entire party gets 100% healed after every battle is going to make grinding a hell of a lot easier thus making the game a lot easier. I guess using items outside of battle wont be in this game. Lack of depth right there.

Dahaka-UK

Does using potions on your party after a battle make it any harder? No, in fact, generally they have to account for the healing items you'll buy and the MP you'll use for healing, and tone down the enemies in response to it.

Instead of fighting the dungeons, we'll be fighting the monsters this time. There's a lot more depth within regular battles now.

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Zenkuso

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#28 Zenkuso
Member since 2006 • 4090 Posts
Ozma (FF9), Velius (FFT), Emerald Weapon (FF7), Omega Weapon (FF8), Neo X-Death, Neo Shinryu, Omega MK2 (FF5), Penance (FF10), Zodiark & Yaizmat (FF12), Brahioraidos (FF4), Iron Giant (FF3)... If they can at least get one to top something on that list there then I'll be happy.
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EPaul

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#29 EPaul
Member since 2006 • 9917 Posts

That foresty dragon in XII kicked my ass.

hakanakumono

lol, i remember that one Elder Wyrm if you're not prepared he will crush you. stupid status ailments

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NAPK1NS

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#30 NAPK1NS
Member since 2004 • 14870 Posts
Yessss! Final Fantasy XII was too easy for it's own good.siLVURcross
Only if you cleared the maps all the way through. If you just ran past all of the enemies and to the boss you got screwed.
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WilliamRLBaker

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#31 WilliamRLBaker
Member since 2006 • 28915 Posts

I doubt it...bosses in 6 except a few weren't hard, 7? easier then ever, 8? lol hella easy, 9? easy, 10? easy, x2 and 12? even easier, Battles in final fantasy have slowly gotten easier and easier with the only challenge being provided by optional bosses and even those in the end require insane over leveling.

it even says it it self.

""* When asked how many missions there are - "More than half of the targets (sidequest bosses) are stronger than the last boss (laugh). Come back to the story after making decent progress through the missions and the last boss will seem easy."""

not a good sign when they laugh about optional bosses being harder then the last boss...last i checked you go through a game making up strategies, leveling and then beat a huge boss monster that wipes the floor with you if your not good...instead now we get boss monsters that make us wonder so how did this guy threaten the universe again?

which by a gameplay standpoint puts a giant hole in the plot of the storyline when the boss who is supposed to be this great evil or something turns out to be less strong then the guy you fought at the begining of your journey, But its all to do with the nature of final fantasy being an interactive movie now actually requireing thought would...

1.require actual remaining talent to exist at square.
2. Actual effort involved instead of a simple cash in.
3.the chance that your characters wont look completely japanese thus telling every other audiance that liked your games that you could care less about catering to them.

Which is all so why final fantasies can be beaten in 12-20 hours now with the majority of time taken up by cut scenes. Final Fantasy will never be as good as it used to be, when square was forced to cut the fat and make true gems instead of throwing every thing in and the kitchen sink *can i have some more inane mini games that do nothing for the story please* which distracts them from actually making a good long play time needed game.




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NAPK1NS

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#32 NAPK1NS
Member since 2004 • 14870 Posts

I doubt it...bosses in 6 except a few weren't hard, 7? easier then ever, 8? lol hella easy, 9? easy, 10? easy, x2 and 12? even easier, Battles in final fantasy have slowly gotten easier and easier with the only challenge being provided by optional bosses and even those in the end require insane over leveling.

it even says it it self.

""* When asked how many missions there are - "More than half of the targets (sidequest bosses) are stronger than the last boss (laugh). Come back to the story after making decent progress through the missions and the last boss will seem easy."""

not a good sign when they laugh about optional bosses being harder then the last boss...last i checked you go through a game making up strategies, leveling and then beat a huge boss monster that wipes the floor with you if your not good...instead now we get boss monsters that make us wonder so how did this guy threaten the universe again?

which by a gameplay standpoint puts a giant hole in the plot of the storyline when the boss who is supposed to be this great evil or something turns out to be less strong then the guy you fought at the begining of your journey, But its all to do with the nature of final fantasy being an interactive movie now actually requireing thought would...

1.require actual remaining talent to exist at square.
2. Actual effort involved instead of a simple cash in.
3.the chance that your characters wont look completely japanese thus telling every other audiance that liked your games that you could care less about catering to them.

Which is all so why final fantasies can be beaten in 12-20 hours now with the majority of time taken up by cut scenes. Final Fantasy will never be as good as it used to be, when square was forced to cut the fat and make true gems instead of throwing every thing in and the kitchen sink *can i have some more inane mini games that do nothing for the story please* which distracts them from actually making a good long play time needed game.



WilliamRLBaker

:lol: Leave it to this guy to bring in a bunch of negative junk into any thread involving Final Fantasy.

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Sollet

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#33 Sollet  Online
Member since 2003 • 8288 Posts
Gah 10.3.9 is so far away.
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Deadly_Fatalis

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#34 Deadly_Fatalis
Member since 2006 • 1756 Posts
If you've very played the PAL/International version of FFX, The dark aeons and Penance would destroy anyone who didn't max out there characters...
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deactivated-5e836a855beb2

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#35 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
I'll believe it when I see it. FF games aren't hard >_>
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Parasomniac

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#36 Parasomniac
Member since 2007 • 2723 Posts
I bet most battles will just require you to hit attack like every other FF game
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deactivated-5e836a855beb2

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#37 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
I bet most battles will just require you to hit attack like every other FF gameParasomniac
have you ever played FF games? plenty of battles require you to cast wall or magic guard or physical guard or whatever :?
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Parasomniac

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#38 Parasomniac
Member since 2007 • 2723 Posts
[QUOTE="Parasomniac"]I bet most battles will just require you to hit attack like every other FF gameJandurin
have you ever played FF games? plenty of battles require you to cast wall or magic guard or physical guard or whatever :?

In most of them it's either hit attack, cast fire and heal when you get hurt. At least in the non-boss battles.
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deactivated-5e836a855beb2

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#39 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
At least in the non-boss battles.Parasomniac
=S Equivocating
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tirralirra

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#40 tirralirra
Member since 2009 • 2261 Posts

Hopefully not too hard, although Im up for a challenge.

Sure its FF but if too hard I may just have to turn away :P

Shirokishi_
No such thing as too hard. Glad this is happening, might actually get it now. This gen and last gen has been too easy for gamers.
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Kashiwaba

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#41 Kashiwaba
Member since 2005 • 8059 Posts

Well that seems nice FFXII was way too easy I nearly killed all bosses and secret bosses with melee only. ==;.

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Couth_

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#42 Couth_
Member since 2008 • 10369 Posts
Some sidequest bosses stronger than the final boss? Heh, sold.Racer_XLR
Isn't it always that way?
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Kashiwaba

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#43 Kashiwaba
Member since 2005 • 8059 Posts

[QUOTE="Racer_XLR"]Some sidequest bosses stronger than the final boss? Heh, sold.Couth_
Isn't it always that way?

No usually only one boss is stronger than the final boss.

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Wasdie

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#44 Wasdie  Moderator
Member since 2003 • 53622 Posts

I really can't wait for this game.

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Kandlegoat

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#45 Kandlegoat
Member since 2009 • 3147 Posts

glad to hear...final fantasy needs to re-grow it's balls..the series hasnt been very challenging since the first 6.

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Kandlegoat

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#46 Kandlegoat
Member since 2009 • 3147 Posts

As long as it's not Shin Megami Tensei: Nocturne hard then I should be fine with it. I prefer my JRPGs to give a fair challenge nowadays anyway. Silent-Hal

Nocturne's difficulty aint no joke

you should try the older ones for snes..you'll put your' foot through the TV screen.

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Racer_XLR

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#47 Racer_XLR
Member since 2008 • 21664 Posts

Isn't it always that way?Couth_

I honestly don't know. I've only played one FF game, so I can only hope.

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Kandlegoat

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#48 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Couth_"] Isn't it always that way?Racer_XLR

I honestly don't know. I've only played one FF game, so I can only hope.

Final Fantasy series (as well as most other Jrpgs) are well known for having side bosses that can party wipe you in one hit if you don't spend a day grinding,as well as,making the end bosses look pathetic.

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Silent-Hal

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#49 Silent-Hal
Member since 2007 • 9795 Posts

[QUOTE="Silent-Hal"]As long as it's not Shin Megami Tensei: Nocturne hard then I should be fine with it. I prefer my JRPGs to give a fair challenge nowadays anyway. Kandlegoat

Nocturne's difficulty aint no joke

you should try the older ones for snes..you'll put your' foot through the TV screen.

No thanks... I'm finding Digital Devil Saga tricky enough as it is :P.
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z4twenny

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#50 z4twenny
Member since 2006 • 4898 Posts

Yessss! Final Fantasy XII was too easy for it's own good.siLVURcross

what? i got my derrier handed to me on many occasions in FF12..... friggin demon wall. i think they're starting to get to a point where they're trying to make it too difficult to kill enemies, like "if i don't do exactly this and this and this and this and this then im dead" it seemed like the beginning of FF12 was pretty open ended about strategies but the further into the game you got you had to basically go into battles with the enemies, get killed to find out their attacks and strategies then go back a second time to actually fight them, try your strategy, revise it, go back rinse and repeat until it's killed.

that being said i'm still really looking forward to this