Yet Another Developer Bashing the Inferior PS3

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BumFluff122

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#51 BumFluff122
Member since 2004 • 14853 Posts
Yeah, not suprising to see them lock threads that expose 360 flaws and praise PS3 attributes fairly quickly around these parts, as this forum is overflowing with some of the most notorious fanboy lemmings that you will ever see. Most of which claim they are unbiased, yet they can never bring themselves to even acknowledge any of the flaws that the 360 has or any of the pros that the PS3 has. ironcreed
Thats why there is a big BIG sticky at the top of the board concerning the 360 RROD right? Any intelligent poster would realize that that is the reason why they are locking threads concerning the 360 RROD. I believe it is stated in the forum rules that if there was a sticky at the top concerning a point anything posted outside of that sticky concerning the same point would be locked. This has been stated time and time again yet posters just can't seem to understand this.
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-Serpahim-

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#52 -Serpahim-
Member since 2007 • 1627 Posts
hmm...so when a dev bashes PS3 its legit, but when they support it the dev is full of crap?
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Gamer556

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#53 Gamer556
Member since 2006 • 3846 Posts

Yet another opinion... *yawn*

SpruceCaboose

Yeah, another developer opinion. Who are you to write this guy off when he's actually worked with both machines? Would you care to elaborate on your programmingexperience with the 360 and PS3?

This guy knows more about working with the PS3 than any of you guys, and so do all the other developers who have made similar complaints.
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4D_RROD_GC1_5

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#54 4D_RROD_GC1_5
Member since 2007 • 91 Posts

[QUOTE="ironcreed"]Yeah, not suprising to see them lock threads that expose 360 flaws and praise PS3 attributes fairly quickly around these parts, as this forum is overflowing with some of the most notorious fanboy lemmings that you will ever see. Most of which claim they are unbiased, yet they can never bring themselves to even acknowledge any of the flaws that the 360 has or any of the pros that the PS3 has. BumFluff122
Thats why there is a big BIG sticky at the top of the board concerning the 360 RROD right? Any intelligent poster would realize that that is the reason why they are locking threads concerning the 360 RROD. I believe it is stated in the forum rules that if there was a sticky at the top concerning a point anything posted outside of that sticky concerning the same point would be locked. This has been stated time and time again yet posters just can't seem to understand this.

Perhaps they should sticky this issue too. Every other day there is the same posting about some dev who doesn't even have a game coming out for PS3 (GABE i'm looking at you farming out Orange Box to EA) making the rounds. Its harder to program for we get the point. Look at R&C and Unchartered for what can be done when you know what your doing.

Someone from EPIC stated that GeoW was not possible on PS3 last year and now this year you have Mark Rein saying that UT3 is running better on PS3 than GeoW was at this point of development on the 360. 360 am fail. Should I make a thread?

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210189677155857843583653671808

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#55 210189677155857843583653671808
Member since 2006 • 748 Posts
From what i havewread ps3 is only hard to develope for if you are trying a lazy port, the developers of COD4 are an example of how multi-platform games should be done.
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Duo75

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#56 Duo75
Member since 2005 • 283 Posts
The reason I'm not buying into what this guy says...EX...Harmonix!...Developer. He no longer has a job. It doesn't seem to cover the reason why...And I highly doubt that this guy was doing anything really important any way. Its not like guitar hero or rock band are known for there graphics. And this is a repost.
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Nintendo_Ownes7

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#57 Nintendo_Ownes7
Member since 2005 • 30973 Posts
The reason I'm not buying into what this guy says...EX...Harmonix!...Developer. He no longer has a job. It doesn't seem to cover the reason why...And I highly doubt that this guy was doing anything really important any way. Its not like guitar hero or rock band are known for there graphics. And this is a repost.Duo75
The Developer didn't get fired from Harmonix he left to start his own company.
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KillaHalo2o9

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#58 KillaHalo2o9
Member since 2006 • 5305 Posts
It true.
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Dreams-Visions

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#59 Dreams-Visions
Member since 2006 • 26578 Posts

the actual blog post:

I read various game forums from time to time, and often see gamers complaining about 'lazy ports' to the ps3. They often mention how the ps3 is the most powerful game console and blame developers working on the console for doing a bad job. Sony has all of these people duped by impressive marketing spin, and I'm often amazed at how potent this type of rhetoric proves to be. For those unaware, I'm going to break it down simply and explain exactly why ports to the ps3 will never be as good as their 360 counter parts, and why most ps3 exclusives will likely continue to suck. First, lets debunk a few common misconceptions:

"The PS3 is more graphically advanced than the 360"

Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance. Additionally, the shader processing on the ps3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power.

"Ok, fine, but the cell is like, super powerful"

In theory, sure, but in reality it doesn't work out that way. Game code simply doesn't split well across multiple processors. You can probably find a way to split a few things off fairly easily - put the audio on one processor, animation on another; but generally the breakup is always going to leave several of the SPUs idle or underutilized. On top of that, it's usually not CPU speed that restricts the visuals in games - it's fill rate.

"Uh, Blue Ray!"

Great for watching movies, but not so great for games. Getting data off the blue ray drive takes about twice as long as it does to get the same data off the 360's DVD drive. That translates into longer load times, or god forbid if your streaming from disk, tighter constraints on the amount of data you can stream.

"But it's got a lot more space than DVD"

Ok, you got me there - it does have a lot more space, and there is the potential to use that to do something cool, but thats unlikely to be realized in any useful way. There are tons of compression techniques available for data and I'd personally rather be able to get my data faster than have more of it. Most developers who use the entire Blue Ray drive are doing it to work around other problems with the ps3 such as it's slow loading - for instance, in Resistance: Fall of Man, every art asset is stored on disk once for every level that uses it. So rather than storing one copy of a texture, you're storing it 12 times. If you took that entire game and removed all the duplicate data, it would likely fit on a DVD without any problem. They do this to speed up load times, which, as I pointed out before, are painfully slow on the ps3. So in this case, the extra space is completely wasted.

"Once developers figure out the PS3 they'll maximize the hardware and it will be amazing"

I suspect a small number of PS3 only developers will optimize the hardware to do something cool. However, this will be an exception to the rule, and will likely involved game designs that are specifically designed for the hardware and funded by Sony. If those will prove to be fun or not is another question.

Most of the performance centric research into the PS3 has been around making it easier for developers to get the same level of performance you get out of the 360 naturally. For instance, some developers are using those extra SPU's on the cell to prepare data for the rendering pipeline. Basically, they take the data they would normally send to the graphics chip, send it to an SPU which optimizes it in some manner, then send it to the graphics chip. So, once again we see an 'advantage' in hardware being used to make up for a disadvantage in another area - a common theme with the ps3. And this introduces an extra frame of latency into the equation, making controller response slower.

So, the common theme is this; developers must spend significantly more time and resources getting the PS3 to do what the 360 can already do easily and with a lot less code. Lets look at how this translates into practical realities for a moment:

Why the PS3 version often pails in comparison to the 360 version, and why exclusives often suck:

As outlined above, getting equivalent performance out of the PS3 requires a lot of work unique to the platform, and in many cases, even with all these tricks, you still won't see equivalent performance. Thus, many ps3 games have simplified shaders and run at lower native resolutions than the 360 versions. On top of this, there is shrinking incentive to do this work; the PS3 isn't selling.

The code needed to make the PS3 work is most likely only useful to you on the PS3, as the types of tricks you need to do to make the thing perform are very unique to the platform and unlikely to be useful on any other architecture now or in the future. These issues all stem from unbalanced hardware design, and any future hardware that is this unbalanced will likely be unbalanced in a completely unique way.

Finally, there's the problem of resources. Game Development is, at it's heart, a resource management challenge. Given finite resources, do I have these five engineers work on optimizing the PS3 version to look better, or do I use them to make the game play better and fix bugs? Do I change my design to fit with what the PS3 hardware does well, or simply run the game at a slightly lower resolution on the PS3 to make up for it? Developers striving to push the PS3 hardware have often sacrificed their game in the process.

This post might come across as a lot of Sony bashing, but it's just the reality from the trenches. Sony let their hardware be designed by a comity of business interests rather than a well thought out design that would serve the game development community. They are going to loose hard this round because of it, and I hope that in the next round they take lessons from this round and produce a more balanced and usable machine.Former PS3 Dev

thoughts?

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Big_Boss465

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#60 Big_Boss465
Member since 2007 • 834 Posts

Well, all I can say is that there is nothing inferior about the way MGS4, Killzone 2, GT5, Ratchet, Uncharted, and LBP look. I have no idea how they play yet, but if we are talking graphics I don't see anything that competes with those games that is exclusive to the 360. I'm not bashing the 360, I prefer games that play well to those that look pretty, but that's all that matters to most of you.

Fact of the matter is that I want to play great exclusive games, and both systems have or will have them. I know some of you want to save money and not pay another $400 or $500 on a PS3, but your going to have to accept that if you don't you will probably be missing out on a lot of great games in 08. Same goes to those who don't own a 360. I think that's where fanboyism comes from, you guys not wanting to pony up the extra cash for another system which is understandable, but being fanboys doesn't prevent you from missing out on great exclusives on both sides.

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210189677155857843583653671808

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#61 210189677155857843583653671808
Member since 2006 • 748 Posts

Well, all I can say is that there is nothing inferior about the way MGS4, Killzone 2, GT5, Ratchet, Uncharted, and LBP look. I have no idea how they play yet, but if we are talking graphics I don't see anything that competes with those games that is exclusive to the 360. I'm not bashing the 360, I prefer games that play well to those that look pretty, but that's all that matters to most of you.

Fact of the matter is that I want to play great exclusive games, and both systems have or will have them. I know some of you want to save money and not pay another $400 or $500 on a PS3, but your going to have to accept that if you don't you will probably be missing out on a lot of great games in 08. Same goes to those who don't own a 360. I think that's where fanboyism comes from, you guys not wanting to pony up the extra cash for another system which is understandable, but being fanboys doesn't prevent you from missing out on great exclusives on both sides.

Big_Boss465

Nice mate

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KillaHalo2o9

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#62 KillaHalo2o9
Member since 2006 • 5305 Posts

the actual blog post:

[QUOTE="Former PS3 Dev"]I read various game forums from time to time, and often see gamers complaining about 'lazy ports' to the ps3. They often mention how the ps3 is the most powerful game console and blame developers working on the console for doing a bad job. Sony has all of these people duped by impressive marketing spin, and I'm often amazed at how potent this type of rhetoric proves to be. For those unaware, I'm going to break it down simply and explain exactly why ports to the ps3 will never be as good as their 360 counter parts, and why most ps3 exclusives will likely continue to suck. First, lets debunk a few common misconceptions:

"The PS3 is more graphically advanced than the 360"

Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance. Additionally, the shader processing on the ps3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power.

"Ok, fine, but the cell is like, super powerful"

In theory, sure, but in reality it doesn't work out that way. Game code simply doesn't split well across multiple processors. You can probably find a way to split a few things off fairly easily - put the audio on one processor, animation on another; but generally the breakup is always going to leave several of the SPUs idle or underutilized. On top of that, it's usually not CPU speed that restricts the visuals in games - it's fill rate.

"Uh, Blue Ray!"

Great for watching movies, but not so great for games. Getting data off the blue ray drive takes about twice as long as it does to get the same data off the 360's DVD drive. That translates into longer load times, or god forbid if your streaming from disk, tighter constraints on the amount of data you can stream.

"But it's got a lot more space than DVD"

Ok, you got me there - it does have a lot more space, and there is the potential to use that to do something cool, but thats unlikely to be realized in any useful way. There are tons of compression techniques available for data and I'd personally rather be able to get my data faster than have more of it. Most developers who use the entire Blue Ray drive are doing it to work around other problems with the ps3 such as it's slow loading - for instance, in Resistance: Fall of Man, every art asset is stored on disk once for every level that uses it. So rather than storing one copy of a texture, you're storing it 12 times. If you took that entire game and removed all the duplicate data, it would likely fit on a DVD without any problem. They do this to speed up load times, which, as I pointed out before, are painfully slow on the ps3. So in this case, the extra space is completely wasted.

"Once developers figure out the PS3 they'll maximize the hardware and it will be amazing"

I suspect a small number of PS3 only developers will optimize the hardware to do something cool. However, this will be an exception to the rule, and will likely involved game designs that are specifically designed for the hardware and funded by Sony. If those will prove to be fun or not is another question.

Most of the performance centric research into the PS3 has been around making it easier for developers to get the same level of performance you get out of the 360 naturally. For instance, some developers are using those extra SPU's on the cell to prepare data for the rendering pipeline. Basically, they take the data they would normally send to the graphics chip, send it to an SPU which optimizes it in some manner, then send it to the graphics chip. So, once again we see an 'advantage' in hardware being used to make up for a disadvantage in another area - a common theme with the ps3. And this introduces an extra frame of latency into the equation, making controller response slower.

So, the common theme is this; developers must spend significantly more time and resources getting the PS3 to do what the 360 can already do easily and with a lot less code. Lets look at how this translates into practical realities for a moment:

Why the PS3 version often pails in comparison to the 360 version, and why exclusives often suck:

As outlined above, getting equivalent performance out of the PS3 requires a lot of work unique to the platform, and in many cases, even with all these tricks, you still won't see equivalent performance. Thus, many ps3 games have simplified shaders and run at lower native resolutions than the 360 versions. On top of this, there is shrinking incentive to do this work; the PS3 isn't selling.

The code needed to make the PS3 work is most likely only useful to you on the PS3, as the types of tricks you need to do to make the thing perform are very unique to the platform and unlikely to be useful on any other architecture now or in the future. These issues all stem from unbalanced hardware design, and any future hardware that is this unbalanced will likely be unbalanced in a completely unique way.

Finally, there's the problem of resources. Game Development is, at it's heart, a resource management challenge. Given finite resources, do I have these five engineers work on optimizing the PS3 version to look better, or do I use them to make the game play better and fix bugs? Do I change my design to fit with what the PS3 hardware does well, or simply run the game at a slightly lower resolution on the PS3 to make up for it? Developers striving to push the PS3 hardware have often sacrificed their game in the process.

This post might come across as a lot of Sony bashing, but it's just the reality from the trenches. Sony let their hardware be designed by a comity of business interests rather than a well thought out design that would serve the game development community. They are going to loose hard this round because of it, and I hope that in the next round they take lessons from this round and produce a more balanced and usable machine.Dreams-Visions

thoughts?

Xbox360: 500 Million Tries Per Sec

PS3: 275/333 Million Tries Per Sec

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Duo75

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#63 Duo75
Member since 2005 • 283 Posts

[QUOTE="Duo75"]The reason I'm not buying into what this guy says...EX...Harmonix!...Developer. He no longer has a job. It doesn't seem to cover the reason why...And I highly doubt that this guy was doing anything really important any way. Its not like guitar hero or rock band are known for there graphics. And this is a repost.Nintendo_Ownes7
The Developer didn't get fired from Harmonix he left to start his own company.

Oh, well thanks for the info.

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stereointegrity

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#64 stereointegrity
Member since 2007 • 12151 Posts
coming from a guy who makes games about music.....when he makes a powerhouse(using the system to its fullest) then maybe he will have say in the matter
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Dreams-Visions

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#65 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"]

the actual blog post:

[QUOTE="Former PS3 Dev"]I read various game forums from time to time, and often see gamers complaining about 'lazy ports' to the ps3. They often mention how the ps3 is the most powerful game console and blame developers working on the console for doing a bad job. Sony has all of these people duped by impressive marketing spin, and I'm often amazed at how potent this type of rhetoric proves to be. For those unaware, I'm going to break it down simply and explain exactly why ports to the ps3 will never be as good as their 360 counter parts, and why most ps3 exclusives will likely continue to suck. First, lets debunk a few common misconceptions:

"The PS3 is more graphically advanced than the 360"

Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance. Additionally, the shader processing on the ps3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power.

"Ok, fine, but the cell is like, super powerful"

In theory, sure, but in reality it doesn't work out that way. Game code simply doesn't split well across multiple processors. You can probably find a way to split a few things off fairly easily - put the audio on one processor, animation on another; but generally the breakup is always going to leave several of the SPUs idle or underutilized. On top of that, it's usually not CPU speed that restricts the visuals in games - it's fill rate.



*snip*

KillaHalo2o9

thoughts?

Xbox360: 500 Million Tries Per Sec

PS3: 275/333 Million Tries Per Sec

what does that mean?

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Dreams-Visions

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#66 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"]

the actual blog post:

[QUOTE="Former PS3 Dev"]I read various game forums from time to time, and often see gamers complaining about 'lazy ports' to the ps3. They often mention how the ps3 is the most powerful game console and blame developers working on the console for doing a bad job. Sony has all of these people duped by impressive marketing spin, and I'm often amazed at how potent this type of rhetoric proves to be. For those unaware, I'm going to break it down simply and explain exactly why ports to the ps3 will never be as good as their 360 counter parts, and why most ps3 exclusives will likely continue to suck. First, lets debunk a few common misconceptions:

"The PS3 is more graphically advanced than the 360"

Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance. Additionally, the shader processing on the ps3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power.

"Ok, fine, but the cell is like, super powerful"

In theory, sure, but in reality it doesn't work out that way. Game code simply doesn't split well across multiple processors. You can probably find a way to split a few things off fairly easily - put the audio on one processor, animation on another; but generally the breakup is always going to leave several of the SPUs idle or underutilized. On top of that, it's usually not CPU speed that restricts the visuals in games - it's fill rate.

"Uh, Blue Ray!"

Great for watching movies, but not so great for games. Getting data off the blue ray drive takes about twice as long as it does to get the same data off the 360's DVD drive. That translates into longer load times, or god forbid if your streaming from disk, tighter constraints on the amount of data you can stream.

"But it's got a lot more space than DVD"



*snip*

The code needed to make the PS3 work is most likely only useful to you on the PS3, as the types of tricks you need to do to make the thing perform are very unique to the platform and unlikely to be useful on any other architecture now or in the future. These issues all stem from unbalanced hardware design, and any future hardware that is this unbalanced will likely be unbalanced in a completely unique way.

Finally, there's the problem of resources. Game Development is, at it's heart, a resource management challenge. Given finite resources, do I have these five engineers work on optimizing the PS3 version to look better, or do I use them to make the game play better and fix bugs? Do I change my design to fit with what the PS3 hardware does well, or simply run the game at a slightly lower resolution on the PS3 to make up for it? Developers striving to push the PS3 hardware have often sacrificed their game in the process.

This post might come across as a lot of Sony bashing, but it's just the reality from the trenches. Sony let their hardware be designed by a comity of business interests rather than a well thought out design that would serve the game development community. They are going to loose hard this round because of it, and I hope that in the next round they take lessons from this round and produce a more balanced and usable machine.KillaHalo2o9

thoughts?

Xbox360: 500 Million Tries Per Sec

PS3: 275/333 Million Tries Per Sec

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KillaHalo2o9

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#67 KillaHalo2o9
Member since 2006 • 5305 Posts
[QUOTE="KillaHalo2o9"][QUOTE="Dreams-Visions"]

the actual blog post:

[QUOTE="Former PS3 Dev"]I read various game forums from time to time, and often see gamers complaining about 'lazy ports' to the ps3. They often mention how the ps3 is the most powerful game console and blame developers working on the console for doing a bad job. Sony has all of these people duped by impressive marketing spin, and I'm often amazed at how potent this type of rhetoric proves to be. For those unaware, I'm going to break it down simply and explain exactly why ports to the ps3 will never be as good as their 360 counter parts, and why most ps3 exclusives will likely continue to suck. First, lets debunk a few common misconceptions:

"The PS3 is more graphically advanced than the 360"

Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance. Additionally, the shader processing on the ps3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power.

"Ok, fine, but the cell is like, super powerful"

In theory, sure, but in reality it doesn't work out that way. Game code simply doesn't split well across multiple processors. You can probably find a way to split a few things off fairly easily - put the audio on one processor, animation on another; but generally the breakup is always going to leave several of the SPUs idle or underutilized. On top of that, it's usually not CPU speed that restricts the visuals in games - it's fill rate.

"Uh, Blue Ray!"

Great for watching movies, but not so great for games. Getting data off the blue ray drive takes about twice as long as it does to get the same data off the 360's DVD drive. That translates into longer load times, or god forbid if your streaming from disk, tighter constraints on the amount of data you can stream.

"But it's got a lot more space than DVD"



*snip*

The code needed to make the PS3 work is most likely only useful to you on the PS3, as the types of tricks you need to do to make the thing perform are very unique to the platform and unlikely to be useful on any other architecture now or in the future. These issues all stem from unbalanced hardware design, and any future hardware that is this unbalanced will likely be unbalanced in a completely unique way.

Finally, there's the problem of resources. Game Development is, at it's heart, a resource management challenge. Given finite resources, do I have these five engineers work on optimizing the PS3 version to look better, or do I use them to make the game play better and fix bugs? Do I change my design to fit with what the PS3 hardware does well, or simply run the game at a slightly lower resolution on the PS3 to make up for it? Developers striving to push the PS3 hardware have often sacrificed their game in the process.

This post might come across as a lot of Sony bashing, but it's just the reality from the trenches. Sony let their hardware be designed by a comity of business interests rather than a well thought out design that would serve the game development community. They are going to loose hard this round because of it, and I hope that in the next round they take lessons from this round and produce a more balanced and usable machine.Dreams-Visions

thoughts?

Xbox360: 500 Million Tries Per Sec

PS3: 275/333 Million Tries Per Sec

http://www.gamepro.com/community/profile.cfm?login_name=numonex&blog_id=9481

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Dreams-Visions

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#68 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"]

Xbox360: 500 Million Tries Per Sec

PS3: 275/333 Million Tries Per Sec

KillaHalo2o9

what does that mean?

http://www.gamepro.com/community/profile.cfm?login_name=numonex&blog_id=9481

Some gamer's blog post? :?

We should trust their calculations?

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KillaHalo2o9

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#69 KillaHalo2o9
Member since 2006 • 5305 Posts
[QUOTE="KillaHalo2o9"][QUOTE="Dreams-Visions"]

Xbox360: 500 Million Tries Per Sec

PS3: 275/333 Million Tries Per Sec

Dreams-Visions

what does that mean?

http://www.gamepro.com/community/profile.cfm?login_name=numonex&blog_id=9481

Some gamer's blog post? :?

We should trust their calculations?

http://www.xbox.com/en-AU/support/xbox360/manuals/xbox360specs.htm

http://dpad.gotfrag.com/portal/story/35372/?spage=8

:)

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ghostsniperOP

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#70 ghostsniperOP
Member since 2004 • 484 Posts
Everyone relax. The ps3 ports are fine, I pluged my usb flash drive into my ps3 port and it worked fine. THis guy just has no idea what he is talking about.
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NFJSupreme

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#71 NFJSupreme
Member since 2005 • 6605 Posts
Sony fanboys will dissagree but there is a lot of truth in his statements. Sony really dropped the ball with the PS3. The hardware for the "next generation" was already in existence and Sony decided to invest in something completely different. So far they are striking out.
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Adrian_Cloud

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#72 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Dreams-Visions"][QUOTE="KillaHalo2o9"][QUOTE="Dreams-Visions"]

Xbox360: 500 Million Tries Per Sec

PS3: 275/333 Million Tries Per Sec

KillaHalo2o9

what does that mean?

http://www.gamepro.com/community/profile.cfm?login_name=numonex&blog_id=9481

Some gamer's blog post? :?

We should trust their calculations?

http://www.xbox.com/en-AU/support/xbox360/manuals/xbox360specs.htm

http://dpad.gotfrag.com/portal/story/35372/?spage=8

:)

According to various other sources your wrong about the PS3, this isn't suprising since you have an obvious bias. Do some research on BOTH consoles.

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wooooode

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#73 wooooode
Member since 2002 • 16666 Posts
Well PS3 ports do seem to need more work but exclusives are starting to stand out as being great games.
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KillaHalo2o9

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#74 KillaHalo2o9
Member since 2006 • 5305 Posts
[QUOTE="KillaHalo2o9"][QUOTE="Dreams-Visions"][QUOTE="KillaHalo2o9"][QUOTE="Dreams-Visions"]

Xbox360: 500 Million Tries Per Sec

PS3: 275/333 Million Tries Per Sec

Adrian_Cloud

what does that mean?

http://www.gamepro.com/community/profile.cfm?login_name=numonex&blog_id=9481

Some gamer's blog post? :?

We should trust their calculations?

http://www.xbox.com/en-AU/support/xbox360/manuals/xbox360specs.htm

http://dpad.gotfrag.com/portal/story/35372/?spage=8

:)

According to various other sources your wrong about the PS3, this isn't suprising since you have an obvious bias. Do some research on BOTH consoles.

I gave you proof where's your proof and these source's are not wrong.

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Arsenal325

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#75 Arsenal325
Member since 2005 • 4899 Posts
Activision:" PS3 is most advanced."
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KillaHalo2o9

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#76 KillaHalo2o9
Member since 2006 • 5305 Posts

Activision:" PS3 is most advanced."Arsenal325

:lol: and may other Devs Disagree.

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Apathetic-Irony

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#77 Apathetic-Irony
Member since 2006 • 1391 Posts

THIS matters?

But when devs say that this gameCANNOT BE DONE WITHOUT BLU RAY, it doesnt matter?

therealmcc0y

No, you're right. A developer doing a PS3 exclusive game is going to go "A lot of the PS3 hardware is unnessecary". You do realize that ALL PS3-exclusive developers claim that, yet all other developers who do 360 and PS3 say otherwise? It's like using Nintendo Power as out main source of reviews.

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Apathetic-Irony

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#78 Apathetic-Irony
Member since 2006 • 1391 Posts

THIS matters?

But when devs say that this gameCANNOT BE DONE WITHOUT BLU RAY, it doesnt matter?

therealmcc0y

No, you're right. A developer doing a PS3 exclusive game is going to go "A lot of the PS3 hardware is unnessecary". You do realize that ALL PS3-exclusive developers claim that, yet all other developers who do 360 and PS3 say otherwise? It's like using Nintendo Power as out main source of reviews.

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Shadow2k6

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#79 Shadow2k6
Member since 2005 • 2283 Posts
Wow your going to take some ex-harmonix guy's word? Some guy who was more into design then programming. A guy who had very little programming experience.
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Apathetic-Irony

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#80 Apathetic-Irony
Member since 2006 • 1391 Posts
[QUOTE="leviathan91"]

You know? Epic said Gears of War wasn't possible on the PS3 due to ram.Now were seeing games that have equal or better graphics like Uncharted and UTIII on the PS3.

Developers will always complain about their or another company's console. But later on, they will stop whinning and figure it out.

oomph_aah

First of all... Uncharted DOES NOT look better than Gears.. you are INSANE. I seen the latest videos on gametrailers, those were some fugly explosions and water effects. Not saying it wont look better by the time it gets released... but form everything we seen SO FAR, I have no idea how you come to that sort of conclusion. Secondly, Unreal 3 is scheduled to come out for 360 as well, and we have really no idea what the graphical differences will be between the two, no visual comparisions have been made yet, as far as I know.

Btw.. here is your ps 2.5's holy grail of graphics, pay attention closely, and tell me those explosions don't look like baloons popping...

http://www.gametrailers.com/player/26770.html

How close is that to the final version? I never looked into the game because of how heavy Cows hyped it, but that gameplay looked really bad, and the graphics were not even as good as Heavenly Sword's.

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Adrian_Cloud

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#81 Adrian_Cloud
Member since 2006 • 7169 Posts

[QUOTE="Arsenal325"]Activision:" PS3 is most advanced."KillaHalo2o9

:lol: and may other Devs Disagree.

And many other developers Agree. What point are you trying to make here? :|

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KillaHalo2o9

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#82 KillaHalo2o9
Member since 2006 • 5305 Posts
[QUOTE="KillaHalo2o9"]

[QUOTE="Arsenal325"]Activision:" PS3 is most advanced."Adrian_Cloud

:lol: and may other Devs Disagree.

And many other developers Agree. What point are you trying to make here? :|

Wheres your proof that my sources that I posted on page 2 are wrong? :o

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jasonharris48

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#83 jasonharris48
Member since 2006 • 21441 Posts
Ah TC instead of making pointless fanboy topics how about you go play some games
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KillaHalo2o9

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#84 KillaHalo2o9
Member since 2006 • 5305 Posts
[QUOTE="Adrian_Cloud"][QUOTE="KillaHalo2o9"]

[QUOTE="Arsenal325"]Activision:" PS3 is most advanced."KillaHalo2o9

:lol: and may other Devs Disagree.

And many other developers Agree. What point are you trying to make here? :|

Wheres your proof that my sources that I posted on page 2 are wrong? :o

I mean page 4.

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jimm895

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#85 jimm895
Member since 2007 • 7703 Posts
Anytime there is an EX in front of a developers name it means that developer couldn't handle the task at hand so they were fired or they quite before they were fired.
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jimm895

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#87 jimm895
Member since 2007 • 7703 Posts
Anytime there is an EX in front of a developers name it means that developer couldn't handle the task at hand so they were fired or they quite before they were fired.
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black_awpN1

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#88 black_awpN1
Member since 2004 • 7863 Posts
And his Opinon matters because? Hes probaly on eof the Lazy Devs hes talking about and he dosent want to admit it. Bubu idont want to take a little extra time to make all my products good. if one of minef is good, and the other is crap, who cares? LOL, thats probaly his logic. Lazy Devs.
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DeathIsARight

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#89 DeathIsARight
Member since 2007 • 947 Posts
How many more times will this one fired dev's view be posted?
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black_awpN1

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#90 black_awpN1
Member since 2004 • 7863 Posts
ZONG, is he a fired Dv? LMAO, that makes it even funnier.
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leadernator

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#91 leadernator
Member since 2003 • 9064 Posts

There's more devs out there that say PS3 is more powerful :P

majority wins.

suck it losers!

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Nintendo_Ownes7

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#92 Nintendo_Ownes7
Member since 2005 • 30973 Posts
He is not fired he left to start his own Company well that is what he says.
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KillaHalo2o9

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#93 KillaHalo2o9
Member since 2006 • 5305 Posts

There's more devs out there that say PS3 is more powerful :P

majority wins.

suck it losers!

leadernator

Links?

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Nintendo_Ownes7

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#94 Nintendo_Ownes7
Member since 2005 • 30973 Posts
[QUOTE="leadernator"]

There's more devs out there that say PS3 is more powerful :P

majority wins.

suck it losers!

KillaHalo2o9

Links?

This guy is saying it is more powerful aswell he is just saying that it is hard work for them to get the game to 360 quality so it would take alot longer and a huge budget to make a game that surpasses the 360 in quality games and graphics.
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KillaHalo2o9

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#95 KillaHalo2o9
Member since 2006 • 5305 Posts
[QUOTE="KillaHalo2o9"][QUOTE="leadernator"]

There's more devs out there that say PS3 is more powerful :P

majority wins.

suck it losers!

Nintendo_Ownes7

Links?

This guy is saying it is more powerful aswell he is just saying that it is hard work for them to get the game to 360 quality so it would take alot longer and a huge budget to make a game that surpasses the 360 in quality games and graphics.

lol Agreed

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user_nat

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#96 user_nat
Member since 2006 • 3130 Posts
[QUOTE="oomph_aah"]

[QUOTE="sakura_Ex"]Yeah because Guitar Hero displays alot of detail and graphics:roll:sakura_Ex

hey listen guy... this is just 1 developer speaking. He's worked on the ps2 but left /got fired from Harmonix and now bashes the PS3 and I think that gives him a little to no credibility. It's just another step closer to affirming my original theory that the Xbox 360 is indeed actually just the Xbox 2.5, only with a high failure rate that doesn't come with a HDD standard like the original Xbox did.

Fixed*

So the xbox 360 is so good that it jumps a whole 1.5? Cause the xbox 360 is actually the 2nd xbox..

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jaysin1414

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#97 jaysin1414
Member since 2005 • 952 Posts

You know? Epic said Gears of War wasn't possible on the PS3 due to ram.Now were seeing games that have equal or better graphics like Uncharted and UTIII on the PS3.

Developers will always complain about their or another company's console. But later on, they will stop whinning and figure it out.

leviathan91

Umm. We haven't seen Uncharted or UTIII yet. How about we wait to seethem before we give the PS3 props for them, m'kay? Last I checked 4 out of 5 of the big "wait until this PS3 game comes out, then the 360 will be dead" games have SUCKED.

Until the PS3 gets a 9.6 for a game, it's just training wheels for when kids grow upandget a360

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leviathan91

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#98 leviathan91
Member since 2007 • 7763 Posts
[QUOTE="leviathan91"]

You know? Epic said Gears of War wasn't possible on the PS3 due to ram.Now were seeing games that have equal or better graphics like Uncharted and UTIII on the PS3.

Developers will always complain about their or another company's console. But later on, they will stop whinning and figure it out.

jaysin1414

Umm. We haven't seen Uncharted or UTIII yet. How about we wait to seethem before we give the PS3 props for them, m'kay? Last I checked 4 out of 5 of the big "wait until this PS3 game comes out, then the 360 will be dead" games have SUCKED.

Until the PS3 gets a 9.6 for a game, it's just training wheels for when kids grow upandget a360

Where have you been? :? There have been tons of videos on Uncharted for the PS3. I think there were some UTIII videos for the PS3 at E307.

And another example would be MGS4.

Not saying the PS3 is the ultra console this genbut when devs sprout out crap on other consoles like ram and space issues, in a year or so, a game proves them wrong. It will take some time. Sort of like a puzzle.

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imprezawrx500

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#99 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="XenoNinja"]Another developer?? who was the other one?[/QUOTE

Gabe Newell

oomph_aah

yet the orange box has a few issues on the x360 that don't exsist on a midrange pc, with simlar power to x360

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AchievementNuts

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#100 AchievementNuts
Member since 2007 • 476 Posts

THIS matters?

But when devs say that this gameCANNOT BE DONE WITHOUT BLU RAY, it doesnt matter?

therealmcc0y

factor 5 said lair can only be done on PS3, guess how that turned out :lol: