They do put quite a bit of polish into everything they do, but it's expected since they've only dabbled in FPS games. Not counting Steam, it seems like they're playing it safe.
Colour me weird but I don't really consider Portal, TF2, and CS to be made by them. It's especially true for the latter since the two devs that created that mod aren't directly associated with Valve anymore. To me they look more like publishers helping in-house devs, and this relationship is much clearer in Left 4 Dead (which will now be technically created by Valve since TRS has been assimilated into Valve in all but name).
I personally admire Blizzard (well, use to), Ubi Montreal, Bungie, Capcom etc because they've created superb titles across multiple genres.
Valve, despite having a AAA track record, has yet to join the club.
FrozenLiquid
I agree and disagree.While the core idea of Portal for instance are not Valves - that being placing portals to solve puzzle, everything else is. Its a huge change from Narbacular Drop, it is essentially a Valve game.
Its like saying TimeShift and Max Payne are the same, because their core mechanic revolves around time manipulation and shooting things.
As for TF2, again the core design was done by Quake modders, who were hired by Valve to work on TF ****c for HL, although TF2 builds utop of the core design with a whole new image, and much more game design additions and refinement. While defitnaly to a lesser extent than Portal, I do understand your gist in its regard.
Same with Counter Strike and Day of Defeat, well they are essentially identical to their predecessors, however they went retail and have had visual updates. Neither have had the changes that Team Fortress 2 got from Valve (heck compare the original TF2:Brotherhood of Arms screens and previews to the current product).
However one thing that has to be factored in is not just Valve as a games developer. They have created communities, and fueled online gaming communities, let alone been at the fore front for pushing for digital distribution.
Things like Valves work with the modding community - flying in many dev teams so they can get first hand advice from the developers themselves (Mininerva, Dystopia ect.), close relations with the mod community, and close relations with the different gaming audiences, always adding content and improving games, encouraging an active playerbase.
Its no wonder Steam and Valve games are thriving and getting so much attention (Steam, TF2, Portal and Gmod in particular).
I wouldn't think of Valve as a dev that does multiple game genres in order to become a 'great' dev. If anything they are an opposite of why they are a great one.
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