For the past week ive been reading threads on Zelda SS and ive heard alot of interesting things. Ive decided to look at some of the main complaints and try to answer them in this thread. This is a long read so i dont expect anyone to read it all and please ignore any spelling mistakes. Just glimpse through and read a part that interests you.
Ill start with graphics first and expand on there.
Graphics
Meh, its pretty lazy. Just looks like a mix between Wind Waker and Twilight Princess.
Thiswas touched upon in the other thread but ill mention it here too. Thats far from the truth. Nintendo have created a completely different art from past zelda games and stands alone as an individual piece. What might be confusing people is the game uses traits from different zeldas (big link, bright colours) and brings it all together, but thats a different argument. Ive also heard this art is more akin to NES/SNES Zelda games. Again, false and stating either of thse things IMO is doing a disservice to what Nintendo have created.
Ugh.....hate it, why couldnt they have gone with a more mature/older/darker art (TP)?
WARNING|WARNING| WARNING|WARNING|WARNING| WARNING|WARNING|WARNING|
Shutdown202 has gotten his hands on some exclusive Zelda screens!
Using Twilight Princess art AND built using Wii hardware!
And here it is!
Not what you were expecting huh? Believe it or not SSBB is the best example for us to get a look at what a Zelda game (with TP art) would look like running on the Wii. Everything is made ground up and not directly ripped. Now lets have a quick comparison
Gamecube
Wii
The point im making here is that the graphical jump would be really really miniscule. Save for better textures and smoother character models, had Nintendo opted with the same art we'd literally be looking at TP 1.5. Its already been confirmed that the game will feature Hyrule and the master Sword. Im not sure whether its because of the graphical ****but it appears to me it molds what sort of game it becomes. Overall, im not trying to say Nintendo should have only went with this ****or they should never use TP art, but they made the right decision at the right time. Hard as it is to swallow, the Wii just isnt powerful enough to give us that ****in its best so for now, we'll take a beautiful side-step.
Ugh.....hate it, why couldnt they have gone with WW look?
Wind Waker did not amaze us because it looked like it did, it was because Nintendo through the videogame rule book out the window (save for the JSR page :P) and thought 'lets do what we want', thus leaving us with the "Holy ****!" impression. The shock of how it looked was the magic and i see they are using the same mentality that created the WW **** By that i mean throw out something that confuses/bewilders the gamer. Its not a case of Nintendo leaving the WW ****on handhelds, they just understand things need to be switched up.
Don't care, i just think SS looks bad.
Linking in with gameplay, we've only seen a few arenas, so its best we wait and see more of the actual game before closing minds. Nintendo are well known for changing the looks of Zelda games during development and as the graphics were the last thing they worked on with SS, expect it to change a bit (although it might not still suit you).
Gameplay
Buggy, glitchy and broken is all i see. Motion controls have ruined Zelda.
Wireless interference distorted Miyamotos demo. The game has been confirmed to work fine so be at ease. Motion controls have also been confirmed to work perfectly and feel very natural.
Same old same old same old. New lick of paint but Zelda is still the same thing we played all those years ago.
The first thing you must understand is Zelda is 'The Legend of Zelda' and always will be. There will be a boy, a princess and an evil force. Nintendo games are mostly set-up within familiar boundaries with a clear sighted end. The magic comes from the 'experience' personal to a player and that is what they work on. Granted the zelda experience has become a bit too formulaic, that should be changing with SS. However, like i said zelda will always be zelda, if you cant look past that then its time to close this chapter. If your just a tad confused on whats to come, ill try my best here to inform you.
Let me start with before E3. Every interview with Nintendo regarding Zelda emphasised this change thats going to happen to the games structure. For example, you can enter a dungeon and not even realise it. Furthermore they're going to change the flow (forest temple, fire, water etc.) which should make for a different experience.
------E3 demo looked very Zelda, all we saw were Moblins, spiders, dekus and forest temples.
The E3 demo had one purpose and that was to show how motion controls have worked there way into Zelda. It wasnt showing content whats to come of the game. We didnt even have an official trailer, further showing they just wanted to demonstrate controls. Think of it like the early arena demos for Heavenly Sword. The reason we saw moblins and other familar creatures/areas was because Nintendo wanted to demo the game in familiarity. The true benifits of the controls can only be seen when compared to past encounters. Hence them showing the different ways to kill deku bub and moblins.
Motion controls isnt really doing much for Zelda, sure it works but its just the an alternative scheme.
Not really. Besides the unqiue and interesting ways puzzles can be solved, it brings a tactical aspect to Zelda we have long been craving. Il use 2 examples. The deku bubs open their mouth in different ways and swinging the precise controls in the direction results in victory. Better example, When fighting against a humanoid being with a sword, you have to actually look for openings and strike where possible. Gone are the days of constantly hitting B till you break the guard, now you must wait for an opening and strike before the enemy realises it. Difficulty done correctly IMO.
Will Link every upgrade? feels like im controlling a weakling.
Ok not many have said this but ive seen quite a few people talk about Links basic attacks. This is not GoW, Ninja Gaiden or DMC. Your character will not continuously get an ever growing set of moves list that look more rad than the previous games. Link is a normal boy/teenager. Take a look at these videos. (only the first few mins).
http://www.youtube.com/watch?v=R-GXp7XFCjo
http://www.youtube.com/watch?v=YZe0r1rHg4Y
Look at the way he bounces from foot to foot, the way he only does realistic looking sword actions, the way when he does a jump attack he only get about 2 feet in the air and doesnt do 10 crazy back flips whilst raining down his blade. What im saying here is Link will always be a beginner when it comes sword attacks, so expect his expanded list to reflect that. TP was pushing it with the special moves but still kept to links realistic nature. With SS and the use of motion controls, i expect it to go back to the basics as we'll be in direct control. This is an aspect of Zelda not talked about much and its one of my favourites. Link will always be realistic in sword behaviour.
Sound
The hell? its the same sounds from TP and the music too.
Watch this http://uk.gamespot.com/gamecube/action/thelegendofzelda/video/6125371/the-legend-of-zelda-twilight-princess-gameplay-movie-18?hd=0&tag=videos%3Bsd%3B6
Thats an early TP video with OOT sounds/grunts. Like i said earlier, Nintendo is known to work on sound/visuals last so definately expect this to change.
We need Orchestrated music damnit!
Can't agree more here. Miyamoto although didnt outright confirm it, said expect what we did for SMG series in Zelda.
Voice acting too
Not too sure. I wouldnt mind it but its likely not too happen.
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Anyway, im off to bed now. Ill answer questions in the morning.
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