Zelda: Skyward Sword........i don't even..... (56k)

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shutdown_202

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#1 shutdown_202
Member since 2005 • 5649 Posts

For the past week ive been reading threads on Zelda SS and ive heard alot of interesting things. Ive decided to look at some of the main complaints and try to answer them in this thread. This is a long read so i dont expect anyone to read it all and please ignore any spelling mistakes. Just glimpse through and read a part that interests you.

Ill start with graphics first and expand on there.

Graphics

Meh, its pretty lazy. Just looks like a mix between Wind Waker and Twilight Princess.

Thiswas touched upon in the other thread but ill mention it here too. Thats far from the truth. Nintendo have created a completely different art from past zelda games and stands alone as an individual piece. What might be confusing people is the game uses traits from different zeldas (big link, bright colours) and brings it all together, but thats a different argument. Ive also heard this art is more akin to NES/SNES Zelda games. Again, false and stating either of thse things IMO is doing a disservice to what Nintendo have created.

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Ugh.....hate it, why couldnt they have gone with a more mature/older/darker art (TP)?

WARNING|WARNING| WARNING|WARNING|WARNING| WARNING|WARNING|WARNING|

Shutdown202 has gotten his hands on some exclusive Zelda screens!

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Using Twilight Princess art AND built using Wii hardware!

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And here it is!

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Not what you were expecting huh? Believe it or not SSBB is the best example for us to get a look at what a Zelda game (with TP art) would look like running on the Wii. Everything is made ground up and not directly ripped. Now lets have a quick comparison

Gamecube

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Wii

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The point im making here is that the graphical jump would be really really miniscule. Save for better textures and smoother character models, had Nintendo opted with the same art we'd literally be looking at TP 1.5. Its already been confirmed that the game will feature Hyrule and the master Sword. Im not sure whether its because of the graphical ****but it appears to me it molds what sort of game it becomes. Overall, im not trying to say Nintendo should have only went with this ****or they should never use TP art, but they made the right decision at the right time. Hard as it is to swallow, the Wii just isnt powerful enough to give us that ****in its best so for now, we'll take a beautiful side-step.

Ugh.....hate it, why couldnt they have gone with WW look?

Wind Waker did not amaze us because it looked like it did, it was because Nintendo through the videogame rule book out the window (save for the JSR page :P) and thought 'lets do what we want', thus leaving us with the "Holy ****!" impression. The shock of how it looked was the magic and i see they are using the same mentality that created the WW **** By that i mean throw out something that confuses/bewilders the gamer. Its not a case of Nintendo leaving the WW ****on handhelds, they just understand things need to be switched up.

Don't care, i just think SS looks bad.

Linking in with gameplay, we've only seen a few arenas, so its best we wait and see more of the actual game before closing minds. Nintendo are well known for changing the looks of Zelda games during development and as the graphics were the last thing they worked on with SS, expect it to change a bit (although it might not still suit you).

Gameplay

Buggy, glitchy and broken is all i see. Motion controls have ruined Zelda.

Wireless interference distorted Miyamotos demo. The game has been confirmed to work fine so be at ease. Motion controls have also been confirmed to work perfectly and feel very natural.

Same old same old same old. New lick of paint but Zelda is still the same thing we played all those years ago.

The first thing you must understand is Zelda is 'The Legend of Zelda' and always will be. There will be a boy, a princess and an evil force. Nintendo games are mostly set-up within familiar boundaries with a clear sighted end. The magic comes from the 'experience' personal to a player and that is what they work on. Granted the zelda experience has become a bit too formulaic, that should be changing with SS. However, like i said zelda will always be zelda, if you cant look past that then its time to close this chapter. If your just a tad confused on whats to come, ill try my best here to inform you.

Let me start with before E3. Every interview with Nintendo regarding Zelda emphasised this change thats going to happen to the games structure. For example, you can enter a dungeon and not even realise it. Furthermore they're going to change the flow (forest temple, fire, water etc.) which should make for a different experience.

------E3 demo looked very Zelda, all we saw were Moblins, spiders, dekus and forest temples.

The E3 demo had one purpose and that was to show how motion controls have worked there way into Zelda. It wasnt showing content whats to come of the game. We didnt even have an official trailer, further showing they just wanted to demonstrate controls. Think of it like the early arena demos for Heavenly Sword. The reason we saw moblins and other familar creatures/areas was because Nintendo wanted to demo the game in familiarity. The true benifits of the controls can only be seen when compared to past encounters. Hence them showing the different ways to kill deku bub and moblins.

Motion controls isnt really doing much for Zelda, sure it works but its just the an alternative scheme.

Not really. Besides the unqiue and interesting ways puzzles can be solved, it brings a tactical aspect to Zelda we have long been craving. Il use 2 examples. The deku bubs open their mouth in different ways and swinging the precise controls in the direction results in victory. Better example, When fighting against a humanoid being with a sword, you have to actually look for openings and strike where possible. Gone are the days of constantly hitting B till you break the guard, now you must wait for an opening and strike before the enemy realises it. Difficulty done correctly IMO.

Will Link every upgrade? feels like im controlling a weakling.

Ok not many have said this but ive seen quite a few people talk about Links basic attacks. This is not GoW, Ninja Gaiden or DMC. Your character will not continuously get an ever growing set of moves list that look more rad than the previous games. Link is a normal boy/teenager. Take a look at these videos. (only the first few mins).

http://www.youtube.com/watch?v=R-GXp7XFCjo

http://www.youtube.com/watch?v=YZe0r1rHg4Y

Look at the way he bounces from foot to foot, the way he only does realistic looking sword actions, the way when he does a jump attack he only get about 2 feet in the air and doesnt do 10 crazy back flips whilst raining down his blade. What im saying here is Link will always be a beginner when it comes sword attacks, so expect his expanded list to reflect that. TP was pushing it with the special moves but still kept to links realistic nature. With SS and the use of motion controls, i expect it to go back to the basics as we'll be in direct control. This is an aspect of Zelda not talked about much and its one of my favourites. Link will always be realistic in sword behaviour.

Sound

The hell? its the same sounds from TP and the music too.

Watch this http://uk.gamespot.com/gamecube/action/thelegendofzelda/video/6125371/the-legend-of-zelda-twilight-princess-gameplay-movie-18?hd=0&tag=videos%3Bsd%3B6

Thats an early TP video with OOT sounds/grunts. Like i said earlier, Nintendo is known to work on sound/visuals last so definately expect this to change.

We need Orchestrated music damnit!

Can't agree more here. Miyamoto although didnt outright confirm it, said expect what we did for SMG series in Zelda.

Voice acting too

Not too sure. I wouldnt mind it but its likely not too happen.

-------------

Anyway, im off to bed now. Ill answer questions in the morning.

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bobcheeseball

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#3 bobcheeseball
Member since 2007 • 9315 Posts

I agree. It's sad that so many Nintendo fans just can't be happy. They will find anything they can to complain about. You should have seen the Donkey Kong Country Returns board it was terrible.

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haziqonfire

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#4 haziqonfire
Member since 2005 • 36392 Posts
Thank God someone actually knows whats going on and doesn't make dumb remarks. Bravo to you, TC -- Everyone from that thread needs to read this.
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deactivated-5d6e91f5c147a

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#5 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Preach on TC, preach on.
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ycole11

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#6 ycole11
Member since 2007 • 645 Posts
[QUOTE="Haziqonfire"]Thank God someone actually knows whats going on and doesn't make dumb remarks. Bravo to you, TC -- Everyone from that thread needs to read this.

Some of those remarks were actually quite valid especially the ones regarding orchestrated music.
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Shinobishyguy

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#7 Shinobishyguy
Member since 2006 • 22928 Posts
IIRC the trailers for mario galaxy 1 and 2 had synth music, which was later orcestrated over using real instruments. Hopefully they'll do the same with SS
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deactivated-57ad0e5285d73

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#8 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Skyward Sword does look more mature, imo.

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Meinhard1

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#9 Meinhard1
Member since 2010 • 6790 Posts
I agree with TC!
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VendettaRed07

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#10 VendettaRed07
Member since 2007 • 14012 Posts

While I like the way it looks I agree its a bit lazy. imo... though Im pretty sure its running of the SMG engine which is the best engine on wii so it probably looks the way it does because of that not because they desperately wanted it too or anything, you can do more on that engine than any other on wii so its fine with me.

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rangegear

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#11 rangegear
Member since 2008 • 3029 Posts

Great job TC.

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painguy1

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#13 painguy1
Member since 2007 • 8686 Posts

While I like the way it looks I agree its a bit lazy. imo... though Im pretty sure its running of the SMG engine which is the best engine on wii so it probably looks the way it does because of that not because they desperately wanted it too or anything, you can do more on that engine than any other on wii so its fine with me.

VendettaRed07

actually its using TP's engine. With every Zelda game evermade used an improved version of the previous games engine.

Also @ TC

You do realize that the model in brawl was the same in TP right? of course it didnt look that different. Now im nothing saying that if it kept the realistic s-tyle it would have looked 20x better, but there would be a significant difference. But i agree with basically everything else you siad.

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MRBUCKMASTER

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#14 MRBUCKMASTER
Member since 2010 • 758 Posts
I Agree With TC. He Is Correct. Just Be Happy That Your Getting More Zelda.... Good Job!!!
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deactivated-5d6bb9cb2ee20

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#15 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Bravo TC, good job. I'd recommend you to change the topic title though, it misleads the reader into thinking that you're gonna be bashing Zelda here. Otherwise, it's a really well thought out thread. And personally, I just love Skyward Sword's aesthetics. :)
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haziqonfire

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#16 haziqonfire
Member since 2005 • 36392 Posts
[QUOTE="ycole11"][QUOTE="Haziqonfire"]Thank God someone actually knows whats going on and doesn't make dumb remarks. Bravo to you, TC -- Everyone from that thread needs to read this.

Some of those remarks were actually quite valid especially the ones regarding orchestrated music.

Most people didn't understand what the demo's purpose was, nor that the visuals were one of the last things they were working on.
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VendettaRed07

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#17 VendettaRed07
Member since 2007 • 14012 Posts

[QUOTE="VendettaRed07"]

While I like the way it looks I agree its a bit lazy. imo... though Im pretty sure its running of the SMG engine which is the best engine on wii so it probably looks the way it does because of that not because they desperately wanted it too or anything, you can do more on that engine than any other on wii so its fine with me.

painguy1

actually its using TP's engine. With every Zelda game evermade used an improved version of the previous games engine.

Also @ TC

You do realize that the model in brawl was the same in TP right? of course it didnt look that different. Now im nothing saying that if it kept the realistic s-tyle it would have looked 20x better, but there would be a significant difference. But i agree with basically everything else you siad.

Ah... oh well.... but OoT ran on the SM64 engine xD..

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painguy1

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#18 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="VendettaRed07"]

While I like the way it looks I agree its a bit lazy. imo... though Im pretty sure its running of the SMG engine which is the best engine on wii so it probably looks the way it does because of that not because they desperately wanted it too or anything, you can do more on that engine than any other on wii so its fine with me.

VendettaRed07

actually its using TP's engine. With every Zelda game evermade used an improved version of the previous games engine.

Also @ TC

You do realize that the model in brawl was the same in TP right? of course it didnt look that different. Now im nothing saying that if it kept the realistic s-tyle it would have looked 20x better, but there would be a significant difference. But i agree with basically everything else you siad.

Ah... oh well.... but OoT ran on the SM64 engine xD..

lol forgot about that :P

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killerfist

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#19 killerfist
Member since 2005 • 20155 Posts
Good thread. I'm personally very excited for this game, and I don't even have a Wii. This might let make the jump tho, I love me some Zelda:). I do however think that it should get with times a bit. I think only orchestrated music instead of the same old music would change the experiece alot. I love the artstyle btw.
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789shadow

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#20 789shadow
Member since 2006 • 20195 Posts

.

Thank god I'm not the only one who realizes that the E3 demo has little to do with the final game outside of controls and art ****

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oldkingallant

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#21 oldkingallant
Member since 2010 • 4958 Posts

I agree. It's sad that so many Nintendo fans just can't be happy. They will find anything they can to complain about. You should have seen the Donkey Kong Country Returns board it was terrible.

bobcheeseball
Nintendo fans like me are happy, people who complain about the game aren't actually Nintendo fans, they want to make it look like the public is disappointed with Zelda, when in the real world people are hyped for it.
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foxhound_fox

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#22 foxhound_fox
Member since 2005 • 98532 Posts

My only problem with the artstyIe is the complete lack of any texture detail. In Wind Waker it fit the art styIe and the design of the characters. In Skyward Sword it just looks tacky without texture on fabrics and rocks and grass. The game looks great and the art is fine, I just think the graphics need a little more detail.

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DaViD_99

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#23 DaViD_99
Member since 2007 • 2496 Posts

My only problem with the artstyIe is the complete lack of any texture detail. In Wind Waker it fit the art styIe and the design of the characters. In Skyward Sword it just looks tacky without texture on fabrics and rocks and grass. The game looks great and the art is fine, I just think the graphics need a little more detail.

foxhound_fox

I agree, it really looked washed out. But I think they are spending most of the time before release on graphics.

And no voice acting was confirmed by aonuma from latest np.

EDIT: never type using an ipod touch...

The Legend of Zelda: Skyward Sword
-Zelda confirmed
-no comment on Ganon
-Possibly using the Beetle in racing challenges
-Says Voice Acting wouldn't fit in the series
-Miyamoto hasn't upended the tea table...yet

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DragonQuestHero

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#24 DragonQuestHero
Member since 2006 • 1105 Posts

I'm loving what I've seen of Skyward Swords.

The only thing I'm sad about is Link is right-handed. =( I know why they did it since most people are right-handed. But Leftys just lost there left-handed Hero.

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foxhound_fox

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#25 foxhound_fox
Member since 2005 • 98532 Posts

I agree, it really looked washed out. But I think they are spending most of the time before release it being spent on graphics And no voice acting was confirmed by aonuma from latest np. DaViD_99

*facepalm*

If there was ever something the Zelda series needed, it was voice acting. Foxhound am very disappoint. I guess the "change" Aonuma has been touting for the past year or so, really isn't much "change" at all.

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789shadow

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#26 789shadow
Member since 2006 • 20195 Posts

[QUOTE="DaViD_99"]I agree, it really looked washed out. But I think they are spending most of the time before release it being spent on graphics And no voice acting was confirmed by aonuma from latest np. foxhound_fox


*facepalm*

If there was ever something the Zelda series needed, it was voice acting. Foxhound am very disappoint. I guess the "change" Aonuma has been touting for the past year or so, really isn't much "change" at all.

Because that's physically the only thing that could be changed.

Oh wait. :roll:

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sonic_spark

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#27 sonic_spark
Member since 2003 • 6196 Posts

Fantastic Thread.

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sonic_spark

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#28 sonic_spark
Member since 2003 • 6196 Posts

[QUOTE="DaViD_99"]I agree, it really looked washed out. But I think they are spending most of the time before release it being spent on graphics And no voice acting was confirmed by aonuma from latest np. foxhound_fox


*facepalm*

If there was ever something the Zelda series needed, it was voice acting. Foxhound am very disappoint. I guess the "change" Aonuma has been touting for the past year or so, really isn't much "change" at all.

He referred to the change as a change in "flow".

But I agree, I wanted my voice acting. Similar to that of Metroid Prime 3 Corruption.

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205212669269561485377169522720

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#29 205212669269561485377169522720
Member since 2005 • 14458 Posts

[QUOTE="foxhound_fox"]

[QUOTE="DaViD_99"]I agree, it really looked washed out. But I think they are spending most of the time before release it being spent on graphics And no voice acting was confirmed by aonuma from latest np. 789shadow


*facepalm*

If there was ever something the Zelda series needed, it was voice acting. Foxhound am very disappoint. I guess the "change" Aonuma has been touting for the past year or so, really isn't much "change" at all.

Because that's physically the only thing that could be changed.

Oh wait. :roll:

No but it still would've been a pretty significant leap forward for the series. I mean hey, someone gotta talk eventually. There's just so much you can do while the characters are mute you know...:roll:

Honestly, my HYPE hasn't changed at all for this game. I will be getting it day one and will be enjoying every single minute of it when I do get it. I think no VA is mehh but hopefully there will be more changes in the game other than just controls. Also please some orchestrated music.:)

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AmayaPapaya

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#30 AmayaPapaya
Member since 2008 • 9029 Posts

My only problem with the artstyIe is the complete lack of any texture detail. In Wind Waker it fit the art styIe and the design of the characters. In Skyward Sword it just looks tacky without texture on fabrics and rocks and grass. The game looks great and the art is fine, I just think the graphics need a little more detail.

foxhound_fox

The graphics are in early development. They will either improve the texture detail, or make it so it fits like it did in WW. From what it sounds like that is.

Also I personally love the painting approach they are going for. I hope they make it a lot more exaggerated. I only notice the inspiration for the graphics on certain things. Like here, the things circled. You can notice the brush marks.

Photobucket

Here is what Nintendo is going for. I hope the game end up more exaggerated like this. Seeing as most people say that the demo isn't even present in the game, I hope they just rushed it to give us a quick idea of the artstyIe. I want the game more like this, and like I said exaggerated.

Photobucket

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princeofshapeir

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#31 princeofshapeir
Member since 2006 • 16652 Posts
Excellent post, TC. I agree with you on every point!
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IppoTenma

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#32 IppoTenma
Member since 2009 • 2972 Posts
Great post, TC.
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DaViD_99

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#33 DaViD_99
Member since 2007 • 2496 Posts
oh, and im totally ok with there being no VA. Other changes should be made. It honestly doesn't make much of a different to me. Hopefully they have a lot of grunts/fake talking though. Something like the way Midna talked in TP.
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Scythes777

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#34 Scythes777
Member since 2006 • 2796 Posts

[QUOTE="foxhound_fox"]

My only problem with the artstyIe is the complete lack of any texture detail. In Wind Waker it fit the art styIe and the design of the characters. In Skyward Sword it just looks tacky without texture on fabrics and rocks and grass. The game looks great and the art is fine, I just think the graphics need a little more detail.

AmayaPapaya

The graphics are in early development. They will either improve the texture detail, or make it so it fits like it did in WW. From what it sounds like that is.

Also I personally love the painting approach they are going for. I hope they make it a lot more exaggerated. I only notice the inspiration for the graphics on certain things. Like here, the things circled. You can notice the brush marks.

Photobucket

Here is what Nintendo is going for. I hope the game end up more exaggerated like this. Seeing as most people say that the demo isn't even present in the game, I hope they just rushed it to give us a quick idea of the artstyIe. I want the game more like this, and like I said exaggerated.

Photobucket

I agree with this. If they exaggerated a bit more it would look awesome.We all know the Wii cant do realistic very well so Im glad they went for a different approach. Im ok with no VA, Ive always liked reading more than listening. Also, the VA could have been terrible considering Nintendo's history with it.

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Coolyfett

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#35 Coolyfett
Member since 2008 • 6277 Posts

They should make the disc gold.

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dontshackzmii

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#36 dontshackzmii
Member since 2009 • 6026 Posts

nintendo has already talked about this new theme. They are not trying to make it "teh kiddie" . The enemys would not look right . They made it cartoony because the enemys have big weak spots and it just looks awful when its real .

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linkin_guy109

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#38 linkin_guy109
Member since 2005 • 8864 Posts

zelda fans....are the hardest to please

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jg4xchamp

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#39 jg4xchamp
Member since 2006 • 64057 Posts
You know what I always love about these. The over reacting people do over a few complaints(some of which are more than reasonable).
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sonicmj1

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#40 sonicmj1
Member since 2003 • 9130 Posts

I don't know why Nintendo deserves the benefit of the doubt when it comes to the Zelda series. They've been overpromising and underdelivering ever since Wind Waker. From pointless quest padding (Triforce Hunt, Temple of the Ocean King) to stale design to uninspired overworlds, they really seem to have lost the thread of what made the series special in the past. Why should I continue to believe in them?

Maybe a "wait and see" attitude makes sense, but right now, I trust Anouma about as much as I trust Peter Molyneux to tell me what will be good about his upcoming game.

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#41 jasonharris48
Member since 2006 • 21441 Posts

Nice, TC

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#42 Brawl578
Member since 2008 • 895 Posts

Good job, TC. I'm pumped for this game.

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ycole11

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#43 ycole11
Member since 2007 • 645 Posts
[QUOTE="Haziqonfire"][QUOTE="ycole11"][QUOTE="Haziqonfire"]Thank God someone actually knows whats going on and doesn't make dumb remarks. Bravo to you, TC -- Everyone from that thread needs to read this.

Some of those remarks were actually quite valid especially the ones regarding orchestrated music.

Most people didn't understand what the demo's purpose was, nor that the visuals were one of the last things they were working on.

Sorry, I thought you guys were talking about the game in general not just the E3 demo. In that case I agree.
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Syn_Valence

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#44 Syn_Valence
Member since 2004 • 2172 Posts

Yea good job tc........too bad this will never be better then Link to the Past............BLAH seriously

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Zanoh

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#45 Zanoh
Member since 2006 • 6942 Posts

Golden rule companies had learnt: Fanboys are NEVER satisfied. If you can satisfy the majority then you are in a good position.

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Kori-san

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#46 Kori-san
Member since 2010 • 604 Posts

I think Skyward Sword will offer nothing new except the look and still not compare or innovate over Ocarina of Time. Personally, it will probably just suck.

Agree with TC.

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Elian2530

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#47 Elian2530
Member since 2009 • 3658 Posts
It looks beautiful imho. I'm looking forward to it. And I'm a huge graphics junkie too.. and I still love it.
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AmayaPapaya

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#48 AmayaPapaya
Member since 2008 • 9029 Posts

I just remembered an ONM interview with Aonuma. He said something like...SS is supposed to change the structure of the Zelda series, and introduce new elements. His example was, SS will have a bigger overworld and dungeons. However, the overworld will be less like an overworld, and the dungeons will be less like a dungeon, and both will share elements from each other. In a GS interview he also said something like they would change other things about the dungeons. He said something like Link losing his sword at the start of a dungeon. As far as inspiration goes, Aonuma said the only inspiration for the game (aside from WSR for obvious reasons) were the DS titles. I hope by that he means the Boss Key thing. That would be a nice addition.

I see nothing wrong with this. It looks like the series won't be the same old same old. It may not be drastic, but exactly how drastic do you want? The changes to the structure are what fans (me included) want the most.

I want the game to also improve where TP fails. TP IMO is the worst Zelda in the series when it comes to pacing. The best probably being WW or MM. Although, that is probably because of the huge Overworld in WW, which feels just right, and really encourages you to explore and find things. And MM because half the game seems like great side quests. TBH, if SS manages to pull off what both MM and WW did + the changes Aonuma said, it would be more than what I wanted from SS, and change everything wrong with TP.

The overworld in SS, from what we know, sounds like it can go either way. On one hand, Aonuma says it is bigger, which could mean empty like TP. On the other, he says it will not feel too much like an overworld, and will also have some elements from dungeons. As far as Side Quests go, SS doesn't have to be as good as MM, but definitely better than TP.

I just thought about something, but we don't know anything about towns. I really really hope the towns are as big and welcoming like...Wow I really don't want to say it..but anything unlike TP. I thought about it, and pretty much every Zelda, from OOT onwards, seems to have a great town or towns, and feel alive with all the NPC's. They have believable houses. The people were believable, and mostly all of them had there own personalities or problems. TP had no real town. It didn't have any real big towns is closer to the truth. OOT had Kakariko Village, and many other small communities/shops which felt very well placed. WW, probably the best in the series, had all the islands. So much, yet done so well. MM only had one real town, but clockwork was easily the best town in the Zelda series. TP had Kakariko Village...again...but it just felt like a market.

I really hate to well...hate on TP like this. I thought it was a great game. I think it was the dungeon Zelda. All about dungeons, which were the best in the series IMO. Although TP had easy boss fights, they were the most memorable in the series. As a consequence it had a bad overworld. I guess you can say WW was the overworld Zelda. IMO, it didn't have the best dungeons, but easily the best overworld in the series. I spent a lot of time just in the boat sailing from island to island. Finding new islands felt really amazing, and probably was the defining moment for the game.

Jesus, sorry for writing so much :P

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deactivated-5d6bb9cb2ee20

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#49 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="Kori-san"]

I think Skyward Sword will offer nothing new except the look and still not compare or innovate over Ocarina of Time. Personally, it will probably just suck.

Agree with TC.

How can you POSSIBLY agree with TC, when TC says it won't suck, and you say it will?
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#50 fabz_95
Member since 2006 • 15425 Posts
Good thread TC, I agree with everything you've said. I just want to see more from the game since the video from E3, like you said, was more of a demo to show the games controls.