• 147 results
  • 1
  • 2
  • 3
Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#1 the-creeper
Member since 2003 • 6641 Posts

Difficulty System[spoiler] [/spoiler]

Weapons

Athena's Blades[spoiler] [/spoiler]

lvl5

Square hits - 6,6,12,6,6,6,6 Valor - 24 damage

1. 270 degree field of coverage with knockback effect/stun.

Triangle hits - 9,9,12,12Plume/Spirit - 18,18*/6*,36,36*damage

Air Square - 6,6,12 Air Triangle - 6,6

1. Plume/Spirit causes "bounce" effect in a small radius around point of impact.

2. Can be followed quickly with an Ascension.

Orion's Harpoon - variable

Secondary v1/v2 - instant kill/instant kill or none

Rampage of the Furies/air - 15 hits 45 damage (15 ender)/ 15 hits 45 damage

1. Last hit causes strong knockback/stun but the attack is too dedicated.

2. Air version suspends Kratos in air long if an enemy is underneath and keeps enemies at his height or higher in air longer.

Cyclone of Chaos/air - 10 hits 30 damage(15 ender)/ 10 hits 30 damage

1. Keeps small enemies at bay with many hits. Last hit stuns.

2. Air version is good for damaging enemies near Kratos in air.

Tartarus Rage/air -6,6,6,6,18/multi hits 3 damage each(6 damage ender)

1. First two hits cause stuns while last mimics Spirit.

2. Air version can be done near groundto produce a fast Plume. It has a larger point of impact.

Olympic Ascension -6 damage

1. Launches *hold to pursue*

Hyperion Charge -6 damage

1. Stuns. 200 degree field of coverage.

Hyperion Rush/Rise - 12 damage/6 damage

1. Rush can effect multiple enemies and has a strong knockback effect (collisions)

2. Rise can launch more then one enemy. Attack auto-launches Kratos.

Athena's Wrath - 15 damage (4 bursts 1 hit per enemy)

1. Mostly for show.

CHECK POST 6 for Air Grapple/Orion's Harpoon/secondary Harpoon info!

Barbarian Hammer[spoiler] [/spoiler]

lvl3

Square hits - 15,30 Ender - 54 damage

1.These are to be avoided. Simply no good.

Triangle - 54 damage Ender - 63,15*

1.This is your primary weapon in the Hammer's arsenal. It is the most effective damage giver and also often shatters enemies you didn't actually hit *close to medium proximity*

Air Square - 30 damage Air Triangle - 45 damage

Crushing Defeat - 9 hits 27 (54 ender)

1. This attack is no good. It is easily interupted,weak and is a "dedicated" animation to be feared.

Might of the King - 45 damage shockwave - 15 damage

Might of the King air -multi hits13 damage each

1.The combination of the physical hit and the shockwave is enough to break even Gorgon Queens in their statue form in most conditions.

2. The shockwave passes through barriers so it can be used from safe places while attacking enemies. (like Souls) It alsobounces smaller enemies. It is usually sufficient for breaking stoned enemies by itself.

Legion of Souls - 30 damage (plus 3 souls released doing 1/5 of a point of damage per hit)

1.These souls can lift/juggle/restrain enemies.

Soul Flick-1/3 of a point of damage per hit

1. Make good distractions, keep combos going and holds off blocking enemies and flyers.

Spear of Destiny[spoiler] [/spoiler]

lvl3

Square hits - 6,12,12 (30)- 3 hits 18 damageEnder - 33 damage

Laucher - 6 damage Pokes - 4 hits 36 damage Ender - 42 damage

1.The launcher is quite fast. Great against Clotho's limbs and launching enemies fast.

2. The 'pokes' afterwards are good for getting air kills when not looking to waste magic.

3. The triangle ender is quite powerful actually. 40 damage makes it slightly stronger then lvl5 Blades' "Spirit" but still weaker then the basic triangle hits of the Hammer.

Air Square - 9 damage Air Triangle - 6,18 (24)

Piercing Shards - 20 damage

1.Piercing Shards doesn't count towards combos and is ideal for breaking stoned enemies

2. It stops Gorgon Stare if it connects and can put enemies (Ex: Barbarian King) into a stun animation repeatedly

3. Decentat achieving collision damage.

4. Unaffected by difficulty settings

Unfortunate Remains - 12 damage Bomb- 15damage

1."Remains" detonate in 2.5 seconds. It needs a surface to lay on. Bomb quirks haven't all been covered yet. They are effective means of keeping enemies off their feet.

Altering Slash - 18 damage Bomb - 15 damage

1. "Altering" cannot be triggered if initial hit triggers enemy "O". It often will not if the hit does killing damage. (not that it would matter) it takes about 5 seconds to detonate and a minimum of 2.25 seconds altering to be completed. (bomb always detonates in the same amount of time)

2. Bomb damage doesn't effect enemies in grapples even if altered. This can be used to your advantage in some cases.

Ex: an altered Cursed Legionnaire is about to blow between three Cursed Legionnaires and a Hades Minotaur. Instead of merely letting it go off, doing bomb damage to all nearby you can do that and toss the enemy for collision damage.

Blade of Olympus[spoiler] [/spoiler]

lvl3

Square hits - 15,15,15,15Ender - 30 damage Laser - 5 damage

1.These blasts are different from Divine Retribution's in that they are about 1/3 the power and do not cause knockbacks.

Triangle hits - 30,15,15 Ender - 45,15* damage Laucher -6,12,12

1.The Ender is quite strong and does well against big targets. Sadly it doesn't create a laser like the square Ender.

Air Square - 15 damage Air Triangle - 15 damage

Divine Absolution -6, 8hits 24 damage (30 ender)

1.Another "dedicated" animation with no real use. Avoid this moveunless you can afford to show off.

Divine Retribution -30 damage Laser -15 damage

1.These lasers, like the others, can pass through barriers IF you are close enough that they form in/past them.

2.This laser causes knockbacks and stuns while also blasting through smaller enemies only to hit others.

Divine Sacrifice - none (12 EXP orbs, 3 uses per foe)

1.An excellent way to gather orbs. Although combining Cronos Rage kills with having the BoO out can often be more effective seeing as it also kills enemies. *which helps*

Magic

Poseidon's Rage[spoiler] [/spoiler]

1.Without the Urn of Poseidon' this spell is far too weak for its cost.

2. The spell has lost its spammability in that it can no longer be multi-casted quickly in-air.

Wrath of Poseidon

1.This move hits all enemies in the field of damage (marked with ring) ABOVE and BELOW.

2.It pins down lesser enemies while forcing them back and suspending airborne foes.

Typhon's Bane[spoiler] [/spoiler]

Lethal Vortex

1.The move splits into three blasts but it can stack twice *2 of 3 can hit one enemy*

2. It launches enemies quickly and knocks large enemies like Cyclops back

3. Has a 1 second burnout time

4. Has invicibility frames during the firing to complement its other strengths. During this time not even Gorgon gaze can effect you!

Wind Blast

1.Makes 5 tracking versions of the normal arrows.

2. Attack takes 1 second to charge

3. The attack asks for 25 magic but it has one special benefit when you have less then that...it still works. With enough magic for one regular shot you can fire off a Wind Blast. (4 magic)

Titan Storm

1.Causes small knockback effects

2. Has a 3 second burnout time

3. Early part of attack acts as an invincibility frame but the attack can be interupted outside this

Cronos' Rage[spoiler] [/spoiler]

1.Extremely effective means of tying up enemies and suspending those that are airborne

2. lvl3 Is ultra effective at this, but also causing knockbacks and even collisions.

3.The move has invincibility frames that are easilyput to use.

4. Being able to attack while the move is going off make it incrediblygood. Combo it with weapon or even magic.

Head of Euryale[spoiler] [/spoiler]

1.Petrification magic is best used against high health enemies that would normally take a lot of time and physical damage.(magic or weapons) Creatures like the Juggernauts and Cyclops. If a Gorgon is around and you have the fleece you should save magic by using its reflected blast.

2.It is potent in combination with the sub-weapons. *especially the Hammer* Piercing Shards auto-breaks enemies (good against Hades Minotaurs and Gorgon Queens who have 50HP in statue form.

Gorgon Stare

1.Weak at lvl1 but can still be useful in even Titan NURs. The air version isn't worthwile.

2.Very effect with dealing with flying enemies *Ruined*

3.Cannot pass through objects but may pass barriers *thin*

Gorgon Flash

1.Extremely potent. It effects every enemy in line with the blast.

2.Best bet for petrifying an enemy in air.

Gorgon Blast

1.1/2 aspotent as a Flash and harder to make us of. It fires like a grenade and has a small explosion zone of effect.

NOTE2: Because it explodes upon contact with anything it cannot always effect everyone you wish it could. If its cost was 1/2 of Flash then it would be more worthwhile.

Gorgon Rage

1. Is extremely effective against groups of enemies. (especially large ones)

2. It sometimes misses enemies in range. Enemies like Satyrs sometimes are missed for no particular reason I can note.

Atlas Quake[spoiler] [/spoiler]

1: Causes knockbacks with initial and final blow.

Destructive Earth

1: The rocks sometimes miss enemies and can cause trouble. It is the strongest but most clumsy spell.

Relics

Rage of the Titans[spoiler] [/spoiler]

1. Breaks out of most enemy grapple mini-games with simple activation (AKA "flare"/"burst")

2. Repels light enemy attackers

3. Doesn't increase the power of sub-weapons nor the Blades (directly), but weakens collision damage.

Square Hits - 15, 8 hits 6 damage (45 ender)

Triangle Hits - 4 hits 36 damage, 5 hits 15 damage (20 ender)

Prometheus' Flare

1.Doesn't do damage and cannot harm statue forms *if it acted like Piercing Shards it would be awesome* It repels light-medium enemies but hardly effects large foes.

Prometheus' Torment - each hit does 3/4 point of damage

1.The attacks aren't that strong but rack up hits pretty fast.

Prometheus' Inferno - 3/4th point of damage done per hit

1. RotT can be turned off while performing this attack *conserving power* but the attack can be interupted if hit this way

2. The size/strength/length of the attack is dependant on how many hits you have:

25 hits = minimum 100%

100 hits=300%range

500 hits = 500% range

3. Traps enemies in constant damage/stun stat

4. Doesn't effect statue forms

Amulet of the Fates[spoiler] [/spoiler]

1. Excellent to abuse if an option.

2. Makes it much easier to use attacks like Divine Sacrifice (orb gathering) but works best with physical damage.

Golden Fleece[spoiler] [/spoiler]

Argo's Revenge/Return - 5 damage/5 damage

1. Revenge is good for causing collision damage through knockbacks

2. Return is similiar but has a smaller chance to cause multiple yet it is easier to aim for one.

Icarus Wings[spoiler] [/spoiler]

Icarus Ascension/Strike - 5 damage/15 damage

1.Ascension is a 360 degree lift. It cannot be activate with RotT on.

2. Strike cannot be used with a sub-weapon in hand. It can be used twice in air.

3. Strike excells at making strong knockbacks (good for collisions)

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#2 the-creeper
Member since 2003 • 6641 Posts

Monsters

Bestiary[spoiler] [/spoiler]

Barbarian Mercenary[spoiler] [/spoiler]

1. Grapples are not only instant kills, but give magic orbs.

2. You can use their grapple attack against them by simply breaking free through the mini-game or activiating RotT. *a single pulse is enough*

3. When attacking they cannot be effected with knockbacks, bounces, etc. but continue to take damage and can have it interupted with a grapple/killing damage/petrification.

Beast Lord[spoiler] [/spoiler]

1. They have a rush attack that is relentless. It cannot be halted by anything but killing damage/petrification/grapples and it cannot be blocked/parryed. The initial hit does small damage and doesn't count as a hit but leaves you wide open to all other incoming hits. *extremely dangerous*

2. They possess they unique ability to ride a Cyclops Berserker. *only this type* When riding them they can be grappled from the ground by meerly approaching the duo and pressing "O" (mini-game ensues*. When teaming they amplify each other and gain new attacks.

3. Beating enemies (especially the Cyclops) with this creature through its Orion's Harpoon is especially effective in Titan.

Finishing grapple is available when down to 22 HP.

Cerberus[spoiler] [/spoiler]

1. Has a triple fire ball move. The blast cannot be blocked but can be parryed.

2. Has a ramming attack and a tackle (that initiates a mini-game which can be immediatly broken using a flare of RotT)

3. Each "O" grapple on it releases RotT orbs.

4. Despite having more health then the Cerberus Breeder, it takes less then half as much time to petrify and its stone form is more fragile.

Cerberus Breeder[spoiler] [/spoiler]

1. It births Cerberus Seeds through its mouth. These are actually a blessing when you have mastered the use of collision damage..more over the secondary Orion's Harpoon. They will keep birthing Seeds for you to use as weapons. *great for NURs in Titan*

2. It has a triple fireball attack similiar to the other Cerberus except that it can be blocked normally.

3. Has a tackle similar to the other Cerberus.

4. Is much more resistant to petrification but has lower health.

Cerberus Seed[spoiler] [/spoiler]

1. Using the Secondary Orion's Harpoon they become excellent weapons.

2. Their finishing grapple gives health orbs.

3. They have a jumping/spinning fireball attack and a quick dash attack.

Finishing grapple is available when down to 13HP.

Cursed Archer[spoiler] [/spoiler]

1. Their arrows are stick to surfaces and explode after a short time.

NOTE: They can get stuck to Kratos during grapples without detonating immediately. If you do something to give yourself a frame of invicibility during the impending explosion it will be as if it never touched you.

2. At close range they go for a swipe with their bow followed by a quick arrow shot.

Cursed Harpy[spoiler] [/spoiler]

1. Using the Secondary Orion's Harpoon they become excellent weapons.

2. Is partial to using its swooping grapple. (mini-game can be ended with a flare of RotT)

Cursed Legionnaire[spoiler] [/spoiler]

1. Its Orion's Harpoon grapple is good for dealing damage to other enemies. The "X" option is good for a single, close target *Juggernauts for instance* while the [ ] grapple is best for sweeping the area around you with collision damage.

NOTE: Its "O" option *pre-kill version* usually beat RotT orbs out of it.

2. It retains its ability to grapple from behind you (mini-game can be ended with a flare of RotT)

3. It retains an infinite Air Grapple *great for damaging nearby enemies*

4. Pre-"O" grapple attempts provoke its "get up attack".

Cursed Remains[spoiler] [/spoiler]

1. Has a resistance to being killed by Cronos Rage/Poseidon's Rage and BoO while being weak to petrification and Hammer strikes. Strong attacks from the Blades and launchers work poorly on them and their air grapple barely harms them.

2. They can crumple up in a heap to appear dead.

3. If not finished in their "O" state they can regain some health.

Cyclops Berserker[spoiler] [/spoiler]

1. Is the onlyCyclops that can be riden by Beast Lords.

2. 20 of its eyes unlock General Kratos

3. Its kick to downward punch attack is easily avoided with simple strafing. *even with the Hammer* After each use of this 2 hit combo it will roar/gargle *this is a HUGE opening*

4. When teamed with the Beast Lord it can do a smashing combo, downward strike that if it hits will lead to a short beating by the Beast Lord *grapple* and a spinning club swing *2 hits*

5. Has a high resistance to petrification. If frozen while a Beast Lord rides it the petrified Beast Lord will be "Ruined" automatically.

Cyclops Brute[spoiler] [/spoiler]

1. Uses its old foot stomp to club swing attack. Also retains its back and forth club slide attacks.

2. Will roar/gargle often.

3. Knockback effects provoke it into charging.

4. Now has the Armored Cyclops' 4 part mini-game.

Cyclops Tyrant[spoiler] [/spoiler]

1. Has the Cyclops Brute's old mini-game set-up.

2. Interacts with Wild Boars by picking them up, biting off their head and chucking the body at you.

3. Likes using a left handed grab at Kratos *very annoying*

4. When in it's "O" stages, go for extra damage while it cannot attack back before doing the grapple.

5. Its resistance to petrification is rather low.

Erebus Minotaur[spoiler] [/spoiler]

1. Has a charge attack that doesn't end quickly unless it hits something or gets stopped. (death, petrification, etc.)

2.

Fates Guardian[spoiler] [/spoiler]

1. Its Orion's Harpoon is good for damaging nearby enemies.

2. Its [ ] option isn't terribly effective at achieving collision damage and doesn't often cause knockbacks. Works decent on large enemies like the Cyclops though.

NOTE: "O" option slices EXP orbs from them *pre-kill*

Fates Juggernaut[spoiler] [/spoiler]

1. Has a 50% resistance to collision damage.

2. About every 1/4th of health taken is shown through armor loss and a stunned falter animation. *an opening for more damage*

3. Has a charge attack, 1 hit swing and 2 hit swings.

4. Parrys don't alter the course of its movements.

Fates Sentry[spoiler] [/spoiler]

1. Its Orion's Harpoon does good damage on nearby foes.

2. Its "X" option counts as an air kill in CotT2 and sets them up for many attacks. Its [ ] attack is no mroe useful then the Fates Guardian's.

NOTE: Same "O" option plus as Fates Guardian

3.

Gorgon *NUDITY*[spoiler] [/spoiler]

1. Grapple attempts or lenghty uses of blocks provoke its GorgonStare.

NOTE: Piercing Shards stops their gaze

2. Use of RotT will break out of petrified form.

Gorgon Assassin *NUDITY*[spoiler] [/spoiler]

1. Grapple attempts or lenghty uses of blocks provoke its GorgonFlash.

2. Use of RotT will break out of petrified form.

Gorgon Queen *NUDITY*[spoiler] [/spoiler]

1. Grapple attemptswill provoke its Gorgon Blasts.Lenghty uses of blocks provoke its GorgonStare.

NOTE: You can simply roll through the Gorgon Blasts and continue attacking. Piercing Shards stops their Stare.

2. Use of RotT will break out of petrified form.

3. They have the strongest statue form and quickest break out time. In a NUR it is often best to use the auto-break SoD move "Piercing Shards" *it doesn't break them through damage*

Greek Citizen-Greek Woman[spoiler] [/spoiler]

1. Grant orbs of every type upon being killed.

2. They do not fight back.

3. Citizens cower on their knees mostly and the Women run about screaming.

Griffin[spoiler] [/spoiler]

1. L1/R1 attacks are considered collisions so know that on a Titan NUR it would take a meere 3 hits to bring them down and just 2 in a GK:TM"NUR.

Griffin Rider[spoiler] [/spoiler]

1. When they fly in front of you they are looking to fire their volley of energy bolts.

2. grapple attemps on them before the "O" appears often provokes them into jumping off their Griffin to catch you. If you move they will fall to their death comically. If they land on you a small mini-game starts up that is rather cool looking.

Hades Arm[spoiler] [/spoiler]

1. Triangle hits work well on them.

2. In Titan they swarm you with hits so it is best to use grapples to kill them.

NOTE: On walls, Kratos' wall to wall clearance animation does large amounts of damage to enemies. *often lethal*

Hades Fiend[spoiler] [/spoiler]

1. Toss explosive, unblockable fireballs. Can be parryed.

2. Crawl after you in a suicide bomb attempt when killed.

NOTE: If killed in air, shattered or slain with the BoO they cannot attempt this

Finishing grapple is available when down to 12HP.

Hades Harpy[spoiler] [/spoiler]

1. Using the Secondary Orion's Harpoon they become excellent weapons.

2. Is partial to Harpy bombing you (especially in Titan)

NOTE: Once they start, it is hard to find an opening to attack as they often string bombing together

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#3 the-creeper
Member since 2003 • 6641 Posts

Hades Juggernaut[spoiler] [/spoiler]

1. Has a 50% resistance to collision damage.

2. About every 1/4th of health taken is shown through armor loss and a stunned falter animation. *an opening for more damage*

3. Has a charge attack, 1 hit swing and 2 hit swings.

4. Has a slight reach advantage over its Fates counterpart but has half the health and is slightly slower when attacking.

5. Parrys don't alter the course of its movements.

Hades Legionnaire[spoiler] [/spoiler]

1. Its Orion's Harpoon has a small range for collision damage that is better used to kick it off cliffs *lulz*

2. Grapple attempts on it before "O" result in a counter grapple with a quick face smashing.

3. No longer has a mid-life "O" stage *sadly*

4. Is fairly good at countering/blocking.

5. Low resistance to petrification and weak statue form.

Hades Minotaur[spoiler] [/spoiler]

1. Fairly resistant to petrification and is tied with the Gorgon Queen for a strong statue form though it takes much longer to break free.

NOTE: It takes three Piercing Shards to break them..

2. Has an unlockable/unparryable plume-like attack, a three hit combo and a two hit combo as well as a charge and counter.

NOTE: Parrying its attacks makes it falter *an opening*

3. Its kill grapple gives health/magic/EXP orbs.

Hades Nymph[spoiler] [/spoiler]

1. Their grapple makes them into a grenade, handy for damaging the hives they are sometimes seen around and harming other enemies.

2. Their fireball attack is unblockable and incredibly fast. It can be parryed.

Harpy[spoiler] [/spoiler]

1. Its secondary Orion's Harpoon does immense damage.

2. Like all airborne creatures, it is extremely susceptible to Gorgon Gaze of any kind.

High Priest of the Fates[spoiler] [/spoiler]

1. Can summon enemies (Fate Guardians, Cerberus, Cyclops Berserker), curse your ability to roll/jump temporarily, teleport and even drain your magic. He also summons wells of energy similar to that of the Sirens.

2. Gives off A LOT of magic when finished by mini-game (even a few for normal deaths)

3. If it blocks a number of times in a row he will teleport away.

Finishing grapple is available when down to 19HP.

Hydra Boat Captain[spoiler] [/spoiler]

1. No contest.

Legionnaire Captain[spoiler] [/spoiler]

1. Same as Hades' Legionnaire, but less powerful.

Minotaur[spoiler] [/spoiler]

1. Has a double arm strike, quick single strike, double swipe to strike, counter and charge attack

NOTE: If you attack anything during the double arm strike, a mini-game begins to reverse the attack upon it

2. Grapple Kills release health orbs.

Nymph[spoiler] [/spoiler]

1. Has a green blast that can be blocked/parryed and a spiderweb that puts you in a mini-game *fare RotT for auto-break*

Rabid Hound[spoiler] [/spoiler]

1. Its grapple is extremely useful for causing collision damage.

Finishing grapple is available when down to 13HP.

Raven[spoiler] [/spoiler]

1. Can only be hit with a "X" speed burst, then killed with the mini-game.

Rhodes Archer[spoiler] [/spoiler]

1. Basically a weaker Undead Archer with an aerial grapple that doesn't do collision damage.

Rhodes Soldier[spoiler] [/spoiler]

1. Basically a weaker UndeadLegion with an aerial grapple that doesn't do collision damage.

Satyr[spoiler] [/spoiler]

1. Its pop-up animation no longer deals damage nor does it have aerial recovery. They have also lost their backstab pinwheel attack.

2. It is highly resistant to petrification but has a weak statue form.

3. Hitting it in its posing stance provokes attack. Launchers, killing damage, etc. prevent this. Even enemy hits will set them off.

4. It likes to counter with its stab/grapple to toss move.

Finishing grapple is available when down to 18HP.

Satyr Champion[spoiler] [/spoiler]

1. Has more straightfoward attack versus the Satyrs circular strikes.

2. Its grapple move is a variation on the Satyrs.

3. More health but much less resistance to petrification.

Finishing grapple is available when down to 20HP.

Siren *NUDITY*[spoiler] [/spoiler]

1. Summons energy wells and tosses little bolts.

2. Mid-life "O" doesn't give health orbs anymore.

3. Finishing grapple gives magic orbs.

4. Good at evasion.

5. Small resistance to petrification.

Siren Widow *NUDITY*[spoiler] [/spoiler]

1. Has a shriek that starts a mini-game. *leaves you open to attack*

NOTE: Double Jumping or rolling as it screams (or being out of range) will prevent this

2. Has a scratch/lunge attack similar to gorgons

3. Its killing grapple makes a circular, soul wave that hits all nearby cuasing knockbacks.

Titan Minotaur[spoiler] [/spoiler]

1. Tosses rocks if at a distance from it.

NOTE: With the fleece you can parry the rocks but not 'return' them. Without it you take damage.

2. At certain angles in front/behind it *usually during jumps* and ALWAYS as it wakes up, it'll use a frontal series of fist pounds. This leaves a massive opening at its sides/back.

3. If close to it, the beast will spin rapidly to do damage. *not blockable/parryable*

Undead Archer[spoiler] [/spoiler]

1. Fire arrows and close range Bow Swipe to Arrow Shot.

Undead Legionnaire[spoiler] [/spoiler]

1. Its "X" option is great to use on other, stronger enemies *collisions* since it can be repeated. The [ ] move is still quite potent.

Wild Boar[spoiler] [/spoiler]

1. Has a charge attack

2. Its grapple kill gives off RotT orbs.

Wraith Asphodel[spoiler] [/spoiler]

1. Burrow attack, Counter w/ burrow and fake-out counter. As well asboomerange limbs andtremor limbs.

Finishing grapple is available when down to 15HP.

Wraith of Athens[spoiler] [/spoiler]

1. Burrow attack, Counter w/ burrow and fake-out counter. Spin attack.

Finishing grapple is available when down to 15HP.

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#4 the-creeper
Member since 2003 • 6641 Posts

Bosses

Colossus of Rhodes[spoiler] [/spoiler]

Stage 1

1. The top right corner (nearest the Colossus) is safe to attack from. If you've provoked its arm slap you simply attack the downed arm. If it goes for it shockwave slam, simply jump over the blast as it hits the middle and attack the hand. Poseidon's Rage excels in this fight.

2. On the Balista platform, the Collossus can only perform his shaking attack. If you stand right corner nearest him you can double jump as he grabs the platform to move it and attack from the air. (Rampage of the Furies, air attacks, magic, etc.) Staying too near the right side will make it attack the lower platform with the shockwave slam.

Stage 2

1. On either of the two platforms, keep to the middle (of the platform, NOT the arena) to provoke his opposite arm slam. You'll want to move to whichever side is opposite of the gap between platforms. *grapple point* From here you can attack the downed arm and if need be go after his hand nearest you when he rests it there. Attacks like "Spirit" work best.

2. After each time you damage him he'll do a double arm slam that you need to dodge. Poseidon's Rage is once again quite useful as it allows you to damage him as he does this. You could also use the grapple point to swing towards the other side just as he brings the attack down only to land on the side you came from again to resume step 1. Keep up these tactics.

Stage 3

1. When too close to him he'll do a series of strikes at you then a shockwave slam. When too far he'll make those energy fissures. When too near the BoO he'll do a shockwave slam.

2. There are 3 occassions when you'll need to pull on the BoO. After the first you lose leveled weapons/spells, then magic and finally health. Bringing you to base level everything and gaining the BoO.

3. You'll notice a hand with a "R1" tag next to it. If you use it you'll skip a step. His final step has him hunched over and attacking with a god essence flamethrower so I ofter save it for that part.

4. During the first part you can use magic, leveled weapons, etc. During the second you should blast him with the magic you'll soon lose and for the final part you can either sit next to the sword and double jump over his shockwave to attack from the air with triangle hits or stand near his severed hand (luring him into using fissures) to get in close and attack with a combo until you can use "Spirit" on him for big damage.

Dark Griffin[spoiler] [/spoiler]

Dark Griffin Rider[spoiler] [/spoiler]

1. You DO NOT have to actually fight these two. The battle only asks that you reach Typhon's mountain so you can L1/R1 hit him then pull away far enough that he won't get in the way of your "X" speed boost away from him.

Theseus[spoiler] [/spoiler]

Ground

1. He has a 3 hit combo, simple strikes and a suprise mini-game.

2. After his 3 hit combo ends you can immediatly use Ascension to knock him off his feet and attack his downed form.

3. His pillars are instant kills in Titan Mode and are his only unblockable move.

4. Quick uses of RotT 3x Square combo make quick work of him while he is on his back.

Summoner

1. He will shoots either 6 fast bolts or 5 slow, homing bolts. You must hit him with Typhon's Bane to do damage to him. Know that you can use Poseidon's Rage to quickly defeat this boss from underneath in Bonus Play w/ Urn of Poseidon.

2. If you are too close the platform where he stands he'll summon a wall of pillars.

3. On either far side near the wall you will find he cannot hit you and it will also not summon the ice pillars so long as you don't get too close.

4. After finishing with bolts he'll summon two 90HP magic-giving Erebus Minotaurs. You willl need to refill your magic by doing their mini-game. You can use Orion's Harpoon or knockbacks (Valor, Piercing Shards, etc.) to knock them into each other for massive damage or evenmove them along the walls nearThesues to be hit by the pillars he callsup every time you approach them.

Barbarian King[spoiler] [/spoiler]

Horseback

1. The horse charge cannot be blocked so dodge it.

2. Get in front of the horse when it is walking and block its hoof strikes and the BK's hammer swings. Attack from here to reserve magic/RotT.

Army

1. All of his attack are blockable. He cannot be harmed.

2. Grapple kill all his men.

Giant

1. You can use RotT and go wild on him, use magic do damage and/or use strong strikes (Spirit) from afar.

2. Piercing Shards stuns him *keep hitting with it until he attacks*

3. His strikes can be difficult to dodge. You can either use invincibility frames (magic) or simply roll AT him just before the hit would connect to avoid it.

Final

1. His new attack shoots souls at you that are unblockable and track you. Simply get in close, roll back from him then quickly back at him while he releases the souls to make them all miss.

2. Unleash everything you've got to bring him down quickly as you get everything refilled after Boss Fights.

Cerberus Bastard[spoiler] [/spoiler]

1. He has a ram attack, paw swipes, headbutt, flamethrower and a quad-fireball. (must be parryed or dodged)

2. His physical strikes often come in pairs of two. If you avoid the first or block it you can flank his next attack and press your opening. The Hammer is the weapon of choice against him. You don't need magic.

3. After he swallows the fleece you fight again. Go all out. RotT with the Hammer. Even magic. (Cronos Rage) he has a new, stronger paw pound. During flamethrowers you can simply block. If you remain close to him he may just repeat the attack. During quad-fireballs you can strafe him and attack.

Euryale*NUDITY*[spoiler] [/spoiler]

Floor

1. She has a large Gorgon Stare that when fleeced a mini-game begins to reverse it. (wields orbs) She has a headbutt, tail swipe and a 2 hit combo *tail swipe to smash*. During the 2 hit combo you should avoid/block the first attack and strafe around her or otherwise avoid the smash as it cannot be blocked/parryed.

NOTE: The Hammer is suggested for all bosses

2. You can use a little magic if you wish but do not waste RotT here.

Pillars

1. There are two she'll cling to. On either you will want to be right next to her *by her exposed tail* and attacking. Her tail swipes are no problem. When she uses her Gorgon Wave you can reflect it, avert it or even double jump over it. Some like to allow themselves to be frozen to lure her into her bellyflop off the pillar move w/ shockwave. *breaking out as she goes for it*

Raged

1. She has a new double fist pound attack she uses twice in a row *very dangerous*, a creepy pursuit *fast* and now uses tracking Gorgon Blasts that if reflected they wield orbs.

2. Go all out with RotT and the Hammer until "O" appears.

Perseus[spoiler] [/spoiler]

Invisible

1. ONLY physical hits will hit him while invisible.

2. He uses his sling for multipe shots or spread shots. (reflectable) When he splashes he is going for his 6-8 hit charge attack. Otherwise it is a 3 hit combo.

3. Block his attacks until his combos finish then attack where he was. (standing in corners helps)

4. You don't have long to grapple him when "O" appears.

Sword

1. He now uses a diving/spinning strike and can make a blinding flash with his shield. (mini-game) If he starts trotting towards where the sun shines he is going for it. If you use Cronos Rage (or other spells with invincibility frames) just as his flash is emitting to avoid the mini-game.

2.He'll block most combos and magic use. Wait till he attacks and hit him then.

Shield

1. Now he'll try using his sling more as well as his blinding shield.

2. When you hit his shield he'll be pushed back. Try to get him forced against a wall and he'll collide with it only to fall on face. ATTACK without mercy while he is down.

Final

1. Just beat him down. His volley of slingshots are harmless.

Icarus[spoiler] [/spoiler]

1. Wail on him and do the mini-games...

Last of the Spartans[spoiler] [/spoiler]

1. Because the next fight refill RotT but not magic, you should use it hear with the Hammer to pound him into dust.

2. You can also block his strikes (1-2 hits) and counter with some of your own. Repeat.

Kraken[spoiler] [/spoiler]

1st

1. If you stand in the middle it will either do a tentacle slapping or vomit at you (chunks inside that can be reflected) which forces you back. If and the left or right it will do 3 stabs at the side you're on.

2. Damage the tentacle on the button. Put the dead Spartan on it. Use the Icarus Wings over the vent to fly towards its face. Attack the puss ball on it.

NOTE: Poseidon's Rage/Cronos Rage and Typhon's Bane can reach this puss spot regardless of the vent.

3. When it slams its tentacle into the vent you must climb up it (or PR it) and damge the large knot on it. *a flare of RotT to add extra strength can help* Grapple it when the knot is gone.

2nd

1. Do the same.

2. Jump up at the tentacle to climb on it then do as before. *you can weaken the knot as you approach the point where you reach the tentacle with a few casts of Cronos Rage*

Final

1. It will start by eating the Spartan and then flipping out. I suggest using magic like Poseidon's Rage or Atlas Quake (Destructive Earth)during this part if you have the option. Otherwise keep away.

2. You must damage both tentacles to make it lose its grip and reveal the lever to the bridge. Due to this you'llwanthisgrip on both sides to loosen at near the same time. Either beat on them equally (Hammerstrikes) oruse magic (Cronos Rage, Atlas Quake and Poseidon's Rage) to weakenboth at once. Then pullthe lever.

Lahkesis*NUDITY*[spoiler] [/spoiler]

Ground

1. She has a triple strike, energy bolts, dual-wave of triple ground bolts and a energy blister *just move away*

2. Use the Amulet of the Fates to quickly provoke her into using a single bolt that you need to reflect at her until she is knocked down for orbs. Pound away at her when down.

3. At some point she learns a move where she'll get in the air only to crash back down. Either move away from her or parry her strike as it comes down *or avert it*

Air

1. Notice the 4 Grapple Points around the room. You can use these to dodge her attacks,

2. She now has a scepter toss (w/ bombings) and floor charge (get off the ground)

3. You can continue to use the AotF then parry her blasts to knock her down and pound on her or jump from grapple points to air attack her and return *quickly switching between the two*. Once "O" appears you need to get on a grapple and reach her in air to grapple at her.

Atropos[spoiler] [/spoiler]

1. In this stage she either tosses out tracking energy orbs (can be reflected back to her) or try to flood the Sword Bridge with energy to break it.

2. Avoid her bolts and Fate Sentry aid. When she goes for her Energy wave, turn on RotT and Hammer her from the side of her blast. If she retreats you should turn it off and wait again. *You can also multi-cast Cronos Rage while you go to attack* Typhon's Bane can shoot her from a distance but won't bring her down. Grapple her as she collapses.

Lahkesis/Atropos

Side Mirrors

1. Focus on Lahkesis. Use your original tactics while minding Atropos who either tosses bolts at your or swings a wave of energy out. Once Lahkesis is down and Atropos is at a mirror you need to use the AotF and attack Atropos until she collapses. Once she withdraws it will crack. Quickly break it.

2. Repeat for other mirror.

Middle Mirror

1. Lahkesis can use her triple bolts, single bolts, Penta-pillars of energy *deadly* and a energy field *repels*

2. Reflect her bolts. When she goes for her 5 pillars get in between where two spread and rush through the opening to reach Lahkesis. Crush her with the Hammer and RotT. If she shows signes of using the Pillars again you may wish to deactivate RotT and press R1 *to grapple the walls*..sit on the grapple until the attack passes then jump down and continue (w/ RotT). When "O" appears you've got them.

Clotho *NUDITY*[spoiler] [/spoiler]

1. You can use Cronos Rage/Poseidon's Rage to break the bodies blocking the levers movement or climb up the wall and do so physically.

2. Abuse the Amulet here. Bring the lift to the middle and pull the lever, turn the blade and pull it away from her. Then do the mini-game. You'll want both of her arms stunned for this part.

3. There are bodies that can be brought up to the top if you pull the machine to any of the other spots and pull on the lever. They give lots of orbs.

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#5 the-creeper
Member since 2003 • 6641 Posts

Zeus[spoiler] [/spoiler]

Godly

1. He can toss lightning at you *unstoppable* or pound the ground *parry or avert it*

2. The Siren Widows are his main weapon. Weaken them until "O" appears. *Atlas Quake or the Hammer* Grapple them to release a soul wave that stuns Zeus. He'll attack the platform. Hit his hand as it comes down.

3. After doing this three times he'll lay his hand down on the platform and you must grapple it.

Unarmed

1. He has a 3 hit combo that ends with a large blast*unblockable ender*, double lighting tosses andthunder groundshockwaves.

2. Reflect hislightning back at him to stun him and get orbs back. He'll counter with apowerful/fast rush attack. Simply evade it or avert it.

3. Cronos Rage works well to stun him as you attack him with the Blades.

BoO

1. His lasers and attacks are unblockable. Only his doulbe sword swing can be blocked.

2. You can attack from a distance with "Spirit" orcatach him with Cronos Rage and hit him with strong Blades combos.

3. If you are in Bonus Play you can use the BoO's Divine Retribution from a distance to keep blasting/stunning him.

4. He'll swing his sword around weakly before "O" appears.

5. After tossing him, go to his body and R1 the pillar near him.

Unarmed2

1. same as before. Save RotT up here.

BoO with Lighting Shield

1.His lightning shield can only be harmed when you are in RotT mode. Being close to it or even hitting it physically will damge you. Long distance attack draw out orbs. The Hammer's Souls do not harm his shield but do release orbs if you need them.

2. If you had been saving hits up for this part you can release a Prometheus' Inferno. More likely you'll be using the [ ] [ ] [ ] combo of RotT Blades to break his shield *or Prometheus' Torment*. Once this occurs you can go all out with Magic.

3. He'll weaken again to which "O" appears.

4. R1 the pillar with the shiny spot on it.

5. He'll go godly on you to which you need only complete the mini-games

Tough Fights

Destiny's Atrium

1. This battle starts with one Wild Boar spawning on both sides of the combat area and a single Cyclops Tyrant dropping in the middle. After the Cyclops Tyrant is dead, two more will drop in.

2. Olympic Ascension is a bit too slow to be a safe means of setting a Wild Boar up for use of the Orion's Harpoon/alt.OH. Instead you can use the GoW1 favorite, "Square, Triangle" starter, as the first hit will stop their movement so long as they aren't attacking and the triangle hit (2) will bounce it.

NOTE: The actual whipping motion of the alt.OH is a more reliable means of getting the collision damage.

3. Wild Boars give RotT orbs through their grapple. It isn't suggested that you overuse RotT (no lessthen 1/2 by the battles end) though the 3x Square combo is good at dealing damage even on a NUR.

4. When "O" appears on a Tyrant you can deal additional damage while it isn't moving *for your benefit* It is a good idea to not get carried away as you will still be wanting to use the grapple for orbs and more damage.

5. if you are not confidant in your ability to use OH/alt.OH in this fight, just use 1/2 of your RotT on the first Tyrant, grapple kill all the Wild Boars, then use Cronos Rage *later the Magic/Health chest for more ammo* and moves like Spirit/Valor/Plume to deal big damage safely.

NOTE: You will be wanting to use CR between the two Tyrants though working on just one is a good way to simplify the battle. With just one Tyrant present you can use theinvinc. frames of Typhon's Bane (so long as you have enough magic for a single shot) to stay in his face while attacking and 'negating' damage. Beware its grapple attempt as it can be hard to spot

Titan Minotaur

1. Has 500HP, "O" appears at 100HP

2. If you far back enough (near the Health/Magic chest before the arena) it will go back into its sleep state where waking it up will always yield its foward pound move *best opening*.

3. The Harpies will not stop respawning until the beast is dead. Get your damage in early, retreat and make it sleep *it is wise tokill both Harpies at this pointbefore returning to the Titan Minotaur*then repeat the step of hammering it while it attacks empty space. You will want to attack from its side.

Courtyard of Atropos

1. There are 4 Wraiths of Asphodel here.

2. One way to approach this fight is to flee to the door on the oppisite side of the Courtyard as quickly as you can.

a. With lvl2 Euryale's Head you can use a Gorgon Flash followed by a few seconds of Gorgon Stare to petrify them.

b. With lvl3 a single Gorgon Flash will petrify all in its path. In either case crush them with the Hammer

c. If you have lvl1 Euryale's Head, you should flee the battle until after handling the Satyr Champions later on and pushing the block they guard into the Courtyard. As it hits the ground it will be in place for exploiting. You can stay behind it (usually) and aim around it for petrifying them safely or stand atop it with the same goal in mind. Either way, exploiting the saftey of the block is the goal here.

3. Another way needs you to have at least lvl2 Blades. Grapple a Wraith, pursue it in air, use multiple Cyclones of Chaos or Rampage of the Furies in air, then repeat until the Wraith is killed.

Lowlands

Sirens/Hades Minotaurs

1. You can use many means for eliminating the first two Sirens. Collision Damage (Argo's Revenge/Return, Valor, OH,etc.), Petrification, etc. After both are killed another will spawn along with a Hades Minotaur. (not long after another)

2. Killing the Sirens first is best as they are pests. After they are eliminated you can safely handle both Minotaurs with the Hammer..mind their movements as they may go for their unblockable hit.

Satyrs/Hades Juggernauts

1. You can petrify and crush the Satyr (they have a high resistance so you may wish to save it) or use RotT plus strikes to eliminate it quickly. Not long after it dies another Satyr will spawn with two Hades Juggernauts.

2. A single Gorgon Rage would make them all vulnerable to crushing. Atlas Quake deals good damage here as well. You may wish to cast Cronos Rage while using RotT with the Hammer to at least get rid of the final Satyr as the Juggernauts are not tough to predict.

Titan Minotaur 3

1. Has 730HP, no "O". The battleis usually threeparts (without a glitch). The first has it using Spin attacks mostly while the second is based around dodging its rock throws, ending with it using mostly foward pounds for the final part.

2. Reserving magic is a good idea as you may wish to have it for a battle coming up. RotT should also be used sparingly.

3. During the third part of the fight you can get 2-3 triangle hits in(Hammer) before it is wise to use the Icarus Wings for circle strafing out of danger. If it goes for the spin, put distance between you and him. If it does another set of pounds, glide towards its side/back for more hits.

Hanging Elevevator (Atlas)

1. A single Hades Legionnaire spawns with multiple Hades Harpies aiding it. once it dies, two more will appear. The Hades Harpies will not stop spawning until all Legionnaires are dead.

2. You can use alt.OH, air grapples or even knockbacks to cause collision damage using Harpies against the Legionnaires.

3. Petirification is best for this battle. It would take just a bit more then a lvl2 Gorgon Flash to petrify them (follow up with a Gorgon Stare or JUST use the Stare for magic efficiency). A single Gorgon Rage would annihilate this fight once the initial Hades Legionnaire is killed.

Outside Palace of the Fates

1. The battle starts by spawning a single Hades Fiend and two Beast Lords. Both of which try to summon Cyclops Berserkers.

2. The Cyclops Summon can be stopped with grapples, Cronos Rage, Atlas Quake, Petrification, etc. Once they are interupted you can simple grapple them each to death. It is wise to grapple, strike, grapple, repeat for Beast Lords. That alone with lvl3 Hammer would take them out extremely fast. Ignore the Hades Fiend until all Beast Lords are dead.

3. If you kill a Hades Fiend it will make another spawn point. Each Beast Lord can summon a Cyclops so killing them before they can do so prevents their appearance.

4. IF a Cyclops is summoned you can wait until a Beast Lord mounts it, "O" it off then quickly go for Orion's Harpoon until the Beast Lord is dead (perhaps scoring two collisions on the Berserker). You may wish to wait for another Beast Lord to mount it as you kill all other Beast Lords so they cannot summon another Berserker before going for more OH releated collisions to finish the Cyclops. Once the Beast Lords are gone, kill the Hades Fiend.

Translator of Lahkesis

Fates Guardians/Rabid Hounds

1. You can using knockbacks/OH to cause collisions with Guardians or kick Hounds at other enemies.

Fates Guardians/Satyrs

1. Same except there is no Hounds. Getting rid of the Guardians first is a good idea.

2. In wave 1/wave 2, you can simply take the Translator back where you found him and pull the block off the button which will drop the gate (separating you from the enemies). From here you can use sub-weapon attacks (enders and specials mostly) through the bars for easy kills that keep enemies from harming the Translator.

Fates Guardians/Rabid Hounds/High Priests

1. The battle has naturally spawning enemies and a single High Priest. Once this Priest is killed two more will appear. The Priests summon more Guardians for this fight.

2. Some ways of handling this fight.

a. Kill all naturally spawning enemies while distancing enemies from the Translator. This will leave just the High Priest which can be handled with mere grapples until dead. Once the other two appear you can use all your power on one of them to destroy it quickly (magic/RotT) then defeat the final one with grapples. *the RotT+Hammer combination is a good one for killing off a lone High Priest*

NOTE: Rabid Hounds make for good weapons here through grapples, but that can backfire if you hit the Translator or get its killing animation.

b.Eliminate the Priests first while keeping enemies away from the Translator. It is best to have at least lvl3 Euryale's Head for this method. For the first Priest use a single Gorgon Flash, then crush him. Next, cast either Cronos Rageor Atlas Quake *risky* to knock away some of the enemies that are too near the Translator. Prepare a Gorgon Rage as the final two Priests spawn. Release it then crush them. After that you should get right next to the Translator and unload punishment on the survivors.(Quakes, Cronos Rage, Argo's Revenge, etc.)

Pre-Translator of Atropos Fight

1. This fight has 4 Breeders and 2 Fates Juggernauts though it is possible to make only 3 Breeders appear. *?*

2. Breeders are highly resistant to petrification so a Gorgon Rage is needed to stone them.

3. Each Seed the Breeder spits up can be used as a weapon against it. Their grapple is like tossing a rock into the Breeders face while their OH/alt.OH offer a great way of killing of all in this fight.

4. The single health chest should be saved for when the Fates Juggernauts appear at earliest.

5. Grapples on Breeders award lots of RotT orbs.

Courtyard

1. You can abuse the Amulet of Fates against the 4 Cyclops Brutes here (2 at a time).

2. At the platform where flame jets used to be active, you can lead Brutes into a chase towards that cliff. Jump across as they are behind you to kill them off easily. From this platform you can usually reach the other Brutes across the cliff by using a well aimed Spirit, Lethal Vortex, or any other attack/spell that causes a knockback as it will make them run at you while ignoring the cliff.

Spiked-Ceiling Elevator

1. The easiest way to handle this part effieciently is MistryMan's technique of using the SoD launcher on the Cursed Remains which sends them into the the Spided-Ceiling.

2. You can only luanch them when they aren't attacking. There laughing move is a great opening. To force them to do this, simply keep your distance from them. Once they start laughing, go for the launcher. Another opening is when they are running (but not attacking) or going for the gear (to stop it up).

Phoenix Chamber

1. Hades Harpies and Hades Legionnaires are your opponents here.

2. Some ways of handling this.

a. Manuever the statue with pushes, kicks across the hallways/around the raised surfaces while using Cronos Rage *lvl3 is suggested* to keep enemies at a distance. Once you pull the lever, aim to get the statue ahead of the left button so the flame wave will push it back on as you stand on the right button. Exit.

b. Kill all enemies using the saftey of the entrance to this room, move the statue to the lever, kill the spawningHadesLegionnaires or use method a's escape plan.

Endurance Run

wave 1 - Cursed Legionnaires/Fates Juggernauts

1. Collsion damage is the best way of going about this fight in Titan Mode. Get the Legionnaires to collide with Juggernauts.

2. Abuse the barriers. *for all of the fights* Like the gate from the Translator of Lahkesis fight, sub-weapon attacks often flood through it. Play it safe as there are no check points here.

3. If all the Cursed Legionnaires are dead before eliminating the Juggernauts, use the Hammer to kill them off. If it is just the Legionnaires, beat them as you like.

4. The air Grapples of Legionnaires are extremely effective at damaging the Juggernauts but risky.

5.If you use RotT, use no more then 1/2 here

wave 2 - Sirens/Gorgon Queens

1. Provoke the Gorgon Queens into using their Stare(blocking)or Blasts (grapple attempts) then Fleece it to stoneall near you. You should kill of the Sirens first. Then you may handle theQueens as you like. If you are good enough you can use their mini-game for magic if you need it though it is safest to simply repeat the process of freezing them thenshattering them. It takes a lotto kill their statue form fast enough. (2 seconds to do 20 damage) The Hammer and leveled Spear's "Piercing Shards" are the most reliable means of doing this.

wave 3 - Satyrs/Hades Minotaurs

1. This is another fight where care is needed. Causing collisions with the Satyrs works well but is very dangerous to use throughout. Attacking through the barrier (attacks like Might of the King) is safest.

2. Killing of the Satyrs first is best. Hades Minotaur's "O" can be used for some light health regain plus a break in the action.

3. If you hadn't yet used the Magic/Health/RotT chest from before, you can use magic (Cronos Rage/Atlas Quake) to pummel all your enemies then use RotT on the Satyrs to eliminate them quickly. Aftwards playing the rest of the fight safely.

wave 4 - Cursed Legionnaires/Fate Sentries/Cyclops Brutes

1.It is best that you don't need the Health or Magic chest at this point as without RotT it can be hard to get without being killed. The battle starts with 2 Cyclops Brutes dropping in and after one dies, another will appear.

2. Some ways to handle it.

a. If you have Gorgon Rage, use it as the Brutes drop in then crush them. Use Gorgon Flash on the next one. Eliminate the rest as you please.

b. Toss some Sentries or Legionnaires at the Cyclops, use a little RotT (Hammer is preferred) and some magic (Atlas Quake). Whenever a "O" appears on a Bruteyou will WANT to go for it each time. Eliminate the rest as you please.

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#6 the-creeper
Member since 2003 • 6641 Posts

Challenge of the Titans

Challenge 1 - Blind Fury

Rip Out The Cyclops' Eye

Before Time Runs Out.

1. Spamming Cronos Rage for High Combo, damage, invincibility frames and keeping the Beast Lords at bay.

2. Use a Gorgon Flash (L1+triangle) on the Beast Lords, then shatter them. *to achieve bonus*

3.

Bonus: Stone Shatter at least 2 enemies.

Challenge 2 - Death From Above

Kill At Least 10 Enemies In The Air

Before Time Runs Out.

1. The SoD's triangle combo (triangle, triangle, square/triangle) is quite effective. Most notable is the first hit that quickly launches the Gorgon Queen, Legionnaire Captain and Fate Sentry. Using the extra triangle presses multiple air hits is a great way to dish out aerial kills.

NOTE: Whenever a launcher fails to get the enemy airborne, it is best to try cancel the attack (Ex: quick block)

2. Cronos Rage is quite effective at tying down enemies or even suspending already airborne enemies *also for air kills*

3. With Athena's Blades, you can also launch using Olympic Ascension. (though inferior to SoD's launcer) It is best for aerial combos such as Cyclone of Chaos (L1+triangle) and Rampage of the Furies (L1+O).

NOTE: Watch out for sudden attempts from the Gorgon to petrify you.

4. Icarus Ascension is weak but it has a 360 degree lift/launch. Following it up with Cronos Rage or air combos with the Blades is an effective means of racking up air kills.

5. When you have successfully gotten 15 air kills, stop trying for them and instead opt to abuse the Gorgon (reflecting the gaze to stone all around you...shatter her first (Piercing Shards, Hammer strikes, etc.) then go after the others. It no logner matters if the kills are done in air. Also, look to rack up a high combo, kills and EXP. *BoO's Divine Sacrifice gather's orbs well*

6. If you are adept at using the Hammer, you can bring enemies to their "O" stage (The Fate Sentry don't have one) quckly. With the Hammer, pound the Juggernauts to death (quick flash of RotT for at least one hit), then deal massive damage to a few Captains and the Gorgon too. Then use the Blades to get them in the air where you have a number of options to dispatch them. After achieving 15 kills (getting the Bonus) you can turn on RotT and go crazy with Hammer attacks. Again, using the Gorgon's gaze against it proves most useful so you may even decide to let it live only to continue using it's gaze as a means to petrify all around you free of magic.

Bonus: Kill at least 15 enemies in the air.

Challenge 3 - Gorgon Graveyard

Stone Shatter At Least 25 Enemies

Before Time Runs Out.

1. In this challenge it isn't important to go for big combos or even seeking EXP orbs. This challenge brings you lots of orbs just by doing what it asks. *stone shattering*

2. Any weapon will due but I particularly favor the sub-weapons for this challenge. (the Hammer is best again)

3. As mentioned previously, provoking Gorgons into using their gaze is key to exploiting them. (especially with the fleece) In this challenge we have the perfect enemy *Gorgon Assassin* who uses the Gorgon Flash *instant freeze*. A simple grapple attempt on it w/o the "O" will make it go for this move everytime no matter what it was doing. Fleece it and make everyone statues. Take advantage of the Gorgon by once again letting it live to aid you in gathering your stone kills.

NOTE: lvl3 Hammer's shockwaves *Might of the King* and triangle ender have a large field of damage that will break any enemy in one hit but the Gorgon.

Bonus: Shatter at least 35 enemies.

Challenge 4 - Protect The Weak

Defend the Translator From Being Killed. The

Translator's Health Will Drain Outside of the Ring.

1. Abuse the Amulet of the Fates throughout. Especially when you move the Translator from "ring" to "ring". *which is HIGH priority*

2. Euryale's Head is extremely useful here.Having it at lvl3 is an excellent advantage due to the power of its Gorgon Flash (L2+triangle) and more over the Gorgon Rage. (L2+circle)

3.The BoO is also quite effective here. The Hammer still kills enemies faster, but nets you much fewer EXP orbs. By meerly having the BoO out during damagebased magic attacks thegame will think the enemy had been killedwith it so you'll get the+10 EXP for each enemy killed even with your magic.

4.

Bonus: Keep the Translator's health above 50 percent.

Challenge 5 - Reap The Rewards

Rack Up Big Combos And Collect

At Least 500 Orbs Before Time Runs Out.

1. Using the Blade of Olympus with Cronos Rage makes for powerful orb gathering results. Get a few uses of "Divine Sacrifice" in here and there as well as death blows with Cronos Rage.

2. Try to keep your combo going. Use Quick Rolling to stop the meter from actually resetting or RotT.

3. Use RotT at one point with Cronos Rage and/or Prometheus' Torment to get a massive number of hits then when you are just at under 1/4th in your RotT meter, use the chest to refill and continue the process.

4.

Bonus: Collect at least 600 orbs before time runs out.

Challenge 6 - Survival Of The Fittest

The Gods Have Cursed You And Are Taking Away

Your Health. Kill All Your Enemies To Survive.

1. Once again, BoO and Cronos Rage make a potent team for gathering orbs and doing damage. Cronos Rage also ties down the Wraiths of Asphodel quite well. The triangle ender of BoO kills Hades Minotaurs and all others in a hurry.

2. When you feel the High Priests are near death, go for a grapple kill if you need a large amount of magic. They must die quickly or they will summon a pesky Cerberus.

3. As stated previously, BoO being applied makes the game think your magic is BoO doing the damage so kills using it will result in a torrent of +10EXP bonuses. Wraiths of Asphodel are particularly generous with Magic orbs and rightfully so since a lot of it is wasted on them to avoid using RotT. *for the bonus*

4.

Bonus: Don't use Rage of the Titans.

Challenge 7 - Perfection Is Divine

Kill All Your Enemies Without Being Hit.

1. *not my finding* It is a good idea to kill all but one Cursed Remains before waking the Titan Minotaur to kill it. I like to lure the final Skeleton to the opposite side of the screen before damaging it to the "O" point. Then I make a rush for the Titan Minotaur.

NOTE: The Hammer kills Cursed Remains too fast. Know that you should use the triangle ender on the final Cursed Remains as it does killing damage less often then the initial hit on them for some reason.

2. When fighting the Titan Minotaur I like to activate RotT while using the Hammer from behind it. Italways wakes up with its frontalpound attacks. With about 7 hits from this level of power it will go into "O" andyou should deactive RotTto do the mini-game.

3. When dealing with the High Priest/Beast Lords wave I like to grapple a Beast Lord once, follow up with a triangle hit from the Hammer (lvl3) then use the finisher grapple. I always make sure to grapple with the High Priest to lauch him in the air as I deal with each Beast Lord so he doesn't summon any Berserker Cyclops.

4.

Bonus: Don't use Magic.

Glitches/Exploits

Name place/situation - How to -effect/uses

Quick Roll

Press square between rolls to cancel the buffer between rools,

allowing for faster movement.

Bow Cancel

Have Typhon's Bane (or Euryale's Head out, press L2.) This will allow you to cancel some

attack animations such as the triangle ender with the Hammer. Allowing faster succession of attacks.

Invincibility Frames

Frames in an attack/spell animation where Kratos cannot be harmed/effected.

Bow/Head: Tap L2 with one applied. The Head is slightly slower to switch back out of.

Quake/PR: Tap L2 to activate. The whole of these attacks give invincibility.

CR: Tap L2. Works like the Bow/Head but is faster, does damage and costs magic.

Air Grapple Types

Double-Impale to Backbreaker (DIB): No collision. No bounce.

-Hades Legionnaire, Legionnaire Captain

Backbreaker: No collision. No bounce.

-Wraith of Asphodel, Wraith of Athens

Blade Club: Punch with Blades taking enemy down. No bounce.

-High Priest of the Fates

Full-Turn Slam: toss variation

-Sirin, Sirin Widow *no bounce*

Gut to Slam: Angled toss.

-Wild Boar

Impale to Slame: toss variation

-Hades Fiend

Impale-Turn Toss: angled toss variation

-Fate Guardian, Fate Sentry

Slam: Simple toss. No bounce.

-Gorgon, Gorgon Assassin, Gorgon Queen

Spin Slam: Instant Kill toss. No collision for killing damage.

-Barbarian Mercenary *not instant kill*Greek Citizen, Greek Woman, Rhodes Archer, Rhodes Soldier

Spin Toss to Recall to Punch (STRP): toss variation. (returns to min. grapple height)

-Cursed Archer, Cursed Legionnaire, Undead Archer, Undead Legionnaire

Toss: Simple toss

-Cerberus Seed, Rabid Hound

Turn Slam: variation toss

-Cursed Remains *no bounce*, Erebus Minotaur *no bounce*, Fire Harpy, Hades Harpy, Hades Nymph, Minotaur *no bounce*

Turn Toss to Recall Uppercut (TTRU):

-Beast Lord

Twisting Chokeslam: No collision.

-Satyr, Satyr Champion

Orion's Harpoon Types

Impale/Kick: tug into an impale followed by a dislodging kick (small "knockback") - 20 damage

-Hades Legionnaire, High Priest of the Fates, Legionnaire Captain

Punch: tug into a haymaker causing a rolling "knockback" - 15 damage

-Cursed Remains, Sirin, Sirin WidowWraiths of Athens, Wraiths of Asphodel

Repel: tug into an uppercut causing a "knockback" - M: 21 S:18 G:18 T:17

-Erebus Minotaur, Gorgon, Gorgon Assassin, Gorgon Queen, Minotaur, Satyr, Satyr Champion

Slam: Basic tug towards ground causing "bounce". 10 damage

-Barbarian Mercenary, Cerberus Seed, Cursed Archer, Cursed Harpy, Fate Sentry, Fire Harpy, Greek Citizen, Greek Woman, Hades Harpy, Hades Nymph, Harpy, Nymph, Rhodes Archer, Rhodes Soldier, Undead Archer, Undead Legionnaire, Wild Boar

Spin Slam: spinning tug around Kratos towards the ground causing "bounce" - BL: 20 HF: 12

-Beast Lord, Hades Fiend

Tug to Slam: tug into a grapple slam causing "bounce" - CL: 15 FG: 12 RH: 12

-Cursed Legionnaire, Fate Guardian, Rabid Hound

Secondary Orion's Harpoon

Pertains to light-weight enemies. Enemies that have a "O" do not have one. Enemies with the "Option Select" mini-game are pulled back into a grapple (v2a) while those with "Instant Kill throws" and no available mini-game generally get spun tossed as projectiles (v1) although Nymphs get pulled into their grapple kill (v2b) while Rabid Hounds strangely have no secondary Orion's Harpoon.

Types:

v1: Sweeping Spin to toss

-Cerberus Seed, Cursed Harpy, Fire Harpy, Hades Harpy, Harpy, Wild Boar

v2a: Return to "Option Select" Grapple

-Cursed Archer, Fate Sentry, Undead Archer, Undead Legionnaire

v2b: Return to Grapple

-Hades Nymph, Nymph

Collision Damage

Anytime an enemy is knocked into another causing the

second damage be it by knockback, grapples, etc.

Mortal: 5 damage

Spartan: 10 damage

God: 25 damage

Titan: 50 damage

NOTE: The damage is linked to Kratos' attack power. The lower it is, the more damage collisions do. So with 50% attack on Titan, the effect does 100 damage per hit. L1/R1 attacks in the Pegasus segments are apparently considered collisions.

LINK for reference

Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 evanescfan
Member since 2005 • 8000 Posts
ok here's my first colosus confrontation tip: stay on the upper right corner of the platform, that's the "sweet spot" i found so far. simply jump to avoid ground shaking damage when the collosus thorws 2 fists clutched together, he won't reach ya, but the collision with the platform would cause damage if u don't jump. u may as well perform a cyclone of chaos while you're at it in mid air. ~try to stay away from using alot of ground L1+face button attacks or orion's harpoon since they cannot be interupted unless u get hit. so simply square triangle anyone who comes near u as u wait for the next colosus blow (which is gonna be the same everytime)
Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#8 the-creeper
Member since 2003 • 6641 Posts

ok here's my first colosus confrontation tip: stay on the upper right corner of the platform, that's the "sweet spot" i found so far. simply jump to avoid ground shaking damage when the collosus thorws 2 fists clutched together, he won't reach ya, but the collision with the platform would cause damage if u don't jump. u may as well perform a cyclone of chaos while you're at it in mid air. ~try to stay away from using alot of ground L1+face button attacks or orion's harpoon since they cannot be interupted unless u get hit. so simply square triangle anyone who comes near u as u wait for the next colossus blow (which is gonna be the same everytime) evanescfan

I wouldn't exactly call any one place a "sweet spot" in the fights the demo offers as none make it to where you can stand still and never be hit while delivering damage from that spot.  Though I too use the top right corner for the first confrontation, I like to run around *because I can afford to* and finesse the soldiers to death.  My favorite tactics for encounter 1 with the Colossus:

-Top right corner (close proximity to the far right will due)..When he goes for his shockwave fist slam I use Icarus lift, a Dissiension and either CoC or RotF

-Stay betwen the middle and the far right side, waiting for his hand smash and roll to top right corner, use "Square Triangle" to Spirit (the last hit is for show as the first 3-4 hits are all that is needed).

NOTE: This variation works for the first tactic too...after the Icarus Lift, land next to his hand and use the attacks described above

-*For fun* Get on the Platform with the Ballista and standon either far corner *nearest the Colossus* while not getting to close to the edge and wait for it to grab the platform *its attack*, Icarus Lift over the hand nearest you and use a series of RotF to repel him

-*For fun* Same platform, choose the right corner and stick close to the edge.  This baits the Colossus to roar or use its shockwave fist slam to which I Icarus Lift over to his hand for attacks *again..only for the lulz*

NOTE: Feel free to use Poseidon's Rage (w/ Wrath) where ever you feel it will best generate lulz 

~I could go on about the next encounter..but it is time to head to my next class..I'll return to EDIT the next encounter into this post if someone doesn't post before I return

Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 evanescfan
Member since 2005 • 8000 Posts
i can hardly call the crap i pull off to be a "tactic" i simply roll under the attacks whenever i get the chance...ground L1 attacks are the one sthat always drag me down. so i'm looking forward to hear the other tactics.
Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#10 the-creeper
Member since 2003 • 6641 Posts

i can hardly call the crap i pull off to be a "tactic" i simply roll under the attacks whenever i get the chance...ground L1 attacks are the one sthat always drag me down. so i'm looking forward to hear the other tactics.evanescfan

Until the game releases..their isn't much we can add...I could rant about fun ways to RAEP the soldiers but there are just so many and they really aren't tactics..they are just means of putting them through 'the blender'

~Also GameSpot won't let me PM you back *it claims that your message as it is..even if I completely change it...needs to be censored on 4 occassions* so I'll tell you hear...Mutter=Mother...I knew what you were saying but took it to the point of absurdity for my own entertainment...rejoice..for I was entertained

Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#11 evanescfan
Member since 2005 • 8000 Posts
riiiiiiight........ so no ideas how to pass the second collous confrontation untouchable?
Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#12 the-creeper
Member since 2003 • 6641 Posts

riiiiiiight........ so no ideas how to pass the second collous confrontation untouchable?evanescfan

I guess I forgot to come back to this thread didn't I..I would have remembered if you posted sooner.  There wasn't anything going on last night...BLZBUB stopped posting spoilers after revealing the Phoenix and some other interesting things.

~I'll have to come back and post my tips for that fight later.  Tonight I have a large deal of Math to work on before the Test Tomorrow afternoon (the **** puts me to sleep...it is SO boring..math classes are where I day dream up ideas for God of War)

NOTE: There is no sweet spot on any of the battles in the demo at all.  There are definately some favorable places to attack from and work around as the first fight indicates.  The second fight is only slightly more complex..not by much though

---GameSpot just keeps finding new ways to irritate me....it won't let me update the main posts of the Comprehensive Thread still...all these postings specificis ****ups are beginning to wear thin my patience

Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 evanescfan
Member since 2005 • 8000 Posts

---GameSpot just keeps finding new ways to irritate me....it won't let me update the main posts of the Comprehensive Thread still...all these postings specificis ****ups are beginning to wear thin my patiencethe-creeper

can i help there?

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#14 the-creeper
Member since 2003 • 6641 Posts

[QUOTE="the-creeper"]---GameSpot just keeps finding new ways to irritate me....it won't let me update the main posts of the Comprehensive Thread still...all these postings specificis ****ups are beginning to wear thin my patienceevanescfan

can i help there?

I suppose sending you the updates and letting you try for yourself couldn't hurt...so long as you DON'T stray away from what I send you at all.  I'd send intsructions as well...do you accept this task Evan?...To test GameSpot and seeing if it is just me our their entire system that is ****ed?..

I might as well push off the actual work associated with my catch-up assignments as I'll be too worn down for the test if I do it all...so I'll just go over the chapters, briefly work with the review, go to class an hour early and work everything out the best I can with the professor then take the test....I just don't see myself spending 5 hours on this **** tonight..maybe real early in the morning...but not now

Since I'm hear...Second Confrontation notes: *PR works on all of his attacks*

-When at the fartherst corner of either side he will use a downward punch

FOIL: Roll away from the edge/corner

-From the Middle (from corner to corner of one side and distance away from the edge nearest the Colossus and farthest) he will use a fist pound that has a second hit (the drawback of the arm) that hits from the side facing the grapple point (on either side).

FOIL: Observe for yourself the area his 'hit' takes up and move aside accordingly for an opening

-When especially close to his prone hand on the platform he will attempt an forearm attack

FOIL: Last second roll to avoid its attack

-When to close to the corner closest to the where the camera is it uses a sweeping puch

FOIL: Last second roll to avoid its attack

-When you leave one side for the other or stick to the grapple point too long he will attempt a sweeping hand motion to the other side

FOIL: Stick close to his body and near the farthest corner of whichever side you flee to

-After doing 'stun damage' it will follow up with a 'retaliation attack (double axe handle smash)

FOIL: Go to the farthest corner and jump to avoid both the arms and the shockwave

Tactics

-After initial "roar", run to the left side of the platform whilst minding the Colossus' angled punch (jump to avoid shockwave) and jumping over the 'rails'

-Stand in the Middle to bait it into the 'fist pound' *you should be on the left/intial plaftform*, move over just out of the attacks hit range on the palm side, quickly jump as its fist hits the ground and unleash a flurry (3) Cyclones of Chaos.  As it retracts from the hits, quickly damage its 'resting hand'

OR *if you just want to crush it quickly*

-Bait it into the 'fist pound', againing running to the same side to avoid damage, then wait till just before it lays down its 'resting hand' to unleash a "Square Triangle" to Spirit combo

-When it 'retaliates', wait till just before the attack hits and unleash Poseidon's Rage from the Middle.  It will go for the 'fist pound' to which I meet with some aerial CoC (just outside its hit range)

-Repeat initial attack course

-Repeat counter to the Colossus' retaliation

-Use the initial attack plan but instead of running to the palm side run to the backhand side close to the grapple point, and use an aerial CoC (or RotF if you feel like showing off)

Cross the gap, do the mini-game, land

-Just before it lays its 'attacking' hand down *in this case it would be its right* start up the "Square Triangle" to Spirit combo

-Use the previously suggest counter to its retalliation again (in the middle of course)

-Use the same ploy I've been talking about all this time (palm side)

-Counter its retalliation again

-Use the ploy once more, this time on the backhand side of the fist

Cross the gap, do the mini-games...done

~That simple..I don't bother with other positions as they are a waste of time

Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 evanescfan
Member since 2005 • 8000 Posts

thanx man that's all i wanted to know.

I suppose sending you the updates and letting you try for yourself couldn't hurt...so long as you DON'T stray away from what I send you at all.  I'd send intsructions as well...do you accept this task Evan?

sure. just please clearify what i should edit and what i should leave alone by bolds, italics, etc

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#16 the-creeper
Member since 2003 • 6641 Posts

thanx man that's all i wanted to know.

I suppose sending you the updates and letting you try for yourself couldn't hurt...so long as you DON'T stray away from what I send you at all.  I'd send intsructions as well...do you accept this task Evan?

sure. just please clearify what i should edit and what i should leave alone by bolds, italics, etc

evanescfan

I'll cover this upon my return in about 2 hours.

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#17 the-creeper
Member since 2003 • 6641 Posts

Double Post FGJ

NOTICE: I will be using the names from the Game Guide by and large.

I will soon be listing the enemies and later tactics for battling them.

Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#18 evanescfan
Member since 2005 • 8000 Posts

Double Post FGJ

NOTICE: I will be using the names from the Game Guide by and large.

I will soon be listing the enemies and later tactics for battling them.

the-creeper
u got the game guide book? that doesn't sound like u....
Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#19 the-creeper
Member since 2003 • 6641 Posts
[QUOTE="the-creeper"]

Double Post FGJ

NOTICE: I will be using the names from the Game Guide by and large.

I will soon be listing the enemies and later tactics for battling them.

evanescfan

u got the game guide book? that doesn't sound like u....

When "PotatoWedges" and Scott Seeto said the limited edition came with concept art I was sold..I just made up another excuse for the purchase that comes with it..to get the official names of all the beasts and their stats (also for weapons, spells, etc.)

~It was a necessary evil..I wanted that art and the names of all the creatures so I no longer had to "sub" names in

---If you think that book would be useful for strategies..you would be wrong.  It is only worth its cost in stats/pics.

Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 evanescfan
Member since 2005 • 8000 Posts
[QUOTE="evanescfan"][QUOTE="the-creeper"]

Double Post FGJ

NOTICE: I will be using the names from the Game Guide by and large.

I will soon be listing the enemies and later tactics for battling them.

the-creeper

u got the game guide book? that doesn't sound like u....

When "PotatoWedges" and Scott Seeto said the limited edition came with concept art I was sold..I just made up another excuse for the purchase that comes with it..to get the official names of all the beasts and their stats (also for weapons, spells, etc.)

~It was a necessary evil..I wanted that art and the names of all the creatures so I no longer had to "sub" names in

---If you think that book would be useful for strategies..you would be wrong.  It is only worth its cost in stats/pics.

yeah that's why i would ever get it.....
Avatar image for Frankazami
Frankazami

1517

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Frankazami
Member since 2006 • 1517 Posts
Yeah I wonder if that artbook contains some artwork of Lakhesis. Personally I thought she was kinda hot.
Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#22 the-creeper
Member since 2003 • 6641 Posts

Yeah I wonder if that artbook contains some artwork of Lakhesis. Personally I thought she was kinda hot. Frankazami

It has most of the artwork associated with the game.  Lakhesis, Rhea, Athena, etc. Though there was clearly some art missing that I was wanting to take a better look at.  I will just have to wait for the internet to serve up GREAT JUSTICE.

~As I do my second normal Titan Mode playthrough I realize now that I will have to organize tips for the sub-weapons into the enemy/boss tactics/tips as well...I am less than thrilled about setting up that format.  Making tips is far more enjoyable than organizing them..If someone wishes to go through the process of organization with me, by all means say so.

Avatar image for Frankazami
Frankazami

1517

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Frankazami
Member since 2006 • 1517 Posts
Nice. I was thinking about picking it up the other day so I could use it as reference material for my fan art. If I had a scanner I'd be interested in posting it up on DeviantArt or some other Fanart website.
Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#24 evanescfan
Member since 2005 • 8000 Posts

[QUOTE="Frankazami"]Yeah I wonder if that artbook contains some artwork of Lakhesis. Personally I thought she was kinda hot. the-creeper

It has most of the artwork associated with the game.  Lakhesis, Rhea, Athena, etc. Though there was clearly some art missing that I was wanting to take a better look at.  I will just have to wait for the internet to serve up GREAT JUSTICE.

~As I do my second normal Titan Mode playthrough I realize now that I will have to organize tips for the sub-weapons into the enemy/boss tactics/tips as well...I am less than thrilled about setting up that format.  Making tips is far more enjoyable than organizing them..If someone wishes to go through the process of organization with me, by all means say so.

i'm willing to help once i finish my first run
Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#25 the-creeper
Member since 2003 • 6641 Posts
[QUOTE="the-creeper"]

[QUOTE="Frankazami"]Yeah I wonder if that artbook contains some artwork of Lakhesis. Personally I thought she was kinda hot. evanescfan

It has most of the artwork associated with the game.  Lakhesis, Rhea, Athena, etc. Though there was clearly some art missing that I was wanting to take a better look at.  I will just have to wait for the internet to serve up GREAT JUSTICE.

~As I do my second normal Titan Mode playthrough I realize now that I will have to organize tips for the sub-weapons into the enemy/boss tactics/tips as well...I am less than thrilled about setting up that format.  Making tips is far more enjoyable than organizing them..If someone wishes to go through the process of organization with me, by all means say so.

i'm willing to help once i finish my first run

I've done plenty of plathroughs in Bonus Play and regular Play, CotT more than a few times, praticed in Arena of the Fates and beaten Titan Mode twice.  That however is just before my mark for what I need to do before I believe my tactics/tips will be worth anything..the Titan Mode NUR.  Afterwards I can begin posting here for what the thread is designed for.  Then punish myself to the brutality of a Titan Mode NUR w/ General Kratos *sure I'd have everything..but they'ld all be lvl1 and myself being at all 50% in stats makes for an even more insanely frustrating set-up where I MUST be careful not to set myself up for failure by saving with too little health/magic/RotT to make victory possible*

~I think your first official run through on God Mode is a good start (as that is where most of the NUR members seem to start.

Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 evanescfan
Member since 2005 • 8000 Posts
[QUOTE="evanescfan"][QUOTE="the-creeper"]

[QUOTE="Frankazami"]Yeah I wonder if that artbook contains some artwork of Lakhesis. Personally I thought she was kinda hot. the-creeper

It has most of the artwork associated with the game.  Lakhesis, Rhea, Athena, etc. Though there was clearly some art missing that I was wanting to take a better look at.  I will just have to wait for the internet to serve up GREAT JUSTICE.

~As I do my second normal Titan Mode playthrough I realize now that I will have to organize tips for the sub-weapons into the enemy/boss tactics/tips as well...I am less than thrilled about setting up that format.  Making tips is far more enjoyable than organizing them..If someone wishes to go through the process of organization with me, by all means say so.

i'm willing to help once i finish my first run

I've done plenty of plathroughs in Bonus Play and regular Play, CotT more than a few times, praticed in Arena of the Fates and beaten Titan Mode twice.  That however is just before my mark for what I need to do before I believe my tactics/tips will be worth anything..the Titan Mode NUR.  Afterwards I can begin posting here for what the thread is designed for.  Then punish myself to the brutality of a Titan Mode NUR w/ General Kratos *sure I'd have everything..but they'ld all be lvl1 and myself being at all 50% in stats makes for an even more insanely frustrating set-up where I MUST be careful not to set myself up for failure by saving with too little health/magic/RotT to make victory possible*

~I think your first official run through on God Mode is a good start (as that is where most of the NUR members seem to start.

well i went as far as my copy would allow me to go in godmode, but i know that's nothing to boost about. so let me get this straight; general kratos is a more challenge to play with rather than the normal kratos?
Avatar image for Alucard_rules
Alucard_rules

1385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 Alucard_rules
Member since 2006 • 1385 Posts
General Kratos has worse endurance, and a greater red orb rate.  So he will die quicker, and you get more experience, which is useless in a NUR.
Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#28 evanescfan
Member since 2005 • 8000 Posts
GMG, where are the CotT tactics u speak of!?
Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#29 the-creeper
Member since 2003 • 6641 Posts

GMG, where are the CotT tactics u speak of!?evanescfan

First and formost I need assistance with organizing a few things well.  I'll make proposals and you can too.  The one I think will best work gets used for organizing the data.  I'd prefer to do as I did last time but there is some issues concerning Magic and sub-weapons.  I'd prefer to NOT use colors as a way to show when I'm talking about different weapons..perhaps normal, bold, italic and underline...likely not..maybe catagories..let's do this:

NOTE: We'll need a section explaining some of our terms (used in thread)

Proposal 1

Cursed Legionnaire *will be made into a link w/ new window containing pic of creature*

BoA:

-tactics

-Grapple info (uses/descriptions) *also warnings for what happens if you grapple enemies like the 'Captains'*

-Air Grapple (use/descriptions) *Infinite or not*

-Orion Harpoon (we need to name the types that aren't unique) *Secondary or not (tell which type it is)*

 BK: *should we call it "BK", "Hammer", "Barbarian Hammer", or what?*

-tactics

SoD:

-tactics

BoO:

-tactics

PR: *should we even bother with acronyms here?*

-tactics/uses

TB:

-tactics/uses

CR:

-tactics/uses

EH: *remember to propose short names or state that full names should be used*

-tactics/uses

AQ:

-tactics/uses

Proposal 2

Same as proposal 1 except:

Magic gets its own section where it is covered in more general terms rather then brought up with every single creature *a time/space saving effort which I think would work well*

Proposal 3

Unlike proposal 1, this one would not only make magic a seperate consideration, but it would treat sub-weapons in a similiar manner.  Only BoA would be discussed in the primary tactics/tips where the sub-weapons would be explained in depth as I had once done for Artemis.  With a series of generalized tips concerning how to use them on enemy types more often then each individual beast.

Also, should we:

-Note their attacks? *also animation warnings, the atttacks foil, etc*

-Note glitchs/exploits

-Add more if you can think of crap worth noting

NOTE: I also need a way to accurately figure out the power of each weapon in actual hit points (on Normal) *AotF* because the guide so politely DOESN'T ****ing tell me ****.  Thanks guide.

~I would have to say that Proposal 3 sounds best to me..having sub-weapons in a section of their own and a section for magic whilst the beasts' tactics/tips mainly concern grapples and BoA..I'd say this is the best way..What say you?

I didn't say I was going to hurry up and post my tactics here Evan.  I'm looking to organize things first.  Discuss this with me and we'll soon be able to discuss CotT's tactics. Now that I think of it..I'd have to list for the proporties of the various difficulties in the "Stats Thread" I'll be working on in due time.

Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#31 evanescfan
Member since 2005 • 8000 Posts

Proposal 1

Cursed Legionnaire *will be made into a link w/ new window containing pic of creature*
i say we post the pic itself on the post. just a small icon or such

 BK: *should we call it "BK", "Hammer", "Barbarian Hammer", or what?*
i prefer hammer. BK is for the boss himself, and Barbarian Hammer is for noobs who wanna type the whole thing.

EH: *remember to propose short names or state that full names should be used*
yeah but let us first state each wepaon and it's short name before relying on it.

-Proposal 2

Magic gets its own section where it is covered in more general terms rather then brought up with every single creature *a time/space saving effort which I think would work well*
mmmmm, yeah i think we can do that.

Proposal 3

-Note their attacks? *also animation warnings, the atttacks foil, etc*
yesh

-Note glitchs/exploits
hell yeah

-Add more if you can think of crap worth noting
will do later, i gotta go finish an assignment

~I would have to say that Proposal 3 sounds best to me..having sub-weapons in a section of their own and a section for magic whilst the beasts' tactics/tips mainly concern grapples and BoA..I'd say this is the best way..What say you?
i prefer the second proposal, along with noting attack animations and glitches

I didn't say I was going to hurry up and post my tactics here Evan.  I'm looking to organize things first.  Discuss this with me and we'll soon be able to discuss CotT's tactics. Now that I think of it..I'd have to list for the proporties of the various difficulties in the "Stats Thread" I'll be working on in due time.
where shall we discuss this? in the PM?

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#32 the-creeper
Member since 2003 • 6641 Posts

Proposal 1

Cursed Legionnaire *will be made into a link w/ new window containing pic of creature*
i say we post the pic itself on the post. just a small icon or such

We still need the names..I suppose that could work but I don't have an icon for the Cyclops Brute *club boy*.  I suppose I could jsut make on from the old pic..

BK: *should we call it "BK", "Hammer", "Barbarian Hammer", or what?*
i prefer hammer. BK is for the boss himself, and Barbarian Hammer is for noobs who wanna type the whole thing.

We shalle see.

EH: *remember to propose short names or state that full names should be used*
yeah but let us first state each wepaon and it's short name before relying on it.

I suppose.

-Proposal 2

Magic gets its own section where it is covered in more general terms rather then brought up with every single creature *a time/space saving effort which I think would work well*
mmmmm, yeah i think we can do that.

Proposal 3

-Note their attacks? *also animation warnings, the atttacks foil, etc*
yesh

This will be troublesome.

-Note glitchs/exploits
hell yeah

Of course.

-Add more if you can think of crap worth noting
will do later, i gotta go finish an assignment

~I would have to say that Proposal 3 sounds best to me..having sub-weapons in a section of their own and a section for magic whilst the beasts' tactics/tips mainly concern grapples and BoA..I'd say this is the best way..What say you?
i prefer the second proposal, along with noting attack animations and glitches

You would rather have the weapons coverded in each creature individually over the way Artemis was handled in the first Tactics/Tips thread? *plus general stratagies for enemies*  This would save so much space..I'd like to hear some other opinions but feel I'm not going to be getting any soon..

P1: 0

P2: 1

P3: 1

I'll just make the tie-breaker between these two options then.

I didn't say I was going to hurry up and post my tactics here Evan.  I'm looking to organize things first.  Discuss this with me and we'll soon be able to discuss CotT's tactics. Now that I think of it..I'd have to list for the proporties of the various difficulties in the "Stats Thread" I'll be working on in due time.
where shall we discuss this? in the PM?

Works for me.  Though I'd rather do it in a new PM altogheter..likely it would need to be a 2 part PM for length due to our combined strategies and comparions...maybe even a three part PM.

evanescfan
Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#33 evanescfan
Member since 2005 • 8000 Posts

We still need the names..
http://www.mycheats.com/view/section/1854/19232/god_of_war_2/ps2 

I suppose that could work but I don't have an icon for the Cyclops Brute *club boy*.  I suppose I could jsut make on from the old pic..
absoloutly

I suppose.
we'll just list it here for the first and last time as reference, how's that?

This will be troublesome.
there's no hurry. we may as well have it covered by the time GOW3 is anonuced, we'll just have it in mind.

 

-Add more if you can think of crap worth noting
will do later, i gotta go finish an assignment

You would rather have the weapons coverded in each creature individually over the way Artemis was handled in the first Tactics/Tips thread? *plus general stratagies for enemies*  This would save so much space..I'd like to hear some other opinions but feel I'm not going to be getting any soon..
true, but here's what i'm thinking; a guy has trouble with a beast, he looks him up, and see's each weapon's use with him.
as for guys who wanna discover and exploit abilities with their weapons, that can be discussed in any other existing thread, it won't last long before all is uncovered

P1: 0

P2: 1

P3: 1

I'll just make the tie-breaker between these two options then.
very well, i'll keep that staus on each post i make in this thread

Works for me.  Though I'd rather do it in a new PM altogheter..likely it would need to be a 2 part PM for length due to our combined strategies and comparions...maybe even a three part PM.
bring it on.

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#34 the-creeper
Member since 2003 • 6641 Posts

We still need the names..
http://www.mycheats.com/view/section/1854/19232/god_of_war_2/ps2 

Not what I meant.  I already have all their names and stats.

I suppose that could work but I don't have an icon for the Cyclops Brute *club boy*.  I suppose I could jsut make on from the old pic..
absoloutly

Indeed.

I suppose.
we'll just list it here for the first and last time as reference, how's that?

RAWR

This will be troublesome.
there's no hurry. we may as well have it covered by the time GOW3 is anonuced, we'll just have it in mind.

:3

-Add more if you can think of crap worth noting
will do later, i gotta go finish an assignment

You would rather have the weapons coverded in each creature individually over the way Artemis was handled in the first Tactics/Tips thread? *plus general stratagies for enemies*  This would save so much space..I'd like to hear some other opinions but feel I'm not going to be getting any soon..
true, but here's what i'm thinking; a guy has trouble with a beast, he looks him up, and see's each weapon's use with him.
as for guys who wanna discover and exploit abilities with their weapons, that can be discussed in any other existing thread, it won't last long before all is uncovered

I can understand that but the same applies to magic in that sense.  There isn't much to say about the sub-weapons for each individual monster/boss in reality.  I still think Sub-Weapon and Magic should have their own sections.

P1: 0

P2: 1

P3: 1

I'll just make the tie-breaker between these two options then.
very well, i'll keep that staus on each post i make in this thread

Works for me.  Though I'd rather do it in a new PM altogheter..likely it would need to be a 2 part PM for length due to our combined strategies and comparions...maybe even a three part PM.
bring it on.

Ladies first...after you

evanescfan
Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#35 evanescfan
Member since 2005 • 8000 Posts
no no, after u.
Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#36 the-creeper
Member since 2003 • 6641 Posts

no no, after u.evanescfan

Clearly you didn't know my reserved follow-up line to such a comment..."B*tches last."

YHL

~You need to break the tie in the proposals I've made.  Prop 2 or Prop 3.  Read both Soul's and my arguments for what is important and carefully consider what you think would work best.  READ and ANALYZE.  I need this threads format chosen then I'll be plenty happy to work on it.  Today is my Finals day.  I'll have a brief window of complete availability soon.

Avatar image for Soulxxx
Soulxxx

2784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 Soulxxx
Member since 2004 • 2784 Posts

I beat Theseus, and now I got to the BK... and he's so boring!

I discovered some very nasty details about Theseus, and a way to beat him too!

He's very sensitive to ascension! Whenever he finishes an attack, right after you block it, hold /\ and he'll fly away like a bird! In that time give him a nice rampage fueled by the furies (on the ground! And only one!) then repeat. Works very well, tested.

What's going on in this thread, I wonder... I mean, c'mon! Obvious tl;dr!

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#38 the-creeper
Member since 2003 • 6641 Posts

I beat Theseus, and now I got to the BK... and he's so boring!

LAWL  Am I to take it this fight was uneventful and easy?  As it should be..

I discovered some very nasty details about Theseus, and a way to beat him too!

LAWL.  Your choice of wording has funny implications.."discovered"..you would have better off saying "found for myself"

He's very sensitive to ascension! Whenever he finishes an attack, right after you block it, hold /\ and he'll fly away like a bird! In that time give him a nice rampage fueled by the furies (on the ground! And only one!) then repeat. Works very well, tested.

Ascension, Piercing Shards, Hammer (triangle ender), Divine Retribution, Valor (sometimes), etc.  There are a number of ways to send him flying.  The first stage is a joke.  It is the second that most have trouble with their first time on Titan.  Don't get to used to use RotF young Soul..getting used to using specials for PWNing is a double edged sword for your next playthrougth and beyond.

What's going on in this thread, I wonder... I mean, c'mon! Obvious tl;dr!

What's going on you say?  You and Evan are both bums who can't put themselves through reading and commenting with thought.  Here I am..a troll on leave, yet I'm the only one with the desire to learn and discuss my "learnings" on the interweb.

Soulxxx
Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#39 evanescfan
Member since 2005 • 8000 Posts

What's going on you say?  You and Evan are both bums who can't put themselves through reading and commenting with thought.the-creeper

Hey!

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#40 the-creeper
Member since 2003 • 6641 Posts
[QUOTE="the-creeper"]

What's going on you say?  You and Evan are both bums who can't put themselves through reading and commenting with thought.evanescfan

Hey!

I'm still waiting for you to make the call Evan..have you even read the proposals yet?  Do you even know what I'm talking about *in reference to times where you simply don't read any posts above the one that interests you and is relatively short*

Avatar image for evanescfan
evanescfan

8000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#41 evanescfan
Member since 2005 • 8000 Posts

proposals? u mean those ideas on how to demonstrate pix of the opponents? i posted my thoughts in that verty thread (union suggestion i geuss?)

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#42 the-creeper
Member since 2003 • 6641 Posts
So I've noticed..
Avatar image for omerhe
omerhe

1343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 omerhe
Member since 2006 • 1343 Posts

GMG, you wrote this:

Backbreaker: No collision. No bounce.

-Wraith of Asphodel, Wraith of Athens

under Orion's Harpoon Types. Isn't this their air grapple?

Some of the other ones seem mixed up too.

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#44 the-creeper
Member since 2003 • 6641 Posts

GMG, you wrote this:

Backbreaker: No collision. No bounce.

-Wraith of Asphodel, Wraith of Athens

under Orion's Harpoon Types. Isn't this their air grapple?

Some of the other ones seem mixed up too.

omerhe

At least I know for sure someone is paying attention. The case is simple. I had copy/pasted my work on Air Grapples/Orion's Harpoon in each other's spot. Everything in their sections was wrong because it was in the wrong spot, plain and simple.

~The error has been addressed

Avatar image for AuthItalynGyrl
AuthItalynGyrl

553

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#45 AuthItalynGyrl
Member since 2007 • 553 Posts

Wow.. Very impressive Creeper.. Nicely done!

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#46 the-creeper
Member since 2003 • 6641 Posts

Wow.. Very impressive Creeper.. Nicely done!

AuthItalynGyrl

Thank you. You should see it now that I've finally but a considerable amount of "meat" and "muscle" in it. I can't seem to fit any more "fat" into those 6 posts...I'm actually not going to have enough to expand that far...with a 20,000 character limit I'm unable to REALLY cover everything in a meere 6 posts. At least the "skeleton" looks pretty amirite?

~I'm liking how this has turned out so far..Soon I'll be working to cover Bosses *my last real worry for establishing the thread*

Avatar image for AuthItalynGyrl
AuthItalynGyrl

553

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#47 AuthItalynGyrl
Member since 2007 • 553 Posts
[QUOTE="AuthItalynGyrl"]

Wow.. Very impressive Creeper.. Nicely done!

the-creeper

Thank you. You should see it now that I've finally but a considerable amount of "meat" and "muscle" in it. I can't seem to fit any more "fat" into those 6 posts...I'm actually not going to have enough to expand that far...with a 20,000 character limit I'm unable to REALLY cover everything in a meere 6 posts. At least the "skeleton" looks pretty amirite?

~I'm liking how this has turned out so far..Soon I'll be working to cover Bosses *my last real worry for establishing the thread*

I think its great.. a considerable amount of time and effort along with careful thought put into it..

Avatar image for the-creeper
the-creeper

6641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#48 the-creeper
Member since 2003 • 6641 Posts
[QUOTE="the-creeper"][QUOTE="AuthItalynGyrl"]

Wow.. Very impressive Creeper.. Nicely done!

AuthItalynGyrl

Thank you. You should see it now that I've finally but a considerable amount of "meat" and "muscle" in it. I can't seem to fit any more "fat" into those 6 posts...I'm actually not going to have enough to expand that far...with a 20,000 character limit I'm unable to REALLY cover everything in a meere 6 posts. At least the "skeleton" looks pretty amirite?

~I'm liking how this has turned out so far..Soon I'll be working to cover Bosses *my last real worry for establishing the thread*

I think its great.. a considerable amount of time and effort along with careful thought put into it..

Indeed. Now the best part about this sort of thread for me...Soul..Evan..we'll soon be needing to discuss Tactics/Tips as we did before. I do not have room to cover everything for all situations. When you two are done licking your wounds why don't we discuss Titan Mode then NUR/NUR+ and finally...GK:TM:NUR. We can start with collision damage and the loss of some of our exploits if you guys would like to start things off easy..

~The lion is pleased

Avatar image for Soulxxx
Soulxxx

2784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 Soulxxx
Member since 2004 • 2784 Posts

FROSTING!!!!

~Burger King is a fun place to work in... I'm loving it. DAMN wrong junk food restaurant again!

Avatar image for MistryMan
MistryMan

348

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 MistryMan
Member since 2003 • 348 Posts
Nice work in this thread so far GMG. It's shaping up nicely and I'm available to help if you need anything.