Why can't American Developers create good stories?

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belrock86

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#1 belrock86
Member since 2008 • 234 Posts
It seems to me American developers at least Xbox 360 American developers are always focused solely on gameplay rather than story BioShock was created in Australia Bioware of course Canada and anyone that says Halo or Gears has a good story must not know what a story is. Japanese game developers always seem to focus solely on story than gameplay I feel like this is a huge reason why the Xbox 360 isn't taken seriously in Japan so why can't American developers create good stories do they believe American gamers don't care and rather see great visuals and lots of action or is it that American developers feel like it isn't necessary to make a game great? I made have opend the flood gates here but I wanna hear everyone's thoughts.
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DJF00P

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#2 DJF00P
Member since 2008 • 135 Posts
because psychodelic drugs are illegal in the US
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spazzx625

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#3 spazzx625
Member since 2004 • 43433 Posts

Mass Effect has one of the best stories in any video game...
(edit - oops, thought the title was north american)

Rash generalizations like that are dangerous.

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Sedoras

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#4 Sedoras
Member since 2005 • 256 Posts
First: Asian Companies indeed focus more on Story and Gameplay, whereas western Companies try to push the technical boundaries. That's not exactly news,it' been like that for about 20 Years. Then, Story is subjective. Sure, that "Good guy turns evil"-Plot we see in many J-RPG was original 10 years or so ago, but japanese companies also have many sucky games now. Final Fantasy 4, 6 and 7 had some of the most excellent stories (not to forget Chrono Trigger), but the Story of FF9 or FF12 was rather weak (yet nicely told). Halo is an excellent Story as well, only ruined a bit by the 4-Year Cliffhanger at the end of Halo 2. But the religious conflict, the struggle of the Covenant and the eventual downfall had some really nice twists, yet is indeed one of the few US Games with a good Story. Blizzard's Warcraft and Starcraft Series would be memorable, but they are not X360. But then again: It's different cultures. Japanese Companies have the advantage that the western culture is something exotic to them, and that they can therefore let their imagination play a lot, while creating something that remains accessible to our culture. That being said: Who cares if the game is from Japan, the USA, Australia or Uzbekistan, as long as it's good?
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gial240

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#5 gial240
Member since 2004 • 2019 Posts
It's as simple as this: Japanese Developers concentrate on the game's story rather than pushing the limits to the hardware. Japanese developers focus on the story before graphics and extra content.
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Spartans_317

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#6 Spartans_317
Member since 2007 • 364 Posts

Sedoras explains it all.

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DarkSynDrom

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#7 DarkSynDrom
Member since 2007 • 101 Posts

Saying new Japanese games have better story might be a matter of opinion, I'm actually disgusted at the general range of storylines from most Japanese companies as of late, and would them on par with the American developers. *shrug*

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Fun_In_The_Sun

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#8 Fun_In_The_Sun
Member since 2003 • 364 Posts
I thought halo's story was a terrible melodramatic clique, but that's just me. Also, bioware made Mass Effect.
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Spartans_317

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#9 Spartans_317
Member since 2007 • 364 Posts

And don't say that Japanese developers don't push the limits. Kojima Productions does with all the Metal Gear Solid games.

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WolfattheDoor34

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#10 WolfattheDoor34
Member since 2006 • 3278 Posts

Most game stories suck, American or not.

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Soda-Jack

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#11 Soda-Jack
Member since 2008 • 333 Posts
I personally enjoy and relate better to the writing done in the western hemisphere, although I do enjoy some European writing. But the writing done in Japan is 9/10 shallow psycho babble imo.
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Fun_In_The_Sun

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#12 Fun_In_The_Sun
Member since 2003 • 364 Posts

Most game stories suck, American or not.

WolfattheDoor34

Sadly, I'd have to agree with this...

Edit: Though I do have to give the writers some credit, as weaving a good story into an action game, or to a lesser extent an even rpg, would be no mean feat. There are so many problems raised by the miedium that film writers and novelist don't have to deal with.

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Trickshot771

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#13 Trickshot771
Member since 2005 • 12686 Posts
I like the Elder Scroll stories.
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Duke_51

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#14 Duke_51
Member since 2008 • 806 Posts
Whoa whoa whoa, the Half Life series was created in Washington and still is being developed in the same studio. If Half Life doesn't have a good story line then I don't know what does. And please - don't proclaim me as being defensive or just rash because I am Canadian.
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gial240

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#15 gial240
Member since 2004 • 2019 Posts
Right, Half-Life is my favourite FPS game because of the story. I was partially wrong, heh.
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doubalfa

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#16 doubalfa
Member since 2006 • 7108 Posts
japanese stories are not goo at least for me everything iss in a fantastic technomagical world, they have goo narrative thats the difference
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MrNib

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#17 MrNib
Member since 2004 • 1731 Posts
Half-Life does infact have a good story, and dont forget about fear, monolith is in washington aswell to my knowledge(to lazy to pull up wikipedia), I found Prey's story unigue, but idk if Human Head studios is american or not
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VoodooHak

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#18 VoodooHak
Member since 2002 • 15989 Posts
Grand Theft Auto 4 had an excellent story, as to the games mentioned in this thread.
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belrock86

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#19 belrock86
Member since 2008 • 234 Posts
Half-Life is one exception out of how many games the reason why I brought this topic up is to also find out what gamers prefer a great story like FF or MGS or or lots of action like Gears or COD I am going to college to become a game artist and when I create games I will be all about story will that hurt me maybe or maybe not but I feel American developers need to change their way of thinking gamers like me and I'm sure tons of others want epic stories with great gameplay not just great gameplay.
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belrock86

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#20 belrock86
Member since 2008 • 234 Posts
GTA 4 didn't have a great story it was fun but the story wasn't great and as for prey it was unique and fun but the story was lacking
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360player_eq12

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#21 360player_eq12
Member since 2006 • 2214 Posts

All the Madden games have a uber story.

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belrock86

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#22 belrock86
Member since 2008 • 234 Posts
a great story is one that makes you feel emotionaly attached to the characters makes you understand them and why they do what they do when you see your character hurt and when someone dies close to the character you should feel what the characters are feeling that is a great story if you don't it's not a great story. How many people who beat MGS4 or FFVII felt emotions like anger,sadness,and even happiness thats the way a good story should make you feel.
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terry_tate

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#23 terry_tate
Member since 2005 • 925 Posts

because psychodelic drugs are illegal in the USDJF00P

This post am winner.

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VoodooHak

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#24 VoodooHak
Member since 2002 • 15989 Posts

GTA 4 didn't have a great story it was fun but the story wasn't great and as for prey it was unique and fun but the story was lackingbelrock86

Says who? You?

The story was excellent. Thematically similar to the previous GTA's, the game mechanics are used as great interactive vehicle for the story: a rags-to-riches tail, the perversion of the American dream.

You may not grasp the subtext, but many others do.

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destinhpark

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#25 destinhpark
Member since 2006 • 4831 Posts

Why is this topic title absolutely wrong?

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belrock86

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#26 belrock86
Member since 2008 • 234 Posts
what makes GTA IV's story unique from any other story it's basically scarface
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360player_eq12

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#27 360player_eq12
Member since 2006 • 2214 Posts

what makes GTA IV's story unique from any other story it's basically scarfacebelrock86

lol

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silentkill62696

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#28 silentkill62696
Member since 2005 • 651 Posts

Its cause of the thinking we have here. The shinnier the better, the bigger the better, the more grafically intense the better. However, i don't hear any American companies saying the more emotional the better. >.> Take for example Crysis, it wasn't developed in America(germany), but so many of the Western reviewers gave it such a high score because of its graphical achievements. I played through the whole game, and i could name so many other shooters with much better story lines that Crysis, yet they gave it a much higher score. Like i said it all comes down to our differences thinking. Besides with the great EA :roll: looming our gaming community, i highly doubt anyone would be able to come up with anything that breaks the barrier in story telling.

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the_animals

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#29 the_animals
Member since 2004 • 329 Posts
I have to completely disagree that may have been true 10 years ago but now american developers are a bit ahead when it comes to good story telling. The Japanese with the exception of MGS have rehashing the same stories over and over whereas the american developers are finally coming into their own especially on the 360. games like mass effect GTA halflife and yes halo and gears have great stories. to me the japanese J-RPGs are becoming as played out as the WWII genre.
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doubalfa

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#30 doubalfa
Member since 2006 • 7108 Posts
man I think you are confused as stated before good narrative is not the same as good story for real, you use MGS story as an example, it is not good, write the ful story and read it is so so, but the way it is presented to you is what makes it spectacular
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VoodooHak

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#32 VoodooHak
Member since 2002 • 15989 Posts

what makes GTA IV's story unique from any other story it's basically scarfacebelrock86

Wow. So in other words, you've never played it. I'm not going to post any plot spoilers here. Just play it, or at least Google/Wiki the storyline.

Howevever, as with any great story, no synopsis is going to do a story any justice. There is a pacing and presentation that need to be experienced.

I personally abhor that idea of playing a thug in a story that glamorizes and rewards violent behavior. But I can totally appreciate why the writers/developers want to juxtapose a law-biding player (me) into the role of an emotionally scarred characterd like Niko. There is rhyme and reason to it that gives the story its emotional momentum.

It's the type of story that a Japanese game has yet to do.... at least from what I've played.

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belrock86

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#33 belrock86
Member since 2008 • 234 Posts

I have to completely disagree that may have been true 10 years ago but at the time being american developers are a bit ahead when it comes to good story telling. The Japanese with the exception of MGS have rehashing the same stories over and over whereas the american developers are finally coming into their own especially on the 360. games like mass effect GTA halflife and yes halo and gears have great stories. to me the japanese J-RPGs are becoming as played out as the WWII genre.the_animals

Mass Effect was made by Bioware is based in Canada and who the heck does Gears of War have a good story line if the story is kill or be killed or blood, yeah blood than yeah it has a fantastic story line and as for Halo the first one is awesome it had a story as for the second and third there was no story

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VoodooHak

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#34 VoodooHak
Member since 2002 • 15989 Posts

man I think you are confused as stated before good narrative is not the same as good story for real, you use MGS story as an example, it is not good, write the ful story and read it is so so, but the way it is presented to you is what makes it spectaculardoubalfa

In fact, I would say that Metal Gear does NOT have a good story. It does, however, have excellent production values. Although part of a larger experience, those are two totally different things.

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belrock86

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#35 belrock86
Member since 2008 • 234 Posts
i played and beat GTA IV and i am going back in my head and you win i forgot about how they actually told Niko's back story as for the from rags to riches story it's been done so many times I guess I hope that when they do make anther GTA game that is based around Niko again because for me the biggest problem with the GTA series is once you start to understand a character a little bit they make you play as a different one to me that hurts GTA and its overall story
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doubalfa

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#36 doubalfa
Member since 2006 • 7108 Posts
or just tell me of a good story in a japanese game in a real setting?
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Cruxis27

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#37 Cruxis27
Member since 2006 • 2057 Posts

Mass Effect has one of the best stories in any video game...
(edit - oops, thought the title was north american)

Rash generalizations like that are dangerous.

spazzx625

Haha, yes Canadians do rule. =) But Bioshock was pretty awesome, right?

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belrock86

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#38 belrock86
Member since 2008 • 234 Posts
have you ever played and beat MGS4 it is one of the greatest stories ever in video game history thats like saying the Dark Knight was boring
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belrock86

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#39 belrock86
Member since 2008 • 234 Posts
Bioshock is one of my favorite games of all time also Canada rocks I hope to move their one day and as for a Japanese game in a real setting MGS is based in a real setting a future setting but a real setting
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VoodooHak

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#40 VoodooHak
Member since 2002 • 15989 Posts

i played and beat GTA IV and i am going back in my head and you win i forgot about how they actually told Niko's back story as for the from rags to riches story it's been done so many times I guess I hope that when they do make anther GTA game that is based around Niko again because for me the biggest problem with the GTA series is once you start to understand a character a little bit they make you play as a different one to me that hurts GTA and its overall storybelrock86

Sure, it's been done. That's the whole schtick of GTA. Yet, each iteration brings it's own protagonist that makes his telling of the tale unique.

The Legend of Zelda, Final Fantasy and many JRPGs follow very similar patterns as well. We see this repeatedly in book and movies also.

The challenge is to make the story engaging. GTA has done this consistently.

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belrock86

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#41 belrock86
Member since 2008 • 234 Posts
until GTA IV I haven't liked GTA at all and as for unique stories I look at Bioshock, Kingdom Hearts (one of my favorite games of all time) and others that have done something unique I just want to see more companies take chances to me the one person who always takes risk and makes unbelievable games is Tim Schafer te problem is gamers today not all but alot don't appreciate creativity anymore they rather see more of the same story mixed with some new action concepts like Gears 2 although i won't judge right of way heard the game actually has a story.
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VoodooHak

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#42 VoodooHak
Member since 2002 • 15989 Posts

have you ever played and beat MGS4 it is one of the greatest stories ever in video game history thats like saying the Dark Knight was boring belrock86

No. MGS4 is one of the greatest cinematic experiences in videogaming. But I don't think it has a great story at all. From the starting "War has changed" monologue, much of the writing was cringe-worthy. The military advisors of the game should have offered their advice on the narrative as well as the technical side of things, because as it stands, Kojima's commentary on the war economy, etc. seemed very rote.... so much so, that I felt a bit detached from the story. It's as if his writers read some cut-rate poli-sci books and tried to shoe-horn their new knowledge into the game.

Heck, even the Ghost Recon games have an air of realism, and sincerity that the MGS series lacks.

But hey, that's just my opinion. Just like your dislike of GTA is your opinion.

Maybe that's the whole point of this. Maybe American games do have good stories. You just don't like them.

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KreepLX

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#48 KreepLX
Member since 2004 • 313 Posts

It seems to me American developers at least Xbox 360 American developers are always focused solely on gameplay rather than story BioShock was created in Australia Bioware of course Canada and anyone that says Halo or Gears has a good story must not know what a story is. Japanese game developers always seem to focus solely on story than gameplay I feel like this is a huge reason why the Xbox 360 isn't taken seriously in Japan so why can't American developers create good stories do they believe American gamers don't care and rather see great visuals and lots of action or is it that American developers feel like it isn't necessary to make a game great? I made have opend the flood gates here but I wanna hear everyone's thoughts.belrock86

Take a closer look at drug use, attitudes, and government policy in relation to good content. These policies hurt all creative industries throughout the world. The peak of creative content was in the 60's with the lows in the 2000s'.

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nahmean187

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#49 nahmean187
Member since 2008 • 640 Posts
i think the 360 isnt popular in Japan bc ms isnt a Japanese company. and iono, i personally dont care about story, its about about action and having fun thats y we play video games and watch movies. one for the action and fun and one for story.
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belrock86

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#50 belrock86
Member since 2008 • 234 Posts

[QUOTE="belrock86"]It seems to me American developers at least Xbox 360 American developers are always focused solely on gameplay rather than story BioShock was created in Australia Bioware of course Canada and anyone that says Halo or Gears has a good story must not know what a story is. Japanese game developers always seem to focus solely on story than gameplay I feel like this is a huge reason why the Xbox 360 isn't taken seriously in Japan so why can't American developers create good stories do they believe American gamers don't care and rather see great visuals and lots of action or is it that American developers feel like it isn't necessary to make a game great? I made have opend the flood gates here but I wanna hear everyone's thoughts.KreepLX

Take a closer look at drug use, attitudes, and government policy in relation to good content. These policies hurt all creative industries throughout the world. The peak of creative content was in the 60's with the lows in the 2000s'.

I agree and thats why I feel more people need to stand up and be creative