@Stebsis: Because something like Mirror's Edge Catalyst sure isn't risky at all, considering how bad the first one failed sales-wise. Oh no, EA sure don't take any risks ever.
@Fia1: The Battlefront Season Pass alone runs all the way to Winter 2017. They're not going to release a second one while they're still producing DLC for the first.
Furthermore, there's no denying that Battlefront absolutely nails the Star Wars look and feel, and with the rumor of a Frostbite Engine-based open world RPG on the horizon, the franchise's future (in games) is honestly looking brighter than it has for quite a while.
Fast forward to a few months post release, with the publisher whining about the game not living up to financial expectations.
What are these people thinking? The first Homefront was an... okay shooter. But it hardly managed to put the Homefront name on the map in an otherwise saturated shooter market. Which was obviously the intention. Homefront is NOT a household name, so WHY are they now selling a collector's edition, that's no doubt somewhat costly to produce? And a Season Pass? And all kind of other promotional DLC?!
I might be wrong (and I hope I am for the sake of the developer), but part of me remains skeptical of the idea that a huge number of Homefront fanboys are sitting around, just waiting to throw their money at a super duper Collector's Edition like this. It's an unproven franchise from a new studio and the publisher is pretending that it's pretty much the new Battlefield or Call of Duty... seriously, what is this publisher thinking?!
I don't know, as I get older I grow increasingly fond of smaller and more linear experiences. Though the occasional branching story paths and dialogue options are of course always welcome. But the whole idea of being let loose in a massive open world with a billion side quests, collectibles, and loot, is, to me at least, getting slightly old. Witcher 3 did it right, even if doing a ton of side stuff could feel a bit weird in relation to the main quest. You were a Witcher, so if you came across a monster's nest or a contract, it made sense to do those.
If they absolutely have to do open worlds I'd in most cases much rather see smaller hubs, as seen in games such as Mass Effect and Deus Ex. Give us smaller areas with more detail and things to do in them. Or simply tell a nice story through good gameplay and linear levels, like some of the best games ever made have done.
@pbernoos: Trust me, people are for the most part completely aware that it's your government and not you, the people, that are... strange. At least where I'm from.
That was a pretty good game. The campaign at least. One of the few war games to make you feel a sense of dread and hopelessness. People who've played it will know what I'm talking about... probably... maybe.
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