[QUOTE="numba1234"]Where are you getting this 120,000 leaf trees, real shadow,s and other garbage? I can't believe that I have to see this topic for 3 weeks now. Please stop bumping this topic. It was funny the first day you fakeboy this stuff, now it is getting tired out and boring. I want to see one place where you get your info. Just one.
saolin323
Real shadows, like Crysis has on grass
![](http://img217.imageshack.us/img217/572/forest01largehg0ux4ov1.jpg)
![](http://img217.imageshack.us/img217/258/new11tf0vp1se7.jpg)
120.000 leaf trees
http://www.xbox360fanboy.com/2008/02/07/fable-2-does-not-use-speedtree/
"Sam from Lionhead Studios sent us a message to not only inform us that Fable 2 does NOT use IDV's SpeedTree software, but that their team is building their foliage and trees in-house and from scratch. Though, Sam did confirm that, early on, the dev team did look into using SpeedTree for Fable 2, but decided it wouldn't be right for their RPG baby. Oh, and just in case you were wondering, we've been told that each and every one of Fable 2's non-SpeedTree trees have approximately 120,000 leaves dangling from their branches. Oh, friggin' yeah."
Free roaming world
Check video diary #4 below
http://www.gametrailers.com/player/29625.html
Some more stuff, that you will probably not believe either, but here it is
'Dynamic Environments'
When playing RPGs, the feeling is "I don't seem to make a difference to the world."
In Fable, the story is set over the period of a lifetime. Peter Molyneux said that this was both frustrating to design for and yet, allows freedom to do things others can't do. A concept shot from Fable 2 was revealed - a beautifully painted campfire in the woods. Brightwood. When you are a teen in Fable 2, it's a spooky place inspired by Murkwood in LOTR.
The example detailed here was that in this location, you discover a Gypsy camp. If your character goes in and trades and is nice to everyone, you can do a quest to help the gypsies by clearing out woods of enemies called 'Hobbs'. However, if your character comes back in ten years, the camp will have changed into houses. Ten years further on, it's a little village. Ten years further, the village is a town!
But here's the twist; if you initially went into the camp and slaughtered everyone, the town wouldn't exist and that's an interesting thing for the player to experience, as everyone is likely to experience a different environment from one another.
'Buying Things'
Peter asks, "Why is it you can only buy swords and clothes? Why can't you buy a house? Or a shop and be a shopkeeper? Why not a whole street? Or a whole city? Or the nearby castle and be Lord of the castle? Why not buy a dungeon?"
Everything that you see in Fable 2 is buyable and when you buy it, you are Lord of the manor / Owner of the dungeon. It adds to your character as you have a feeling of wealth and ownership. It's a new mechanic; money. It can buy you security, power and pretty much anything else.
How does this enhance the experience? Ownership is empowering. It allows the player to 'unlock' content, and it adds to the simulation element.
Regarding the content unlocking, if you own a castle, there will be specific quests relating to owning that castle. "Sire, there are thieves stealing wine from the cellars!" If you own a cathedral, you get different quests - kill the priest or protect him - and so on...
What this also gives you is that when you beat the game, you haven't finished it as there's still content to be found and played through. This was a feature present in the original Fable (if you played through the evil ending and got the big sword and waited out the end credits), but the fact Lionhead is openly aware of it means that perhaps we'll get more bang for the buck this time round.
http://community.lionhead.com/blogs/fable_2_development/archive/2007/08/31/2769402.aspx
It's nowhere near finished. Think about that for a second. It is not finished. So yes, the game will look at least a gazillion times better than anything you've seen of Fable 2 so far. Anyone doubting that for a split second deserves a kick in the butt. Compared to some other games, Fable 2 is graphically going to be a Masterpiece.
We are talking about vast and expansive outdoor locations, with added night and day cycle with realistic lighting effects that dynamically change the environment around you. There will be uber-detailed textures and lighting on up to fifty character models on screen, all of which will cast a dynamic shadow of themselves on that same environment and the same goes for any object in the world. There is a physics engine, a simulation engine and about a thousand years of knowledge of things that I'm not even trying to understand. According to our water-expert Fran "we are going to kick Bioshock's water!" He gets a little excited sometimes; Italian passion! But the game will look Great.
The problem here, is that you try to bash what i post about Fable 2, when in fact you have NO IDEA about the game
It doesn't matter. I wouldn't even care if we were discussing about 10,000,000 trees. Quality is the thing that is significant.
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