Well it looks like we may have another review site under publisher pressure.
Earlier this week Eurogamer released their review for the upcoming Operation Flashpoint 2, giving it a less than favorable 4/10.
Well it now seems as if the review has been taken down and replaced with this message:
"We apologize to all readers, for the Operation Flashpoint: Dragon Rising review has been temporarily withdrawn at our request. It will be available online again on Tuesday October 6th, after the end of the embargo by Codemasters. We apologize to all readers and the Eurogamer.cz server for the inconvenience which was caused by a mistake on our side."
Are we really to believe that Eurogamer are still under embargo when multiple other European review sites have their own reviews up?
Conveniently the 6th is when the game is released in that country, I guess having such a disastrous pre-release review wasn't looked kindly upon by Codemasters.
1nverted's forum posts
Don't give Blizzard what they want. If you go crawling back you're no better than the rest of the crack..urgh I mean, WoW addicts.
[QUOTE="1nverted"]This game isn't what I was hoping it would be, I was hoping that it would be a Valve quality version of Zombie Panic Source. I won't be buying the game mainly for this reason.Zythyl
That's a pretty pathetic reason not to buy the game. Why would Valve make a Zombie game essentially based on a mod already released by the player community? It makes no sense. Valve are going for something more innovative by adding a co-op mechanic that works both for the 'zombie horde' and the 'survivors'.
Plus Zombie Panic Source isn't exactly a tactical survival - something that Valve was really trying to push with L4D... and if you ask me, pulled off quite well.
Well I have other reasons, like the VS mode that seems really tacked on. The fact that it only supports 4v4 leads me to believe that L4D was a game conceived with consoles in mind. L4D looks like it will be a great console game, but Valve should have capitilized on what makes PC shooters great and added a 16v16 Human VS Zombie deathmatch, or a 16v16 Human Vs Human deathmatch with AI zombies thrown into the mix.
[QUOTE="Zythyl"][QUOTE="bogaty"]Nope. I tried the demo and didn't like it. I thought the co-op aspect was great, but the movement speeds of both the players and the zombies made it feel like Quake V, Attack of the Rotting Bunny Hoppers, not a zombie game.
No sale.
bogaty
... The movement speeds are mean to be fast - not slow like UT2004's Killing Floor. If it were that slow no one would play it; partly because Valve's main playerbase is used to TF2 and CS runspeeds, and partly because a fast pace action game is Valve's gamestamp...
That's exactly why it doesn't resonate with me. It feels just like every other twitch shooter out there. The zombies might just as well be aliens or nazis or the fodder of any number generic shooters. Apart from the co-op aspect of L4D, there's just nothing distinctive about it. Feels and plays exactly like any number of forgettable Quake, UT, or HL2 mods. It could've been something special and distinctive if they'd just slowed it down and played up the tension and fear aspects. Instead, they went for the same, dull, bunny hopping, high speed, "wave of enemies" cliche that we've seen a thousand times before. It's boring.
I agree,
It would have been so much better if they chose the traditional mindless, Romero shuffling zombie horde that we are all familiar with. Rather than the 28 Days Later super mutants.
This game had so much potential to be a true Co-Op zombie survival game, but instead it feels more like a zombie version of "The Club", where 4 people have to run through a zombie themed shooting gallery to earn points.
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