[QUOTE="1xcalibur1"] Well it's damn sad then. I've looked everywhere and it's the same thing. Cell's chip is completely sharable. Also it's XDR memory is over 4 times faster than that of the 360's RAM. No reason to cry your eyeballs here.delta3074dude it's obvious you know nothing, look at my 360gamertag at he bottom of my posts, see the half life 2 logo, you are the guy that said half life 2 was not on 360, therefore you obviously know very little, it's a well known fact that the 360 uses 512mb of shared memory and the ps3 uses dedicated memory, why would i cry my eyeballs out, i'm not the one who doesn't have a clue. Orange Box was later ported out. In that case it was also on the PS3. My mistake, I forgot. But at the first stage when it was a stand-alone game it was a PC exclusive. 2ndly, Cell's memory is completly sharable. I can give u 20 links if you'd like. Your precious developer seemed to have forgotten to mention that.
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[QUOTE="1xcalibur1"][QUOTE="Deathtransit"]The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?delta3074On the contrary. 360's memory is dedicated meaning 256 for each. PS3's memory on the other hand is SHARED.sorry dude it's the other way round, 360 has shared memory, ps3 has partitioned memory, i suggest you read the first post
He was being incorrect.
http://www.nairaland.com/nigeria/topic-150742.0.html
"The Cell chip has 256MB of completely sharable RAM, the GPU has 256MB of dedicated RAM"
ps3 is not holding back anything, its the devs.
multiplats are made from ground up on 360 most of the time.
devs dont use the XDR memory on ps3 the same way as with exclusives, most of bad ports like FO3 only use 256mb of DDR3 because XDR memory needs its own coding from ground up.
Look at Uncharted, MGS4, KZ2, LBP, R2, etc, they have everything when the game is made from ground up, from textures, animation, physics, etc. Some multiplats like Burnout also look awesome on ps3 cuz devs coded the game so it can take advantage of ps3 hardware.
hmm you do realise that such games are in development for like 5 yeats lol, if it was on x360 or pc development time would be half of that That's bullocks. It's up to the developer and him only. Half Life 2 was 3 years in development. Starcraft2 is approaching 5 as far as I know. And guess what? NONE of them are on Xbox360!The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?DeathtransitOn the contrary. 360's memory is dedicated meaning 256 for each. PS3's memory on the other hand is SHARED.
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