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2beers_in_hand

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#1 2beers_in_hand
Member since 2007 • 2950 Posts

[QUOTE="nhh18"]CNET (gamespot parent company) didn't like it as much. "Still, after several hours, a few minor flaws become obvious. The basic game mechanics haven't changed much from the original Uncharted; walk down a mostly linear path for a little while, keeping an eye out for clues or clambering over obstacles, then get involved in a firefight, requiring you to shoot back while crouching behind some crates. In the two years since the original game, the growing use of open-ended environments has made games more realistic; this feels more like a scripted amusement park ride. And many of these firefights go on for far too long, throwing wave after wave of generic foes at you in an effort to pad the running time."Pariah-
"No free roam." Seriously, what the hell is wrong with these people? Gears 3 is liable not to be much different from its linear predecessors, and if the reviewers don't critique it for being linear after having a willingness to grade down Uncharted for it, I'm gonna jump on 'em.

Don't forget the waves of enemys you have to shoot down too. I'm sure they will say its new and fresh. :roll:

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#2 2beers_in_hand
Member since 2007 • 2950 Posts

[QUOTE="2beers_in_hand"][QUOTE="mitu123"] OMG, it has the same flaw that the original Uncharted had: Firefights that dragged! I hated that and hopefully there's less of it since it bored me sometimes and got tedious.:evil:

Didn't Gamespot bash the original for having that?

mitu123

I'm sure you played the hell out of co-op by now? If you enjoy the co-op story mode expect the single player campaign to be some thing along those lines. And to be honest all games suffer from this, look at CoD for example wave after wave of enemies until you cross that line. But no one seems to think complain about it that much.

The co-op is designed to have waves of enemies, but whenever it's fun to kill waves of enemies is entirely subjective, same for the campaign, it has to be designed well too, which is why Uncharted got an 8.0 here, and I agree with the score. And I'm one of the few who complain about COD doing this, but it's different from Uncharted because they won't stop respawning until you reach a certain area, unlike Uncharted where you can simply kill them all until they all die.

I do love the co-op though since it's desgined so well.:) I'm going to be playing it for a long time.

I think it's just something that a fewreviewers grab a hold of tomoan about. Because theirs not much to maon about in Uncharted 2. :D

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#3 2beers_in_hand
Member since 2007 • 2950 Posts
He won't knock it for being hard. He is a ninja gaiden fan for one :? He will knock the game for being punishing. For instance he is pointed out time and time again that while NG 1 was hard, it was always extremely satisfying and rarely entered cheap territory. Where as Ninja Gaiden 2 wasn't hard, it was punishing hard and just cheap. jg4xchamp
Well then it has a chance to score well here. Of all the things I've read about DS being cheap is not one of them hard as hell yes cheap no.
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#4 2beers_in_hand
Member since 2007 • 2950 Posts

I can see it selling well with the 6 to 12 demograph.

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#5 2beers_in_hand
Member since 2007 • 2950 Posts

[QUOTE="2beers_in_hand"]

[QUOTE="nhh18"]CNET (gamespot parent company) didn't like it as much. "Still, after several hours, a few minor flaws become obvious. The basic game mechanics haven't changed much from the original Uncharted; walk down a mostly linear path for a little while, keeping an eye out for clues or clambering over obstacles, then get involved in a firefight, requiring you to shoot back while crouching behind some crates. In the two years since the original game, the growing use of open-ended environments has made games more realistic; this feels more like a scripted amusement park ride. And many of these firefights go on for far too long, throwing wave after wave of generic foes at you in an effort to pad the running time. " "It's to Uncharted 2's credit that the game is such an excellent overall entertainment product despite the lackadaisical storytelling. While it may not break any new ground (unlike, say, Scribblenauts), it's still the purest distillation of globe-trotting action/adventure we've seen in a long time. The incredibly high level of polish on everything from the scenery to the animation to the soundtrack draws the player in, creating a seamless experience that flows easily from set piece to set piece. Put simply: if you're looking for a reason to show off that PlayStation 3 console and massive HDTV, this is it. We'd be hard-pressed to think of a game that simply looks better. "mitu123

*Sigh* The guy who wrote this is a tool. Not every game has to be opened ended, and what game doesn't send waves of enemys your way? Has this guy ever played a COD game? Plus the whole lackadaisical story threw up a ton of red flags for me. Most of the reviews I read enjoyed the story so WTF.

Games that do send waves of enemies at you can be done right, and while Uncharted had that, sometimes it just slows down the game and grows tedious IMO.

I enjoyed all the fire fights in uncharted it never really was an issue for me. I'm not talking about you but some make it sound like there are countless waves when in all actuality there might be 2 maybe 3 waves of 4 to 6 enemies. In my book thats about right not the overkill somepeople want you to believe.

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#6 2beers_in_hand
Member since 2007 • 2950 Posts

[QUOTE="nhh18"]CNET (gamespot parent company) didn't like it as much. "Still, after several hours, a few minor flaws become obvious. The basic game mechanics haven't changed much from the original Uncharted; walk down a mostly linear path for a little while, keeping an eye out for clues or clambering over obstacles, then get involved in a firefight, requiring you to shoot back while crouching behind some crates. In the two years since the original game, the growing use of open-ended environments has made games more realistic; this feels more like a scripted amusement park ride. And many of these firefights go on for far too long, throwing wave after wave of generic foes at you in an effort to pad the running time. " "It's to Uncharted 2's credit that the game is such an excellent overall entertainment product despite the lackadaisical storytelling. While it may not break any new ground (unlike, say, Scribblenauts), it's still the purest distillation of globe-trotting action/adventure we've seen in a long time. The incredibly high level of polish on everything from the scenery to the animation to the soundtrack draws the player in, creating a seamless experience that flows easily from set piece to set piece. Put simply: if you're looking for a reason to show off that PlayStation 3 console and massive HDTV, this is it. We'd be hard-pressed to think of a game that simply looks better. "mitu123

OMG, it has the same flaw that the original Uncharted had: Firefights that dragged! I hated that and hopefully there's less of it since it bored me sometimes and got tedious.:evil:

Didn't Gamespot bash the original for having that?

I'm sure you played the hell out of co-op by now? If you enjoy the co-op story mode expect the single player campaign to be some thing along those lines. And to be honest all games suffer from this, look at CoD for example wave after wave of enemies until you cross that line. But no one seems to think complain about it that much.
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#7 2beers_in_hand
Member since 2007 • 2950 Posts

CNET (gamespot parent company) didn't like it as much. "Still, after several hours, a few minor flaws become obvious. The basic game mechanics haven't changed much from the original Uncharted; walk down a mostly linear path for a little while, keeping an eye out for clues or clambering over obstacles, then get involved in a firefight, requiring you to shoot back while crouching behind some crates. In the two years since the original game, the growing use of open-ended environments has made games more realistic; this feels more like a scripted amusement park ride. And many of these firefights go on for far too long, throwing wave after wave of generic foes at you in an effort to pad the running time. " "It's to Uncharted 2's credit that the game is such an excellent overall entertainment product despite the lackadaisical storytelling. While it may not break any new ground (unlike, say, Scribblenauts), it's still the purest distillation of globe-trotting action/adventure we've seen in a long time. The incredibly high level of polish on everything from the scenery to the animation to the soundtrack draws the player in, creating a seamless experience that flows easily from set piece to set piece. Put simply: if you're looking for a reason to show off that PlayStation 3 console and massive HDTV, this is it. We'd be hard-pressed to think of a game that simply looks better. "nhh18
*Sigh* The guy who wrote this is a tool. Not every game has to be opened ended, and what game doesn't send waves of enemys your way? Has this guy ever played a COD game? Plus the whole lackadaisical story threw up a ton of red flags for me. Most of the reviews I read enjoyed the story so WTF.

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#8 2beers_in_hand
Member since 2007 • 2950 Posts

I would go have to go with quitters and cheaters. When somebody sends you a letter its just funny as hell. Quitters suck because if the don't get off to a good start the will usually just leave the game. Leaving your team unbalanced, but as a side not I love a come from the behind win. And cheaters just plain blow.

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#9 2beers_in_hand
Member since 2007 • 2950 Posts

SW will be insufferable if U2 gets a 10. Actually, SW is going to be insufferable no matter what. If it gets a 9.5, cows are going to complain that GS didn't want it to outscore Halo 3 and invented some reason to dock it .5. If it gets a 9, lemmings are going to be screaming "MINI FLOP" and cows are going to be yelling about GS accepting money from MSpyromaniac223
Sadly that's probably how it will go down. No one will remember it was hyped AAA they'll just assume that it was suppose to be AAAA because of a few people.

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#10 2beers_in_hand
Member since 2007 • 2950 Posts
[QUOTE="pyromaniac223"][QUOTE="Revolution316"]

Grenade launchers need to be taken out. And snipers need to have a slower rate of fire. That is allpyromaniac223
my problem is he gernades....they blow up to fast. not enough time to get the hell out f there. i hate the cheap fast gernade throw

This too, but it's compensated by the fact that you can see it coming from far away if you're looking, and that aiming can be kind of sketchy and screwed up if you move at all. But a well placed throw is practically impossible to escape, so a slightly longer fuse would be appreciated. My main problem is the super long stun that the rapid fire grenade launcher smacks you with. You get caught anywhere near that thing and you are pretty much screwed. I don't want this game to be Halo, where everyone just rushes the power weapons. And the sniper. It can squeeze off two shots before the target can move at all, basically negating the need for headshots because the target can't react anyway.

There is a booster to protect you from the nade launchers stun.