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ARGSmith

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#1 ARGSmith
Member since 2007 • 106 Posts
[QUOTE="Vorlin"]I find it funny that consoles are even getting RTS games...everyone knows that certain genres like fighting and sports games go better on consoles due to the whole gamepad issue as well as FPS and RTS games are better on the pc due to the management via a keyboard. The only reason C&C3 will hit the consoles is because of marketing.EyeNixon


Actually Battle For Middle Earth 2 worked exceptionally well on the 360 with a gamepad, it still isn't a mouse and keyboard, but it can be done, and it's still very easy and fluid to control.

I find it funny that consoles are even getting RTS games...everyone knows that certain genres like fighting and sports games go better on consoles due to the whole gamepad issue as well as FPS and RTS games are better on the pc due to the management via a keyboard. The only reason C&C3 will hit the consoles is because of marketing.Vorlin
RTS games can work fine on a gamepad, but it means dumbing down the gameplay like they did in CNC 3. Marketing? CnC 3 to consoles is just EA's love for money. It will be interesting to see how it does seeing BFME 2 was a massive failure, it didn't even sell a quarter of a million on 360.
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ARGSmith

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#2 ARGSmith
Member since 2007 • 106 Posts
10six, seems they removed the review, I believe they gave it like a 6.3
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ARGSmith

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#3 ARGSmith
Member since 2007 • 106 Posts
Idk about dates, the only games I know of that plan to have them soon is CoH and supcom
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ARGSmith

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#4 ARGSmith
Member since 2007 • 106 Posts
Well it was part of Generals..the thing is though Makari the game not only lacks micro depth, but all depth in general, it really boils down to being a shallow spam high unit game, the pacing is pure trash, getting the uber units in 3 minutes eliminates the point of most of the games units and the game only has about 10 attack units a faction to begin with :(
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ARGSmith

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#5 ARGSmith
Member since 2007 • 106 Posts
It froze my computer regularly before I deleted it, what a shallow game :(
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ARGSmith

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#6 ARGSmith
Member since 2007 • 106 Posts
Whats so funny speed? Generals had a massive amount of depth, it really puts this game to shame and I even gave you reasons why, if you want to try to counter those reasons instead of laughing saying good joke then go right ahead.

Here it is, if you have anything intelligent to post go for it just don't spam with hahaha because you didn't like Generals because it wasn't in a proper CnC setting, the game was the deepest of the CnC games their really is no arguing about that.

There's nothing like tunnel popping, vee micro, buggy micro, scattering units when migs approach, ECM dancing/disabling, tech/rpg usage, laser lock etc.

There's a certain finesse to CCG that C&C 3 just doesn't have. It's really just about making as many tanks as you can, and then reversing them when you get into trouble or need to retreat to repair. It's pretty simple micro tbh.

You will see what I mean when the novelty wears off.


picture a nuke mirror with no helixes, no outposts and no ECMs. All you do is the same kind of basic micro for all three factions. Unlike in CCG where controlling a technical is different from controlling a humvee, which is different from controlling a battlebus which is different from using units in conjunction with tunnels, which is different from microing an OL/ECM combo.

The specific things you do in ZH are all quite different when compared to the repetitive forbidden>And I also think it has something to do with the Xbox 360 version. Special abilities like laser lock and others are more difficult to do on the 360. Imagine trying to micro a tech/rpg to hunt dozers and supply trucks with a 360 controller? Yeah, impossible. So you'll find nothing like tech/rpg micro in C&C 3.


And actually havic no it doesn't have just as much depth as any other RTS, actually it's not even close! EA made this game shallow to appeal to the lowest common denominator and they pulled that off rather well. All the most recent RTS games like DoW, CoH, etc have much more depth then this game which is essentially about spamming the games later units as since you get the final tech in like 3 minutes your really do pretty much eliminate the need of over half of the games units. The only recent game that is as shallow as this game is BFME 2 and that's made by the same studio, sorry this is a shallow console RTS on the pc nothing more.
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ARGSmith

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#7 ARGSmith
Member since 2007 • 106 Posts
Actually Taij while I haven't personally played the game for a very long time, their are people on Gamereplays.org who have had access to the game for quite a while, I guess their reward for running one of the biggest CnC communities on the web, and anyway they have been playing the game for weeks and will express much of what I have hear about the game, they think it is pretty shallow and these are major CnC fans.
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#8 ARGSmith
Member since 2007 • 106 Posts
No actually you can't Plate, not really first off the game is pretty automated next to generals, they really killed a great deal of micro, now thats all well and good for a game like Supcom, but when a game only has about 12 or so combat units a faction you just can't do that without making the game shallow. Honestly what is the point of many of the games early units when you can have the games top tech in under 5 minutes, maybe you haven't noticed, but typically when you get to the later tech in a RTS game you tend not to really use the games early tech which attributes to this game being shallow Another reason this is a spam game is the fact that the balance is messed up right now, you can scream all you want you wont know till it's been played a great deal, but the fact that the mammoth fully upgraded costs less then half that of a fully upgraded avatar should make it clear. Add all this together and you have a pretty shallow game.
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ARGSmith

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#9 ARGSmith
Member since 2007 • 106 Posts
[QUOTE="Phabiuo3"]first Oblivion, now this. Sorry, but I disagree. Platearmor_6

Well I thought Oblivion was dumbed down but definately not this, did the topic creator play Generals.

Generals may have had a crappy setting and single player, but Generals had a billion times more depth then this game buddy, I know many CnC fans hate Generals, but the fact is it was by far and large the deepest most skilled based of all the CnC games, honestly every other CnC is just a spam game next to Generals. Yes the story and setting sucked, but the multiplayer was deep.
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ARGSmith

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#10 ARGSmith
Member since 2007 • 106 Posts
And even nods most unique units while I guess they have more depth don't actually require you to DO more. I think I may have said the game has no depth, but thats not to be taken literally as even pong had some depth in reality, it's just compared to other RTS games this game is extremely simple and I think you'd be hard pressed to find me a RTS game that is more dumbed down and basic then this one.

Yes NOD has some more specialized units like the stealth tank, but besides the fact that most of these units seem very underpowered they really don't make the game have any more micro, the game is still super simple and say automatic for the most part, the game took the core out of CnC.

here's
nothing like tunnel popping, vee micro, buggy micro, scattering units
when migs approach, ECM dancing/disabling, tech/rpg usage, laser lock
etc.

There's a certain finesse to CCG that C&C 3 just
doesn't have. It's really just about making as many tanks as you can,
and then reversing them when you get into trouble or need to retreat to
repair. It's pretty simple micro tbh.

You will see what I mean when the novelty wears off.


picture
a nuke mirror with no helixes, no outposts and no ECMs. All you do is
the same kind of basic micro for all three factions. Unlike in CCG
where controlling a technical is different from controlling a humvee,
which is different from controlling a battlebus which is different from
using units in conjunction with tunnels, which is different from
microing an OL/ECM combo.

The specific things you do in ZH are
all quite different when compared to the repetitive forbidden>And I
also think it has something to do with the Xbox 360 version. Special
abilities like laser lock and others are more difficult to do on the
360. Imagine trying to micro a tech/rpg to hunt dozers and supply
trucks with a 360 controller? Yeah, impossible. So you'll find nothing
like tech/rpg micro in C&C 3.


If it makes you feel good yes the game has a dash of depth, but compared to more recent micro RTS games like DoW and CoH this game is extremely shallow.

Generals had way more depth, this is a step back, far back. The game is as casual as RTS games get.