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ARGSmith

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#1 ARGSmith
Member since 2007 • 106 Posts
You don't really know Generals then and shouldn't be discussing of it, Generals has everything I mentioned there and more, hell you could literally control the guns aim on the humvee manually for crying out loud!
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ARGSmith

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#3 ARGSmith
Member since 2007 • 106 Posts
And Gun if you want to basically respond to all my posts just go ahead I'm kind of getting sick of it though, I've posted these long arguments and you basically go meh your wrong this game has mad depth! How am I suppose to discuss something with someone with that mind set? If you want to pick my whole post apart and explain to me how this game is not a severely dumbed down Generals and that it wasn't dumbed down in ways for the 360 remote then go ahead, but if not blah I'm going weary of these one liners your giving me Theirs my post up again^
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ARGSmith

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#4 ARGSmith
Member since 2007 • 106 Posts
This is not a bad game because they did take the best of everything
from basically all the past C&C games. The problem is now we can't
see a difference between RA, C&C, and Generals. They are all rolled
into one now in the Tiberium universe. You got a side bar but you can
expand and spam factories very quickly and easily. Unlike in TS, where
you build a small force and you build each unit knowing its purpose and
what exactly it's going to be attacking in the next few moments.



You
even got a good awareness of how successful the attack would be just by
glancing at the enemy. There is no real planning in C&C3 other than
looking at your enemy and spamming the proper counter to what they are
spamming and taking control of the map, trying to gain dominance on the
field rather than trying to take out an outpost which is what the MCV
is all about, in TS atleast. When the series evolved in to its own
unique direction. I find it really funny that in the missions in the
demo Nod gets too strong and GDI has to use a super weapon to gain
control of the situation. It's the basic problem in all games that
encourage unit spam.

This
is all about RTS as a sport. They leave a lot of room open for you to
work your ass off so whoever is working the hardest has a good chance
of winning. It's not about brains. It's about making people want to
watch a constant non-stop spam fest. It's about quantity over quality
at the highest level. Instead of sending in a covert ops force
specifically designed to get the job done, you send in a bunch of tank
bunkers that attack everything in sight. This is like Chess vs
Checkers. C&C3 is more checkers where whoever has the most generic
pieces will probably win. You have to admit that that's pretty pathetic
and designed for people who would rather get attention than a game
based on skill. All sides basically have the same units in this game.


Replays are not about sharing strategy, it's about looking cool by
showing the world every time you play a really good game where you
spend all your money as soon as you get it and how well you control
your unit masses based on what the enemy does which has a lot to do
with luck which is why you get all happy when it goes your way because
of all the other multi tasking you have to do like spamming more units
and gathering them while still controling your units on the field. What
if you have a bad day and you don't feel like working your ass off?
Should you just not play this at all?

Now I wait for you people
to do what you always do. THE GAME'S TOO FAST FOR YOU! YOU'RE NOT GOOD
AT VIDEO GAMES! BLAH BLAH BLAH I'M 12 AND ENJOY SPAMMING OVER AND OVER
AGAIN AND SHOWING PEOPLE REPLAYS WHEN IT LOOKS REALLY COOL!

ZING!
It goes right over your head because you fall for clever marketing
sceems and don't understand that there can be different types of RTS
games that aren't just paper scissors rock where all the sides are the
same and you get little novelties like loading a tank bunker with
infantry and spamming them to make it look more impressive than it
deserves to be. Like the titles says. This is not a good sequel that
deserves to have that 3 in its name. This game is a monster. It's not a
great game but it's not a bad game either, it's just right to get the
most money and the biggest audience.

So does that make it a good thing? Of course it does if you want people to watch your crappy replays and are a casual.

C&C
has been murdered on the street for money. Only a casual will
enjoy this generic and shallow game. Don't play the same crap over and
over that they throw at you. Move on with your lives to bigger and
better things if they just want to use you instead of being innovative.




Some or most of you may have hated Generals due to the lack of single player and the fact that it just doesn't fit in the series, but the great thing about that game is IT HAD depth unlike this game.

You'd be hard pressed to make a RTS game more shallow and more casual then this game


There's nothing like tunnel popping, vee micro, buggy micro, scattering units when migs approach, ECM dancing/disabling, tech/rpg usage, laser lock etc.

There's a certain finesse to CCG that C&C 3 just doesn't have. It's really just about making as many tanks as you can, and then reversing them when you get into trouble or need to retreat to repair. It's pretty simple micro tbh.

You will see what I mean when the novelty wears off.


picture a nuke mirror with no helixes, no outposts and no ECMs. All you do is the same kind of basic micro for all three factions. Unlike in CCG where controlling a technical is different from controlling a humvee, which is different from controlling a battlebus which is different from using units in conjunction with tunnels, which is different from microing an OL/ECM combo.

The specific things you do in ZH are all quite different when compared to the repetitive forbidden>And I also think it has something to do with the Xbox 360 version. Special abilities like laser lock and others are more difficult to do on the 360. Imagine trying to micro a tech/rpg to hunt dozers and supply trucks with a 360 controller? Yeah, impossible. So you'll find nothing like tech/rpg micro in C&C 3.
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ARGSmith

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#5 ARGSmith
Member since 2007 • 106 Posts
Idk anything? :lol: I know exactly how well the balance is in a NOD VS GDI game and way to just ignore the rest of my post, this is just a spam game right now man, you hit final tech in a few minutes. Leaving many of the units in the game pointless. And NOD don't have alot of depth, nothing about this game has alot of depth. The game is about spamming a couple of the later game units nothing more.
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ARGSmith

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#6 ARGSmith
Member since 2007 • 106 Posts
Your right nod do have a tad more depth to them, but not much, they aren't dramatically different and this is still a very shallow game even with them in the picture. First off the game isn't even balanced right now. Between GDI and NOD anyway Honestly how the hell can you balance a game were one faction is for noob and the other is for a bit more strategy, in a GDI vs Nod game like that you will either have nod being overpowered for good player and under powered for bad players or nod very underpowered for bad players and nod underpowered for good players, it just doesn't work. The game isn't even balanced right now, Mammoths are way over powered and the game is really just a spam fest. With the ability to hit the final tech in just a couple minutes you completely void the point of the early game units for everything aside perhaps your first attack. I think this game would still be pretty shallow if all of the units had a real purpose right now, but as of this moment the game is really just about the spam of a couple units at the top of the tech tree. When you setup a games tech tree so you have everything in a couple minutes you basically just shut out half of the games units from use.
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ARGSmith

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#8 ARGSmith
Member since 2007 • 106 Posts
[QUOTE="WhyEA"]It seemed ok at first, but once the novelty wore off and I played it a while I felt like a feaking idiot playing the game as it's just so dumbed down, it's barely even a RTS, the game is just so simple I almost feel like I'm plaing that one game with the purple car, that game on PC that was for kids when they were really young..

Anyway their is no doubt in my mind this game was dumbed down for the 360, what a shame, they brought back the CnC look and feel, but killed the games depth because of the 360.
ChocoKat
Explain to how the game was "dumbed down for the 360"? If your name is any indication of your purpose here, then I suggest you just stop posting.

I can answer that for you Some or most of you may have hated Generals due to the lack of single player and the fact that it just doesn't fit in the series, but the great thing about that game is IT HAD depth unlike this game. You'd be hard pressed to make a RTS game more shallow and more casual then this game There's nothing like tunnel popping, vee micro, buggy micro, scattering units when migs approach, ECM dancing/disabling, tech/rpg usage, laser lock etc. There's a certain finesse to CCG that C&C 3 just doesn't have. It's really just about making as many tanks as you can, and then reversing them when you get into trouble or need to retreat to repair. It's pretty simple micro tbh. You will see what I mean when the novelty wears off. picture a nuke mirror with no helixes, no outposts and no ECMs. All you do is the same kind of basic micro for all three factions. Unlike in CCG where controlling a technical is different from controlling a humvee, which is different from controlling a battlebus which is different from using units in conjunction with tunnels, which is different from microing an OL/ECM combo. The specific things you do in ZH are all quite different when compared to the repetitive forbidden>And I also think it has something to do with the Xbox 360 version. Special abilities like laser lock and others are more difficult to do on the 360. Imagine trying to micro a tech/rpg to hunt dozers and supply trucks with a 360 controller? Yeah, impossible. So you'll find nothing like tech/rpg micro in C&C 3.
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ARGSmith

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#9 ARGSmith
Member since 2007 • 106 Posts
Some or most of you may have hated Generals due to the lack of single player and the fact that it just doesn't fit in the series, but the great thing about that game is IT HAD depth unlike this game.

You'd be hard pressed to make a RTS game more shallow and more casual then this game

There's nothing like tunnel popping, vee micro, buggy micro, scattering units when migs approach, ECM dancing/disabling, tech/rpg usage, laser lock etc.

There's a certain finesse to CCG that C&C 3 just doesn't have. It's really just about making as many tanks as you can, and then reversing them when you get into trouble or need to retreat to repair. It's pretty simple micro tbh.

You will see what I mean when the novelty wears off.

picture a nuke mirror with no helixes, no outposts and no ECMs. All you do is the same kind of basic micro for all three factions. Unlike in CCG where controlling a technical is different from controlling a humvee, which is different from controlling a battlebus which is different from using units in conjunction with tunnels, which is different from microing an OL/ECM combo.

The specific things you do in ZH are all quite different when compared to the repetitive forbidden>And I also think it has something to do with the Xbox 360 version. Special abilities like laser lock and others are more difficult to do on the 360. Imagine trying to micro a tech/rpg to hunt dozers and supply trucks with a 360 controller? Yeah, impossible. So you'll find nothing like tech/rpg micro in C&C 3.