ARGSmith's forum posts
from basically all the past C&C games. The problem is now we can't
see a difference between RA, C&C, and Generals. They are all rolled
into one now in the Tiberium universe. You got a side bar but you can
expand and spam factories very quickly and easily. Unlike in TS, where
you build a small force and you build each unit knowing its purpose and
what exactly it's going to be attacking in the next few moments.
You
even got a good awareness of how successful the attack would be just by
glancing at the enemy. There is no real planning in C&C3 other than
looking at your enemy and spamming the proper counter to what they are
spamming and taking control of the map, trying to gain dominance on the
field rather than trying to take out an outpost which is what the MCV
is all about, in TS atleast. When the series evolved in to its own
unique direction. I find it really funny that in the missions in the
demo Nod gets too strong and GDI has to use a super weapon to gain
control of the situation. It's the basic problem in all games that
encourage unit spam.
This
is all about RTS as a sport. They leave a lot of room open for you to
work your ass off so whoever is working the hardest has a good chance
of winning. It's not about brains. It's about making people want to
watch a constant non-stop spam fest. It's about quantity over quality
at the highest level. Instead of sending in a covert ops force
specifically designed to get the job done, you send in a bunch of tank
bunkers that attack everything in sight. This is like Chess vs
Checkers. C&C3 is more checkers where whoever has the most generic
pieces will probably win. You have to admit that that's pretty pathetic
and designed for people who would rather get attention than a game
based on skill. All sides basically have the same units in this game.
Replays are not about sharing strategy, it's about looking cool by
showing the world every time you play a really good game where you
spend all your money as soon as you get it and how well you control
your unit masses based on what the enemy does which has a lot to do
with luck which is why you get all happy when it goes your way because
of all the other multi tasking you have to do like spamming more units
and gathering them while still controling your units on the field. What
if you have a bad day and you don't feel like working your ass off?
Should you just not play this at all?
Now I wait for you people
to do what you always do. THE GAME'S TOO FAST FOR YOU! YOU'RE NOT GOOD
AT VIDEO GAMES! BLAH BLAH BLAH I'M 12 AND ENJOY SPAMMING OVER AND OVER
AGAIN AND SHOWING PEOPLE REPLAYS WHEN IT LOOKS REALLY COOL!
ZING!
It goes right over your head because you fall for clever marketing
sceems and don't understand that there can be different types of RTS
games that aren't just paper scissors rock where all the sides are the
same and you get little novelties like loading a tank bunker with
infantry and spamming them to make it look more impressive than it
deserves to be. Like the titles says. This is not a good sequel that
deserves to have that 3 in its name. This game is a monster. It's not a
great game but it's not a bad game either, it's just right to get the
most money and the biggest audience.
So does that make it a good thing? Of course it does if you want people to watch your crappy replays and are a casual.
C&C
has been murdered on the street for money. Only a casual will
enjoy this generic and shallow game. Don't play the same crap over and
over that they throw at you. Move on with your lives to bigger and
better things if they just want to use you instead of being innovative.
Some or most of you may have hated Generals due to the lack of single player and the fact that it just doesn't fit in the series, but the great thing about that game is IT HAD depth unlike this game.
You'd be hard pressed to make a RTS game more shallow and more casual then this game
There's nothing like tunnel popping, vee micro, buggy micro, scattering units when migs approach, ECM dancing/disabling, tech/rpg usage, laser lock etc.
There's a certain finesse to CCG that C&C 3 just doesn't have. It's really just about making as many tanks as you can, and then reversing them when you get into trouble or need to retreat to repair. It's pretty simple micro tbh.
You will see what I mean when the novelty wears off.
picture a nuke mirror with no helixes, no outposts and no ECMs. All you do is the same kind of basic micro for all three factions. Unlike in CCG where controlling a technical is different from controlling a humvee, which is different from controlling a battlebus which is different from using units in conjunction with tunnels, which is different from microing an OL/ECM combo.
The specific things you do in ZH are all quite different when compared to the repetitive forbidden>And I also think it has something to do with the Xbox 360 version. Special abilities like laser lock and others are more difficult to do on the 360. Imagine trying to micro a tech/rpg to hunt dozers and supply trucks with a 360 controller? Yeah, impossible. So you'll find nothing like tech/rpg micro in C&C 3.
[QUOTE="WhyEA"]It seemed ok at first, but once the novelty wore off and I played it a while I felt like a feaking idiot playing the game as it's just so dumbed down, it's barely even a RTS, the game is just so simple I almost feel like I'm plaing that one game with the purple car, that game on PC that was for kids when they were really young..Explain to how the game was "dumbed down for the 360"? If your name is any indication of your purpose here, then I suggest you just stop posting. I can answer that for you Some or most of you may have hated Generals due to the lack of single player and the fact that it just doesn't fit in the series, but the great thing about that game is IT HAD depth unlike this game. You'd be hard pressed to make a RTS game more shallow and more casual then this game There's nothing like tunnel popping, vee micro, buggy micro, scattering units when migs approach, ECM dancing/disabling, tech/rpg usage, laser lock etc. There's a certain finesse to CCG that C&C 3 just doesn't have. It's really just about making as many tanks as you can, and then reversing them when you get into trouble or need to retreat to repair. It's pretty simple micro tbh. You will see what I mean when the novelty wears off. picture a nuke mirror with no helixes, no outposts and no ECMs. All you do is the same kind of basic micro for all three factions. Unlike in CCG where controlling a technical is different from controlling a humvee, which is different from controlling a battlebus which is different from using units in conjunction with tunnels, which is different from microing an OL/ECM combo. The specific things you do in ZH are all quite different when compared to the repetitive forbidden>And I also think it has something to do with the Xbox 360 version. Special abilities like laser lock and others are more difficult to do on the 360. Imagine trying to micro a tech/rpg to hunt dozers and supply trucks with a 360 controller? Yeah, impossible. So you'll find nothing like tech/rpg micro in C&C 3.
Anyway their is no doubt in my mind this game was dumbed down for the 360, what a shame, they brought back the CnC look and feel, but killed the games depth because of the 360.
ChocoKat
You'd be hard pressed to make a RTS game more shallow and more casual then this game
There's nothing like tunnel popping, vee micro, buggy micro, scattering units when migs approach, ECM dancing/disabling, tech/rpg usage, laser lock etc.
There's a certain finesse to CCG that C&C 3 just doesn't have. It's really just about making as many tanks as you can, and then reversing them when you get into trouble or need to retreat to repair. It's pretty simple micro tbh.
You will see what I mean when the novelty wears off.
picture a nuke mirror with no helixes, no outposts and no ECMs. All you do is the same kind of basic micro for all three factions. Unlike in CCG where controlling a technical is different from controlling a humvee, which is different from controlling a battlebus which is different from using units in conjunction with tunnels, which is different from microing an OL/ECM combo.
The specific things you do in ZH are all quite different when compared to the repetitive forbidden>And I also think it has something to do with the Xbox 360 version. Special abilities like laser lock and others are more difficult to do on the 360. Imagine trying to micro a tech/rpg to hunt dozers and supply trucks with a 360 controller? Yeah, impossible. So you'll find nothing like tech/rpg micro in C&C 3.
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