I agree. I'm glad that we get to see some background on Samus and that it is seamless with gameplay.
And usually these days, the story is full of play info that goes with the mission. When I see someone skip something, they are usually asking what they are supposed to be doing, shortly after.
Dave_Bonds
I agree with you 100 percent. What's the purpose in skipping a cutscene when you would be asking what to do next a short time later.
[QUOTE="BrunoBRS"] just skipping over halff the game because you don't care is almost as offensive as turning the voice acting off.aransom
Those of us who don't care about the cutscenes don't equate skipping them with skipping parts of the game. From our point of view, we're skipping over filler that interrupts the game, and we just want to get back to the game.Then why can't we skip the cutscene in the Zelda games? Sure, you have someone telling you where to go next, but what about the games that are Pre-OoT? Even in StarFox 64, you CANNOT skip a cutscene until AFTER you beat the level. Sure those are short but the opening to your first mission is about a minute long. If someone can't sit through even a minute cutscene; then why do we even play games like that.
Sure, I watch each cutscene that shows up in my games, but I will only skip them after I get tired of watching them (after a dozen or so times that is. Yeah, I'm that patient).
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