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Amnesiacx

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#1 Amnesiacx
Member since 2004 • 1329 Posts

The Gametrailers.com user rating for this game is an 8.7. Outside of hardcore Sony fanboys, nobody seems to care that much about this game.bragac200

A 3,400 post thread with 212,000 views that was created less than a week ago says you are wrong. It's just the Xboys trying to spread FUD around this game *cough* like what you're doing right now *cough*.

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Amnesiacx

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#2 Amnesiacx
Member since 2004 • 1329 Posts
The real reason(s) why it got pushed back to 2009 is because it's a huge game (in the technical sense) that needs to be ironed out and tested so we don't end up with another KZ1 buggy glitchy mess. And because Sony needed something BIG to show at E307 and to make up for their claims that the KZ2 footage at E305 was realtime and with that, claimed that it would be coming in early-mid 2008 to make the PS3 look better at a time when it was doing very poorly in America.
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Amnesiacx

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#3 Amnesiacx
Member since 2004 • 1329 Posts
[QUOTE="ski11buzz"]

[QUOTE="AsianG0d"]How can peeple hype a sequel to a flop? Killzone 2 is just going to have decent grapics and a borin gameplay which is why it keeps gettin pushed backAsianG0d

if by decent, you mean some of the very best consoles have to offer, and by boring gameplay, i hope you dont mean that because it seems that it plays a little bit like COD4. and it got pushed back because of R2, because sony dont want to create competition among them.

Any other annoying fanboy comments?

It looks boring fanboy , open your eyes

I'm pretty confident that you haven't seen hardly any new KZ2 footage at all. Only a schill/fanboy trying to spread FUD would claim it looks boring while at the same time calling the OTHER person a fanboy. :lol:

Here are some impressions from a person who has actually played it.

Ok, just got back from London and I guess it's time for me to share some Killzone 2 impressions with you.

First of all, in order to actually play the game I had to wait in line for around a **** hour. Just three kiosks + dozens of people all playing the demo from start to finish = me spending half of the even watching others playing.

By the time I got the DS3 in my hands, I already knew the demo in and out. Could almost do it all blindly.

Demo starts with a bang. Kinda like the E3 demo, you are flying with your comrades towards the war zone. The scale of the scene is amazing. No fog whatsoever hides the busy battleground 200 meters ahead of you. The amount of detail is so high I can barely discern the single elements. As u get close one of the allied flying vehicles ahead of you explodes into a cloud of flaming debris and corpses. You end up flying into it (one of the corpses actually crashes on you vehicles), resulting in a crash landing. Mr **** Convoy is first to jump out of the vehicle. You follow and game starts. Before going ahead I looked above me, behind me, towards the other side of the river (I guess it was a river) just to check if there was any less detail around me than there was on the path I was supposed to traverse. There were no such compromises. I could see the buildings standing tall and 3D on the other side of the river. In the sky, there was traffic: vehicles, anti air missiles and stuff.

First thing I noticed graphics wise is the CGI quality of the lighting. It was so non-gamey and realistic it felt real. It's usually easier to impress with dark settings these days, while bright ones look washed out or whatever. Not in this case.

The post-processing muscle of the engine was put to good use with subtle motion blur and the most impressive lens flare effects I've ever seen in a videogame. And when I blowed that bridge with the rocket launcher... WOW. I could see it crumble piece by piece and the dust filling the area, with sun rays raining diagonally through it. It was so realistic in its volumetric authenticity I almost coughed. But apparently that was not enough spectacle for Guerrilla. While the dust was still settling, a flying vehicle came from behind me and went right through it leaving spiralling whirlpools of dust in its trail. That was seriously awesome and a pity most players didn't notice as they where looking in a different direction when that happened. (Note for Guerrilla: add a Gears of War-like press-button X-to-see-cool-stuff-going-on-around-you functionality).

Anyway, I go ahead, graphics keep impressing. Soldiers leave footprints. Animations are smooth and realistic. Detail abound. At one point I was shooting at this Helghast hiding behind a low concrete wall. I could barely see his left shoulder from a corner. I kept shooting trying to hit every bit of Helghast I could spot until it kinda looked like he moved. Is he still alive dammit? I wonder. I look closer and I see a pool of blood expanding on the ground from behind that cover. Yeah, he's dead.

Another detail. Real time shadows. Impressive. Not pixellated anymore and are EVERYWHERE. You see an Helghast shooting from 100 meters ahead? Look closer and u'll notice the muzzle flash sending blinks of his very shadow on the wall behind him. This happens both in dark sections and in light ones. Obviously shadows look more or less dark accordingly.

Fastforward and I'm at the "Sixaxis moment" where I have to rotate a wheel in order to open a steel door. That's a pretty nice implementation of the tilt functionality. You "grab" the wheel by holding both R1 and L1, rotate the controller 45° anticlockwise, release R1 and L1 in order to center your hands on the wheel and grab it again for another 45° anticlockwise spin and you keep doing this until the door is opened. Very nice.

This said, I have a complain to make. While aiming and shooting was spot on, both responsive and with a very good feeling, the controls layout was kinda odd to me. It probably just needs getting used to it, but having the ironsight view on R3 rather than L1 (which is used for cover/crunch) gave me troubles. The good thing is you dont have to keep R3 pressed to stay in ironsight mode. It's on/off stuff. The bad thing is, while pressed behind cover (holding L1), you cannot go straight into ironsight mode by pressing R3. You have to first lean on the top or the side of the cover (meaning having to keep the L stick in the respective direction) and then press R3. This makes sense, and I'm sure I'll get used to it, but I'd have loved to be able to stick to the cover with the press of a button (a la Uncharted/Gears of War) and then pop up in ironsight view with L1. Anyway, controls are still worked on and the option screen seems to allow u to change the layout (default one was "Type A", didn't try Type B or whataver was there to choose from).

Another thing is your companions. When they get hit too much they lay on the ground unable to help you out in the firefight. You can ignore them and keep going or "revive" them by pressing Circle. At times you need them to progress (like you saw at some point in the vids) so revive is not an option but rather mandatory. The thing is reviving them is too fast and easy. You can litterally run by them and press Circle "on the fly". There is no "reviving animation" going on. Hence there is very little risk involved in reviving them. Grated, if they are out in the open it is risky to just reach them, but when they go down they usually do so behind their covers so it's very easy to just run, cure and hide again. They should at least add a brief animation
showing you injecting something in them, so that you are forced to stay exposed for a couple of seconds.

Anyway, other than these very minimal complains, I had a blast. Oh, almost forgot. Frame rate is perfect 99% of the time. Solid 30fps. There are small pauses here and there like you saw in the E3 demo, but they are going to be fixed for sure and they only happen whne game loads next section, never during action. Also noticed some LOD pop-ups on the characters. Not too bad tho. Hopefully they fix this as well. Textures where MUCH better than at E3. Very crisp and detailed.TTP from NeoGAF

He says he had a blast. /thread

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Amnesiacx

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#4 Amnesiacx
Member since 2004 • 1329 Posts

alot higher than i thought.samusarmada

A lot higher than it deserves.

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#5 Amnesiacx
Member since 2004 • 1329 Posts

Well it's confirmed. THE PS3 VERSION IS THE SUPERIOR VERSION. :lol: :lol: :lol:

Lots of people are switching their pre-orders. :lol:

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Amnesiacx

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#6 Amnesiacx
Member since 2004 • 1329 Posts

So yeah, the new EGM review all but confirms the lingerings of the PS3 version being the superior technical version of the game. Here it is.

Grand Theft Auto IV - A+, A+, A
Good: World, relationships, story
Bad: Some missions canned, control takes getting used to
PS3 or 360 version: 360 for DLC, PS3 version looks slightly more vibrant and sharp

Snap son, snap.

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Amnesiacx

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#7 Amnesiacx
Member since 2004 • 1329 Posts
your the same guy that wrote [QUOTE="GiveMeSomething"]

dudes shut up. Microsoft is paying me to be a 360 fanboy, which is even better than paying gamespot for ads.

f50p90

And your the same guy that made http://www.gamespot.com/forums/show_msgs.php?board_id=314159282&topic_id=26331334

lol:lol:

This guy is a Microsoft shill.

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Amnesiacx

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#8 Amnesiacx
Member since 2004 • 1329 Posts
5 BRD's and 16 games.
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#9 Amnesiacx
Member since 2004 • 1329 Posts

The only games I know that use them is Resistance (for a certain amount of players) and Warhawk. UT3 may also.user_nat

UT3 does, Motorstorm does and I think HSG:OOB might.

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#10 Amnesiacx
Member since 2004 • 1329 Posts
Problems with a beta!? I'm shocked!