Aspyred's forum posts
Can't pirate an mmo huh? I beg to differ. ALthough it is harder to do and the risk is a bit higher. ESpecially for games like Wow. Private WoW servers exist and they get shot down all the time. From waht i hear some EMU projects claim to be legal like the star wars galaxies one that is currently being developed by some gorup somewhere. However mmo's are pirated less often as it takes so much more effort.
Orlandun
They're not impossible to pirate, however the servers support a drastically smaller population and you lose the dynamics of having a large community, which is the unique endowment of MMO's that you simply don't get elsewhere. Many people look at the trouble it takes to join a private network (and perhaps to have it shut down no less!) only to miss out on playing with their friends, and don't deem it worth their time and energy.
There are 'natural' deterrents in place to keep people legally purchasing WoW (must pay for server, avoiding the long arm of the law, forum/IRC upkeep, conflict with updates), but the same can't be said for STALKER unfortunately.
You've never played Prey on 60hrz.
Terrorantula
Wow dude, poor you.
Add to the fact that the user has very limited video options, and could not remove HDR in lieu of antialiasing (the jaggies were horrible to the point of intrusive as there were too many objects onscreen in Mexico). The lack of optimization was just astonishing. I never thought they'd repeat the same mistake with Vegas, but here we are...again.
When you DID play the game, the controls always felt kinda jerky, and it never felt like you had total control of your character. Paths were laid out too auspiciously, as if the level designers were like "Hey, the player is about to enter a hostile-controlled zone, let's make him an OBVIOUS path to the left to flank them." I felt like a puppet half the time.
Controlling the AI was a bumbling mess, and they got in my way too many times. Does anyone else feel like utilizing the AI/tactical maps/Cross-Cam almost feels like cheating sometimes? Normally, this wouldn't be the case, but enemy AI in these games have always seemed to me...very static. I don't know.
Point being, I didn't enjoy the game, and unless they make vast augmentations to their formula, I doubt I'd be interested in GRAW2. Sometimes, I don't know why they sell as well as they do.
Yeah, they do suffer from a lack of memory. Video memory. Anyways, in regards to your Vista question Goobie, I'm currently running Windows Vista Business (with Aero Glass) on my machine, and it's smooth as butter. *looks at his pretty "Designed for Windows XP | Windows Vista Capable" sticker*
As Mark Twain might say, rumors of Vista's clunkiness have been greatly exaggerated, especially with the 2 GB RAM the M1210 offers. However, I will not lie to you, Vista does have some definite compatibility problems with some games, which will ultimately correct itself with time. So if gaming is absolutely central to your laptop use, I'd recommend abstaining from Vista, at least for now.
I'm a fellow Dell XPS M1210 owner, so I can give you the low-down on some of your questions. Whereas the M1210 is a pretty capable machine for its size and weight, it can struggle with the newer games (yes, even with the Core 2 Duo, the 7400 and 2 GB of RAM).
Oblivion is a hard sell on the machine. Resolution and textures just have to be sacrificed to run it at 30+ FPS and it's dubious to say if it'll be enjoyable at that point. Personally, I'm fine with details jacked up, but I'm playing at like 640x480 here, so...
GTA:SA should run okay, but you'd seriously do best with limiting your games collection to ones released 2+ years ago. I'm talking like Half-Life 2, Far Cry, BF2, Max Payne 2, etc. Even FEAR can be tough to run (we're talking 800x600 - 1024x768 at medium detail). But as a system overall, I find it highly capable, it's just not in the upper tier of portable gaming, that's for sure.
If gaming is what you're definitively looking for, I can't guarantee satisfaction with the newest games, which says very little for upcoming titles.
If you have any more questions, ask away, and I'll get back to you as soon as I can. PM me if you want a quicker reply. Good luck in finding a laptop man, it ain't a light purchase, that's for sure.
[QUOTE="Aspyred"][QUOTE="mikemil828"]The biggest problem I see that gamespot reviews 'are aimed at anyone who would consider spending fifty bucks on Supreme Commander' rather than the people that actually read game review sites on a regular basis, Gamespot knew back in the good ol' days that everyone who bothered to look them up to read what they thought of a particular game generally had better machines than John Q. Public, this is obviously why Gamespot's review of Total Annihilation never brought up it's at the time steep hardware requirements despite it being a "absolute disservice" not to mention it. The true question is how did Gamespot go from being quite alright with a beastly game to docking it because the developers had the gall to stress the computers they used?
mikemil828
It's hard for me to personally buy that argument seeing as a lot of time has passed since the days of Total Annihilation.
GameSpot has changed hands in terms of its staff many times since then, and methodologies may change with such shifts. Secondly, back then, you're right. Only enthusiasts (essentially) would visit the website on a regular basis, but that doesn't neccesarily imply they're packing the hardware. Period.
Today, GameSpot is online the WWW, where millions of people are online at any given moment. Web surfing is an accepted social practice nowadays, and GameSpot is linked from many websites on the 'net (refer to the bottom of this page for a few, GameFAQs, MetaCritic, GameFly...) and is getting fed a fudgeload of advertising dollars. You have a wider audience, so it won't neccesarily be those enthusiasts looking at the reviews. Such a audience may necessitate a few changes here and there.
Sure Gamespot has "changed hands in terms of its staff many times since then" but wouldn't you think that something that is an "absolute disservice" today, would also be an "absolute disservice" then? After all it's not like there were no games the that pushed the limits of PCs back then. As for ethusiasts not packing the hardware, how could you consider yourself one if you do have a decent machine? My dad is a model train ethusiast and he spends a lot of money on model trains and has one of the bigger collections I've ever seen, a friend of mine is a car ethusiast, he spends a lot on parts and devotes a lot of time and energy to making his car run faster. Generally if you are a true enthusiast in something then you are very likely to want the best you can afford, and because of that you'd probably have a better machine than the guy who buys his run of the mill HP computer from Best Buy. Period.
As for your comment that Gamespot is the WWW itself, you are giving Gamespot a little to much credit, although it looks like gamespot is a huge site, it's still just a microcosm of the internet itself, ask yourself how many people on the internet actually visit Gamespot, 10% 5% 1%? Not even that, Alexa estimates that Gamespot has about .378% of every person on the internet visiting it, compare this to say....myspace.com which has 4.05% and google.com with 26%, clearly gamespot still remains a website largely frequented by enthusiasts in the subject. There may be more enthusiasts, but they are still enthusiasts nonetheless. Millions may be online, but chances are 99.622% of those millions are not going to gamespot. Should gamespot tailor it's reviews to the 99.622% who don't read their reviews (seeing that probably all of them have have computer and might benefit from the reviews) or the .378% who do?
I don't know what you're reading, but all I said was that the internet is far more popular now than it used to be. Simply that. I did not say, "Gamespot is the WWW itself". What kind of statement would that be anyway? Two words, Strawman Fallacy.
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