@twztid13: I see stupid people ( hardcore my ass gamers ) complaining already why Dragonball Fighter Z has so few moves etc. I know casuals can be pain in the ass sometimes but people think its all about them.
Great news for newcomers into genre and fighting lovers in general. We definitly need more such games from bigger developers as well to make fighting genre again as big as in the old golden days. Though what im looking forward to is DB fighter Z as my casual fighting game ill keep an eye on this, looks okish
@meisterz61: I dont give a shit about you bro, who are you ? Fighting games should be fun and accessible to everyone and anyone out there and then its up to you if you want to put more time into them and be in a position that even with same tools and knowledge youll be having the upper hand. There are fine examples of games that work for everyone the same yet hardcores easily excel. League of legends is one of them.
Also did i ever say there shouldnt be tricks and combos ? Did i say game should be a 2 button smash ? Read again what i said.
And thank god DBZ is going in that direction and not the pathetic " i need to practise 8 hours per day " just to be a mediocre player. So i dont give a shit what you saying since DBZ is heading there and thats what matters to me and everyone i know in fact. So crying why game is not feeling another SF4 is ridiculous.
Also you must be dumb if you think this game is for hardcore gamers only. This is for DBZ fans above everyone else and yes, not all of them are hardcore gamers. So game must be as casual friendly as it can and yes, it will be.
You stick to SF4 or SF5 all i care. Hope this is a game for everyone, controls be simplified to a point that everyone can execute at any given time ( which it seems that way ) , buttons be no more than 4 ( which is the case ), no need for overcomplicated timings and frame links for simple combos ( which again it seems that way ) and im all over it ( thats for sure ).
Also you talking to a guy that started seriously video gaming with games like Street Fighter 2 and Mortal Kombat and was the best in his region with original Tekken and SF2 in arcades. Constantly finishing games like Art of Fighting 2, Mortal Kombat 2, SSF2, VF2 etc with a single coin. So, yes you talking to an ex super hardcore gamer when it comes to fighting titles back in the days. The moment things became complicated i just drop the genre all together like millions others.
Compare oldschool fighting games sales with current ones and youll understand what is happening. Who the hell wants to pay 50$ to get beaten all day long and having diminishing returns to the time he is putting into a game to the fun it gets ? Noone. Thats the main problem with competitive fighting games as we speak. You like it or not.
And since you questioned me what did you ever accomplished when you supposed you are a hardcore fighting gamer and you love all those ridiculously and for no reason complex games ? Won any regional tournament ? Are you among top 100 online ? Did you make it to EVO top 64 ? What is it ?
@skullmageddon: I have nothing to disagree with overall but calling games like OVerwatch or Cs go complex, ehmm!
As for DBZ it doesnt have to be 2 button smash game but enough with 6 button complicated controls scheme that i need to practise for months if not more in order to be a decent player ( not even good )
As a hardcore gamer on original Tekken, SF2, SSF2, LoL ( platinum ), CS 1.5, CS GO ( supreme ), WoW ( top 10 level 60 in server on release , server 1st Ragnaros ) many score or speed runs for games like Metal Slug X etc i can assure you that modern fighting games are on entirely other level when it comes to their gameplay accessibility . Even im getting irritated, tired and even if i want to put the effort i just feel im wasting tooo much time for basic stuff ( zoning, footsies, basic combos ) just to be..... mediocre!! Thats a big turn off like no other genre can offer to me as we speak.
So having a fighting game really deep and complex it might work for E-sport or with hardcore gamers that love fighting games but itll never appeal to the masses therefore theyll never explode to another level like the games i mentioned before. Ever.
When you getting the feel that you are not progressing in a competitive environment automatically means you are not getting any fun out of the video game which you supposed to have fun with in the first place. Then the last thing you would care about would be complexity or how deep it is. Naaah, at that point you dont give a shit. You dont have fun, plain and simple. That doesnt mean i want 2 button random smash fighter by any means but i dont mind if i dont have another Street Fighter. If i want something that complex ill be playing SF !
I really hope DBZ to not be as complex as other popular fighters out there. 4 buttons for starters sounds promising to me. Now i want to learn more of its system though even if i think ive seen enough already.
@skullmageddon: Good read there. Everything is down to personal opinion in the end.
I beg to differ when it comes to difficulty curve and complexity. Video games shoudnt be a harsh experience for everyone in the first place. SF5 is not a casual friendly gamer either. It still has a harsh learning curve for the newcomer. Only veterans of more hardcore games will call it casual friendly let alone easy.
Also i beg to differ when you say games longevity is directly associated with its complexity. Many casual friendly competitive games proved already that they can be as simple as they get and having tremendous longevity, more than any fighting game ever will out there. Thats the case because WAYYYYY more people will play the game and stay to game because of its simplicity and that making competitive scene even bigger in the first place. Something that current fighters wont ever see with their current gameplay scheme even if they end up being crossplay between all consoles and PC.
You can figure out everything LOL or CS GO related in a day or two. Yet they are the most hardcore competitive games out there right now. How comes noone bored of them after so long since they are not deep at all in their gameplay mechanics nor are complex by any means ? So why fighter should be a harsh experience for a newcomer ? It doesnt make any sense to me.
So again if difficulty and complexity is what turns you on stick to Street Fighter or any other complex fighter out there. There are many options out there for people like you. Lets have something for majority for once. I hope DBZ being simple and fun and ill play all day long for a long period of time, thats for sure. The moment DBZ ends up being another SF im out after a month or two. Thats for sure.
Its for a reason why there is a huge difference in hardcore population between simplistic games vs complex games. Video games should be accessible, fun and easy to get into and then up to each individual if wants to go hardcore/pro mode and last but not least, such competitive video games should not discourage casual players / newcomers to even think to login in game after a while. That means something isnt working as good as they think.
Video games = enterntainment for everyone, not for the few that either having 10 hours per day to train or having past experience so its easy for them to learn a complex game.
DBZ looks simple enough and from what i read and i hope they keep it like this and will be my new favorite fighting game and ill drop everything else.
@skullmageddon: I disagree with longetivity argument. I remember myself playing Street Fighter 2 all day long with friends same for other fighting games.
The issue here is not arcades. Far from that. Dont forget that original Street Fighter 2 made record sales on consoles for a reason at the time. Same for simple gameplay games like Mortal Kombat. So it wasnt arcade fall that was the downfall of fighting games rather than the direction fighting games took overall.
So with that being said what led people away of fighters when genre was among the top selling for consoles/PCs with LACK of online gameplay at the time ( i mean think about it, people were buying those games for arcade/vs modes only ).
So longevity doesnt mean you have to go deep to keep me interested. In fact that can work the opposite. My online experience to be fucked up big time and feel like theres no progress or i cant catch up with other people because of complex controls are difficult to learn. Fine example of that are games like League of Legends or Overwatch or similar games.
Those games are really easy to get into yet the guy that put the effort more will shine. So why those games have longevity and fighters cant ? The difference here is that the guy that plays LOL casually will get the very same experience as the pro. He will never feel like he has to train 24/7 for a month or more to learn everything about a single character, he will never feel like he has to train daily the combos so he wont drop them in action, he will never feel like he has to learn what 6 buttons do and which button cancels what vs all other characters, so practically he needs to learn everything about all other characters from scratch etc...
So gameplay wise someone to learn how to play Street Fighter, and im not talking about deep shit to be top 100 in the world, it takes tooooo long and is a painful process that ONLY the die hard fans will put the effort to do this. And that right there is the main problem why fighters will never see the same popularity like other competitive games and thats why youll see the same top 100 people to be in top 100. Again and again and again.
If someone has zero experience the hours he has to put into a single title in order to be great, not even top level, is ridiculous. And all that so a mediocre gamer at best to have a chance vs other mid tier players online? And you call that longevity ? I call it the way to make many people go away.
@twashington8: Preach or not theres room for games that are not as deep as SF5. Fighting genre was used to be one of the most popular in the world from mid 80s to mid 90s and the moment everything became too complicated it fell off.
@meisterz61: i disagree. Its time to move on with complicated frames and combos along side with deep knowledge of 3punch/3kick scheme for each character ( which is insane to learn everything in games like SF4 with so many characters ) and if you ask me thats what drives away the mediocre/casual gamer.
Why things should be super complicated, combos being super hard to execute, learn every single frame or which move cancel what and so many other things ? Thats nuts for people that have an hour or two every other day in order to master something like SF4 for example. So they drop it all together at some point.
Imho thats why fighting scene will never see the success of other competitive games like league of legends , Counter strike, Dota 2 etc. Because most popular fighting games are not super accessible gameplay wise to masses like few of the games i mentioned above which leads to subpar playerbase which leads to subpar competitive scene as far as population go vs other popular games.
This title seems that it is deep enough for hardcore gamer to excel while being more casual friendly for the casual to get good at. Besides this is 3v3 game. A newcomer wont be in need to practice like forever and play all day long in order to even have a chance to learn a single character at top level and thats amazing if you ask me and a strong reason for me to buy this game.
There are more hardcore games out there to play, dont need all fighters to move into the "deep" direction of having over-complicated gameplay mechanics in order to be fun, great or/and competitive. I would prefer a more simplistic way of things since there are complicated games out there already and if DFZ offers that, one more big reason for me for it to be my main fighting game.
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