Now, now. Get your mind out of the gutter! What I'm talking about is the length of games. Dig it?
I'll start by saying something that most will probably at first find strange. Here it is: I HATE LONG GAMES.
Now, you might think: huh? Why would you, sir, not want more bang for your buck? Allow me to explain. Many games these days, feel they should last around the 10 hour mark, In fact, any shorter than that, and the game gets cut down for "being too short". To remedy this, game developers have the choice to add more, exciting and functional content to thier creation, or use artificial means to extend the duration from start to finish.
So, what is this "Artificial Length" I speak of? Artificial length, is when a game adds hours to game play not by added and inferential content, but by means such as needless back-tracking, qwests for "the keys to the door", and elaborate puzzles that are void of direct game play enhancement or momentum. Think of it as "Filler".
Now, I don't mind some key and item fetching, but often times it takes you away from the main focus of the game. Perfect example: Nano Breaker. It could have been a great simple hack n' slash, but instead the game gets bogged down by needless searching to open doors, all while NOT cutting down the baddies. Now, if the game had you cutting, cutting, cutting all the way, then it might be OK, but no, the "Open door" filler not only adds hours of needless running around, but it takes you away from the only satisfying element of the game.
Some games can get it right: Devil May Cry 3 has some key searching, but it has you hacking almost all the way through. It keeps the main focus of the game, even during the extended durations of "Getting around".
Simply put: don't give me filler. If you need to make the game longer, give me more of what is inherent to the games nature. Also, the hours from start to finish are not the only way to explain a games length.
Shin Contra: Takes an hour to beat, but uh, add about 20 to get to that point.
Give me content, not filler.
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