Wait.....so rpg's can be used to track designated targets? I......didn't think they could actually do that in real life. Just checking that it was rpg's and not say a missile style weapon like a stinger or something.
I'd love to play with you guys, maybe when the game is released.
Good episode Cam, I'm enjoying the use of interviews and guest speakers in the show.
I think that 'contingency', as it is called here, can have an important impact on generating 'care' towards a video game character. However, I don't believe it is entirely necessary to generate emotional attachment to fictional beings.
An example for me would be the metal gear solid universe. One has almost no capacity to alter elements of the story through one's actions. Yet some individuals, such as myself, generated extensive attachments to many of the characters, both protagonists and antagonists. I was 'internally' very emotional throughout many of the story points in the conclusion to Solid Snake's story. Particular situations, such as the ones towards the end of the game with Naomi, Otacon, Ocelot, and especially Snake, made me very emotional.
Despite having no ability to alter the story, I deeply cared about the characters in the Metal Gear series. This suggests to me that, even without 'contingency' aspect, a game that builds characters with believable emotions, goals, ideologies, and perspectives can succeed at causing us to care about what happens to them.
@Foreheadvcr @RickPhoenix Just thought I'd point out that Jess allegedly writes her own scripts. So yes, your right that she is reading a script, but it is supposedly her own :P. She also has some decent blog posts, especially her earlier ones, might want to check them out.
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