All of the Final Fantasy games since the SNES era (with the exception of X) used the ATB (active time battle) system, and are technically not turn-based.
Turn-based battles advance in discrete and ordered turns during which individual combatants are allowed to act. After taking action, combatants must wait for their opponents turn to finish before they are allowed to act again.
Time based systems are based around a perpetually running global clock, and the frequency with which all combatants are allowed act is based on their individual stats (speed,status, attack charge time, etc.) In such a system, combatants do not wait for each other and can take action as frequently as their stats allow.
I never really understood why the FFXII battle system was regarded as such a sharp departure from the rest of the series because it is basically just the same ATB system, albeit with free movement during battle. Personally, I prefer turn-based battle systems, particularly turn-based strategy like in FF Tactics. I am kind of a slow thinker, so I like having time to plan out good strategies. I tend to panic and make a lot of mistakes in real-time battles. I thought the CTB (conditional turn-based) system in FFX was excellent, particularly the way it combined turn-based battles with time based elements that can affect the turn order.
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