TERA Closed Beta Hands-On
I was lucky enough to have time to both visit PAX East and try
Tera's Closed Beta at home earlier this month as part of
Gamespot's recent promotion. I've been following TERA for quite some time, and was impressed with how polished the game was when I visited En Masse Entertainment's booth at PAX East. Unfortunately, when I got home and finally logged in, my experience did not reflect my impression from the exposition.
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In Tera, you play a recruit of The Valkyon Federation, a relatively peaceful coalition of races under a militaristic government. At the outset you are sent to a newly-discovered island to both train and assist the Federation. All races and classes start on this island, and this is where the story begins to unfold through a primary chain of quests that you follow throughout the game. There are many, many sub- and side-quests, but there is one gigantic story arc that unfolds as your character strives to cap its level.
To this extent, Tera bills itself as lore-driven, but in reality the low-priority of the story is evidenced throughout the game: from the weak character fly-in introduction, to the placement of "Lore" within the
tera.enmasse.com game site at the bottom of its respective submenu. The premise is interesting enough, but the story boils down to Hulk-like simplicity, "Enemies invading, defend, smash!"
The interface will feel immediately familiar to veteran MMO playersTera also describes itself as the first true action MMORPG, and this is actually pretty accurate. World of Warcraft, the standard by which any MMORPG will ultimately be compared, uses a click-to-select interface. The action in Tera takes place in a behind-the-shoulder view and combat feels a lot like an over-shoulder action title, complete with combos depending on your class. The controls combine the best of PC and console-like gameplay. In some ways the action feels like a mash-up of
Tales of Symphonia and World of Warcraft. Combat is dynamic and based more on skill and timing than gear. Most classes, particularly the melee classes, have a three-part combo attack where you hit your primary attack three times and it chains them together, doing more damage with the final attack of the three. Certain abilities proc a second "free" ability that is activated when the combo completes. It is sometimes desirable to stop your combo midway to avoid or defend against an incoming attack.
This makes for exciting, compelling combat. You can move your character out of the way of incoming attacked, use blocks on-the-fly if you class supports blocking, and use environmental objects to impede foes. Attacks and incoming hits feel like they have impact. Spells and other magical abilities look beautiful, and are fun to cast over and over again. This is a good thing, too, because you
will be casting and attacking in the same pattern over and over and over again in the early levels.
Think this attack looks cool? Good, because you'll be seeing it a lotAs exciting as the action may be, gameplay gets repetitive. Every single quest - ALL of them - involve killing a set number of enemies or gathering a certain number of items... by killing the enemies holding those items. There are stories behind each quest, such as:
- (Villains) have appeared and threaten the encampment: Kill them!
- (Villains) have appeared and are killing our livestock: Kill them!
- We need to take this key area to move forward. Kill the residents so we can advance!
- (Villains) have appeared-
Questing gets monotanous quickly, but it is also the only way to gain experience and level up. This is a shame since PvP combat can be so dynamic, you currently cannot gain experience through Tera's battleground system like in World of Warcraft, according to the PAX East booth staffers. In short: You will be questing and killing the same things over and over again. If you want to level a second character you will be going through all of the same quests again to do so. It is truly punishing on the player, and a model that was made obsolete years ago.
NOW what do you need me to kill?There are seven races and eight
classes, and every race can become any class. This is nice because you can pick the race you like without feeling pigeonholed into something unattractive (or vice versa) because you like a particular class. Despite the variety of classes, however, they still fit into the common mold of Tank, Damage Dealer, and Healer. What's worse is that there is less variety in classes and roles than in existing MMOs. If you want to tank, you need to be a Lancer - who happens to have extremely boring animations - or a Warrior, which works like an Evasion tank. There is really only one viable healer, though, in the Priest. There is a Mystic, but for end-game raiding Mystics are far less desirable, is my understanding.
The
races are fascinating. There are some genuinely unique races, like the rock-like Aman and large, blue Baraka. There are some bizarre choices, as well. The only thing I can say to a race such as the Elin, comprised entirely of scantily-clad young girls with ears and tails, is that they seem designed specifically to cater to lovers of "Kawaii," Japanese for lovable and cute. Either that or pedophiles.
Each race has its own racial talents that do not materially impact the game, just like World of Warcraft, but they are all begging for their own lore and starting areas, particularly the Aman, who were formerly a slave race. Instead, they all get lumped in together in the opening quest series. It is a real shame to have such creations devoid of similar creativity in lore.
Some of the races are very unique. Others not so much.There were additional themes throughout Tera besides repetitive quests and two-dimensional storyboards, there was also an overwhelmingly cynical community. One might argue that a game not yet in production cannot have a community, but it was clear from the moment Player One entered Tera that the world was populated with the disgruntled remanants of prior MMORPG games. These were no noobs: These were long-time former players of Everquest, World of Warcraft, and Star Wars: The Old Republic.
The MMO staple chat box positioned unimaginatively at the bottom-left of the HUD (heads-up display) endlessly streamed comparisons between dozens of prior MMOs that failed to live up to the standards of the Beta participants. There might be one question about Tera for every fifty comments about how "Guild Wars did this" or "World of Warcraft did that." At one point the phrase, "Thunderfury, Blessed Blade of the Windseeker" started filling chat, a meme exclusive to Trade Chat in World of Warcraft.
It is worrying that there was so much cynicism and "been there, done that" attitude before the game has even launched. It indicates that, once Tera is made public, its denizens will be the same folks that complained their prior MMORPG was not good enough.
And you need how many of what from which creature?Finally, it is impossible to discuss Tera without at least mentioning that its entire female population and half of its male population is hyper-sexualized. By hyper, I mean you could find most any of its characters on a catwalk somewhere, modeling the latest in Valkyon armor.
That said, en Masse covers most every possible type of attractive creature. The men can be one of three archetypes:[list=1]
Boyishly cute like Orlando Bloom or someone out of Twilight.Rugged and manly like Hugh Jackman as Wolverine or Viggo MortensenAffable but still attractive in a grandfatherly way like Ian McKellenThe women can be one of two archetypes:[list=1]Angelina Jolie in GiaCard Captor Sakura
Hey lady, nice... eyes.In all seriousness, all of the humanoid females have gigantic breasts and wear high heels: ALL of them. Now for me this is wonderful, since I like breasts, legs, and otherwise attractive women. However, it is so pervasive as to be distracting from the game itself. Every time you pick up a quest - be it to kill tree spirits or enemy soldiers - you subconsciously want to lay the questgiver.The super-cute Card Captor Sakura lookalikes - with selectable animal ears and tails - also wear super-short skirts and low-back tops. It is also distracting in a way that makes me uneasy about myself, and we'll leave it at that.
Tera women are very detailed, anatomically speaking. Very. Detailed.All that said, the character models are technically excellent. Built with the latest Unreal engine, every character is infinitely customizable from cheeks to jawline, from hair color to adornments. It makes for a wide variety of faces, though it would be nice to have a way to modify the bodies, as well. A portly female lancer would actually be pretty fun to play, in my opinion. Even as a main (character), you would certainly have no shortage of eye candy in Tera.Those easily offended by sexist or stereotypical portrayals of their gender (or the opposite, quite frankly) may want to steer clear of Tera, or get their soapbox ready.
All in all Tera might be worth playing for a few hours just to see the potential of its combat system and lush environments - a lot of work has obviously gone into this game. Unfortunately there is nothing showing the game has any more value than a bargain free-to-play MMO, which is a shame for something so beautiful on its surface and full of potential at its outset.If you are interested in joining Tera's Open Beta test, you can find instructions at the following web address: http://tera.enmasse.com/news/posts/open-beta-test.
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