Short awnser; Probally, not. As ideas and opinions aren't actual bases. And I'm already busy enough...
Long awnser; If all developers were bought off by Microsoft, or for once decided to work together. And, they decided to make the perfect Grand Theft Auto Rip off. Would it score more than a 9.5?
Unoriginality will slash the score the score to pieces. Of course. But on all other grounds; Technically, Graphically, Story, Sound, Value and Replayability. Will it score up to make a decent 9.5+?
Who would be on the "Must Invite List"? Well....
- Rockstar Games.
- Empire Interactive.
- 2K Boston
- Bugbear Entertainment.
- Microsoft Game Studios
- Electronic Arts
- Electronic Arts Los Angeles
- Ubisoft
- Ubisoft Montreal
- Rockstar North
- Rockstar Leeds
- Steel Monkeys
- Irrational Games
- Bethesda Softworks
- Microsoft Game Studios
- Bizarre Creations
- Real Time Worlds
- EA Black Box
- Volition Inc.
- Vivendi Games
- THQ Games
- Activision
- Turn 10
- Luxoflux
- Atari
- Reflections Interactive
- Unreal Technology Entertainment
- CryTEC
Quite a list. And, yes... It'll never happen. But, letthe damn fiction have it's chance, get the heck outta here with predictions and facts! Another weird thing would be the original creator, the sister companiesand the rivals work together with a bunch of amateurs. Yes, I am keeping Sony out of this. Why? Because Sony has one thing in mind: Grab n' Leave. They have the strategy to take as many developers under their watch, and be hostile if they skip grounds. Sony passed the Three Strikes about Six Innings ago. However, their precious little BluRay disks are OURS!
Now, let's just say it'll all work out fine and every single companywould appear at the Rockstar HQ in downtown New York. What would they need?
- Unreal Engine 3.0
- CryTEC 3
- Microsoft XNA C++
- DirectX 9.0
- PowerHouse Audio Effects Software
- BluRay Technology
- AutoDesk 3D Studio Max
- Adobe PhotoShop CS III
- Adobe FlashPlayer CS2
- SpeedTree RT
- Bethesda's Radiant AI
- Bethesda's Game Constuction Set
- EA Black Box's Smoke Technology
- Rockstar Games RAGE Engine
- Steel Monkey's Graphic Software
- Bugbear Entertainment 3D MDS(Model Displacement Software)
If all of these software programs are used. That will finally mean that the optimal products can deliver optimal graphics, superb animations and outstanding level design. If all developers bring their own software, that'll mean they're saving approx. 2,5 million dollar on Developer Copyrights.
Let's just say they can reach an level of agreement, so that will mean every single piece of software is going to be used. Again, something that in reality never would happen. But, like I said: Give your goddamn fictional side of life some damn light to live! Financial crap doesn't play a role in this theater tonight.
So, now we have the developers, their tools and the place to work. What's next? Fillings. How about something everyone can live with; Los Angeles, combined with New York City. A touch of a few states here and there. And give Chicago, Baltimore, Dallas and New Orleans a chance to become pixliated. Make up several smaller towns.Place those randomly on a 40x40 Sq. MI map.Give it some fictional names and tada. There you have a place to fill. Use SpeedTree RT to make the grass and trees look realistic. Use Unreal 3 to create lighting effects and use CryTec for destructable objects like average city objects(Lampposts, Mailboxes, etc.) and bigger structures like barns, massive trees and such.
Now we've got a world to play in. Onto the story; Give Rockstar Games, Bethesda and EA a pencil and let 'em do their thing. In the meanwhile; Steel Monkeys, Bugbear and Reflections go work on the vehicle models. Any make from any place on earth. About 200 different road vehicles, 20 bikes, 30 aircraft and 15 boats would do. Let Empire Interactive in a small room, push Bugbear inthere along with them. Let them work on the damage models. Atari, Turn 10and Reflections will do the realistic physics models.
In the meanwhile, Microsoft Game Studios will set on the road with a big ass budget to afford those rights for Gunplay. H&K, Smith & Wesson, and them will get a new additional '0' to their bank accounts, while MSG hobbit's back to the NYC R* Studios, with a bunch of legal rights to use about, 90 different real life guns.
The additional developing companies work on all projects, to lend a few hands. Hire FOX Media, ComedyCentral and sir Tom Clancy himself for additional work on the storylines realism. Bribe Dodge to use some real life models and advertisements. And Microsoft will lend a few hands on the online play.
While all main developer companies have their thing to do. Unreal, CryTec and Microsoft will do the technical background. Done by proffesionals, will assure a steady and most likely stable ground to have the game programmed on.
Sony will in the time feel left out, and refuse to give rights for the 50gB Double-Layered BluRay disks. Wrong, Sir Bill Gates will send a few dead-white-dudes-on-green-paper to Sony and let them feel comfortable to give those rights. Wham, enough space for everything.
Speaking of technical backgrounds, how about the option to have FPS animations that work superb. And amazingly good 3rdPS animations. That'll assure that the gamer has enough freedom to pick what he can play best with. Set Real Time Worlds at the sound department together with their buddies MSG, Turn 10 and we'll hire MTV, and Universial Studios to make sure it'll become the best of the best. Soundtrack and Effects.
CryTec and Unreal have the most important already covered; Animations, Physics and such. Now, give this five years. We'll see what Jeff Gerstmann, Alex Navarro, Tim Tracy, Brian Ekberg, Brad Shoemaker and ex-GS editor Greg Kasavin who happens to be employed at EA LA(included with development ideas). I wanna see what they would give this unnamed game.
The point of this project would be that the companies do that what they're best at. Like I stated before, Rockstar is handy with ideas, while BugBear definatly has the damage models in hand. Bethesda has the best programmers, while Atari knows the Gaming Industries best and will disprove and approve ideas. EA's damned when it comes to sequels, therefor I decide let Atari boss them around to prevent them from making stupid mistakes. And so on and so on. Eventually, all aspects where some sucked, will be filled up by those who are good. Making a flawless game.
Would this recieve a 9.5 or higheron the most important aspects of a game: Technical Background, Replayability, Value, Graphics, Story and Sound? I hope so. Otherwise the faith in gaming developers would shrink to the size of a molecule.
Pretty neat, dudes.
I am more evil than you! Eat that Hell, MI!
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