Yepper, nothing gets people to NOT read your stuff like serializing it, advertising that fact and leaving it undone for weeks!
So, I've been thinking about the state of our hobby and even though I'm not big on "b***h blogs" (love reading them if they're done right; don't like writing them) a disturbing, insidious trend has developed that I feel is worth pointing out.
Let's go back a little to go forward.
I remember so many years ago I saw a stupid promo on Good Morning America or some such haus frau morning talkie where a bunch of slinky, halter-topped booth babes were crawling all over a black trailer emblazoned with green "X's". There was a lot of commotion, some kind of coronation music and tons of smoke. The rear gate dropped. The smoke cleared. And in the trailer?... was... nothing. I'm guessing it was brain the child of some Madison Avenue douche, you know, probably one of those guys who comes up with tag lines like "Liquid Hydration" for Powerade or thinks that pluralizing with "Z's" will sell product. Anyway, I suppose it was to "sizzle" the new console that Microsoft had in development and, if I have my history right, was still about eighteen months from actually revealing. I suppose the sound and fury, signifying nothing was to keep what was coming in our consciousness until the blessed, blessed day The Halo Machine would grace us all and allow prepubescent rats from all over the globe to spout homophobic, racist insults at us in the privacy of our own homes, during our leisure hours.
I digress in a big, big way to tell that story, but there is a method to the madness: That was the moment I thought - erroneously - I was witnessing the end of PC gaming as we knew it. Maybe entirely.
I figured that a PC world heavy hitter like Microsoft was going to bring more horse power to the machine itself (which it did), make it a multimedia hub (which it kinda did, I guess) and use it's long-standing relationships with PC game developers to bring otherwise impossible-on-a-console titles to the unwashed masses. In other words, I thought the world from then on would be: "Mr. Smith, here is your business and computing machine. Mr. Smith, here is your leisure and gaming machine." Titles like Crimson Skies and Deus Ex: Invisible War were followed by the likes of Jade Empire and Operation Flashpoint: Elite. Stuff that Sony couldn't touch and Nintendo would never entertain. I loved the ease of a pop-in-and-play console interface and appreciated the more complex and beautiful games you could only get with a PC experience. It was the best of both worlds, or so I thought, and a sign of things to come. I thought the beauty of developers like Papyrus would be made clear to a whole new generation and subset of gamers.
Boy was I wrong.
Now, I'm not about to go chapter & verse about EA and Activision and their franchise buy-outs, nor am I going to get into the pervasive, Johnny-come-lately casual element, although both have their place in this trend. I'm simply stating that in the latest console generation - when machines are as powerful as ever and devs have the experience under their belts to get the most out of them - the arcade-like trend of dumbing down sims and removing features is rampant and pandemic... And if it's going in any direction, it's the loyal PC gamer who's now most affected.
I'll give you some franchises, mostly sims: Colin McRae Rally, TOCA: Race Driver, Il-2 Sturmovik, Operation Flashpoint, NASCAR and BattleField. DIRT and GRID are the current names of the first two (enough said). OpFlash saw it's creator, Bohemia Interactive, beat feet half way through the dev cycle as creative control was wrested from them by Codemasters - who own the rights to the name. It's a 'roided up version of GRAW, really, and a game I love to death, but to call by it's venerable PC namesake is a crime and a lie. NASCAR was bought out by EA, arcadized, dwindled in popularity (this is a billion dollar sport, mind you) and was ultimately abandoned after 2008. Il-2 Sturmovik (the worst culprit, IMO) completely abandoned it's sim roots and plays like Heroes over Europe with fancy cockpits. Crimson Skies was/is still better... And it, my friends, is no sim. Battlefield on the console doesn't come close to it's eight year old PC counter parts. It's Call of Duty without the tactile feel in it's weapons, set in huge maps with floaty disembodied vehicles. Go back and play 1942 if you disagree. There's a reason Counter Strike and Red Orchestra are still available at Best Buy, even though they pre-date the current console generation.
So because I'm nudging toward "TL;DR" territory, I'll wrap this up with the point I probably should have said eight paragraphs ago: IS IT REALLY SO FREAKIN' HARD TO BRING THE REAL DEAL TO CONSOLES?
Is it money? Is it dev time? Is it a keyboard thing? Look! I have one attached to my PS3! I'm looking at it right now! All modern systems have USB ports and can run whatever a top end PC will... Maybe not as handsomely, but they can! Are they afraid to tell console RTS fans "Hey! Better get a keyboard & mouse, because it'll play better with them!"? Now, I admit I have the programming skills of a guy whose toaster oven clock still blinks "12:00", but keeping a "hardcore" feature like this alongside a controller option doesn't seem too difficult. Does it? Can't it be a mode like any other? I'm asking.
And who are they listening to? Il-2 Birds of Prey apparently started sim, but testers found it "too hard". Who are these testers? Nunns and house wives? Flashpoint is going all co-op, eliminating PvP and killing the most unique military shooter on consoles while taking a giant (profitable?) leap into MedalofDuty: Ghost Battlefield territory. Isn't that segment, kinda, you know... flooded?
Are they listening to their critics or their fans?
Or their shareholders?
Two out of three, I'm betting.
Guess which.
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