[QUOTE="Buttons1990"]
Brand new game at retail: $60 --- $30 to retailer, Microsoft, Sony, etc + $30 to publisher (who then pays developer).
Used game at a retailer: $50 --- $50 to retailer.
Its simple really I don't understand what there is to not get?
spotofun
Did you read any of the previous posts? Any of them at all?By the way, I have always wondered what would be going through the mind of an infantry man who was firing a nuclear artillery shell like your sig. Praying for enough distance?
What is there to read? That is how it works...
Here is a guide:
Retailer X, Developer X, Publisher X, Game X, Microsoft, Sony
-Publisher X gets money from investors and previous success.
-Publisher X pays Developer X to make Game X.
-Game X is finished, Publisher X publishes it.
-Publisher X takes initial release orders.
-Retailer X buys 4,000,000 copies from Publisher X for $45 each and resells them for $60 each.
-Publisher X takes the money, pays Microsoft and Sony royalties for being on their console ($15 per game for example), what remains is used for profit sharing among the company (ie: Executives get bonuses, developers get bonuses) as well as further investment in future games.
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People say "when you buy used you hurt the retailer not the developer"... Where do you think the retailers are getting the games? Walmart doesn't make them... When they run out, they buy more... So obviously, when someone buys a used game as opposed to the new game, that new copy isn't being moved and thus Walmart isn't buying anymore from the publisher.
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