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CLuget

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#1 CLuget
Member since 2004 • 87 Posts
[QUOTE="CLuget"]

I wouldn't use this software to claim some sort of performance advantage the PS3 has over the XBox 360. Folding@home also has an ATI x1900 GPU enhanced version of the software which uses that GPU's streaming processors to increase speed 20-30 fold, which is comparable to the speed increase in the Cell (another streaming processor) version of the software. And as most know, the 360 uses an ATI R600 class GPU, which is a generation ahead of the X1900 GPU's.

http://folding.stanford.edu/FAQ-ATI.html

Frunku

Why are you comparing GPUs? The Cell is a CPU.  GPUs today are monsterific and dwarf CPUs in sheer math power.

Because graphics performance in games is not dependent on CPU alone, and is dependent more on GPU, which you've basically just admitted to yourself in the above statement. In any case, while the Cell may have the better CPU, the 360 has the better GPU. From the folding @home GPU faq, here's what they have to say about the ATI and Nvidia GPU's "What about video cards with other (non-ATI) chipsets? The R580 (in the X1900XT, etc.) performs particularly well for molecular dynamics, due to its 48 pixel shaders. Currently, other cards (such as those from nVidia and other ATI cards) do not perform well enough for our calculations as they have fewer pixel shaders. Also, nVidia cards in general have some technical limitations beyond the number of pixel shaders which makes them perform poorly in our calculations. "
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CLuget

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#2 CLuget
Member since 2004 • 87 Posts

I wouldn't use this software to claim some sort of performance advantage the PS3 has over the XBox 360. Folding@home also has an ATI x1900 GPU enhanced version of the software which uses that GPU's streaming processors to increase speed 20-30 fold, which is comparable to the speed increase in the Cell (another streaming processor) version of the software. And as most know, the 360 uses an ATI R600 class GPU, which is a generation ahead of the X1900 GPU's.

 http://folding.stanford.edu/FAQ-ATI.html

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CLuget

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#3 CLuget
Member since 2004 • 87 Posts
If anyone believes a corporation like Sony does this sort of thing out of purely altruistic motives, then I've got some real estate in Baghdad I'd like to sell to you. This giveaway was obviously done for the 'free' advertising and for public image reasons. Businesses employ this sort of tactic all the time for the exact same reasons. Of course if the PS3 wasn't performing so poorly in the marketplace right now, Sony wouldn't have had to resort to this sort of tactic in the first place.
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CLuget

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#4 CLuget
Member since 2004 • 87 Posts
Tech demos are usually more impressive than in-game demos. Since not as much is happening on-screen in a tech demo than what would happen in a typical in-game scene, more resources (e.g. cpu, memory, etc...) can be dedicated to demonstrating the tech. If a tech demo fails to impress, I'd hate to see what the full game is like.
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CLuget

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#5 CLuget
Member since 2004 • 87 Posts
[QUOTE="O_Lineman17"]you do realize it's all being patched for the 360 version, at least most of it, right? The reason the PS3 has these upgrades, is because the developer has been given the opportunity to improve on their masterpiece. The same things can and will be accomplished on the 360, and I'm glad they're finally taking out the stupid item duplication glitch.espoac
The point of this for PS3 fans, or at least the point of my activity in this thread is that this shows ports can be done as well or better on the PS3 than the 360, given a talented developer. There's been so much talk on this board of how the PS3's inferior hardware wouldn't be able to handle he game, but to the contrary it runs it with smaller loading times and less slow-down and pop-in. Things that won't be patched in the 360 update since that only deals with the shader.

That shader increases the draw distance, which would also reduce pop-in (a graphical glitch due to lack of draw distance). I would bet that it improves frame rate as well because a single shader improvement can make a world of difference in terms of frame rate, especially a shader that's responsible for the game's draw distance. As for the load times, it really has nothing to do with the GPU/CPU and more to do with the media speed, but since XBox 360's DVD read speed is faster than PS3's bluray read speed, it's kind of weird that the the PS3 version has faster loading times. Perhaps the PS3 version takes advantage of the hard drive present in every machine, while the XBox 360 version doesn't since not all machines have a hard drive.
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CLuget

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#6 CLuget
Member since 2004 • 87 Posts
Other analysts weigh in on the PS3. PS3 misses sales goals by 25%, has "'poor sales' in North America," and experiences loss of confidence in product. http://www.gamasutra.com/php-bin/news_index.php?story=12397
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