CallOfDutyRulez's forum posts

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CallOfDutyRulez

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#1 CallOfDutyRulez
Member since 2013 • 1602 Posts

[QUOTE="Sagemode87"]

[QUOTE="delta3074"]your comments just get more and more stupid, do you actually have any debating skills or are dodgy one liners the limit of your mental capacity?delta3074

Tell that to Mems, RROD, Tessellation, and ShottyMCDonalds. 

i know that mems, RROD and tessellation actually have debating skills, unlike you i have been around here long enough to realise that, shotty on the other hand is d different story.

Most of those guys are on damage control.

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CallOfDutyRulez

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#2 CallOfDutyRulez
Member since 2013 • 1602 Posts

I'll take a "yield problem" over the PS4's launch line up and free MOVE game (Flicking Robots) without a complete motion system included.FoxbatAlpha

Yield issues = empty online community. It's like a console without multiplayer. Enjoy your gimped console.

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CallOfDutyRulez

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#3 CallOfDutyRulez
Member since 2013 • 1602 Posts

Already a thread. Funny how Cows are the ones making X1 threads all the time. clyde46

Most xbox ONE news are negative... Why would lems want to even make a thread about it?

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#4 CallOfDutyRulez
Member since 2013 • 1602 Posts

isnt microsoft going to be at gamescom as well?

lostrib

Microsoft blew their load at E3. SONY held back, knowing that their price and no-DRM policy would win them the consumers even without showing their big guns. It was a strategic move on SONY's part to show as little first party games as possible. The finishing blow will come at gamescom.

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#5 CallOfDutyRulez
Member since 2013 • 1602 Posts

[QUOTE="CallOfDutyRulez"]

[QUOTE="xboxiphoneps3"] because it has alot of pre baked effects, and tons of games at E3 couldnt even be judged, i feel bad for people who geniunely think Forza 5 was the best looking game at E3.. funniest joke i heard all day. xboxiphoneps3

I'd rather take better textures, good static lighting (The Last of Us-quality) and higher polygon count over 100s of useless dynamic elements like atmospheric density calculations that suck up a ton of processing power and do nothing to amaze gamers.

its sad that you say that because besides the cars in Forza 5, textures look like complete ass with 2d trees that pop in when you drive.. but im glad you admit Forza 5 has last gen effects

Again, no one but cows cares about dynamic effects.

Textures, polygon count and lighting are the 3 most important graphical assets in a game.

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#6 CallOfDutyRulez
Member since 2013 • 1602 Posts

[QUOTE="HadOne2Many"][QUOTE="xboxiphoneps3"]

let me know when Forza 5 has actual next gen effects, and not prebaked stuff 

xboxiphoneps3

You folks are quick to fall back on "pre-baked" as an excuse for Forza mopping the floor with every other title at E3 when it came to graphics. When the game looks that good why do you care that they used a texture on a building that had a shadow draw on it instead of using real time lighting? You are driving around a race track at over 100 mph. That shit isn't even noticeable unless you are looking at a still screenshot.

because it has alot of pre baked effects, and tons of games at E3 couldnt even be judged, i feel bad for people who geniunely think Forza 5 was the best looking game at E3.. funniest joke i heard all day.

I'd rather take better textures, good static lighting (The Last of Us-quality) and higher polygon count over 100s of useless dynamic elements like atmospheric density calculations that suck up a ton of processing power and do nothing to amaze gamers.

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CallOfDutyRulez

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#7 CallOfDutyRulez
Member since 2013 • 1602 Posts

[QUOTE="CallOfDutyRulez"]

[QUOTE="xboxiphoneps3"] Crimson dragon ? =/. DF said that the game looks like a upscaled Xbox 360 game... is that the sacrifice Xbox one devs have to make to get 1080p 30 fps on Xbox One? games that look like upscaled 360 games? that sucks =/ xboxiphoneps3

RYSE and Forza.

pre rendered scenes in Ryse... dam that sucks =/ so all those epic battlescenes you see in cutscenes are prerendered ? =/ dam that sucks

 

let me know when Forza 5 has actual next gen effects, and not prebaked stuff 

They're not prerendered. They're rendered in real time except that they were coded to perform certain actions at a certain time. There's a difference.

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#8 CallOfDutyRulez
Member since 2013 • 1602 Posts

[QUOTE="FoxbatAlpha"]The X1 will be superior in graphics. Confirmed with launch titles, it will be confirmed a year from now as well as the life of this next console cycle.xboxiphoneps3
Crimson dragon ? =/. DF said that the game looks like a upscaled Xbox 360 game... is that the sacrifice Xbox one devs have to make to get 1080p 30 fps on Xbox One? games that look like upscaled 360 games? that sucks =/

RYSE and Forza.

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#9 CallOfDutyRulez
Member since 2013 • 1602 Posts

[QUOTE="CallOfDutyRulez"]

[QUOTE="xboxiphoneps3"] nope, that 2.18 teraflop number came from Nvidia and it was about doing fixed functions on PS3 gpu, nothing related to gaming... this is wrong.

Nvidia did the same thing with the original Xbox claiming it had almost 200 gigaflops of power, they lied, the PS3 gpu is about equivalent to a 7800 gtx roughly, 

1.84 teraflops GCN beats 1.3 teraflop GCN(only 1.18 teraflops for games) 1.84 teraflops>>>>>1.3 teraflops(only 1.18 teraflops for Xbox One games)

 

stay mad butthurt trolling lemming :lol:... we shut you down with facts and you keep continueing to post spastically with no facts 

xboxiphoneps3

It doesn't matter where it came from. 2.18 TF is 2.18 TF no matter how you spin it.

1.84 teraflops>>>>> 1.3 (only 1.18 teraflops for games) thats quite a difference ^ PS4 enjoys a advantage

Again, PS4's libraries are less refined than the xbox ONE's. I expect very poor efficiency on SONY's machine. Real world performance will favor the xbox ONE.

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CallOfDutyRulez

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#10 CallOfDutyRulez
Member since 2013 • 1602 Posts

[QUOTE="CallOfDutyRulez"]

[QUOTE="xboxiphoneps3"] cell never had 2 teraflops of processing power, stop making stuff up troll, 1.84>>>> 1.3(1.18 teraflops only for games available)

 

cry about it butthurt lemming :lol: 

xboxiphoneps3

http://www.shacknews.com/article/37061/playstation-3-revealed

  • 2.18 teraflops of performance

Again, hardware performance is meaningless without good programmers to write useable codes on it.

nope, that 2.18 teraflop number came from Nvidia and it was about doing fixed functions on PS3 gpu, nothing related to gaming... this is wrong.

Nvidia did the same thing with the original Xbox claiming it had almost 200 gigaflops of power, they lied, the PS3 gpu is about equivalent to a 7800 gtx roughly, 

1.84 teraflops GCN beats 1.3 teraflop GCN(only 1.18 teraflops for games) 1.84 teraflops>>>>>1.3 teraflops(only 1.18 teraflops for Xbox One games)

 

stay mad butthurt trolling lemming :lol:... we shut you down with facts and you keep continueing to post spastically with no facts 

It doesn't matter where it came from. 2.18 TF is 2.18 TF no matter how you spin it.