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CentricStorm

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#1 CentricStorm
Member since 2010 • 337 Posts

[QUOTE="CentricStorm"] Halo 3 is one of the most skill-orientated FPS games on consoles, but is nothing compared to Quake or Counter Strike. siddhu33

Dude, Most of us get it now. If some people still don't believe it, then their loss.

;)
Starcraft 2.... sSubZerOo
Of course...
What game takes the most skill multiplayer and should win the most prize money for perfect gaming performance in game?ZarbonX
So we can now compile a definitive list of the best competitive games: Fighting - Street Fighter and Tekken Real Time Strategy - Starcraft and Warcraft First Person Shooter - Quake and Counter Strike Massively Multiplayer - World of Warcraft These are the best ones.
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#2 CentricStorm
Member since 2010 • 337 Posts
Halo 3 skill gap is pretty high in multilayer, it's unbelievable.alexside1
Halo 3 is one of the most skill-orientated FPS games on consoles, but is nothing compared to Quake or Counter Strike.
I can't believe people think Halo has a big skill gap :? No doubt halo has a lot of amazing players due to the amount of time they invest in the game, but the skill gap is really small in camparison to some of these other games. I mean SC2 is so far ahead of Halo in that department it's kind of insulting. Games like UT99 and Quake are the ones with enourmous skill gaps. Halo is very very shallow in camparion.NubTub_of_Win
Couldn't agree more. The only people trying - and failing - to argue against this are the fanboys who think that just because they're good at an FPS game it is Quake or Counter Strike professional standard. Believe it or not, Modern Warfare 2 fanboys actually think that their own game is a professional game because they can get good scores every game with Chopper Gunner or AC130 killstreaks. Just because I like Crysis doesn't mean that I'm going to go around claiming that it is a professional game of Quake standards.
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#3 CentricStorm
Member since 2010 • 337 Posts
Record with Wegame, it's much less demanding than other screen recording programs, although the quality is average with only half-size resolution videos. It's perfect for Youtube videos if that's what you're aiming to do.
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#4 CentricStorm
Member since 2010 • 337 Posts
Actually that logic makes perfect sense. Lets apply it to racing games. Gran Turismo is a slower and more methodical racing game compared to, oh, lets say Need for Speed. GT takes much more skill than a NFS game. I don't think any self respecting gamer would dispute that.Master_ShakeXXX
Gran Turismo requires more skill than Need For Speed because of the driving mechanics being more advanced and realistic, making it much harder to control the cars. In Need For Speed you have automatic gear changing, minimal speed loss when colliding with objects like side barriers, and easy driving physics. Increased speed will always increase the difficulty in a game, and if a faster game is easier than a slower one then it is because of other factors.
I would also like to add that if you took a non gamer and let him play a match of Halo, MW2, Killzone he would mostly likely get atleast 1 kill. If you took the same guy and let him play a match of counter strike, quake, unreal he would not even know where he was being shot from or even come close to getting a kill or kill assist for that matter.infamousxii
Exactly. Modern FPS games have become easier to cater for casual players, with fast regenerating health, low recoil, low bullet spread, slower pace and simplified gameplay mechanics, and on consoles there is the additional problem of extreme aim assist.
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#5 CentricStorm
Member since 2010 • 337 Posts
[QUOTE="2-10-08"]

I'm going with Halo 3. Fast paced action that requires teamwork and individual skill.

Fast paced action? Halo 3 is incredibly slow compared to Quake or Counter Strike. Halo is a great game but none of these modern FPS games are near Quake or Counter Strike caliber for professional gaming.
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#6 CentricStorm
Member since 2010 • 337 Posts
I cringe at Halo 3 frag videos.ninjabeaver1
They're not that bad. At least that game takes more skill than most console FPS games, and overall it is at least moderately skill-based (even if only because everyone is poor at aiming with the controller), but of course it doesn't compare to Counter Strike or Quake, or even some other PC games.
[QUOTE="Master_ShakeXXX"]Are you serious? That was the most rediculous and boring thing I have ever seen. So the competetive aspect of Quake 4 is basically running around in circles shooting down empty halls and corners until you get lucky and kill somebody coming down them? No thanks... I will take R2 over that any day.jaisimar_chelse
its a 1 o 1 championship that only those gamers will understand who have played it. it requires more skill than the average console fps which is just mindless grenade spam, camping and shooting through your iron sights.

Exactly, I could have watched a Resistance 2 multiplayer video and made loads of criticisms, but I didn't, because I know that you can't fully understand a game until you've played it for quite a while. Commenting on a video is especially arrogant seeing as you can't necessarily see all of the underlying skill that is taking place. However, it is generally accepted that Counter Strike and Quake are the most skill demanding FPS games out there. Quake for its massively high speed gameplay and energy drain, Counter Strike for its high recoil, massive bullet spread and general realism, and both for their huge emphasis on tactical awareness and extreme twitch and consistent accuracy.
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#7 CentricStorm
Member since 2010 • 337 Posts
[QUOTE="HavocV3"][QUOTE="jaisimar_chelse"]mlg is the most 'retarded bs 'pro' league, catering only towards the popular games and is funded privately by the companies whose game is involved.

Shadowrun was on MLG. kind of breaks your golden rule.

The thing is, it actually says on the MLG site that a game must have a large following (a.k.a. be popular) to be worthy of MLG.
?????????i would still rather play killzone or halo than quakehyperjayson
And I would rather play Crysis, but that doesn't change the fact that Quake and Counter Strike are the most skill-demanding competitive FPS games in existence, which is what this discussion is about. People who think that any modern FPS game has anywhere near the skill requirement of Counter Strike or Quake are delusional, simply being mindless fanboys.
Are you serious? That was the most rediculous and boring thing I have ever seen. So the competetive aspect of Quake 4 is basically running around in circles shooting down empty halls and corners until you get lucky and kill somebody coming down them?Master_ShakeXXX
This alone demonstrates extreme naivety and the incomprehension of modern gamers. The gameplay is running too fast for you, so fast that you think that they are just 'shooting down empty halls' until they get lucky? You do realise that the rocket shots made by the players are predictive, and they have to have massive tactical and positional awareness of themselves and their enemy on the map, including instinctive knowledge of the portal locations, if they want to stand a chance of landing a single hit. As for the railgun shots (basically sniper), they aren't luck at all...that's simply how fast the professional Quake players were at aiming...they can instantly turn and twitch fire with massive speed and accuracy. As for 'running around in circles', for one thing, they aren't simply running, they are strafe jumping, hence why they are moving so fast, and they aren't mindlessly moving about at all...they base their movements upon their enemy's position and the locations of the items on the map, which are extremely important. Energy is permanently draining (total opposite of modern regeneration camping-friendly games) so they have to move quickly and tactically to take items to replenish themselves while also preventing the enemy player from getting those items. Quake is far more twitch and tactical skill based than any FPS game out there, with only Counter Strike rivalling it.
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#8 CentricStorm
Member since 2010 • 337 Posts
[QUOTE="CentricStorm"]How does Jumping take skill? all you have to do is press A.tehsystemwarior
In a 1V1 BR fight, in addition to good aim, you also need to strafe, and jumping is part of the formula for a good strafe. Being good at strafing is really pretty hard.

Wait a second, you're saying that strafing is difficult? Moving side to side?

Resistance 2. Small online community mainly populated by unbeatable gods (like myself). Noobs might as well not even bother.

Master_ShakeXXX
Having a small online community automatically damages the competitive multiplayer aspect of a game. Believe me, I know exactly what it's like.
thats not all really, like when someone is going at you at 120 mph with a warthog and all you can do is jump, its the diffrence between a splatter kill and a misshyperjayson
Anyway, all of these modern FPS games are so slow paced that they are not even in the same league as Counter Strike or Quake. Seriously, modern FPS games only require a fraction of the skill shown in this video. Just don't even both comparing Halo, Killzone, Resistance, Gears of War or any others to Quake or Counter Strike.
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#9 CentricStorm
Member since 2010 • 337 Posts
[QUOTE="CentricStorm"]They allow aim assist in MLG games. That alone constitutes failure on their part.hyperjayson
Is aim assist the only thing you yap about? you do know you can turn them off right?

That's not the point...the point is that they actually allow aim assist in MLG tournaments. Real professional gaming leagues would not allow aim assist at all. With aim assist allowed, do you really think any of the players would turn it off and put themselves at a massive disadvantage to the other players?
well, in halo you have to time your jump to the grenades your enemy throw, if you time it correctly you only get splash damage, but if you mess up, your entire shield will be down and a couple of AR rounds will kill youhyperjayson
Wow, that's the jumping skill in Halo? Compare that to strafe jumping in Quake, and I think you'll see why people say that the skill level requirement in games has dropped.
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#10 CentricStorm
Member since 2010 • 337 Posts
I guess this shows that Microsoft were at least partially successful in preventing Sony from taking over the living room entertainment market, as that was their original goal when coming in with the Xbox in the first place. Both companies have been defeated by Nintendo this generation, but I think that Microsoft will be satisfied with an equal market share to Sony.