I have many favorite developers. Insomniac, Retro, Bungie, but my all time favorite game developer is Rare.
Rare started out in 1982 and a decade later became second-party to Nintendo developing Donky Kong Country, Killer Insticnt, on the SNES, and Banjo-Kazooie, Diddy Kong racing, Goldeneye, Perfect Dark, Conker and so many other classics of that time.
During the early Gamecube days, Rare was developing Starfox Adventures, Kameo, Donky Kong Racing, and a rumored Banjo-Threeie. Nintendo had 49% stock in the company and sold it to Mircosoft. Kameo was delayed an entire generation, DKR was cancelled, Banjo fell into obscurity, and Nintendo realesed the only Rare-developed Gamecube title Starfox Adventures.
Nintendo kept Fox and Kong, but Microsoft got rights to everything else...except Goldeneye.
Rare had made Grabbed by the Goulies and Viva Pintblahblahblah on Xbox consoles.
Many long time Nintendo fans loved Rare's games with Nintendo and didn't want them developing on a xbox, But after some thinking I think it's for the better.
Microsoft needs a developer like Rare, with all the violent games. Rare provided games with quality and a right age-group. Rare has pushed every console they worked with to the limits, then and now is no exception.
And it's not like they hate Nintendo, they talk with them and still have the bushes from Miyamoto. There Nintendo classics can be on the VC, and possibly games Microsoft owns, maybe even Goldeneye! And they have 2 titles for DS. AND NO ONE can say that their titles weren't orignally Nintendo games!
Let the fanboy hate end. Who knows...Wii60 anyone?
LONG LIVE RARE!!!!!!
~COG
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