It's a developers/publishers choice on what frame rate and resolution a game lands on, no matter the hardware there will always be choices on available resources, especially consoles which are static hardware. It's going to be like this with the PS5, Xbox 4, Wii Ux2, PS6, Xbox 5, PS7, PS8, PS9, et cetera.
Frames per second and Resolutions are just the tip of the iceberg for devs as they have to consider physics, AI, art assets, textures, size of the level, et cetera. There will always be restrictions to deal with, even with PC games. You can only create what the hardware or graphics card allows. If you prioritize 1080p and 60fps, it's only going to remove other aspects of the game you are designing. Juggling frame rates and resolutions is going to be an issue with the PS5, Xbox 4, Wii Ux2, PS6, Xbox 5, PS7, PS8, PS9, et cetera. There are a lot of pieces to a game's creation and you looking at two tiny pieces of a huge puzzle will only confuse you.
Devs have a tough job juggling FINITE RESOURCES because a Game is more than simply "FPS" and "Resolutions".The PS3, Xbox 360, Wii, PS2, Xbox, Gamecube, Dreamcast, and more could do 1080p and 60fps. You probably wouldn't like the game, but it could be done if that was the only goal. Some Pong type game, perhaps.
With regards to juggling limited resources, this was true every gaming generation and I spoke of this subject multiple times over the years since 2005 here in SW. The developers decide on how they are going to juggle their resources and we either get a great game or not. The issue is more about buying a $250 machine, a $400 machine, or a $500 machine and judging performance between those three machines. To be honest, it looks to be the console graphics race is between the $400/$500 machines. Neither machine will be able to do 1080p/60fps for every game, especially when the really ambitious developers and games start releasing and start pushing the consoles hard, but the PS4 will offer developers more juice than the competition.
Just be content when we get a cross-generational PS360 game unscaled on the new machines if all you care about is resolutions and frame-rates.
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Let this be a lesson to stop reading PR and marketing like it was written by Jebus H. Christ himself. You also seem to be confusing people's arguments and fan-boy bickering with what companies actually stated. Sony in particular said their machine can do 1080p, and it can. It doesn't mean you should expect it. Same for Xbone, Wii U, etc. The machines can do 1080p/60fps, hell the PS360 could do that. It's up to the developers vision of their game. Nintendo, Xbox, and Playstation are game machines/companies, the other 3rd party developers decide on their game's specifics.
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